Quality Control Nidoking [QC 2/3][GP 0/2]

[OVERVIEW]


Nidoking_XY.gif


WILDCARD

Nidoking's amazing typing lets it check prominent Pokemon such as Zapdos and Alolan Muk, and makes it immune to both Toxic and Thunder Wave. Unfortunately, these traits are not unique to it - Nidoking is outclassed defensively by its female counterpart, Nidoqueen, and is overshadowed in terms of raw power and Speed by Alolan Dugtrio. Nidoking therefore acts as a versatile midground choice between the two, with a greater offensive presence than Nidoqueen and a better movepool and defensive presence than Alolan Dugtrio. The reduced bulk compared to Nidoqueen gives it a worse matchup to many common meta threats, such as Alolan Dugtrio, Melmetal, and Charizard X, but its range of attacking options makes it near impossible to consistently switch into. Before its set is properly scouted, many major meta threats risk heavy damage from one of Nidoking's coverage options or being hamstrung by its perfectly-accurate Toxic.

[SET]
name: Mixed Attacker
move 1: Earthquake
move 2: Ice Beam/Ice Punch
move 3: Thunderbolt/Thunder Punch
move 4: Stealth Rock/Surf/Toxic/Fire Blast
nature: Naive/Jolly

[SET COMMENTS]
Set Description
=========

Earthquake is a spammable STAB option, hitting almost any grounded target extremely hard. Nidoking is a great user of BoltBeam coverage; The physical options are more powerful against Mega Gyarados and Mega Venusaur, while Ice Beam and Thunderbolt are slightly more powerful overall and better break pokemon like Rhydon and cloyster. The last move can be any number of options: Stealth Rock provides invaluable support for any team not packing another setter, Surf allows Nidoking to lure and OHKO opposing Rhydon and Golem, Toxic is perfect accuracy and can punish both Mew and Zapdos switch-ins simultaneously, and Fire Blast will allow for a 2HKO versus Melmetal. A speed-increasing nature is generally recommended to prevent being outsped by Mega Gyarados. Naive is recommended if running a mixed set as Nidoking will rarely survive a strong special hit anyway, but stands reasonable odds for many of the physical attacks in the meta. If you choose a fully-physical set, Jolly becomes the preferred nature.


Usage Tips
========

Nidoking is able to be adapted to any number of strategies and its true strength comes from its unpredictable coverage. As such, it's generally best to not reveal too much information about your set until it is necessary. Often, Nidoking outspeeds the things that would try to come in to scare it out or abuse a Stealth Rock setup turn. In those cases, it is tempting to go for a big outplay, but it is better to guarantee the lure works (by waiting for the slower pokemon to actually come in, then hitting them the next turn) than to reveal it too soon and lose the opportunity.

Nidoking can generally be brought in safely versus Zapdos, Chansey and Electrode, as they rarely carry moves that can significantly threaten it. While it can be tempting to use a heavily-weakened Nidoking as a sacrifice, Nidoking's reasonable speed tier, resistance to rocks, and access to a strong EQ means that it can often be used as a late-game revenge killer for tanks like Rhydon and Melmetal.

Team Options
========

Zapdos appreciates Nidoking's ability to lure and remove Rhydon from play, as it can struggle to find useful turns without this accomplished. Teams relying on Mew's bulk enjoy having a toxic-immune option to switch into that has a bit more offensive presence than Nidoqueen. Nidoking can also help support teams using Starmie or Poliwrath, by switching into every move Zapdos commonly carries (bar drill peck) and dishing out punishment to the opposing team. Starmie also provides synergy for Nidoking by switching in for Alolan Dugtrio and Opposing Poliwrath, while Poliwrath can provide a valuable switch-in for opposing Mega Gyarados. Nidoking usually appreciates the presence of Chansey, as Chansey is able to consistently pivot in on special attackers and use teleport to bring Nidoking into a more favorable matchup, while Nidoking can absorb Toxic for Chansey.

[STRATEGY COMMENTS]
Other Options
=============

Taunt can be run to stop a speed-crept Mew from Recovering as well as stopping slower Stealth Rock users, but this is generally not the best use of Nidoking's moveslots. Megahorn can be used to heavily punish Starmie and Mew, but due the lowered accuracy and fact that these Pokemon commonly carry reliable recovery, it is generally not worth using. Superpower is an option, as it allows Nidoking to beat Snorlax more easily with Earthquake into Superpower, as well as allowing Nidoking to OHKO Eevee-S after Stealth Rock damage and prevent any of its powerful signature moves from going off.

Checks and Counters
===================

Mew: Mew is able to switch into any Nidoking set and threaten it out with Psychic/Scald. Nidoking's best option to punish Mew switching in is Toxic.

Mega Gyarados: Though Nidoking can deal heavy damage if Gyarados attempts to switch in before it enters its mega form, once it has mega evolved, Gyarados can easily stomach any of Nidoking's attacks and threaten an OHKO with waterfall.

Bulky Waters: Starmie is capable of switching in most of Nidoking's coverage and recovering off the damage, despite its weakness to thunderbolt. It also heavily pressures Nidoking with Scald or Psychic.

Fast revenge killers: Though Nidoking's coverage largely prevents safe switch-ins, its middling speed tier allows it to be easily revenge killed by fast attackers like Starmie, Mega Alakazam, and Alolan Dugtrio.



[CREDITS]
- [McCoolDude, 469684]
- Quality checked by: [[Eve, 375272] , [Vengeance417, 198446] , [, ]]
- Grammar checked by: [[, ], [, ]]
 
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Eve

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[OVERVIEW]


View attachment 248657

WILDCARD

Nidoking's amazing typing lets it check prominent Pokemon such as Zapdos and Alolan Muk, and makes it immune to both Toxic and Thunder Wave. Unfortunately, these traits are not unique to it- Nidoking is outclassed defensively as a Ground-type in this meta by its female counterpart, Nidoqueen, and is overshadowed in terms of raw power and Speed by Alolan Dugtrio. but still manages to carve a niche for itself using its decent mixed attacking stats and vast movepool with its higher speed tier. Nidoking therefore acts as a versatile midground choice between the two, with a greater offensive presence than Nidoqueen and a better movepool and defensive presence than Alolan Dugtrio. The reduced bulk compared to Nidoqueen gives it a worse matchup to many common meta threats, such as? but its range of attacking options makes it near impossible to consistently switch into. Before its set is properly scouted, many major meta threats risk heavy damage from one of Nidoking's coverage options or being hamstrung by its perfectly-accurate Toxic.
This didn't quite have enough information for new players and felt somewhat reliant on reading Nidoqueen's analysis for the reader to understand what Nidoking does, which is undesirable

[SET]
name: Mixed Attacker/Stealth Rock
move 1: Earthquake
move 2: Ice Beam/Ice Punch
move 3: Thunderbolt/Thunder Punch
move 4: Stealth Rock/Surf/Superpower/Toxic/Stealth Rock/Fire Blast
nature: Naive/Jolly
I haven't used Nidoking too much so I'll trust you on these being correctly slashed- however, Superpower seems pretty niche given only one mentioned target that doesn't want to switch in anyway, making it more worthy of being an Other Option. Also moved Stealth Rock to the front seeing as that option is extremely valuable for any team

[SET COMMENTS]
Set Description
=========

Earthquake is Nidoking's strongest a spammable STAB option, and it hits hitting almost any grounded target extremely hard. Next, Nidoking generally prefers to carry is a great user of BoltBeam coverage, but has several options available for it.; The physical options are more powerful against Mega Gyarados and Flying-types like Zapdos and Dragonite, while Ice Beam and Thunderbolt are slightly more powerful overall and better break Pokemon like Rhydon and Cloyster. Ice Punch hits most earthquake-immune targets harder than Ice Beam would, with the exception of a bold-natured Zapdos, while Ice Beam can hit Rhydon and Sandslash harder without allowing a flying-type in for free. Thunderbolt hits opposing Cloyster significantly harder, who might attempt to use Nidoking as setup bait, and Thunder Punch hits opposing Gyarados harder, who might come in to dodge an earthquake and threaten Nidoking out with a waterfall OHKO. Finally, The last move can be any number of options: Stealth Rock provides invaluable support for any team not packing another setter, Surf allows Nidoking to lure and OHKO opposing Rhydon and Golem, Superpower will allow Nidoking to 2HKO Snorlax with Earthquake into Superpower,now an OO Toxic is perfect accuracy and can punish both Mew and Zapdos switch-ins simultaneously, Stealth Rock will allow Nidoking to fulfill a Stealth Rock setter role (though it is generally outclassed in this by other options in the meta), and Fire Blast will allow for a 2HKO versus Melmetal (though risks getting zero damage). A speed-increasing nature is generally recommended to prevent being outsped by Mega Gyarados. Naive is recommended if running a mixed set as Nidoking will rarely survive a strong special hit anyway, but stands reasonable odds for many of the physical attacks in the meta. If you choose a fully-physical set, Jolly becomes the preferred nature.
too many words mostly

Usage Tips
========

Nidoking is able to be adapted to any number of strategies and its true strength comes from its unpredictable coverage. As such, it's generally best to not reveal too much information about your set until it is necessary. Often, Nidoking outspeeds the things that would try to come in to scare it out or abuse a Stealth Rock setup turn. In those cases, it is tempting to go for a big outplay, but it is better to guarantee the lure works (by waiting for the slower pokemon to actually come in, then hitting them the next turn) than to reveal it too soon and lose the opportunity. Nidoking can generally be brought in safely versus Zapdos, Chansey and Electrode, as they rarely carry moves that can significantly threaten it. While it can be tempting to use a heavily-weakened Nidoking as a sacrifice, Nidoking's reasonable speed tier, resistance to rocks, and access to a strong EQ means that it can often be used as a late-game revenge killer for tanks like Rhydon and Melmetal.
This seems to cover everything, other QC members feel free to disagree ofc

Team Options
========

Zapdos appreciates Nidoking's ability to lure and remove Rhydon from play, as it can struggle to find useful turns without this accomplished. Teams relying on Mew's bulk enjoy having a toxic-immune option to switch into that has a bit more offensive presence than Nidoqueen. Nidoking can also help support teams using Starmie or Poliwrath, by switching into every move Zapdos commonly carries (bar drill peck) and dishing out punishment to the opposing team Explain how these Water-types also help Nidoking by taking on things it loses to, give examples like Starmie being able to offensively check Alolan Dugtrio and Poliwrath taking on Gyarados .
List some Pokemon that help Nidoking fulfil its roles and not have to get destroyed by its main checks

[STRATEGY COMMENTS]
Other Options
=============

Taunt can be run to stop a speed-crept Mew from Recovering as well as stopping slower Stealth Rock users, but this is generally not the best use of Nidoking's moveslots. Megahorn can be used to heavily punish Starmie and Mew, but due the lowered Accuracy and fact that these Pokemon commonly carry reliable recovery, it is generally not worth using. Move Superpower mention here

Checks and Counters
===================

Mew: Mew is able to switch into any Nidoking set and threaten it out with Psychic/Scald. Nidoking's best option to punish Mew switching in is Toxic.

Fast revenge killers: Though Nidoking's coverage largely prevents safe switch-ins, its middling speed tier allows it to be easily revenge killed by fast attackers like Starmie, Mega Alakazam, and Alolan Dugtrio.

Maybe mention bulky Water-types seeing as they're pretty decent makeshift checks despite their Electric weakness? Or something else, this just feels fairly empty and there's definitely more checks

[CREDITS]
- [McCoolDude, 469684]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Feel free to question me on any of these suggestions! After this is implemented, you're QC 1/3
 
In OO, I’d mention that Superpower is also able to OHKO Eevee-S after Stealth Rock, which is pretty crucial since this will allow Nidoking to prevent any of Eevee-S’s signature moves from going off.

Other than that, I like what I see here. Nice work, 2/3.
 
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