Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Swords Dance
- Earthquake
- Iron Head
Excadrill acts as my primary switch in whenever I expect the opponent uses an electric type attack or Toxic. Immune to both Toxic and Thunder wave, it can setup for a straight sweep using Swords Dance. Rapid Spin is to remove entry hazards. (Should I give it a Life Orb or something?)
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Stealth Rock
- Lava Plume
- Roar
Heatran acts as a switch in on fire type moves. Again immune to Toxic and Will O Wisp, it can wear opponents down. Can setup SR and Roar is used to accumulate SR damage.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Substitute
- Scald
- Calm Mind
- Secret Sword
Keldeo is my answer to fire types and the most common walls in the game. Substitute can be used to set up Calm Mind, when I'm sure the opponent won't attack
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Roost
- Perish Song
- Dragon Pulse
- Moonblast
Switch in when I expect the opponent to use a Ground type move since many pokemon of my team are weak to Ground types. Perish Song is to force switch pokemon or KO the last one standing.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
- Leech Seed
- Toxic
- Protect
- Power Whip
Absolute tank with Leech Seed and Toxic to wear opponents down.
Snorlax @ Leftovers
Ability: Immunity
EVs: 252 HP / 4 Atk / 156 Def / 96 SpD
Careful Nature
- Curse
- Sleep Talk
- Rest
- Return (Body Slam?)
Can setup sweeps using Curse, whilst tanking moves.
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Swords Dance
- Earthquake
- Iron Head
Excadrill acts as my primary switch in whenever I expect the opponent uses an electric type attack or Toxic. Immune to both Toxic and Thunder wave, it can setup for a straight sweep using Swords Dance. Rapid Spin is to remove entry hazards. (Should I give it a Life Orb or something?)
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Stealth Rock
- Lava Plume
- Roar
Heatran acts as a switch in on fire type moves. Again immune to Toxic and Will O Wisp, it can wear opponents down. Can setup SR and Roar is used to accumulate SR damage.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Substitute
- Scald
- Calm Mind
- Secret Sword
Keldeo is my answer to fire types and the most common walls in the game. Substitute can be used to set up Calm Mind, when I'm sure the opponent won't attack
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Roost
- Perish Song
- Dragon Pulse
- Moonblast
Switch in when I expect the opponent to use a Ground type move since many pokemon of my team are weak to Ground types. Perish Song is to force switch pokemon or KO the last one standing.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
- Leech Seed
- Toxic
- Protect
- Power Whip
Absolute tank with Leech Seed and Toxic to wear opponents down.
Snorlax @ Leftovers
Ability: Immunity
EVs: 252 HP / 4 Atk / 156 Def / 96 SpD
Careful Nature
- Curse
- Sleep Talk
- Rest
- Return (Body Slam?)
Can setup sweeps using Curse, whilst tanking moves.