ORAS OU New proposed OU team

Hey there! I've already made a couple teams, but decided on something new, using pokes I've never used but wanted to; they were all used effectively, and some of them are some of my favourites from past gens! So, I'm just gonna launch straight into it:

212MScizor.png


Scizor @ Scizorite
Ability: Technician
EVs: 96 HP / 252 Atk / 160 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Defog

I got kinda tired of the increase of Azumarril/Slurpuff Belly drum sweeps, and my face hurts from headbutting my keyboard as I'm forced to watch them viciously KO my pokes. Enter: Scizor. This guy, with full attack investment off a base 90 power Bullet Punch can easily OHKO a belly drum'd opponent, and with the priority I'll beat Slurpuff to it. Azumarill is a bit more of a problem with Aqua Jet, and since my damage calculator can't actually calculate that, I don't know if it will OHKO me. However, with higher speed than Azumarril, I THINK my bullet punch hits it first. Standard stab moves on the rest of the set, with defog to take away those entry hazards. Unsure about the EV spread though; wanted to do my own thing on that, but couldn't see the best way to go about it.

149Dragonite.png


Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Fire Punch
- Aerial Ace

The only real weakness that my Scizor has is fire, and I thought, I don't want ANOTHER Talonflame, and charizard adds to the rock weakness of the team, so then I thought, hey! Can't Dragonite learn Earthquake? Edit: It totally can! So the Lum berry is to face roll with outrage once the fairies are down. Max EV's into speed to try and boost that piss-poor base speed. The ability is magical though. At full health I WILL OHKO any enemy dragon. The Fire punch is really potent though; a few calculations later and it can 2HKO Ferrothorn, Weaville, Mamowswine, 3HKO Mega-Metagross (though I have a better poke for that). It's really just a coverage move but it still does stupid damage. Earthquake hits mad damage, and can OHKO manectric, 2HKO Heatran (the other reason I picked Dragonite). Aerial Ace is just for that fighting coverage that I lack, but can punch holes in enemy teams, OHKOing Breloom, Conkeldurr. Bisharp resists it but I can fire punch that one. This poke counters every counter that would counter Scizor, even going so far as to resisting said fire types. Yay me.

243Raikou.png


Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Extrasensory

But, MaChew, what about those flying/fire types that can threaten your Scizor? Fear no longer; Raikou is here! On a serious note, while taking pretty substantial damage from a T-flame flare blitz, it will OHKO with Thunderbolt. Enemy Gyrados switching in? T-bolt. Enemy Mega Metagross? T-bolt. Seriously, it 2HKO's, will survive the earthquake, and will outspeed it. This thing outspeeds Gengar with base stats, and can shadow ball said ghosty. It can OHKO a Conkeldurr too with extrasensory. Really this poke was just to counter fire/flying, but it provides a solid check to anything weak to electric. Because of the Volt switch, I'm debating Life orb > choice specs, because the base speed is so high anyway, and I can actually use most of my move set.

130Gyarados.png


Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Ice Fang
- Crunch
- Dragon Dance

Oh I see what you're doing, MaChew. You're just providing coverage for each poke'mon, aren't you? Right! The ground check, to keep my Raikou healthy (though so many pokes can learn earthquake, I've got to play that one by ear). The dragon dance is to get suped up; this guy's on roids with it. Waterfall is the best STAB move he can get, and has a delicious secondary Flinch chance of 20% I believe. Ice fang is there because of gliscor and enemy dragons, just for coverage really, you can never be too prepared! D-Dance for Gym hitting Gyarados, though I'm open to change that. It can 3HKO Defensive Hippowdown without a D-Dance. That's pretty good going, considering it will hardly take damage from it. This works in tandem with dragonite to cover fire, and completes my core; I can check and fight most OU threats with this core, so much so that I struggled for the last 2 pokes.

534Conkeldurr.png


Conkeldurrrrrrrr @ Assault Vest
Ability: Iron Fist
EVs: 32 HP / 252 Atk / 224 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch

Fear not! I found a 5th. So I really just needed a defensive poke alongside Dragonite and Scizor, and really needed a solid ice counter; Ice wrecks my Dragonite and hits neutrally for most of my team, too. So, the drain punch can be used even after a switch-in, and get that lovely, lovely health back. Knock off can OHKO Gengar, and deprive enemies of their beloved items (what's talonflame without choice band)? The STAB drain punch also serves to counter Blissey, another poke I'm sick of facing. Mach punch just for priority, this guy is shit slow and it can be used to revenge kill too, and Ice punch for more coverage (seriously, coverage is a good thing yo). Pretty standard set I think, Just the EV's might need changing up a bit.

094Gengar.png


Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam

Finally, to round it off, my tried and tested OU Gengar set. Really, this was just a flavour and filler poke, but does serve to counter the psychics looking to swoop into my Conkeldurr. Just standard sweep abilities really, it can OHKO a HP trained Gardevoir with sludge bomb, can mess enemy ground and waters with energy ball, and dazzling gleam is there to troll dark types switching in, and to check dragons switching in. Really just rounds off my team, and gives me good reliable coverage.

So, the team. As you can (hopefully) see, my team does counter a fair few pokes (that or I'm deluded). I really wanted to toy with Scizor and see what was what, and the oppurtunity to add some old, old favourites in (looking at you, D-nite and Raikou) was just a bonus, but I think this team really works and really gels; they seem to cover each others weaknesses, and tick off a large chunk of the Threat list. Open to all suggestions and comments, I want to tidy up this team and also prove that you don't need Talonflame to win!

Thanks for reading :)
- MaChew94
 
your team looks good. my suggestion would be to give your raikou hp ice instead of shadow ball since you already have gengar. that way you can hit lando and gliscor for super effective damage on the switch. also if you are ok with the accuracy focus blast could be use on gengar to stop it from being pursuit trapped by tyranitar.
 
Hey, I have some quick suggestion to make while I have time.

Firstly, use Roost > Superpower, as you already have access to fighting coverage and this Scizor defogger set relies on reliable recovery to constantly support it's team with hazard removal throughout the game. Secondly, Choice Band + Extreme Speed > Lum Berry + Aerial ace, considering that the set your running is an all out attacker it could really benefit from the addition power of Choice Band. Use Extreme Speed, as Dragonite is rather slow and can fail to do its job in revenge killing particular Pokemon without it and fire punch has better coverage than Aerial Ace whilst still being able to hit the similar Pokemon, so it's kind of pointless to have. Finally, Substitute + Bounce > Crunch + Ice Fang, this allows you to more easily set up with Substitute with the ability to avoid status and Bounce is stab and hits particular Pokemon harder than both Crunch and Ice Fang whilst providing guaranteed leftovers recovery on the first turn.

Hope I was able to help and I wish you and your team the best in future endeavours.
 
Hi Machew your team is really good I don't know what to rate about it, I just wanted to say that ts good :)

You could put Dragon Dance on Dragonite, thnx to marvel scale it can set up easy and attack with much power, unless you prefer to use it like hit and run.

And how about running destiny bond on Gengar over Energy Ball.

Those are just options to consider its upto you it probably won't change much anyway so....
 
your team looks good. my suggestion would be to give your raikou hp ice instead of shadow ball since you already have gengar

Yeah, I concur, I added Conk and Gengar as afterthoughts and didn't see the over spills, will change accordingly :P

Roost > Superpower

Again, the type over spills were unintended, roost keeps it healthy and allows it to keep going, thanks! What do you think of the EVs?

Secondly, Choice Band + Extreme Speed > Lum Berry + Aerial ace,

I guess so; Would you keep outrage and risk getting confused or switch it to D-claw? Also, the aerial ace was there for coverage since I didn't see great Gyarados moves. Bounce looks interesting though for Gyardos, and I'll have a look at changing those moves. Thanks for your help :)

Hi Machew your team is really good

Thanks, man! I MIGHT run D-Dance, but it takes away E-speed or EQ, none of which I'm hyped to lose. Possibly destiny bond, though that wears off if they switch out, right?
 
Hey man, this is a cool team. I have a few suggestions that might make it a bit better, though. First of all I agree with everything that was suggested above, and I'd add that Icy Wind is an option on Gengar. Icy Wind can hit SpDef Gliscor, Fat Garchomp, and both Landorus forms, which are all huge threats and very common. The other thing I see that could use a bit of improvement is the Scizor set. Because Scizor has a relatively low HP stat, it actually becomes bulkier by investing in HP than it does in SpDef. With that in mind I would consider either using 248 HP / 96 Atk / 160 SpD or 248 HP / 252 Atk / 8 Spe, and I agree that Roost should be used over Superpower. Hope this helped :)
 
248 HP / 252 Atk / 8 Spe

Thanks! it does help, actually, since that was the poke I was unsure about. Is that enough to make it bulky, then? And a standard D-nite and AV Conk should be bulky enough to tank, right?

Also, since I have ice punch Conk and HP ice raikou, the DG allows me to hit dark, fighting AND dragons, and gives me a dark check to switch ins, so I think I'm alright, but I'd change it to icy if i had no ice, so thanks for the suggestion :)

With that new change to Scizor, I'm aware I have no real dedicated tanks on this team, just 4 sweepers and a few HP trained mons. Is this really an issue?
 
Thanks! it does help, actually, since that was the poke I was unsure about. Is that enough to make it bulky, then? And a standard D-nite and AV Conk should be bulky enough to tank, right?

Also, since I have ice punch Conk and HP ice raikou, the DG allows me to hit dark, fighting AND dragons, and gives me a dark check to switch ins, so I think I'm alright, but I'd change it to icy if i had no ice, so thanks for the suggestion :)

With that new change to Scizor, I'm aware I have no real dedicated tanks on this team, just 4 sweepers and a few HP trained mons. Is this really an issue?
Yeah, the rest of the EV Spreads look ok to me. Here's the Choice Band DNite set that was mentioned above:
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake
 
Yeah, the rest of the EV Spreads look ok to me. Here's the Choice Band DNite set that was mentioned above:
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake

Alright, thanks all! :) Yeah, I've just changed that set, and won 2 out of 2 showdown battles so far, double forfeit :D The highlight was taking 75% of a slurpuff's health down with a mega bullet punch. The battle lasted 4 turns :p

EDIT: Just won a battle after 1 turn. This team, man.

http://replay.pokemonshowdown.com/oususpecttest-228113859
 
I don't want to revive this post but I need a bit of guidance;

So, I took ice punch off D-nite for Fire punch for better ferrothorn control (im getting stalled way too hard) and it's sort of working, except i get hit by iron barbs. With the removal of ice punch though, my ground/flying/dragon coverage has plummeted.

So, I'm proposing 2 things and I want your guys opinions:

Firstly, changing Gyarados to Cloyster. Especially with a bit of defence EV's, the skill link icicle spear OHKO's Garchomp/Gliscor and goes a long way to threatening other ground types such as Hippowdown and Rhyperior, while giving me a good skill boost in Shell smash, and overall better coverage.

Next, taking off extremespeed and putting aerial ace back on D-nite. I like E-speed, but it's power is actually pretty bad, and with Marvel scale and better coverage on the moveset, I can tank and destory with D-nite a whole lot anyway. Putting the aerial ace on will destroy those chestnaught/venosaur stalls that mess me up, as I resist every move those guys can have, and also throws them off guard, but it becomes 90 base with a choice band, and hits through accuracy losses too; RIP chest/croagunk. Obviously, loss of Gyarados means loss of flying STAB So i really need that, but the other 3 D-nite moves are pretty essential.

This then limits the amount that electric can chunk me (with the loss of a flying type) and only gives me a x2 in fighting from Cloyster as payment.

The teams going alright, but I'm sick of seeing ferrothorns and substitute Gliscor stalls; a 5 turn icicle spear should sort that out, no?

Thoughts?
 
Hey man, those are some interesting changes. I'm gonna kinda shoot them down though because I don't think they will quite accomplish the roles you're looking for. Cloyster seems like a decent choice but the only thing on the list you provided that Gyarados does not deal with is Garchomp, and it does not help you with Ferrothorn or Electric moves at all. I'd suggest considering a Sub Calm Mind Keldeo in this slot, for a few reasons. The most important one being that Keldeo is top 3 in the most dangerous Pokemon in OU, in my opinion. But in context of your team, it maintains the water type wincon that you have, while also beating all of the things mentioned above including Ferrothorn. This set is also amazing against stall, which you mentioned annoying you a few times. It can spread burns around with Scald and it can set up Subs on quite a few things that can't really touch it, such as Mega Sableye. If you still find Stall irritating, you can try Taunt on Gengar or Guts on Conk. On to DNite, believe it or not Outrage hits equally as hard as Aerial Ace on Grass types. The math behind that is that Outrages 120 BP with STAB becomes 180, and Aerial Ace with STAB is 90, and being Super Effective gives it a 2X boost, also ending up at 180. The only relevant targets would be if Aerial Ace is 4x effective, or outrage is resisted. The only mons I can think of that fit this are Chesnaught(which is not common enough to warrant this change) and Ferrothorn in which case Aerial Ace is not the move to go for anyway. Also, evasion boosters are definitely banned and I'm not sure but I think accuracy ones are as well. Extremespeed is pretty much mandatory on Dragonite, since it is painfully slow in this metagame, and there are so many fast hard-hitting mons that need revenge killing. Hope this helped :)
 
Hi Machew, I think Keldeo is a nice replacement for gyarados otherwise Starmie is also an option as that allows you to run swords dance on MegaZor but Keldeo is the better option cause cause you lack Special sweepers. Also I realised that Mega Sableye can stall this team hard, Dazzling gleam from gengar will not be enough when it sets up CM So Keldeo can start a CM war with it.
But even then a stall combo of Clefable and Mega Sableye is going to be a problem :(
 
Hope this helped

Hey man, it did help haha! I think Gyrados is a weak link on my team, he does OK but he's not the best, and is real frail. Does a Keldeo work against ferro stalls? If so, I may use him. Keld is water/fight, right? Can he learn special fighting moves? I'm loathe to run secret sword on an univested stat. Also, choice specs? Finally, if I'm running Keld, do I still need a conk? If i already have a water/fight, then perhaps that frees up a 6th slot? I was considering a sableye for an anti-lead, but I'm not sure, and if Keld can take out stalls I don't need that. Thoughts? And out of interest, why is he in the top 3 most threatening? and who are the other 2? :p Sorry for the questions, there was just a lot there.

As for D-nite, is locking myself into E-speed even good? I love trolling with outrage, with choice band it hits damn hard, but E-speed is pretty lackluster except for the speed, and if the enemy realises I'm banded they'll take advantage of that.

Also I realised that Mega Sableye can stall this team hard, Dazzling gleam from gengar will not be enough

This is close to my heart; I recently led with gengar against mega-eye who just used knock off after taking only around 50% health of a DG. I'm not too attached to these mons yet, so I'm open to changes. Realyl, ath the moment, the only thing this team can't do is stalls; gliscor (the protect/sub/toxic stall is dumb) and ferro, since I have no fire STAB. Getting that sorted will go a long way :) I'm on around a 56% winrate atm with the team, which is pretty sub-standard, and it's because of the amount of ferro-stalls.

Finally, Ice punch or fire Punch on conk? or am I running a completely new mon? perhaps a stall of my own, or a sableye with taunt?

I put quite a bit of effort and thought into this team and it's disheartening when it loses. I mean, I can't win every game, but surely it should be winning more than it has. perhaps I've been unlucky with opponents.

EDIT: Secret sword is special, I'm dumb :p I was thinking of sacred sword, the 90 physical.

EDIT EDIT: With the removal of Conk (I don't want a 4x weakness to psychic and flying) how about a fire stab, someone like heatran? With magma storm/taunt, I can now trap and fuck up those annoying stalls, and the steel/fire stabs are nice, without giving me a 4x to anything that I can see off the top of my head.
 
Last edited:
Back
Top