I've been playing randbats for a few years now so I have a lot of experience with competitive singles, but this is my first real attempt at teambuilding.
My main goal with this team was basically just to have Empoleon on it because it's one of my favorite mons and I was really excited about the buffs it got with the DLC release, so I'm open to changing a lot of stuff around as long as I can keep Empoleon on the team. I was aiming for a hyper offense/bulky offense mix (I wanted wallbreakers and sweepers but also some bulky pivots), so I'd also like to kind of keep that idea if possible.
My Beloved (Empoleon) @ Leftovers
Ability: Competitive
Tera Type: Grass
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Hydro Pump
- Roost
- Flip Turn
- Knock Off
The main reason I made this team in the first place. Empoleon has pretty good bulk and a good defensive typing, so i figured it would be best fit for a specially bulky pivot role. Leftovers is for survivability and Grass tera helps it resists ground and electric moves if it needs to. I gave it Hydro Pump for STAB, Roost for improved recovery, Flip Turn to take advantage of its slow speed stat for slow pivots, and Knock Off for utility.
Britney Bitch (Gliscor) @ Toxic Orb
Ability: Poison Heal
Tera Type: Fairy
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Toxic
- Stealth Rock
- Protect
- Earthquake
After adding Empoleon as my special tank, I figured I would also need a physical tank, and Gliscor seemed to slot in perfectly. Its type has perfect synergy with Empoleon's (Empoleon resists the Water and Ice moves that his Gliscor and Gliscor resists the Ground, Fighting, and Electric moves that hit Empoleon). The EVs were the recommended set so I'm not exactly sure what it's supposed to be outspeeding, but generally increases its bulk, especially on the physical side. Fairy is a good defensive type that shares no weaknesses with Gliscor so I thought it'd be a good tera type. Toxic is to deal with walls, Stealth Rock is for hazards, Protect is for extra Poison Heal recovery and to help with Toxic-stalling, Earthquake is STAB.
OogaBooga (Ogerpon-Hearthflame) (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Trailblaze
- Play Rough
- Swords Dance
Ogerpon is pretty great stats-wise, and Hearthflame is really great with its 1.2x boost to all attacks plus the +1 to attack if you decide to Terastallize. For this reason I decided to make it a late-game sweeper that will come in, boost up, and win the game. Ivy Cudgel is the main attacking move, Trailblaze is there instead of Horn Leech or Wood Hammer to get a speed advantage over faster mons like Dragapult, Sneasler, Greninja, Cinderace, etc. but also to avoid a speed tie with other Ogerpon. Play Rough is coverage for Dragon types, since Ogerpon's STABs can't hit them, and Swords Dance is for boosting.
Gun (Dragapult) @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
I figured I also needed a strong special attacker to deal with any physical walls, and Dragapult seemed like a great option. Choice specs enables it to nuke everything from orbit, and Timid nature makes sure it's fast. Draco Meteor and Shadow Ball are STAB, Flamethrower is coverage, and U-turn is for pivoting. Tera Ghost is for extra damage on Shadow Ball and maybe living super effective coverage moves.
Enby (Iron Valiant) @ Choice Band
Ability: Quark Drive
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Spirit Break
- Knock Off
- Poison Jab
Since Ogerpon is my late game sweeper, I wanted to have a physical wallbreaker who could come out and deal damage in the early- and mid-game. I choose Iron Valiant because it's strong, fast, and has a good movepool. I went for a Choice Band set for immediate power and since Ogerpon is already a setup mon. Close Combat and Spirit Break are STAB, Knock Off is for utility and damage on Psychics or Ghosts that switch in, and Poison Jab is coverage for other Fairies because I didn't have a move for them yet and I didn't really need anything else in the fourth slot.
Dog (Heatran) @ Leftovers
Ability: Flash Fire
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Magma Storm
- Flash Cannon
- Earth Power
- Will-O-Wisp
Heatran is here as another defensive piece to patch up any holes and also deal out some decent damage, which is why I invested in both in bulk and Special Attack. Magma Storm is good damage and has the benefit of trapping, Flash Cannon is also STAB, Earth Power is for coverage, and Will-O_Wisp is for physical attackers and also because I didn't really know what to put in the last slot. Tera Ground is for STAB on Earth Power and decent defensively since Ice and Grass attacks aren't going to be going into Heatran.
Overall, I'm not really married to anything about team except for Empoleon staying on it and it being generally offense-oriented, so I'm open to any changes you think would make the team better. I've played a bit with it and so far it hasn't really been performing up to my expectations. Thanks so much!
My main goal with this team was basically just to have Empoleon on it because it's one of my favorite mons and I was really excited about the buffs it got with the DLC release, so I'm open to changing a lot of stuff around as long as I can keep Empoleon on the team. I was aiming for a hyper offense/bulky offense mix (I wanted wallbreakers and sweepers but also some bulky pivots), so I'd also like to kind of keep that idea if possible.
My Beloved (Empoleon) @ Leftovers
Ability: Competitive
Tera Type: Grass
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Hydro Pump
- Roost
- Flip Turn
- Knock Off
The main reason I made this team in the first place. Empoleon has pretty good bulk and a good defensive typing, so i figured it would be best fit for a specially bulky pivot role. Leftovers is for survivability and Grass tera helps it resists ground and electric moves if it needs to. I gave it Hydro Pump for STAB, Roost for improved recovery, Flip Turn to take advantage of its slow speed stat for slow pivots, and Knock Off for utility.
Britney Bitch (Gliscor) @ Toxic Orb
Ability: Poison Heal
Tera Type: Fairy
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Toxic
- Stealth Rock
- Protect
- Earthquake
OogaBooga (Ogerpon-Hearthflame) (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Trailblaze
- Play Rough
- Swords Dance
Gun (Dragapult) @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Enby (Iron Valiant) @ Choice Band
Ability: Quark Drive
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Spirit Break
- Knock Off
- Poison Jab
Dog (Heatran) @ Leftovers
Ability: Flash Fire
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Magma Storm
- Flash Cannon
- Earth Power
- Will-O-Wisp
Overall, I'm not really married to anything about team except for Empoleon staying on it and it being generally offense-oriented, so I'm open to any changes you think would make the team better. I've played a bit with it and so far it hasn't really been performing up to my expectations. Thanks so much!