Project Next Best Thing: USUM UU (Week 45: Jellicent - Submissions)

A Cake Wearing A Hat

moist and crusty
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Moutemoute - 7
Scizorphobic / Twilight - 5
Estarossa - 3
Sickist / Smallsmallrose / nameless90 - 2
KingOfEmpoleons - 1

Moutemoute, the project king, won with the band owl

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Necrozma's a fun and underappreciated 'mon. It's got plenty of versatility, we just kind of...forgot it existed.

These are blacklisted:
Necrozma @ Metronome / Iapapa Berry / Odd Incense or its clones / Psychium Z
Ability: Prism Armor
EVs: 108 HP / 252 SpA / 144 Spe or w/e other speed creep
Modest Nature
- Stealth Rock
- Photon Geyser
- Heat Wave
- Signal Beam / Thunder Wave / Knock Off / Earthquake / Earth Power

Necrozma @ Choice Specs
EVs: 252 SpA / 4 SpD / 252 Spe (or w/e spread)
Modest Nature (or timid)
- Photon Geyser
- Earth Power
- Heat Wave
- Signal Beam / Dark Pulse / Psyshock

Necrozma @ Groundium Z / Psychium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- Knock Off / X-Scissor

weakness policy autotomize necro is also banned

Get your submissions in by Friday.
 
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Moutemoute

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..500th posts.. cheers >o>


Necrozma @ Groundium Z
Ability: Prism Armor
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Photon Geyser
- Earth Power
- Signal Beam

Calm Mind Necrozma is a pretty cool and underrated breaker in my opinion. Thanks to Prism Armor and its decent Bulk, it can setup one Calm Mind quite easily. I opted for Groundium Z because it allows Necrozma to bop Steel types but also Muk-Alola after 1 Calm Mind. Signal Beam lets Necrozma dent Psychic types like Latias and Celebi while also being able to chunk Dark types such as Hydreigon and Krookodile. The EVs spread allows Necrozma to outspeed Timid Primarina and Jolly Bewear ; and therfore everything below.

Calcs :

+1 252+ SpA Necrozma Tectonic Rage (175 BP) vs. 252 HP / 180+ SpD Empoleon: 470-554 (126.3 - 148.9%) -- guaranteed OHKO after Leftovers recovery
+1 252+ SpA Necrozma Tectonic Rage (175 BP) vs. 4 HP / 252 SpD Assault Vest Muk-Alola: 326-384 (92.6 - 109%) -- 56.3% chance to OHKO
+1 252+ SpA Necrozma Tectonic Rage (175 BP) vs. 248 HP / 0 SpD Scizor: 372-438 (108.4 - 127.6%) -- guaranteed OHKO
+1 252+ SpA Necrozma Tectonic Rage (175 BP) vs. 252 HP / 252+ SpD Filter Aggron-Mega: 385-454 (111.9 - 131.9%) -- guaranteed OHKO

+1 252+ SpA Necrozma Tectonic Rage (175 BP) vs. 248 HP / 200+ SpD Steelix-Mega: 482-568 (136.5 - 160.9%) -- guaranteed OHKO
 
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necrozma_animation_by_snivy101-datbfyu.gif

Necrozma @ Leftovers / Chesto Berry
Ability: Prism Armor
EVs: 248 HP / 72 Def / 188 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Iron Defense
- Calm Mind
- Moonlight / Rest

Double dance set similar to reuniculus except it's susceptible to Toxic. However thanks to Prism Armor it can actually take super effective hits a lot better. There are a lot of bulky SD U-turn Scizor rn which this just sets up alongside and beats 1 vs 1, as well as lots of other Pokemon. I gave it enough speed for bulky 16 Sep Tenta but this also hits the Bewear benchmark as Moute mentioned. Opted for Bold nature with max HP and rest in Def to be as bulky as possible. Moonlight for recovery, Rest could be used to remove status but it makes it passive for the next few turns. I just went with lefties for passive recovery. You could maybe use Chesto for the Rest set to get back to full and wake up. Just like Reuni it's walled by Dark types so needs help removing them.
 
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Estarossa

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(Happy-ish with ev spread atm, but may change before voting still)


Necrozma @ Normalium Z
Ability: Prism Armor
EVs: 252 HP / 180 Def / 76 SpA
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Photon Geyser
- Signal Beam

Whole idea of the set is to act as a bulky mon that can rest talk, ala bulky primarina, but utilise Z-Sleep Talk, which raises crit rate by 2, and fires off the z-move that sleep talk was going to use too. So that if/when the mons main checks are gone, it can gain a power boost, and potentially fire off a 140 BP Savage Spin Out / 180 BP Shattered Psyche at the same time. The whole advantage of this over just running psychium-z would be that while you get a randomized z move not the one you want, you retain the crit boost after, giving it some benefit past the single turn, with a 50% chance to crit being akin to a 25% damage boost (half a calm mind) that goes through stat changes and screens/veil, and stopping it from being set up on by calm mind mons (non sub suicune and latias for instance).

One benefit trying to run a rest-talk set with this has over say primarina is prism armour. On a more physically defensive orientated set, with the combination of this and z-move, knock offs, eg from krook can be tanked with ease, as shown below,

252 Atk Krookodile Knock Off vs. 252 HP / 180+ Def Prism Armor Necrozma: 114-135 (28.6 - 33.9%) -- 0.3% chance to 3HKO

Scizor can also only get good 2hkos if running bug bite, or life orb/banded u-turn which isn't a "technical" 2hko due to the forced swap, allowing an easy rest up if not already asleep.,

Bulky Scizor: 0 Atk Scizor U-turn vs. 252 HP / 180+ Def Prism Armor Necrozma: 108-127 (27.1 - 31.9%) -- guaranteed 4HKO
Life Orb Scizor: 252+ Atk Life Orb Scizor U-turn vs. 252 HP / 180+ Def Prism Armor Necrozma: 187-222 (46.9 - 55.7%) -- 75.4% chance to 2HKO

Vs say a latias, this set still has enough special bulk to tank a +1 electrium-z, however it can't tank +1 dragonium-z. However, if deciding to pop z-sleep talk against it, a critting savage spin out is an ohko, and a critting shattered psyche into a signal beam / shattered psyche into a critting signal beam will a guaranteed ko after rocks (technically 99.3- 115.8%, but basically stupidly high chance), noting that crits have a 50% chance, and the crit chance worrks on the z move too since the status z effect rolls first.

Could go on but that was just to demonstrate some ways the set deals with things that by all accounts should be able to do large damage to it. Don't wanna ramble on too much.
 
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avarice

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Necrozma @ Metronome / Buginium Z
Ability: Prism Armor
EVs: 108 HP / 252 SpA / 144 Spe
Modest Nature
- Rock Polish
- Photon Geyser
- Earth Power
- Signal Beam

Designed to be a late game cleaner, Rock Polish lets Necrozma out speed the entire unboosted metagame. Photon Geyser is really spammable and combined with metronome can be lethal late game. Earth Power for Steel-types. Signal beam can chunk Celebi and Latias, though it won’t benefit much from metronome. Depending on the rest of the team Bugium Z works so Necrozma can nuke them by itself.
 
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Ok, I'll submit

Necrozma @ Groundium Z / Buginium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Photon Geyser
- Earthquake / X-Scissor

I haven't used this set in a long time but I bring to you guys the Double Dance Necrozma. Prism Armor can allow Necrozma some better opportunities to set-up and you outspeed even Scarf Nape after a Rock Polish boost (better than Autotomize due to having more PP+not losing weight to make Mega Aggron's Heavy Slam stronger) so that in conjunction to Swords Dance can make Necrozma a deadly cleaner or early game sweeper deciding on how you want to utilize it. Groundium with Earthquake can be used to break through Steels but Bugnium is also an option if you don't want to be walled by Lati, Hydra, and Bro. So similar to Phobic but it isn't as restricted to the late-game due to Swords Dance being able to muscle through mons.

lol thanks Moute
 
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Trick Room Necrozma

Necrozma @ Leftovers
Ability: Prism Armor
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Trick Room
- Photon Geyser
- Heat Wave
- Signal Beam


General idea
Here we have a classic offensive Necrozma, but with Trick Room instead of SR.
This set is not 100% reliant on Trick Room, but it is seen as a nice support move when you face an HO team or just in case the opponent has pokemons faster than yours left.
You have to see it as a jolly up to your sleeve just in case it is game-changing depending on the match-up you are facing. The surprise factor is really high because this Necrozma is not the slowest pokemon, so your opponent may think you don't have such a flexible moveslot available.
Photon Geyser is the main STAB; Heat Wave + Signal Beam for coverage: no changes here.

EVs spread and item
EVs spread is standard, but you can change the Spe EVs accordingly to what you want to speed creep outside or inside the Trick Room (https://www.smogon.com/forums/threads/usum-uu-speedlist.3591824/).
Leftovers is picked over Metronome to stomach 2 Draco Meteors from Scarf Latias in a row:
252 SpA Latias Draco Meteor vs. 112 HP / 0 SpD Necrozma: 208-246 (57.3 - 67.7%) -- guaranteed 2HKO after Leftovers recovery
-6% HP recovery from Leftovers
-2 252 SpA Latias Draco Meteor vs. 112 HP / 0 SpD Necrozma: 105-124 (28.9 - 34.1%) -- 99.6% chance to 4HKO after Leftovers recovery
 
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A Cake Wearing A Hat

moist and crusty
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man this week was pretty good why'd we postpone it for so long
Necrozma @ Groundium Z
Ability: Prism Armor
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Photon Geyser
- Earth Power
- Signal Beam

Necrozma @ Leftovers / Chesto Berry
Ability: Prism Armor
EVs: 248 HP / 72 Def / 188 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Iron Defense
- Calm Mind
- Moonlight / Rest

Necrozma @ Normalium Z
Ability: Prism Armor
EVs: 252 HP / 180 Def / 76 SpA
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Photon Geyser
- Signal Beam

Necrozma @ Metronome / Buginium Z
Ability: Prism Armor
EVs: 108 HP / 252 SpA / 144 Spe
Modest Nature
- Rock Polish
- Photon Geyser
- Earth Power
- Signal Beam

Necrozma @ Groundium Z / Buginium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Photon Geyser
- Earthquake / X-Scissor

Necrozma @ Leftovers
Ability: Prism Armor
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Trick Room
- Photon Geyser
- Heat Wave
- Signal Beam

Please vote for your two favorite sets, due Sunday.
 

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