Hiya, Ive been visiting the Shoddy battle sever for the past few days trying to iron out a few kinks in my team. Some pokemon may need to be replaced, and Ive never been that good with movesets, but i've tried this team out quite a few times, and tried movesets that are different than the ones you placed on your site, but some are from the site/very similiar to it. Ayways, here I go;
Team at glance:
Team at glance:
Spiritomb:
Bold
Leftovers
252hp/128def/128spDef
Will-o-wisp
Pain Split
Taunt
Shadow Ball/Dark Pulse
Bold
Leftovers
252hp/128def/128spDef
Will-o-wisp
Pain Split
Taunt
Shadow Ball/Dark Pulse
As shown by the evs, Spiritomb is my opening tank. With its immunites and defences I am able to open with it succesfully on many teams with few problems. Taunt stuns the opponents chances of trying to use status inflicting or stat raising moves temporarily. Will-o-wisp burns any physical attackers that either try to switch in or are already there, I usually burn everything normally as it causes nice slow steady damage. If I happen to be low on health/predict I will be low on health in the next turn, pain split is good, and its also good against opposing tanks with high hp.
Im stuck between shadow ball and dark pulse. I think I should use dark pulse over it as I am able to attack other normal pokemon that usually switch in once they realise I have shadow ball, but I wont be able to hit fighting types as hard with shadow ball. I can hit both Pshycic and ghost pokemon with either of them though, so any suggestions there?
As mentioned earlier, I have a problem with spritiomb. If pokemon happen to taunt/spore me before I can use taunt, it kinda screws me over. Is there any way I can get around that?
Im stuck between shadow ball and dark pulse. I think I should use dark pulse over it as I am able to attack other normal pokemon that usually switch in once they realise I have shadow ball, but I wont be able to hit fighting types as hard with shadow ball. I can hit both Pshycic and ghost pokemon with either of them though, so any suggestions there?
As mentioned earlier, I have a problem with spritiomb. If pokemon happen to taunt/spore me before I can use taunt, it kinda screws me over. Is there any way I can get around that?
Honchkrow:
Niave
Insomnia
Focus Sash
252atk/214spe/44spATK
Drill Peck/???
Heat wave
Sucker Punch
Super Power/???
Niave
Insomnia
Focus Sash
252atk/214spe/44spATK
Drill Peck/???
Heat wave
Sucker Punch
Super Power/???
Honchkrow is great. A nice mixed sweeper. Drill peck allows me to hit fighting pokemon, and grass pokemon for harder damage than Heat wave because of stab. Heat Wave is there for steel and ice pokemon (ie frosslass and forretress) for decent amount of damage. Sucker punch puts a dent in alot of pokemon, and has been very useful to me. Super Power damages other dark pokemon quicker. I have focus sash to live long enough to take out one or two pokemon.
Im thinking I should replace Drill peck and super power, but I don't know with what, or whether I should or not.
Focus sash is great, unless ofcourse stealth rock is around which makes it useless.
Im thinking I should replace Drill peck and super power, but I don't know with what, or whether I should or not.
Focus sash is great, unless ofcourse stealth rock is around which makes it useless.
Manectric:
Timid
Static
Petaya Berry
4hp/252spe/252spATK
Light Screen/Thunder Wave
Signal Beam
Substitue
Thunderbolt
Timid
Static
Petaya Berry
4hp/252spe/252spATK
Light Screen/Thunder Wave
Signal Beam
Substitue
Thunderbolt
To be honest, I was trying to mess around with him when I came up with this set. Something a little interesting. Sub down to activate petaya berry, and light screen provides support against special attacks right before he dies. Signal beam takes out grass/psyhcic pokemon, like Selebii for example. Thunder bolt is there for stab. I have the ability static up so if I do die from a physical attack, atleast my opponent may be paralyzed. I invested in alot of speed because I want him to be able to get that light screen/sub before hes hit/dead.
Im not sure whether or not I should replace light screen with thunder wave. It will provide some more status against some pokemon, but most pokemon I've encountered that have beaten Manectric have all been/used a ground type move.
One of the major flaws I have with this guy is his frailty, hes also weak to the very common earth quake/earth power as well.
Im not sure whether or not I should replace light screen with thunder wave. It will provide some more status against some pokemon, but most pokemon I've encountered that have beaten Manectric have all been/used a ground type move.
One of the major flaws I have with this guy is his frailty, hes also weak to the very common earth quake/earth power as well.
Wailord:
Bold
Choice Scarf
28atk/230spe/252spATK
Ice Beam
Self Destruct
Water Spout
Hp Electric
Bold
Choice Scarf
28atk/230spe/252spATK
Ice Beam
Self Destruct
Water Spout
Hp Electric
This is pretty much the scarflord you have on the website.
This guy is my suicide bomer. Most of the time anyways. Ice beam covers grass, self destruct blows away opponents (and usually ko's them), water spout because I get to strike first usually, and a full power water spout hits hard. HP electric is for other water pokemon.
Wailord also has an annoying counter I've seen several times. Most people who happen to have a water/grass pokemon on there team will switch out the current to that one, rendering water spout useless. My way around that is to usually use self destruct on a pokemon that is weak to water spout just incase they happen to switch.
Another bad thing is that if wailord happens to be my last pokemon and im stuck on a move that is useless against the opponent/I have other moves that can beat it but the pokemon I have that will be coming out after wailord dies is weak to the pokemons attacks Im screwed.
This guy is my suicide bomer. Most of the time anyways. Ice beam covers grass, self destruct blows away opponents (and usually ko's them), water spout because I get to strike first usually, and a full power water spout hits hard. HP electric is for other water pokemon.
Wailord also has an annoying counter I've seen several times. Most people who happen to have a water/grass pokemon on there team will switch out the current to that one, rendering water spout useless. My way around that is to usually use self destruct on a pokemon that is weak to water spout just incase they happen to switch.
Another bad thing is that if wailord happens to be my last pokemon and im stuck on a move that is useless against the opponent/I have other moves that can beat it but the pokemon I have that will be coming out after wailord dies is weak to the pokemons attacks Im screwed.
Clefable:
Adamant
Magic Guard
252atk/252hp
Toxic Orb
Protect
Facade
Meteor Mash
Softboiled
Adamant
Magic Guard
252atk/252hp
Toxic Orb
Protect
Facade
Meteor Mash
Softboiled
This is also one of the Clefable movesets you have on the site.
Magic guard usually lets me enter without having to be wary of spikes/stealth rock damage. With protect and toxic orb I set off the staus in the first turn, and am free to launch STABbed 140 base power Facade's on turn two. Meteor mash is good for putting a dent in things that may resist facade, and may give me an attack raise. Softboiled is there to help keep my health up.
Clefable is a great pokemon, I enjoy using it alot, the problem is that without fire blast several steels wall me, and heatran in general walls clefable with ease. Most fighting pokemon also have no problem taking me out whatsoever. But if I encounter one, I could always switch to spiritomb.
Magic guard usually lets me enter without having to be wary of spikes/stealth rock damage. With protect and toxic orb I set off the staus in the first turn, and am free to launch STABbed 140 base power Facade's on turn two. Meteor mash is good for putting a dent in things that may resist facade, and may give me an attack raise. Softboiled is there to help keep my health up.
Clefable is a great pokemon, I enjoy using it alot, the problem is that without fire blast several steels wall me, and heatran in general walls clefable with ease. Most fighting pokemon also have no problem taking me out whatsoever. But if I encounter one, I could always switch to spiritomb.
Gallade:
Adamant
6hp/252atk/252spe
Life Orb
Close Combat
Psycho Cut
Ice Punch/X-scissor/Thunder Punch
Shadow Sneak
Adamant
6hp/252atk/252spe
Life Orb
Close Combat
Psycho Cut
Ice Punch/X-scissor/Thunder Punch
Shadow Sneak
Gallade has nice typing and only one weakness - Ghost, which puts him above some other physical sweepers I may have chosen. Close Combat and Psycho cut do quite a bit of damage because of STAB and Life Orb. Ice punch takes out the odd Dragon/Grass/Ground that may come up against it. Shadow sneak is a priority move that also hits psychic and ghost pokemon for super effective damage. I tried to compensate its average speed by maxing out its speed as shown.
With the current moveset I can do super effective damage against 13 of the 17 types of pokemon which I also find very useful.
I am unsure as to whether I should replace Ice punch with the moves listed above. With Ice punch I take care of Dragons/Flying/Grass/Ground, with thunder punch I get rid of waters and bulky waters that may stall certain areas of my team, and X-scissor I just don't know whether to use or not.
Although Gallade is great, it is not without its faults. Shadow Sneak is a low powered move, even with Shadow Sneak, and will not Ohko all of the Psychic/Ghost pokemon.
The Life Orb Gallade uses may also be one of its biggest problems. Sure, every move is powered up, by alot. But I do not OHKO some of the pokemon I inflict damage one, and to beat them I must waste another 10 percent of my health inorder to beat them.
The bonus to using the life orb though is I can switch back an forth between attacks, and wont have to switch out to change moves like several CB pokemon.
Spikes/Toxic Spikes/Status can also screw him over because of life orb, and will quickly drain his HP
With the current moveset I can do super effective damage against 13 of the 17 types of pokemon which I also find very useful.
I am unsure as to whether I should replace Ice punch with the moves listed above. With Ice punch I take care of Dragons/Flying/Grass/Ground, with thunder punch I get rid of waters and bulky waters that may stall certain areas of my team, and X-scissor I just don't know whether to use or not.
Although Gallade is great, it is not without its faults. Shadow Sneak is a low powered move, even with Shadow Sneak, and will not Ohko all of the Psychic/Ghost pokemon.
The Life Orb Gallade uses may also be one of its biggest problems. Sure, every move is powered up, by alot. But I do not OHKO some of the pokemon I inflict damage one, and to beat them I must waste another 10 percent of my health inorder to beat them.
The bonus to using the life orb though is I can switch back an forth between attacks, and wont have to switch out to change moves like several CB pokemon.
Spikes/Toxic Spikes/Status can also screw him over because of life orb, and will quickly drain his HP
Over all:
I like my current team quite a bit. But inorder for them to be able to support themselves a little bit more I think I may need to add a Rapid Spinner (IE claydol) to get rid of any spikes/stealth rock so I can use HonchKrow more safely and not have to worry about Gallade becoming crippled upon entry. I think I also need to replace Manectric with Raikou.
Thank your for reading this, if I have done anything wrong with the format I have used/forgotten to mention anything then please make me aware of it in your post. Thanks again.
Thank your for reading this, if I have done anything wrong with the format I have used/forgotten to mention anything then please make me aware of it in your post. Thanks again.