This team is based around a Mixed Sceptile set I've looked into. I looked at possible counters for the set and came up with this team.
I realised that to let Sceptile work I would need -
Stealth Rock.
A pokemon who can trap and kill the Steel types which Sceptile can't hit very well.
A strong physical attacker to break any walls that Sceptile can't.
A way to break Blissey etc during early game, so I don't show Sceptile too early.
An offensive pace to the team, so that I can hit hard and let Sceptile clean up later.
So here it is!
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Gengar - Modest + Choice Scarf
Levitate Ability
Shadow Ball
Thunderbolt
Hidden Power [Ice]
Trick
EVs - Hp 6, SpAtk 252, Spd 252
My lead. Trick Scarf means I can break Blissey early game. The Scarf means I outspeed lead Azelfs and can hit with STAB Shadow Ball, breaking the sash and then if they switch they'll be killed by SR on the switch back in. Thunderbolt and HP [Ice] give the BoltBeam combination, meaning I get great coverage and can switch into Gyarados and Salamence while they DD, so I can OHKO them both. Trick breaks Blissey, as I said before and also helps me ruin any other walls I can't break.
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Magnezone - Timid + Choice Scarf
Magnet Pull Ability
Thunderbolt
HP [Fire]
Explosion
Signal Beam
EVs - Hp 6, SpAtk 252, Spd 252
This is my answer to the Steel types. Scarf Magnezone ruins any of them. I haven't been able to make a single team lately without this guy in it. Thunderbolt is STAB and to hit Vaporeon (who Sceptile can't hurt with Grass Knot). HP [Fire] is to hit the Steels (Mainly Forretress and Scizor, as Thunderbolt hits the rest harder). Explosion is used to hit Blissey and so I can switch in to Outraging Salamence and OHKO them with Explosion. Signal Beam is for Celebi, who again, Sceptile can't hit very hard.
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Swampert - Relaxed + Leftovers
Torrent Ability
Earthquake
Surf
Ice Beam
Stealth Rock
EVs - Hp 252, Def 252, SpAtk 6
My method of setting up Stealth Rock. MixPert is generally pretty ace and he's bulky enough to set up rocks and then leave a few dents with his strong STAB options. He can switch into Salamence while he DDs, survive the Outrage and OHKO back with Ice Beam, providing Mence has switched into SR, or has taken Life Orb damage at least once.
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Hariyama - Adamant + Choice Band
Thick Fat Ability
Close Combat
ThunderPunch
Payback
Fire Punch
Evs - Atk 210, Def 132, Spd 168
The only physical attacker in my team, which is a little worrying, but I have enough answers to Blissey to allow a mainly special team. I needed this guy to survive hits from Tyranitar, Weavile and Heracross and to hit them back. Close Combat is STAB, and the defense drops don't really matter as Hariyama will be going last anyway. ThunderPunch is used to hit Gyarados, seeing as he hurts my team a little . Payback is for the bulky Psychics and Fire Punch is another answer to Steels and to Heracross.
*Changed the EVs a little, so that he always survives a +1 DD Waterfall and can still OHKO back with Thunderpunch, even after Intimidate and without SR.*
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Infernape - Hasty + Life Orb
Blaze Ability
Close Combat
Fire Blast
Hidden Power Electric
Grass Knot
EVs - Atk 26, SpAtk 252, Spd 232
Used to counter Blissey, and to break through a load of walls. May seem to be a bit redundant with Sceptile too, but Infernape can counter Gyarados really well with HP [Electric]. CC is to hit any special walls, Fire Blast is for STAB and GK is for bulky grounds and waters. I don't really think Infernape has time to be setting up Nasty Plot, and I need the spare slot for Hidden Power, so I went with the all out attacker set.
*Cheers Goldfan*
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Sceptile - Naive + Life Orb
Overgrow Ability
Grass Knot
Hidden Power [Ice]
Brick Break
Swords Dance
EVs - Atk 184, SpAtk 74, Spd 252
The main 'mon the team is about. The rest of the 'mon are to break down the walls etc, so this guy can come in for a late game sweep. After a turn setting up SD, he can OHKO Blissey with Brick Break after SR. GK breaks any bulky waters or ground types. HP [Ice] hits all the dragons and Gliscor. If I can manage to get down to the Overgrow boost, then even Gyarados (with 110 base SpDef and neutral damage from Grass Knot) is OHKOd.
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So that's that. The team. I'm going to do some testing with it, as I haven't laddered much with it. I'd appreciate comments and criticism guys :)
Cheers.
I realised that to let Sceptile work I would need -
Stealth Rock.
A pokemon who can trap and kill the Steel types which Sceptile can't hit very well.
A strong physical attacker to break any walls that Sceptile can't.
A way to break Blissey etc during early game, so I don't show Sceptile too early.
An offensive pace to the team, so that I can hit hard and let Sceptile clean up later.
So here it is!
--------------------------------------

Gengar - Modest + Choice Scarf
Levitate Ability
Shadow Ball
Thunderbolt
Hidden Power [Ice]
Trick
EVs - Hp 6, SpAtk 252, Spd 252
My lead. Trick Scarf means I can break Blissey early game. The Scarf means I outspeed lead Azelfs and can hit with STAB Shadow Ball, breaking the sash and then if they switch they'll be killed by SR on the switch back in. Thunderbolt and HP [Ice] give the BoltBeam combination, meaning I get great coverage and can switch into Gyarados and Salamence while they DD, so I can OHKO them both. Trick breaks Blissey, as I said before and also helps me ruin any other walls I can't break.
--------------------------------------

Magnezone - Timid + Choice Scarf
Magnet Pull Ability
Thunderbolt
HP [Fire]
Explosion
Signal Beam
EVs - Hp 6, SpAtk 252, Spd 252
This is my answer to the Steel types. Scarf Magnezone ruins any of them. I haven't been able to make a single team lately without this guy in it. Thunderbolt is STAB and to hit Vaporeon (who Sceptile can't hurt with Grass Knot). HP [Fire] is to hit the Steels (Mainly Forretress and Scizor, as Thunderbolt hits the rest harder). Explosion is used to hit Blissey and so I can switch in to Outraging Salamence and OHKO them with Explosion. Signal Beam is for Celebi, who again, Sceptile can't hit very hard.
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Swampert - Relaxed + Leftovers
Torrent Ability
Earthquake
Surf
Ice Beam
Stealth Rock
EVs - Hp 252, Def 252, SpAtk 6
My method of setting up Stealth Rock. MixPert is generally pretty ace and he's bulky enough to set up rocks and then leave a few dents with his strong STAB options. He can switch into Salamence while he DDs, survive the Outrage and OHKO back with Ice Beam, providing Mence has switched into SR, or has taken Life Orb damage at least once.
--------------------------------------

Hariyama - Adamant + Choice Band
Thick Fat Ability
Close Combat
ThunderPunch
Payback
Fire Punch
Evs - Atk 210, Def 132, Spd 168
The only physical attacker in my team, which is a little worrying, but I have enough answers to Blissey to allow a mainly special team. I needed this guy to survive hits from Tyranitar, Weavile and Heracross and to hit them back. Close Combat is STAB, and the defense drops don't really matter as Hariyama will be going last anyway. ThunderPunch is used to hit Gyarados, seeing as he hurts my team a little . Payback is for the bulky Psychics and Fire Punch is another answer to Steels and to Heracross.
*Changed the EVs a little, so that he always survives a +1 DD Waterfall and can still OHKO back with Thunderpunch, even after Intimidate and without SR.*
--------------------------------------

Infernape - Hasty + Life Orb
Blaze Ability
Close Combat
Fire Blast
Hidden Power Electric
Grass Knot
EVs - Atk 26, SpAtk 252, Spd 232
Used to counter Blissey, and to break through a load of walls. May seem to be a bit redundant with Sceptile too, but Infernape can counter Gyarados really well with HP [Electric]. CC is to hit any special walls, Fire Blast is for STAB and GK is for bulky grounds and waters. I don't really think Infernape has time to be setting up Nasty Plot, and I need the spare slot for Hidden Power, so I went with the all out attacker set.
*Cheers Goldfan*
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Sceptile - Naive + Life Orb
Overgrow Ability
Grass Knot
Hidden Power [Ice]
Brick Break
Swords Dance
EVs - Atk 184, SpAtk 74, Spd 252
The main 'mon the team is about. The rest of the 'mon are to break down the walls etc, so this guy can come in for a late game sweep. After a turn setting up SD, he can OHKO Blissey with Brick Break after SR. GK breaks any bulky waters or ground types. HP [Ice] hits all the dragons and Gliscor. If I can manage to get down to the Overgrow boost, then even Gyarados (with 110 base SpDef and neutral damage from Grass Knot) is OHKOd.
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So that's that. The team. I'm going to do some testing with it, as I haven't laddered much with it. I'd appreciate comments and criticism guys :)
Cheers.