Hey there! I've already made a couple teams, but decided on something new, using pokes I've never used but wanted to; they were all used effectively, and some of them are some of my favourites from past gens! So, I'm just gonna launch straight into it:
Scizor @ Scizorite
Ability: Technician
EVs: 96 HP / 252 Atk / 160 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Defog
I got kinda tired of the increase of Azumarril/Slurpuff Belly drum sweeps, and my face hurts from headbutting my keyboard as I'm forced to watch them viciously KO my pokes. Enter: Scizor. This guy, with full attack investment off a base 90 power Bullet Punch can easily OHKO a belly drum'd opponent, and with the priority I'll beat Slurpuff to it. Azumarill is a bit more of a problem with Aqua Jet, and since my damage calculator can't actually calculate that, I don't know if it will OHKO me. However, with higher speed than Azumarril, I THINK my bullet punch hits it first. Standard stab moves on the rest of the set, with defog to take away those entry hazards. Unsure about the EV spread though; wanted to do my own thing on that, but couldn't see the best way to go about it.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Fire Punch
- Aerial Ace
The only real weakness that my Scizor has is fire, and I thought, I don't want ANOTHER Talonflame, and charizard adds to the rock weakness of the team, so then I thought, hey! Can't Dragonite learn Earthquake? Edit: It totally can! So the Lum berry is to face roll with outrage once the fairies are down. Max EV's into speed to try and boost that piss-poor base speed. The ability is magical though. At full health I WILL OHKO any enemy dragon. The Fire punch is really potent though; a few calculations later and it can 2HKO Ferrothorn, Weaville, Mamowswine, 3HKO Mega-Metagross (though I have a better poke for that). It's really just a coverage move but it still does stupid damage. Earthquake hits mad damage, and can OHKO manectric, 2HKO Heatran (the other reason I picked Dragonite). Aerial Ace is just for that fighting coverage that I lack, but can punch holes in enemy teams, OHKOing Breloom, Conkeldurr. Bisharp resists it but I can fire punch that one. This poke counters every counter that would counter Scizor, even going so far as to resisting said fire types. Yay me.
Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Extrasensory
But, MaChew, what about those flying/fire types that can threaten your Scizor? Fear no longer; Raikou is here! On a serious note, while taking pretty substantial damage from a T-flame flare blitz, it will OHKO with Thunderbolt. Enemy Gyrados switching in? T-bolt. Enemy Mega Metagross? T-bolt. Seriously, it 2HKO's, will survive the earthquake, and will outspeed it. This thing outspeeds Gengar with base stats, and can shadow ball said ghosty. It can OHKO a Conkeldurr too with extrasensory. Really this poke was just to counter fire/flying, but it provides a solid check to anything weak to electric. Because of the Volt switch, I'm debating Life orb > choice specs, because the base speed is so high anyway, and I can actually use most of my move set.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Ice Fang
- Crunch
- Dragon Dance
Oh I see what you're doing, MaChew. You're just providing coverage for each poke'mon, aren't you? Right! The ground check, to keep my Raikou healthy (though so many pokes can learn earthquake, I've got to play that one by ear). The dragon dance is to get suped up; this guy's on roids with it. Waterfall is the best STAB move he can get, and has a delicious secondary Flinch chance of 20% I believe. Ice fang is there because of gliscor and enemy dragons, just for coverage really, you can never be too prepared! D-Dance for Gym hitting Gyarados, though I'm open to change that. It can 3HKO Defensive Hippowdown without a D-Dance. That's pretty good going, considering it will hardly take damage from it. This works in tandem with dragonite to cover fire, and completes my core; I can check and fight most OU threats with this core, so much so that I struggled for the last 2 pokes.
Conkeldurrrrrrrr @ Assault Vest
Ability: Iron Fist
EVs: 32 HP / 252 Atk / 224 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Fear not! I found a 5th. So I really just needed a defensive poke alongside Dragonite and Scizor, and really needed a solid ice counter; Ice wrecks my Dragonite and hits neutrally for most of my team, too. So, the drain punch can be used even after a switch-in, and get that lovely, lovely health back. Knock off can OHKO Gengar, and deprive enemies of their beloved items (what's talonflame without choice band)? The STAB drain punch also serves to counter Blissey, another poke I'm sick of facing. Mach punch just for priority, this guy is shit slow and it can be used to revenge kill too, and Ice punch for more coverage (seriously, coverage is a good thing yo). Pretty standard set I think, Just the EV's might need changing up a bit.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
Finally, to round it off, my tried and tested OU Gengar set. Really, this was just a flavour and filler poke, but does serve to counter the psychics looking to swoop into my Conkeldurr. Just standard sweep abilities really, it can OHKO a HP trained Gardevoir with sludge bomb, can mess enemy ground and waters with energy ball, and dazzling gleam is there to troll dark types switching in, and to check dragons switching in. Really just rounds off my team, and gives me good reliable coverage.
So, the team. As you can (hopefully) see, my team does counter a fair few pokes (that or I'm deluded). I really wanted to toy with Scizor and see what was what, and the oppurtunity to add some old, old favourites in (looking at you, D-nite and Raikou) was just a bonus, but I think this team really works and really gels; they seem to cover each others weaknesses, and tick off a large chunk of the Threat list. Open to all suggestions and comments, I want to tidy up this team and also prove that you don't need Talonflame to win!
Thanks for reading :)
- MaChew94

Scizor @ Scizorite
Ability: Technician
EVs: 96 HP / 252 Atk / 160 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Defog
I got kinda tired of the increase of Azumarril/Slurpuff Belly drum sweeps, and my face hurts from headbutting my keyboard as I'm forced to watch them viciously KO my pokes. Enter: Scizor. This guy, with full attack investment off a base 90 power Bullet Punch can easily OHKO a belly drum'd opponent, and with the priority I'll beat Slurpuff to it. Azumarill is a bit more of a problem with Aqua Jet, and since my damage calculator can't actually calculate that, I don't know if it will OHKO me. However, with higher speed than Azumarril, I THINK my bullet punch hits it first. Standard stab moves on the rest of the set, with defog to take away those entry hazards. Unsure about the EV spread though; wanted to do my own thing on that, but couldn't see the best way to go about it.

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Fire Punch
- Aerial Ace
The only real weakness that my Scizor has is fire, and I thought, I don't want ANOTHER Talonflame, and charizard adds to the rock weakness of the team, so then I thought, hey! Can't Dragonite learn Earthquake? Edit: It totally can! So the Lum berry is to face roll with outrage once the fairies are down. Max EV's into speed to try and boost that piss-poor base speed. The ability is magical though. At full health I WILL OHKO any enemy dragon. The Fire punch is really potent though; a few calculations later and it can 2HKO Ferrothorn, Weaville, Mamowswine, 3HKO Mega-Metagross (though I have a better poke for that). It's really just a coverage move but it still does stupid damage. Earthquake hits mad damage, and can OHKO manectric, 2HKO Heatran (the other reason I picked Dragonite). Aerial Ace is just for that fighting coverage that I lack, but can punch holes in enemy teams, OHKOing Breloom, Conkeldurr. Bisharp resists it but I can fire punch that one. This poke counters every counter that would counter Scizor, even going so far as to resisting said fire types. Yay me.

Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Extrasensory
But, MaChew, what about those flying/fire types that can threaten your Scizor? Fear no longer; Raikou is here! On a serious note, while taking pretty substantial damage from a T-flame flare blitz, it will OHKO with Thunderbolt. Enemy Gyrados switching in? T-bolt. Enemy Mega Metagross? T-bolt. Seriously, it 2HKO's, will survive the earthquake, and will outspeed it. This thing outspeeds Gengar with base stats, and can shadow ball said ghosty. It can OHKO a Conkeldurr too with extrasensory. Really this poke was just to counter fire/flying, but it provides a solid check to anything weak to electric. Because of the Volt switch, I'm debating Life orb > choice specs, because the base speed is so high anyway, and I can actually use most of my move set.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Ice Fang
- Crunch
- Dragon Dance
Oh I see what you're doing, MaChew. You're just providing coverage for each poke'mon, aren't you? Right! The ground check, to keep my Raikou healthy (though so many pokes can learn earthquake, I've got to play that one by ear). The dragon dance is to get suped up; this guy's on roids with it. Waterfall is the best STAB move he can get, and has a delicious secondary Flinch chance of 20% I believe. Ice fang is there because of gliscor and enemy dragons, just for coverage really, you can never be too prepared! D-Dance for Gym hitting Gyarados, though I'm open to change that. It can 3HKO Defensive Hippowdown without a D-Dance. That's pretty good going, considering it will hardly take damage from it. This works in tandem with dragonite to cover fire, and completes my core; I can check and fight most OU threats with this core, so much so that I struggled for the last 2 pokes.

Conkeldurrrrrrrr @ Assault Vest
Ability: Iron Fist
EVs: 32 HP / 252 Atk / 224 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Fear not! I found a 5th. So I really just needed a defensive poke alongside Dragonite and Scizor, and really needed a solid ice counter; Ice wrecks my Dragonite and hits neutrally for most of my team, too. So, the drain punch can be used even after a switch-in, and get that lovely, lovely health back. Knock off can OHKO Gengar, and deprive enemies of their beloved items (what's talonflame without choice band)? The STAB drain punch also serves to counter Blissey, another poke I'm sick of facing. Mach punch just for priority, this guy is shit slow and it can be used to revenge kill too, and Ice punch for more coverage (seriously, coverage is a good thing yo). Pretty standard set I think, Just the EV's might need changing up a bit.

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
Finally, to round it off, my tried and tested OU Gengar set. Really, this was just a flavour and filler poke, but does serve to counter the psychics looking to swoop into my Conkeldurr. Just standard sweep abilities really, it can OHKO a HP trained Gardevoir with sludge bomb, can mess enemy ground and waters with energy ball, and dazzling gleam is there to troll dark types switching in, and to check dragons switching in. Really just rounds off my team, and gives me good reliable coverage.
So, the team. As you can (hopefully) see, my team does counter a fair few pokes (that or I'm deluded). I really wanted to toy with Scizor and see what was what, and the oppurtunity to add some old, old favourites in (looking at you, D-nite and Raikou) was just a bonus, but I think this team really works and really gels; they seem to cover each others weaknesses, and tick off a large chunk of the Threat list. Open to all suggestions and comments, I want to tidy up this team and also prove that you don't need Talonflame to win!
Thanks for reading :)
- MaChew94