Completed Newbie vs Pro: Testing the lines of battle with a new Ref!

#1
"Welcome, Ladies and Gentlemen!! Today we have a heated match of pure violence that is only held back by the security procedures that have been implimented recently!

We have a battle for you that pits Pro, jas61292 against Newbie, Hwang!! Lets get this show on the road!!"

3v3 NFE Singles
2 recovers/5 chills
Arena: Standard Arena, I guess.
2-day player DQ/ 3-day ref DQ
Switching is OK
All abilities
No items


In the Red corner of the field, we have the Pumkin-headed Pro, jas61292 and his team:

jas61292's team said:

Buizel (Finny) (M)
Nature: Naive (+15% Spe, -1 SpD, +22% Accuracy)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 98 (85*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks (14 Moves):
Sonicboom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet

Aqua Ring
Me First
Tail Slap

Blizzard
Brick Break
Dig
Waterfall


Sentret [Guardian] (M)
Nature: Hasty (+15% Spe, -1 Def, +5% Acc)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 23 (20*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 1/6
MC: 0
DC: 1/5

Attacks (15 Moves):
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam
Sucker Punch
Hyper Voice

Assist
Iron Tail
Reversal

Toxic
Protect
Shadow Ball



Sandshrew (Toki) (M)
Nature: Careful (+SpD, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/6
MC: 6
DC: 3/5

Attacks (16 Moves):
Scratch
Defense Curl
Sand Attack
Poison Sting
Rapid Spin
Slash
Swift
Fury Swipes
Roll Out
Fury Cutter

Counter
Endure
Night Slash

Earthquake
X-Scissor
Sandstorm
"Looks like a good combination of speed and Power here!! Lets look at the second contender!!"

*Camera pans towards Hwang*

"Here he is, folks!! The Arcanine-suited guy steps up to the White corner with confidence!! Can you feel the passion for battle and bloodshed burning?"

Hwang's Team said:




Growlithe(*) [Canis] (M)
Nature: Adamant

Typing:

Fire:

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Intimidate:

Type: Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Flash Fire:

Type: Innate

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Justified (Locked):

Type: Innate

This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+1)
Def: Rank 2
SpA: Rank 2 (-1)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:0/5
MC:0
DC:0/5

Attacks:
Bite*
Roar*
Ember*
Leer*
Odor Sleuth*
Helping Hand*
Flame Wheel*
Reversal*

Flare Blitz*
Crunch*
Body Slam*

Sunny Day*
Wild Charge*
Overheat*





Horsea(*) [Guardian] (M)
Nature: Quirky

Typing:

Water:

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Swift Swim:

Type: Innate

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Sniper:

Type: Innate

This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Locked):

Type: Innate

This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/9
MC:0
DC:0/5

Attacks:
Bubble*
Smoke Screen*
Leer*
Water Gun*
Focus Energy*
Bubble Beam*
Agility*

Outrage*
Signal Beam*
Razor Wind*

Waterfall*
Ice Beam*
Rain Dance*





Oddish(*) [Natura] (F)
Nature:Calm

Typing:

Grass:

Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Chlorophyll:

Type: Innate

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Run Away (Locked):

Type: Innate

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 4 (+1)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC:0/9
MC:0
DC:0/5

Attacks:
Absorb*
Sweet Scent*
Acid*
Poison Powder*
Stun Spore*
Sleep Powder*
Mega Drain*
Lucky Chant*

Synthesis*
Ingrain*
Nature Power*

Sunny Day*
Toxic*
Solar Beam*
"This looks interesting!! Hwang has chosen to play it safe with the standard Fire-Water-Grass core! Can the more experienced jas handle that kind of synergy?

Looks like we are going to find out today!!!"

Hwang sends out his Pokemon
jas sends out his Pokemon and its orders
Hwang Counter-orders
I ref
I make 1500 mistakes
I fix mistakes
Battle continues until someone sees other mistakes that I make
Repeat until our heads explode
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#3
Can't afford to have a huge type disadvantage, so lets start with Guardian the Sentret.

We don't have much in the way of status against an Oddish, so lets come right out and attack.

Hyper Voice - Shadow Ball - Hyper Voice
If Oddish uses Sleep Powder, Protect yourself against it, but only once.
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#5
Hey, I just noticed, but I believe your Oddish should actually have 4 SpD (it has base 3, and yours is +SpD). Just thought I would point that out to you for future reference (and so King Serperior knows for reffing.
 
#6
Hey, I just noticed, but I believe your Oddish should actually have 4 SpD (it has base 3, and yours is +SpD). Just thought I would point that out to you for future reference (and so King Serperior knows for reffing.
Oops, both Oddish and Growlithe are like that. I put the (+) and the (-) next the appropriate stats, but then I forgot to actually subtract and add a point.
 
#7
Round 1

3v3 NFE Singles
2 recovers/5 chills
Arena: Standard Arena, I guess.
2-day player DQ/ 3-day ref DQ
Switching is OK
All abilities
No items



Sentret [Guardian] (M)
Nature: Hasty
Health: 90
Energy: 100%
Boosts: None
Other: Looking for trouble.
Round Actions: Hyper Voice - Shadow Ball - Hyper Voice
If Oddish uses Sleep Powder, Protect yourself against it, but only once.


Oddish(*) [Natura] (F)
Nature: Calm
Health: 90
Energy: 100%
Boosts: None
Other: Sad for having no arms.
Round Actions: Mega Drain-Stun Spore-Mega Drain

Oddish: 30 Speed
Sentret: 23 Speed
Oddish moves first.

Action 1:

Oddish used Mega Drain!!
(-8 Energy)
Crit Chance: 2323/10000 (No)
Damage: (6+3+4.5-3) = 10.5

Sentret used Hyper Voice!!
(-6 Energy)
Crit Chance: 8882/10000 (No)
Damage: (9+3+3.5-4) = 9.5

Action 2:

Oddish used Stun Spore!!
(-6 Energy)
Hit Chance: 7158/10000 (Yes)
Sentret was Paralyzed for 25%

Para Chance: 589/10000 (Yes)

Action 3:

Oddish used Mega Drain!!
(-8 Energy)
Crit Chance: 9651/10000 (No)
Damage: (6+3+4.5-3) = 10.5
(+6 HP)

Para Chance: 8500/10000 (No)
Sentret used Hyper Voice!!
(-6 Energy)
Crit Chance: 675/1000 (No)
Damage: (9+3+3.5-6) = 9.5

Totals:
Oddish - (-11HP) & (-22 Energy)
Sentret - (-21HP) & (-12 Energy)


The match starts off with the little weedy-looking plant fireing lasers from its eyes!! Sentret sees it coming and tries to dodge!! Sadly, the little weed saw this coming and hit the squirrel directly, Draining its energy using Mega force!! This makes the little Squirrel angry and it raises its Voice to Hyper levels!!

"AH!! My Glasses!! jas, you are going to pay for the repairs!!"

Anyway, it seems like the illegal-drug Pokemon freaked out about the sound too, because it released a cloud of Spores. Sentret inhaled these spores and was Stunned by the High-feeling of them. It was so stunned that it's limbs locked up and became Fully Paralyzed!!

"Cough, Cough, HACK!! Looks like I inhaled them too!! I'll sue you two!! Just let me talk to my Unicorn!"

The final act of this round is a repeat of lasor and noise. *sigh* such a pity....


Sentret [Guardian] (M)
Nature: Hasty
Health: 69
Energy: 88%
Boosts: None
Other: High on Stun Spore (20% Para); Current Speed: 5.75 -> 6 Speed


Oddish(*) [Natura] (F)
Nature: Calm
Health: 79
Energy: 78%
Boosts: None
Other: Likes Stun Spore's effect
 
#9
Alright, that went better than expected. Let's switch up our strategy a bit.

Toxic - Mega Drain - Sunny Day

If Protect A1, use Sunny Day and push actions back.
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#10
Yeah, sorry about that KS. I completely forgot to check for you on IRC.

There are a few things I noticed in the reffing that may be off. Specifically, in the damage calcs, I'm not sure where all the numbers came from, as action 1 and action 3 have different numbers in the calcs, despite being the same. It should be (SpA - SpD)*1.5, for the stat part of the damage, which would mean the Mega Drains only did 10.5 each and the Hyper Voices only 9 each. (So a net 21 to Sentret and 11 to Oddish, if I added in the drain correctly). Also, I believe paralysis decays to 20% since the round ended. Otherwise though it looks fine.

Since those changes are minor though, and just put me farther behind, I'm just going to assume it is fine for me to go ahead and order.

Anyways, this is not good. We need to just keep on attacking. We don't have much against this thing.

Slam - Iron Tail - Slam
 
#12
Round 2


Sentret [Guardian] (M)
Nature: Hasty
Health: 69
Energy: 88%
Boosts: None
Other: High on Stun Spore (20% Para); Current Speed: 5.75 -> 6 Speed
Round Actions: Slam - Iron Tail - Slam


Oddish(*) [Natura] (F)
Nature: Calm
Health: 79
Energy: 78%
Boosts: None
Other: Likes Stun Spore's effect
Round Actions: Toxic - Mega Drain - Sunny Day
If Protect A1, use Sunny Day and push actions back.

Oddish: 30 Speed
Sentret: 23 -> 6 Speed
Oddish moves first!

Action 1:

Oddish used Toxic!!
(-6 Energy)
Hit Chance: 7875/10000 (Yes)
Sentret was badly poisoned!!

Para Chance: 3994/10000 (No)
Sentret used Slam!!
(-4 Energy)
Hit Chance: 9054/10000 (No)
(-1 HP)

Action 2:

Oddish used Mega Drain!!
(-8 Energy)
Crit Chance: 37/10000 (Yes)
Damage: (6+3+3+4.5-3)= 12
(+6 HP)

Para Chance: 3076/10000 (No)
Sentret used Iron Tail!!
(-7 Energy)
Hit Chance: 6195/10000 (Yes)
Crit Chance: 1159/10000 (No)
Damage: (10+3-4.5)= 8.5
Effect Chance: 6015/10000 (No)
(-1HP)

Action 3:

Oddish used Sunny Day!!
(-10 Energy)
The sunlight turned Harsh!!

Para Chance: 1486/10000 (Yes)
(-1 HP)

End Round Calculations:
Oddish: (-3HP), (-24 Energy)
Sentret: (-15HP), (-11 Energy)

Harsh sunlight will last for 3 more rounds



Sentret [Guardian] (M)
Nature: Hasty
Health: 52
Energy: 77%
Boosts: None
Other: High on Stun Spore (15% Para); Current Speed: 5.75 -> 6 Speed; Badly Poisoned; DPA increased to 2.


Oddish(*) [Natura] (F)
Nature: Calm
Health: 70
Energy: 54%
Boosts: None
Other: Loves Random.Org.



Sorry for any mistakes. I am still learning here!
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#13
Looks pretty good to me. Well, actually, it looks god awful to me. But that is the fault of random.org, not you.

Man, I literally have nothing against an Oddish. This makes me want to train my own Oddish more. Well, we best just keep attacking.

Iron Tail - Slam - Iron Tail.
 
#14
Sorry for all the hax, jas.

Keep it up Natura, we will continue slowly wearing it down. Let's unleash our most powerful attack.

Ingrain - Solarbeam - Mega Drain
 
#15
Round 2


Sentret [Guardian] (M)
Nature: Hasty
Health: 52
Energy: 77%
Boosts: None
Other: High on Stun Spore (15% Para); Current Speed: 5.75 -> 6 Speed; Badly Poisoned; DPA increased to 2.
Round Actions: Iron Tail - Slam - Iron Tail.


Oddish(*) [Natura] (F)
Nature: Calm
Health: 70
Energy: 54%
Boosts: None
Other: Loves Random.Org.
Round Actions: Ingrain - Solarbeam - Mega Drain

Oddish: 30 Speed -> 60 Speed
Sentret: 23 Speed -> 6 Speed
Oddish is faster!!

Action 1:

Oddish used Ingrain!!
(-8 Energy)
Oddish sent roots underground!!
(+3 HP)

Para Chance: 8132/10000 (No)
Sentret used Iron Tail!!
(-7 Energy)
Hit Chance: 6765/10000 (Yes)
Crit Chance: 7875/10000 (No)
Damage: (10+3-4.5)= 8.5
Effect Chance: 1717/10000 (Yes)
Oddish's Defense fell!!

(-2HP Sentret)

Action 2:

Oddish began taking in the sun's rays!!

Para Chance: 1508/10000 (Yes)

Oddish used Solarbeam!!
(-7 Energy)
Crit Chance: 5995/10000 (No)
Damage: (12+3+4.5-3) = 16.5

(+3HP Oddish)
(-2HP Sentret)

Action 3:

Oddish used Mega Drain!!
(-8 Energy)
Crit Chance: 6748/10000 (No)
Damage: (6+3+4.5-3) = 10.5
Oddish regained Health!!
(+5.25HP)

Para Chance: 1071/10000 (Yes)

(+3HP Oddish)
(-2HP Sentret)

Harsh sunlight will last for 2 more rounds.

End Round Calculations:
Oddish: (+6HP) & (-23 Energy)
Sentret: (-33HP) & (-7 Energy)



Sentret [Guardian] (M)
Nature: Hasty
Health: 19
Energy: 70%
Boosts: None
Other: High on Stun Spore (10% Para); Current Speed: 5.75 -> 6 Speed; Badly Poisoned; DPA increased to 3.


Oddish(*) [Natura] (F)
Nature: Calm
Health: 76
Energy: 31%
Boosts: None
Other: Chlorophyll activated: Speed increased to 60. Stuck to the ground via Ingrain for 1 more round.
 
#16
Not that it currently matters, but Oddish has Chlorophyll and its Speed should be doubled because of Sunny Day.

Okay, I feel REALLY bad for the hax now. Sorry.

Keep it up Natura, although you're running a bit low on Energy. Let's conserve your energy.

Absorb - Chill - Absorb
 
#18
Round 3


Sentret [Guardian] (M)
Nature: Hasty
Health: 19
Energy: 70%
Boosts: None
Other: High on Stun Spore (10% Para); Current Speed: 5.75 -> 6 Speed; Badly Poisoned; DPA increased to 3.
Round Actions: Slam - Slam - Slam


Oddish(*) [Natura] (F)
Nature: Calm
Health: 76
Energy: 31%
Boosts: None
Other: Chlorophyll activated: Speed increased to 60. Stuck to the ground via Ingrain.
Round Actions: Absorb - Chill - Absorb

Oddish: 30 Speed -> 60 Speed
Sentret: 23 Speed -> 6 Speed
Oddish is faster!!

Action 1:

Oddish used Absorb!!
(-5 Energy)
Crit Chance: 804/10000 (No)
Damage: (4+3+4.5-3) = 8.5
(+4.25HP)

Para Chance: 1802/10000 (No)
Sentret used Slam!!
(-4 Energy)
Hit Chance: 4666/10000 (Yes)
Crit Chance: 6396/10000 (No)
Damage: (8+3+3-3) = 11

(-3HP Sentret)
(+3HP Oddish)

Action 2:

Oddish Chilled!!
(+12 Energy)

Para Chance: 4688/10000 (No)
Sentret used Slam!!
(-7 Energy)
Hit Chance: 8462/10000 (No)

(-3HP Sentret)
(+3HP Oddish)

Action 3:

Oddish used Absorb!!
(-5 Energy)
Crit Chance: 262/10000 (Yes)
Damage: (8+3+3+3-3) = 14
(+3.75HP)

Sentret was KO'd!!
(+3HP Oddish)
Harsh sunlight will last for 1 more round.

Final Calculations:
Oddish (+6HP) & (+2 Energy)
Sentret (KO'd) & (KO'd)



Sentret [Guardian] (M)
Nature: Hasty
Health: KO
Energy: KO
Boosts: None
Other: KO



Oddish(*) [Natura] (F)
Nature: Calm
Health: 82
Energy: 33%
Boosts: None
Other: Chlorophyll activated: Speed increased to 60.

jas sends out his next pokemon
Hwang may switch
jas may Counter-switch
Hwang orders
jas orders
I ref
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#19
Oh, oops I completely missed this. Sorry about that.

Umm... Well we are screwed, so lets go all out.

Buizel, go. Time for that accuracy boosting nature to come in handy.

Blizzard - Blizzard - Blizzard
 

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