Aight, gonna respond to some stuff. Gonna preface this by saying that our esteemed TL Viper has confirmed there will be a suspect for Servine after NFEPL, so this is probably gonna be my last post on the subject til then. I wanna see what evidence NFEPL gives to both sides of the argument
Viper
Uncompetitive
Your points 1 and 2 do not apply to Servine, I agree with you there.
3) This is where Serv can apply to uncompetitive. You also acknowledge this. I admit, Glare isn't on the level of OHKOs, Evasion boosting or Moody. However, you vastly underestimate and underplay how significant Glare is in your point. From a building perspective, Servine runs Leaf Storm, Synth and then picks two from Knock Off/Hidden Power coverage/Glare and Fog. Disregarding a common move on Serv sets just cause 'not all of them can run it' is an awful call, from a building perspective, you have to account for all common sets. Para has always been a part of mon, and I agree that early game switching into Glare is similar to switching into a Twave from the likes of Clef or Kad, u can play sround this somewhat skillfully. However, late game is where probability management is thrown out of the window. You can preserve your check as well as you can lategame, but Servine can still break through with one/two paras, because
Servine does in one turn what any other Pokemon would need at least 2-3 free turns to do. It attacks and +2 Spa's in one turn, and ensures the next attack will hit double as hard. No other Pokemon in the tier which can utilise para does this, this is why Serv's its own unique case and why Para induced free turns for Serv are so costly.
Your second point here 'Serv's main move has a fairly high chance of missing' is false, at least when comparing it to Glare. Servine has a 81% chance to hit two Leaf Storms. Servine has to get to the 6th Leaf Storm before the cumulative odds of hitting a Storm isnt in your favour. In comparison, Glare has a 25% chance of Para. The odds of getting double para is 12.5%, slightly higher than missing a Storm. More importantly, the odds of getting at least one Para across two consecutive turns is 43.75%. Not quite but almost a 50/50. In most cases, even that would be too low but Serv exploits a free turn so well, its far more significant than it sounds, and this leads me to my second point about Serv and Glare.
Serv's bulk is so good, it can avoid a lot of 2HKOs and fish and exploit paras much better than all other Pokemon in the tier. On the physical side, the only
unboosted neutral attacks that 2HKO spdef Serv are Machoke CC, Fraxure Outrage, Lairon Head Smash and Cranidos Head Smash. Likewise, on the special side, its even better; it can avoid being 2HKOed by even uninvested SE STAB attacks. This makes Parafishing far easier for Serv, on top of how much it gains from one free turn.
Overall, I think your third point is pretty bad. The uncompetitive policy examples are extreme. Everything barring BP on that list gets banned at the start of every gen no questions asked. Trying to compare Glare to those examples is ridiculous.
Broken
1) They don't run Serv because they're running Rose. Serv and Rose combine to have around 70-80% usage in tours. Rose is, in my eyes and in the eyes of a lot of people in the comminuty, half the issue, and something your post completely fails to address. This is why most of my TP policy argument is based on unhealthy because Rosespikes is also arguebly busted. It's unfair to paint Servine as this scapegoat, it's not, it combines with Rose to create a very centralised meta. As stated in my ServRose post, I think both are unhealthy, but that Serv is the far better suspect, then gave TP points to support the suspect Serv cause. Secondly, ServRose is not a core lol, they shouldn't be on the same team and are not. I can prove this if need be. I use ServRose to describe the current meta, not to suggest they form a good core together.
2) I've addressed this in my previous two big posts
3) Same as point 2
Unhealthy
I'm not gonna lie. You and any anti-suspect argument which involves this policy in general are very lucky it does say to not use this unless necessary. It does limit how much I can put into this policy, even if I genuinely believe ServRose combine to create a very unhealthy meta. I stated my opinion on this a few posts ago, but to reiterate. Servine has
elements to it which are uncompetitive and fit some of the bullet points for it. Likewise, Servine itself has
elements which can be considered broken, in my eyes, its the raw defensive bulk combined with Contrary Leaf Storm, which is too good to the rest of the metagame. It doesn't need to fully and cleanly fit under one policy to suspect it.
Public outcry is something that will be a lot easier to measure after NFEPL.
This current point is a bit moot now that the suspect will happen but, all my arguments have been to suspect Serv, not ban it. I might've ironically said San Bervine a few times, but most of my posts talk about suspecting it. Your TP post relates to banning it. Right now, if you want to argue against my posts, the onus is on you to explain why these points aren't worthy of even suspecting serv. When the serv suspect happens, then the argument will shift to ban/no ban. Right now, I've only argued for a suspect.
Clarification
Just wanna clarify some stuff I've been seeing pop up in this debate recently. Firstly, the definition of check and counter, by smogon standards.
Pokémon A
checks Pokémon B if, when Pokémon A is given a
free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Pokémon A
counters Pokémon B if Pokémon A can
manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
For clarification, I consider the speed drop by Glare to not be hax, although any Para is hax.
The issue with a lot of offensive counterplay against Serv is its speed tier. 291 negates non-scarf Monf and Star as offensive counterplay, which is massive. In addition, with access to both Knock and Glare, no offensive serv check can safely switch into it without potentially losing its ability to check serv and/or its revenge killing abilities. Glare speed drop also makes it susceptible to getting blown away by boosted serv later in the game. Likewise, Serv can both break through defensive counterplay or prevent said counterplay from beating serv unless carrying specific moves (eg, toxic on toge and metang). You need defensive glare/knock/storm switchins and offensive counterplay just for serv. On top of this, a lot of defensive serv checks are free spikes for rose, the other S rank grass. Barring Vullaby and Zubat, all hazard removal has a bad matchup against one or both. On top of what just Serv requires, you've also gotta prep for or have counterplay for choke, everything in A+ etc etc.
But yh, since the suspects happening, I'm gonna leave the argument here til after NFEPL. Highly interested to see what ppl think about this issue tho, its clearly contentious. Any opinion, regardless of what side you're on or if you're neutral, would be appreciated imo.