Hey this is my attempt on an ou team and I’m looking for suggestions to improve it.
Blaziken @ Expert Belt
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Blaze Kick
- Thunder Punch
I added Blaziken as it proves to sweep well when playing it against a trap setter to give time for a swords dance and a speed boost. I made it jolly so it can outspeed most pokemon and with 252 speed and speed hoost
Landorus-Therian @ Focus Sash
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Swords Dance
- Earthquake
- Stealth Rock
I added landorus as a lead pokemon to setup stealth rock and then possibly use swords dance to play an explosion or esrthquake
Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Stone Edge
- Earthquake
Garchomp is quite similar to blaziken as I gave it swords dance for extra damage and scale shot for speed while stone e
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
IVs: 0 Atk
- Slack Off
- Future Sight
- Scald
- Teleport
I added slowbro to force a lot of pokemon out and deal with certain pokemon like urshifu using future sight to force urshifu out and scald to burn, then I added teleport to be able to pivot to other pokemon after playing future sight
Gengar @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Sludge Bomb
Gengar was added as a special sweeper to deal with psychic, dragon, fairy and grass type Pokémon. I made gengar timid to prioritise speed and nasty plot to make it viable as a good sweeper. I also gave Gengar a focus sash as it can easily be ohko by earthquake when trying to setup a plot so giving it a focus sash let’s it survive after using a nasty plot
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Serious Nature
IVs: 0 Atk
- Roost
- Heat Wave
- Discharge
- Defog
Lastly, I have added zapdos to get rid of major traps and screens. I also gave it heat wave to burn physical threats and discharge to paralyze.
Blaziken @ Expert Belt
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Blaze Kick
- Thunder Punch
I added Blaziken as it proves to sweep well when playing it against a trap setter to give time for a swords dance and a speed boost. I made it jolly so it can outspeed most pokemon and with 252 speed and speed hoost
Landorus-Therian @ Focus Sash
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Swords Dance
- Earthquake
- Stealth Rock
I added landorus as a lead pokemon to setup stealth rock and then possibly use swords dance to play an explosion or esrthquake
Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Stone Edge
- Earthquake
Garchomp is quite similar to blaziken as I gave it swords dance for extra damage and scale shot for speed while stone e
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
IVs: 0 Atk
- Slack Off
- Future Sight
- Scald
- Teleport
I added slowbro to force a lot of pokemon out and deal with certain pokemon like urshifu using future sight to force urshifu out and scald to burn, then I added teleport to be able to pivot to other pokemon after playing future sight
Gengar @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Sludge Bomb
Gengar was added as a special sweeper to deal with psychic, dragon, fairy and grass type Pokémon. I made gengar timid to prioritise speed and nasty plot to make it viable as a good sweeper. I also gave Gengar a focus sash as it can easily be ohko by earthquake when trying to setup a plot so giving it a focus sash let’s it survive after using a nasty plot
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Serious Nature
IVs: 0 Atk
- Roost
- Heat Wave
- Discharge
- Defog
Lastly, I have added zapdos to get rid of major traps and screens. I also gave it heat wave to burn physical threats and discharge to paralyze.
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