Needing help on an offensive team

Hey this is my attempt on an ou team and I’m looking for suggestions to improve it.


Blaziken @ Expert Belt
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Blaze Kick
- Thunder Punch

I added Blaziken as it proves to sweep well when playing it against a trap setter to give time for a swords dance and a speed boost. I made it jolly so it can outspeed most pokemon and with 252 speed and speed hoost

Landorus-Therian @ Focus Sash
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Swords Dance
- Earthquake
- Stealth Rock

I added landorus as a lead pokemon to setup stealth rock and then possibly use swords dance to play an explosion or esrthquake

Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Stone Edge
- Earthquake

Garchomp is quite similar to blaziken as I gave it swords dance for extra damage and scale shot for speed while stone e


Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
IVs: 0 Atk
- Slack Off
- Future Sight
- Scald
- Teleport

I added slowbro to force a lot of pokemon out and deal with certain pokemon like urshifu using future sight to force urshifu out and scald to burn, then I added teleport to be able to pivot to other pokemon after playing future sight

Gengar @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Sludge Bomb

Gengar was added as a special sweeper to deal with psychic, dragon, fairy and grass type Pokémon. I made gengar timid to prioritise speed and nasty plot to make it viable as a good sweeper. I also gave Gengar a focus sash as it can easily be ohko by earthquake when trying to setup a plot so giving it a focus sash let’s it survive after using a nasty plot

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Serious Nature
IVs: 0 Atk
- Roost
- Heat Wave
- Discharge
- Defog

Lastly, I have added zapdos to get rid of major traps and screens. I also gave it heat wave to burn physical threats and discharge to paralyze.
 
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Alright bud I made changes firstly,

1623700463543.png

Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Taunt
- U-turn

Tapu koko is great able to set you screens and stop them from being defogged away by the likes of mons such as
1623700561000.png
and
1623700591751.png
. Beware of
1623700816429.png
leads as they can easily do massive damage with koko if your trying to keep koko to set screens. in the long game.

1623700638042.png

Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Stone Edge
- Explosion

Secondly we have Landorus this set I seen was a a suicide lead so I decided to keep it that way you can set up rocks and swirds dance in front of 1623700561000.pngthreatening a ko. Be aware of
1623700880432.png
leads as they can easily ko regardless of sash with triple axel. Lastly also beware of
1623700955264.png
as they can switch in on explosion attempts and you gain no value.

1623701009254.png


Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang

I opted for lum berry as it help helps set up in
1623700816429.png‘S face of they try to toxic. Lum berry can really ruin your opponents day. Beware of these mons 1623700880432.png,
1623701133955.png
,
1623701149210.png
as they can easily revenge kill chomp after a ko.

1623701212036.png

Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Shadow Ball
- Sludge Wave

Next we have gengar I found this set to be effective. Sub allows you to set up on
1623701319216.png
while it cant touch you back. Sludge wave is more for
1623701395781.png
as it is problematic otherwise to this team (unaware).
Things that threaten gengar is 1623700955264.png a huge one as it can ko behind a sub with infiltrator. You also can lure in blissey with gmolt for gengar.

1623701488430.png

Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
EVs: 20 HP / 252 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Agility
- Air Slash
- Fiery Wrath
Next we have double dance moltres galar this set can check 1623700955264.png. Once it gets set up this mon is a force! Toxic is the main thing that ruin molt.
1623707022090.png


Blaziken @ Expert Belt
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Blaze Kick
- Protect

Last but not least we have blaziken you should only use blaziken as a late game sweeper. Refrain from using it in the early and mid game if you can I gave it protect so it can get its boost easily.
These are the changes I had to add I hope you like them!
 
Last edited:
Alright bud I made changes firstly,

View attachment 349437
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Taunt
- U-turn

Tapu koko is great able to set you screens and stop them from being defogged away by the likes of mons such as View attachment 349438and View attachment 349439. Beware of View attachment 349441 leads as they can easily do massive damage with koko if your trying to keep koko to set screens. in the long game.

View attachment 349440
Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Stone Edge
- Explosion

Secondly we have Landorus this set I seen was a a suicide lead so I decided to keep it that way you can set up rocks and swirds dance in front of View attachment 349438threatening a ko. Be aware of View attachment 349442 leads as they can easily ko regardless of sash with triple axel. Lastly also beware of View attachment 349444as they can switch in on explosion attempts and you gain no value.

View attachment 349446

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang

I opted for lum berry as it help helps set up in
View attachment 349441‘S face of they try to toxic. Lum berry can really ruin your opponents day. Beware of these mons View attachment 349442, View attachment 349448,View attachment 349449as they can easily revenge kill chomp after a ko.

View attachment 349452
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Shadow Ball
- Sludge Wave

Next we have gengar I found this set to be effective. Sub allows you to set up on View attachment 349458 while it cant touch you back. Sludge wave is more for View attachment 349460as it is problematic otherwise to this team (unaware).
Things that threaten gengar is View attachment 349444 a huge one as it can ko behind a sub with infiltrator. You also can lure in blissey with gmolt for gengar.

View attachment 349461
Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
EVs: 20 HP / 252 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Agility
- Air Slash
- Fiery Wrath
Next we have double dance moltres galar this set can check View attachment 349444. Once it gets set up this mon is a force! Toxic is the main thing that ruin molt.
View attachment 349512

Blaziken @ Expert Belt
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Blaze Kick
- Protect

Last but not least we have blaziken you should only use blaziken as a late game sweeper. Refrain from using it in the early and mid game if you can I gave it protect so it can get its boost easily.
These are the changes I had to add I hope you like them!
Thanks!
 
Last edited:

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