Armaldo's utility set isn't bad, but it can't get past most spinblockers. The SD set CAN break through most Ghost types, especially Golurk and Misdreavus. It's not like you should rely on Armaldo to be your single Flying check either.
hmmm it would depend on how hard it can actually hit can you put up some calcs? Not to mention slowpoke(if anyone ever uses it) can stop it cold
speaking of slowpoke heres a set that could possibly work
Slowpoke@ Eviolite
Trait:Regenerator
Nature: Bold
Ev:252 hp/252 def
-Scald
-Icy Wind
-Yawn
-Protect
It can take hits pretty well but will probably fall to very hard special attacks. I thought about calm mind to raise its spDef but wouldnt do very much. A resttalk set with calm mind and scald sounded good but again probably can set up to often and scald still wont hit hard. Icy wind is to start lowering opponents speed and hits the grass types that resist scald. Protect is for scouting and yawn is for phazing and works well with protect
Mr. Muscle (Machoke) @ Eviolite
Trait: No Guard
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- DynamicPunch
- Bulk Up
- Rest
- Sleep Talk
No, the nickname is not compulsory, but copy and pasted from my main NU team is ResTalk Machoke, and it works better than you think. For a wall, the opponent being confused is always nice, but you usually don't want to give up a spot for confuse ray. As such, I have dynamic punch to deal massive damage and confusion. "But dynamic punch has really low PP! You can't have that on a wall" Oftentimes Machoke will end up asleep from rest, and sleep talk takes off from sleep talk's PP and not from the move it chooses. With pretty nice bulk, it can actually completely wreck teams with some helpful sleep talk hax - no confusion needed. The only problem is the occasional struggle wars as well as the psychic oriented tier, however once you get rid of the psychic types you can bring machoke in as a sort of late-game sweepr which replaces the momentum you created with complete wreckage. Fair trade in my opinion.
A Machoke set without any recovery is not that great of an idea period. As with the likes of Braviary running around if you dont have a Sub you finished. Besides they will probably switch out to something else if the notice a) you have just locked them into a Physcic move b)you have a dark type pokemon c) that they KNOW your going to switch as they are locked into the Physcic move. So that being said unless you decide to use another sub after your encore there going to put your dark type in a bad situation
Ah, so this is here, but how about we put the other bug, the one that can dish out the pain that it can take.Here is a Whirlipede set I was using before Roselia dropped. It is slightly outclassed, but it has a few things that Roselia does not, namely better defences and Struggle Bug.
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Whirlipede @ Eviolite
Trait: Quick Feet
EVs: 252 HP / 252 SpDef / 4 Def
Calm Nature
- Spikes
- Toxic Spikes
- Rest
- Struggle Bug
Welcome to the most single minded Pokemon you have seen. Whirlipede usually has one and only one goal, setting up Spikes. Unfortunately, Whirlipede is complete set up fodder, even if I run max attack, as its strongest attack is Steamroller, which is where Struggle Bug comes in. It allows various special based 2HKOs (like Ludicolo and Samurrot) to turn into 3-4HKOs, which allows Whirlipede to set up more spikes, force switches and make my switching easier. Alomolomolomolomolomola might not like Ludicolo much, but at -2, Alo can start passing Wishes and heal the team. Rest is for healing and to frustrate special walls even more, and because Whirlipede's movepool is terrible.
Against most physical attackers, Whirlipede relies on its naturally high defence. It cannot come in on powerful neutral STABs, like from Zangoose, Ursaring and Sawsbuck, but it can come in on Ice Punches or Close Combats from Sawk. Gurrdurr cannot do much to Whirlipede, but neither can Whirlipede, so Gurrdurr can joyfully set up infront of Whirlipede and eventually beat it after a few Bulk Ups. The same can be said of Braviary, possibly to devastating effects, so viable Physical Walls (hopefully with Roar) are needed to take those hits. Bastiodon can utilize Whirlipede's 4x fighting resist to take the Flying and Psychic attacks aimed at it. Healing is also pretty useful, as Whirlipede is weak to SR and Spikes, which will force it to rest more often. As such, a Cleric can also be used to wake Whirlipede up after it rests.
Also, despite its SpDef investment, powerful attackers like Musharna and Gardevoir can KO Whirlipede, although Whirlipede can leave two parting Struggle Bugs with Musharna. Regice can also fire off semi-powerful Thunderbolts thanks to its SpAtk preserving Clear Body. Whorlipede is alsovulnerable to Trick varients of Rotom, but it can usually take on non-Trick Rotom-Frost thanks to being nuetral to Blizzard.
Sadly, as I said, Whirlipede is almost completely outclassed by Roselia, who can set up both Spikes, but can use Leech Seed, SleepPowder, and its competent SpAtk to actually do some damage. But, I find Whirlipede has some great resistances (4x Fighting and no Ice weakness) and a great Defence, so it might find a very small niche in a team that likes Struggle Bug. It just requires too much team support to function.
Porygon @ Eviolite
Ability: Analytic
EVs: 252 Hp, 252 Special Attack, 4 Speed
Tri Attack
Ice Beam
Thunderbolt
Recover
Think of it as the NU Porygon-2. Commonly known as a top LC threat, Porygon can work well with help in NU. With Fantastic Coverage in it's 3 moves, as well as recovery, Porygon can act as a great tank. Even with Fighting-types everywhere, Porygon can easily take a Drain Punch from Gurrdurr. Pairing it with a Ghost type like GOlurk makes for great offensive synergy. While Porygon isn't the most powerful, it is a great tank in the NU meta.
Ivysaur @ Eviolite
Ability: Overgrow
EVs: 252 Hp, 252 Special Defense, 4 Special Attack
Giga Drain
Leech Seed
Toxic
Synthesis)
Have you tested Flame Body on Lampent? Obviously the 30% burn rate requires some luck so it may not always be dependable, but given the lack of powerful fire type attacks seen commonly in the tier (much less fire type Pokemon), the ability for Lampent to cripple a Primeape U-turning out or a Scolipede going for a Megahorn seems like a great risk to take.
Ivysaur @ Eviolite
Ability: Overgrow
EVs: 252 Hp, 252 Special Defense, 4 Special Attack
Giga Drain
Leech Seed
Toxic
Synthesis
it elimates toxic spikes, synthesis's off a overheat from a specs zebstrika and if you swap the evs to make it physically bulky it is a good sawk counter. However if you dont get off a leech seed or are unable to synthesis you might be in trouble i.e. any other grass/poison type walls it - but thats why there are 6 team slots ;)