Nihilego (Updated) [QC 0/3]

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[OVERVIEW]

* Nihilego's high HP and Special Defence combined with its unique Rock / Poison typing allow it to come in on and threaten special attackers such as Mega Pidgeot and Chandelure.
* Beast Boost grants Nihilego massive power after it has netted a KO or 2. Combined with its good Speed tier, it can allow it to both muscle through defensive Pokémon such as Alomomola and clean late game.
* While many Rock-types have to make do with the unreliable Stone Edge, Nihilego has access to a 100% accurate STAB in Power Gem. This lets Nihilego threaten common Flying-types, such as Mega Aerodactyl and Mega Pidgeot, as well as Scarf Darmanitan.
* Its movepool in general is pretty good, with good coverage options in Thunderbolt and Grass Knot, allowing it to dent the bulky Water- and Ground-types such as Swampert, Hippowdon and Alomomola that threaten other Rock-types.
* While its typing does allow Nihilego to check threatening Pokémon, it also leaves it with a problematic 4X weakness to Ground-type moves, meaning Pokémon such as Gliscor, Hippowdon and Krookodile can threaten Nihilego.
* Steel-types are also problematic for Nihilego, with all of them being able to defeat it one on one
* Low Defense means most neutral physical moves can easily 2HKO Nihilego

[SET]
name: Offensive Stealth Rock
move 1: Sludge Wave
move 2: Thunder / Thunderbolt
move 3: Grass Knot / Hidden Power Ice / Power Gem
move 4: Stealth Rock
item: Electrium Z / Life Orb
ability: Beast Boost
nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Sludge Wave is Nihilego's strongest STAB, letting it beat Sylveon and Mega Altaria that lack Earthquake
* Thunder hits bulky Water-types hard, 2HKOing Tentacruel without hazards, and scores neutral hits on most Steel-types. Thunderbolt can be used instead if you find Thunder's accuracy too unreliable. If you have used your Z crystal elsewhere, Thunderbolt is a superior option as Thunder is just too unreliable otherwise.
* Grass Knot hits the Ground-types that would otherwise wall Nihilego hard, OHKOing Swampert most of the time after Stealth Rock and 2HKOing Hippowdon. Hidden Power Ice can be used to hit Gliscor, having a 56.3% chance to OHKO it after Stealth Rock. Power Gem can be used as a secondary STAB, although it is largely unnecessary as Sludge Wave combined with Electric- and Grass-type coverage can hit most of the tier's hazard removers already.
* Stealth Rock is mandatory for any team to help wear it down over time.
* Toxic Spikes can be used over Stealth Rock, but UU has many grounded Poison-types such as Mega Beedrill, Amoonguss, Tentacruel, Gengar and Muk-Alola, all of which can easily remove it, making it a less reliable option overall.

Set Details
========

* Maximum Speed and Special Attack EVs let Nihilego hit as hard as possible and outrun base 100 Speed Pokémon, such as Tentacruel and Celebi.
* Electrium Z fixes the poor accuracy of Thunder once, letting Nihilego OHKO Tentacruel and Empoleon, although the latter requires some chip damage.
* If running Thunderbolt, use a Life Orb instead for consistent power. A Life Orb also allows Nihilego to OHKO Swampert and Hippowdon with Grass Knot (although the latter needs some prior damage) and 2HKO Empoleon 91.8% of the time after Stealth Rock with Thunderbolt.

Usage Tips
========

* Early-game, setting up Stealth Rock should be Nihilego's top priority. Finding space to set it up isn't too difficult, as Nihilego can force out special attackers like Togekiss, Chandelure locked into Fire Blast, and Mega Pidgeot.
* Once the hazard has been set up, you can focus on chipping away at the opponent's team.
* Generally the best time to use the Z move is on Pokémon that could otherwise beat Nihilego, such as Empoleon and Tentacruel.
* Don't switch Nihilego into phsycial attackers if at all possible, as its low physical bulk means even resisted physical attacks can 2HKO

Team Options
========

* Grass-types such as Breloom, Serperior and Nasty Plot Celebi are helpful teammates to deal with the Water- and Ground-types Nihilego is weak to. Breloom can take out Blissey, and with Groundium Z Celebi can lure and kill Muk-Alola, although this will require Nihilego to forgo Electrium Z. In turn Nihilego can switch into the special Fire-, Flying- and Poison-type moves they are weak to.
* Strong Wallbreakers such as Heracross, Hydreigon and Choice Band Azmuarill appreciate the extras O/2HKOes they can attain with Stealth Rock support.
* Late game sweepers such as Dragon Dance Mega Altaria, Swords Dance Scizor and Swords Dance Cobalion also appreciate Stealth Rock wearing down the opposing team.

[SET]
name: Choice Scarf
move 1: Power Gem
move 2: Sludge Wave
move 3: Grass Knot / Hidden Power Ice
move 4: Thunderbolt / Hidden Power Ice
item: Choice Scarf
ability: Beast Boost
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Power Gem is a STAB move with great neutral coverage; only 3 types resist it and nothing is immune. It scores Super Effective hits on Mega Aerodactyl, Mega Pidgeot, Mega Beedrill, Mega Houndoom and Moltres.
* Sludge Wave is a more powerful STAB option that hits Grass- and Fairy-types super effectively such as Serperior, Breloom, Sylveon and Mega Altaria, respectively.
* Grass Knot hits Ground-types super effectively. It OHKOes Swampert after 1 layer of Spikes and 2HKOes Hippowdon.
* Thunderbolt can be used to hit Water-types more reliably, scoring a 2HKO on Tentacruel most of the time after Stealth Rock and a 3HKO on Empoleon. It also hits most Steel-types neutrally
* Hidden Power Ice can be used over either Grass Knot or Thunderbolt if Gliscor is a concern, 2HKOing it at worst

Set Details
========

* Maximum Speed, a Choice Scarf and a Timid nature let Nihilego outrun Scarf Hydreigon and +1 Haxorus and Altaria-Mega, while maximum Specail Attack lets Nihilego hit as hard as possible. It also means Beast Boost will give Nihilego a Special Attack boost when it KOs an enemy, potentially letting it clean late game if the opponent's team has been sufficiently weakened.

Usage Tips
========

* Choice Scarf Nihilego is best utilised as a revenge killer; its Rock- and Poison- STABs allow it to threaten the likes of Mega Beedrill, Mega Pidgeot, Mega Aerodactyl, Mega Altaria, Mega Houndoom and Serperior.
* Nihilgeo can switch into and force out certain Special attackers, such as Chandelure, Serperior, Mega Pidgeot, Togekiss and special Mega Altaria that don't run Earthquake with the threat of its STABs.
* However, aviod switching into physical attackers if at all possible, as most neutral physical moves will 2HKO Nihilego.
* Nihilego can attempt to clean late game if the opponent has no Pokémon left that resist either Power Gem or Sludge Wave, and they have been sufficiently weakened.

Team Options
========

* Stealth Rock and Spikes help wear down the opponent's team, giving Nihilego an easier time revenge killing. Hazard setters such as Swampert, Gliscor and Klefki can set up Stealth Rock and Spikes, respectively. Swampert can switch into Steel-type attacks for Nihilego, while Gliscor offers an immunity to the Ground-type moves Nihilego is X4 weak to.
* Strong wallbreakers such as Heracross, Swords Dance Breloom, Haxorus, Krookodile and Hydreigon make for good teammates to soften up the opposing team. The former three can take out Blissey and Muk-Alola, which can comfortably wall this set.
* Checks to Steel-types are necessary. Bulky Ground-types such as the aforementioned Gliscor and Swampert are useful teammates, while Nihilego can check the Grass-types they are weak to such as Serperior. They can also check Empoleon and Tentacruel, which Nihilego can't scratch if you choose to run Hidden Power Ice over Thunderbolt.
* Without Grass Knot, most Ground-types can counter this set. Therefore, Grass- and Water-types make for good teammates. Celebi and Mantine have great synergy with Nihilego - the former can switch into the Ground-, Water- and Psychic-type moves Nihilego is weak to, while the latter can come in on the Ground-, Steel- and Water-type moves Nihilego is weak to. In turn, Nihilego can come in on the Fire-, Flying- and Poison-type moves Celebi is weak to, if they are special.

[STRATEGY COMMENTS]
Other Options
========

* Choice Specs gives Nihilego a great power increase. With a spread of 80 Def / 176 SpA 252 Spe with a Timid nature, Beast Boost will improve Speed, potentially letting it sweep late game. However, the Choice Scarf set's revenge killing abilities or the Stealth Rock's set's utility are preferred.
* Forgoing Stealth Rock for a simple All-Out Attacker set is a possibility, although it doesn't accomplish much the existing sets do not.
* Hidden Power Fire can OHKO Scizor that don't invest in bulk, but it doesn't do much else.
* Rockium Z or Poisonium Z can be used for a one time nuke, which can kickstart Beast Boost. However, Electrium-Z hits more notable targets.
* Sludge Bomb can be used instead of Sludge Wave if you prefer the 30% chance to Poison to the slight increase in power
* Psychic hits opposing Poison-types hard, but Nihilego struggles to make room for it

Checks and Counters
========

**Ground-types:** Ground-types such as Gliscor, Swampert, Krookodile and Nidoking resist both of Nihilego's STABs and can OHKO with their own X4 super effective STABs, although some have to be wary of Grass Knot.

**Steel-types:** Scizor can OHKO with a Choice Band-boosted Bullet Punch, although without bulk investment it is 2HKOed by Power Gem. Cobalion outruns non Scarf sets and OHKOes with Iron Head. Mega Aggron and Mega Steelix can take any attack and OHKO with Heavy Slam. Empoleon can wall Nihilego that lack Electric coverage, remove Stealth Rock with Defog, and take it down with a STAB Super Effective Scald.

**Faster Physical attackers:** If Nihilego lacks a Choice Scarf, most of the tier's faster Physical attackers can force it out or just straight up OHKO it. Mega Aerodactyl and Mega Beedrill can outrun and OHKO with Earthquake and Drill Run, respectively. Both can also severely dent it with Pursuit. Terrakion resists both of Nihilego's STABs and can OHKO with Earthquake; Close Combat also has a very good chance to OHKO. Infernape can OHKO with Earthquake, and if it carries a Life Orb or Choice Band, Close Combat will OHKO as well. Choice Band Azumarill can OHKO with a +1 priority Aqua Jet, though Sludge Wave means it can't switch in.

**Specially bulky Pokemon:** Blissey stops Nihilego dead in its tracks and can take it down with Seismic Toss. Muk-Alola comfortably walls Nihilego, and can 2HKO with Knock Off and Pursuit.
 
Last edited:

Bouff

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alright, first off i don't think sr should be the first set, or even a set at all, because while nihi isn't a bad rocker it values something like a coverage move or sub way more than rocks and there are better rockers you can pair it with like pert toad gliscor etc. the opportunity cost that you get with something like specs or z-thunder 4 atks is way too big to pass up on. i'd move it down a bit.

..also please change it to dual stab sr tbolt / gk / hp fire. no one wants to use a nihilego that loses to sylveon

your overview is alright, just make more of an attempt to use full sentences (not in writeup yet i know but still, keep the bullet points but make them more descriptive)

honestly i would make specs its own set and seperate it from aoa, which would be something like electrium z (pgem / swave / thunder / sub, gk, or hp fire)

once you do that ill get more into the specifics since this needs a lot of work
 
Hilomilo said:
Set order should be offensive rocks, all-out attacker (this would be the same as specs but with life orb and electrium z as item slashes), and choice scarf.
Those were my orders.

Will make your changes ASAP. I'm not a fan of Thunder, Z-Thunder doesn't get any notable KOs that Z-Thunderbolt doesn't and the latter is far more reliable when not using a Z move. Also, do you reckon it's worth mentioning Pain Split in OO?

176 SpA Nihilego Gigavolt Havoc (175 BP) vs. 252 HP / 252+ SpD Empoleon: 254-300 (68.2 - 80.6%) -- guaranteed 2HKO after Leftovers recovery
176 SpA Nihilego Gigavolt Havoc (185 BP) vs. 252 HP / 252+ SpD Empoleon: 268-316 (72 - 84.9%) -- guaranteed 2HKO after Leftovers recovery

Neither OHKOes

176 SpA Nihilego Gigavolt Havoc (175 BP) vs. 252 HP / 0 SpD Starmie: 408-480 (125.9 - 148.1%) -- guaranteed OHKO
176 SpA Nihilego Gigavolt Havoc (185 BP) vs. 252 HP / 0 SpD Starmie: 430-506 (132.7 - 156.1%) -- guaranteed OHKO

Both OHKO

176 SpA Nihilego Gigavolt Havoc (185 BP) vs. 248 HP / 0 SpD Tentacruel: 322-380 (88.7 - 104.6%) -- 31.3% chance to OHKO
176 SpA Nihilego Gigavolt Havoc (175 BP) vs. 248 HP / 0 SpD Tentacruel: 304-358 (83.7 - 98.6%) -- guaranteed 2HKO after Black Sludge recovery

Granted, Z-Thunder has a small chance to OHKO without hazards, but with Stealth Rock down Z-Thunderbolt still OHKOes 75% of the time

176 SpA Nihilego Gigavolt Havoc (175 BP) vs. 248 HP / 0 SpD Tentacruel: 304-358 (83.7 - 98.6%) -- 75% chance to OHKO after Stealth Rock

Edit: have made the changes. After running some calcs, I gave the AoA set max Special Attack as that makes it notably stronger. As it's meant to wallbreak rather than sweep, the Special Attack boosts are more beneficial.
 
Last edited:

Eyan

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I feel like overall, this Pokemon will need to be properly discussed with QC more since different members and the writer have different opinions. However, for the time being, make sure this is as up to date as possible and change the thread title to reflect that.
 
Update: have removed mentions of Rotom-W, as that's moved up. If Buzzwole and Breloom stay, I'll mention the former as it's a great teammate (resists the Ground type moves Nihilego's weak to and wrecks Blissey - Nihilego resists Fire, Flying and Fairy).
 

Eyan

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At long last, it's time to get this going.

sets (change to analysis format obviously; all others should be OO):

Offensive Hazard Setter
Nihilego @ Electrium Z / Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Thunder / Thunderbolt
- Grass Knot / Hidden Power Ice / Power Gem
- Stealth Rock / Toxic Spikes

Sludge Wave is a mandatory STAB move so you can actually beat stuff like Mega Altaria and Sylveon. Thunder should be run with Electrium Z, while Thunderbolt goes with Life Orb. It's a waste to run Thunderbolt with Electrium Z, since Z-Thunder does stuff like OHKOing offensive Scizor after Stealth Rock, something Z-Thunderbolt can't do (Thunder is also decently strong after the Z-Move has been used). You need Life Orb for Thunderbolt; otherwise, you can't 2HKO stuff like Empoleon and Cobalion, and Thunder doesn't provide any essential KOs or 2HKOs with Life Orb. Other relevant calcs with Life Orb include Sludge Wave + Grass Knot KOing Hippowdon and HP Ice KOing SpD Gliscor after Stealth Rock. Do make sure to flesh out why exactly Power Gem isn't a mandatory option, and that's because with the ability to switch moves, Power Gem's neutral coverage isn't needed when Nihilego has the ability to hit practically everything it needs to with its other moves.

Give Toxic Spikes a mention in moves over Stealth Rock or coverage depending on what the team needs.

Choice Scarf
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Power Gem
- Grass Knot / Hidden Power Ice
- Thunderbolt / Hidden Power Ice

Pretty self-explanatory moveset imo. Power Gem is more necessary here because of what Nihilego is capable of revenge killing along with neutral coverage that's very beneficial for a Choice-locked variant. Grass Knot is for stuff like Hippowdon and Swampert, Thunderbolt hits Empoleon and any other Steel-type bar Steelix better than all its other moves, and Hidden Power Ice is specifically if Gliscor is that big of a threat to the team.

Mention Hidden Power Fire in Moves if Scizor is that big of a threat to the team, but 9/10 times you're better off just hitting it with Power Gem or something, which does a fair amount on its own and limits its opportunities to switch in enough.

Happy writing!
 
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Eyan

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(scarf and rocks sets should be the only ones now, with rocks as the first set. move specs and AoA to oo. sorry for not being clear earlier.)
 

martha

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C&C Leader
hi, amcheck here, free free to wait for QC input before implementing anything

Overview (formatting here is wrong; not too much of an issue because it's still in bullets, but it should be [OVERVIEW] with no bold)

  • Nihilego is unusual for a Rock-type, boasting above average Speed, high Special stats, above average HP and low defense. (This is more of a GP thing, but "unusual for a Rock-type" would be removed for fluff. You can change this point to talk about how its high HP and Special Defense allow it to come in on and threaten a lot of special attackers. I would also remove the low Defense mention, as it's expanded on later in the overview.)
  • Beast Boost is a fantastic ability, letting it outrun the entire metagame or hit extremely hard after a KO or 2 (the outrun the metagame point shouldn't be here, as the set that does give a Speed boost is only OO. You could change this to Beast Boost allows Nihilego to threaten some defensive Pokemon like Alomomola more easily. It also means Nihilego more threatening due to its Speed tier as well, so after a boost it's hard to switch into.)
  • While many Rock-types have to make do with the unreliable Stone Edge, Nihilego has access to a 100% accurate STAB in Power Gem (This allows it to threaten common Flying-types like Mega Aerodactyl as well as Fire-types like Darmanitan, as it outspeeds both with Scarf.)
  • Its movepool in general is pretty good, with lots of coverage options in Thunderbolt, Grass Knot, and Hidden Power (say why this is good eg lets it threaten a lot of the tier. Also, every Pokemon learns Hidden Power and it's none of Nihilego's first slashes so it's not really worth mentioning here, as it onky really hits Gliscor anyway)
  • While its typing does offer some useful Fire-, Flying- and Normal type resistances, it also grants a X4 weakness to very common Ground-type moves (A Normal resistance isn't really the best to mention here because the viable Pokemon in UU that use Normal moves really use other moves on it to beat it and it’s not like Nihilego wants to switch in. Instead, cut that one and say its typing, coupled with its good HP and Special Defense, allows it to switch into threats like Mega Pidgeot and Chandelure, which expands on the important resistances. Additionally, when talking about Ground-type moves, give some common examples of users like Gliscor, Hippowdon etc)
  • It also struggles somewhat with Steel-types, having to rely on Hidden Power to hit most of them (It doesn't rely on Hidden Power, because the only HP on the sets is Ice. Also, Power Gem does about 60 to Scizor, which is the only thing that HP Fire does a lot to. The Steel-type point should name and mention Scizor due to Bullet Punch, and also Cobalion due to fast Iron Head, as it's only really threatened by Z-Thunder. 252 SpA Nihilego Gigavolt Havoc (185 BP) vs. 0 HP / 4 SpD Cobalion: 259-305 (80.1 - 94.4%) -- guaranteed 2HKO)
  • Low Defense means most neutral physical moves can easily 2HKO Nihilego

[SET]
name: Choice Scarf
move 1: Power Gem
move 2: Sludge Wave
move 3: Grass Knot / Hidden Power Ice
move 4: Thunderbolt / Hidden Power Ice
item: Choice Scarf
ability: Beast Boost
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • Power Gem is a STAB move with great neutral coverage; only 3 types resist it and nothing is immune (Talk about key Pokemon it can hit, like Mega Beedrill, Mega Pidgeot, Moltres etc)
  • Sludge Wave is a more powerful STAB option that hits Grass- and Fairy-types super effectively (Serperior and Breloom for Grass, and Breloom is a fairly big one because Mack Punch 2HKOes. Key Fairy-types are Sylveon and Mega Altaria)
  • Grass Knot hits Ground-typesset (is this a typo?) super effectively. It OHKOes Swampert after 1 layer of Spikes and 2HKOes Hippowdon.
  • Thunderbolt can be used to hit Water-types more reliably, scoring a 2HKO on Tentacruel most of the time after Stealth Rock. It also hits most Steel-types neutrally (also 3HKOes Empoleon)
  • Hidden Power Ice can be used over either Grass Knot or Thunderbolt if Gliscor is a concern, 2HKOing it at worst
Set Details
========

  • Maximum Speed (and a Timid nature; mention missing) lets Nihilego outrun Scarf Hydreigon and +1 Haxorus and Altaria-Mega
  • Maximum Specail Attack means Beast Boost will give Nihilego a Special Attack boost when it KOs an enemy, letting it sweep late game
  • A Choice Scarf is used to outrun the unboosted metagame, and slower Choice Scarf users such as Hydreigon (combine this with the speed point)
Usage Tips
========

  • While Nihilego can revenge kill certain Pokemon such as Dragon Dance Mega Altaria, Scarf Nihilego is better utilised as a late game sweeper. (Due to its Speed tier and Rock STAB, it can also revenge kill Mega Beedrill and Mega Aerodactyl, which are pretty important)
  • This set should be saved for late game, as it is rather weak before attaining any boosts. (should also be saved so teammates can weaken its checks)
  • Don't switch Nihilego into physical attackers if at all possible, as its low physical bulk means even resisted physical attacks can 2HKO (contrast this with some special attacks it can switch into, like ones it resists and weak scalds from alo etc)
  • If your opponent has nothing left that resists Rock- or Poison-type moves, spamming either of the STABs is the best option.

Team Options
========

  • Stealth Rock and Spikes help wear down the opponent's team, giving Nihilego an easier time cleaning late game. Hazard setters such as Swampert, Forretress and Klefki can set up Stealth Rock and Spikes, respectively. (Forretress is D rank and super bad so I wouldn't mention that. Maybe replace with Gliscor, which can also be a Ground and Fighting switch-in.)
  • Strong wallbreakers like Flame Orb Heracross, Swords Dance Breloom, Choice Band Haxorus and Mamoswine make for good teammates to soften up the opposing team. (Mention their ability to break special walls, most notably Blissey and Alolan Muk. Blissey is in C&C but has had no mentions in the entire analysis.)
  • Magneton is a welcome teammate to trap and eliminate Scizor, which can easily revenge kill this set (Magneton shares a 4x weakness with Nihilego, giving them no defensive synergy at all. I would expand this point to have checks to Steel-types in general, since all Nihilego can do against them is use non-STAB Thunderbolt. Most Ground-types are fine here.)
  • Without Grass Knot, most Ground-types can counter this set. Therefore, Grass- and Water-types make for good teammates. Celebi and Mantine have great synergy with Nihilego - the former can switch into the Ground-, Water- and Psychic-type moves Nihilego is weak to, while the latter can come in on the Ground-, Steel- and Water-type moves Nihilego is weak to. In turn, Nihilego can come in on the Fire-, Flying-, Poison- and Bug-type moves Celebi is weak to, if they are special. (The only Bug-type really viable Bug-type move users are Mega Beedrill and Scizor, both of which are physical and can OHKO Nihilego with another move so don't say switch into them.)
  • If you forgo Thunderbolt, this set can't scratch Empoleon or Tentacruel. Strong Ground-types like Mamoswine, Krookodile and Nidoking can take them out with their respective super effective STABs. All of them can also set up Stealth Rock

[SET]
name: Offensive Utility
move 1: Sludge Wave
move 2: Thunder / Thunderbolt
move 3: Grass Knot / Hidden Power Ice / Power Gem
move 4: Stealth Rock
item: Electrium Z / Life Orb
ability: Beast Boost
nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • Sludge Wave is Nihilego's strongest STAB, letting it beat Sylveon and Mega Altaria that lack Earthquake
  • Thunder hits bulky Water-types hard, 2HKOing Tentacruel without hazards, and hits most Steel-types for neutral damage. Thunderbolt can be used instead if you find Thunder's accuracy too unreliable (and not running the Z-Move; Thunder's only use is with Electrium Z as Eyan said)
  • Grass Knot hits the Ground-types that would otherwise wall Nihilego hard, OHKOing Swampert most of the time after Stealth Rock and 2HKOing Hippowdon. Hidden Power Ice can be used to hit Gliscor, having a 56.3% chance to OHKO it after Stealth Rock. Power Gem can be used as a secondary STAB, although its good neutral coverage isn't as necessary for this set's purpose (explain why by saying that sludge + z thunder + grass knot hits everything you'd need power gem for because what you've said here is kinda vague)
  • Stealth Rock is mandatory for any team to help wear it down over time.
  • Toxic Spikes can be used over Stealth Rock, but UU has many grounded Poison-types such as Mega Beedrill, Amoonguss, Tentacruel, Gengar and Muk-Alola, all of which can easily remove it, making it a lesser option overall
Set Details
========

  • Maximum Speed and Special Attack EVs let Nihilego hit as hard as possible and outrun as much as it can (examples such as Celebi, Tentacruel)
  • Beast Boost mention needed here
  • Electrium Z fixes the poor accuracy of Thunder once, letting Nihilego OHKO Tentacruel and Empoleon, the latter after 1 switch in to Thunder (What you're implying here is that only Thunder + Z-Thunder kills, when Z-Thunder actually does a lot 252 SpA Nihilego Gigavolt Havoc (185 BP) vs. 252 HP / 180+ SpD Empoleon: 302-356 (81.1 - 95.6%) -- guaranteed 2HKO. Instead, you could say after some chip damage, so you wouldn't refer to it as an OHKO here.)
  • If running Thunderbolt, use a Life Orb instead for consistent power. A Life Orb also allows Nihilego to OHKO Swampert and Hippowdon with Grass Knot (although the latter needs some prior damage) and 2HKO Empoleon 91.8% of the time after Stealth Rock with Thunderbolt.
Usage Tips
========

  • Early-game, setting up Stealth Rock should be Nihilego's top priority (say that it's a good lead most of the time because of this)
  • Once the hazard has been set up, you can focus on chipping away at the opponent's team
  • add a point about when to use the Z-Move if running it, saying how it can be useful to break the opponent's team more easily
  • Don't switch Nihilego into phsycial attackers if at all possible, as its low physical bulk means even resisted physical attacks can 2HKO
  • Finding space to set up Stealth Rock isn't too difficult. Nihilego can force out special attackers like Togekiss, Chandelure locked into Fire Blast, and Mega Pidgeot. (I would put this with the first point for better flow)

Team Options
========

  • Magneton can trap and KO Scizor, which can force Nihilego out with Bullet Punch and potentially remove Stealth Rock with Defog (Defog Scizor isn't that common, as Choice Band or Swords Dance are seen a lot more, so the mention here isn't the best. The same shared 4x weakness issue still stands here as well.)
  • Grass-types make for good (this isn't finished; mention how they can beat Water-types like Swampert and Ground-types like Hippowdon. Breloom and Nasty Plot Celebi could work here)
  • Wallbreakers such as Flame Orb Heracross, Life Orb Hydreigon and Choice Band Scizor appreciate the extras O/2HKOes they can attain with Stealth Rock support (Choice Band Azumarill would be a good one here, which is able to break Ground-types easily, potentially replacing Choice Band Scizor, as the Swords Dance set is mentioned in a later point and can offer more to Nihilego. Aqua Jet also helps revenge kill faster threats like Mega Aerodactyl, which this Nihilego set can't do.)
  • Mention some Choice Scarf users that can help break faster foes
  • Late game sweepers such as Dragon Dance Mega Altaria, Swords Dance Scizor and Swords Dance Cobalion also appreciate Stealth Rock wearing down the opposing team

Other Options
========

  • Choice Specs gives Nihilego a great power increase. With a spread of 80 Def / 176 SpA 252 Spe with a Timid nature, Beast Boost will improve Speed, potentially letting it sweep late game. (say that specs doesn't offer the sweeping ability of scarf and utility of the sr set, as none of these OO points explain why they're OO.)
  • A simple 4 attacks set with either Life Orb or Electrium Z is viable too, although Hydreigon is generally superior in that role
  • Hidden Power Fire over Ice to hit Scizor hard
  • Rockium Z or Poisonium Z can be used for a one time nuke. They can also help jump start Beast Boost (but they don't hit as many relevant targets as Electrium)
  • Sludge Bomb can be used instead of Sludge Wave if you prefer the 30% chance to Poison to the slight increase in power
  • That set can also be reconfigured to be more of a suicide lead with Focus Sash and Head Smash, however Azelf is a superior suicide lead as it's faster and has access to Taunt and Explosion. (which set is that set? specify the offensive sr utility one)
  • Psychic hits opposing Poison-types hard, but Nihilego struggles to make room for it
  • Air Balloon gives Nihilego a temporary immunity to its X4 weakness, but overall is an unreliable item
Checks and Counters
========

None of these headings should be bold, and tehy should be followed by colons, looking like **This**:

**Ground-type Pokemon and coverage** Ground-types such as Swampert, Krookodile, Mamoswine and Nidoking (Put Gliscor first here, it's the most relevat Ground-type) resist both of Nihilego's STABs and can OHKO with their own X4 super effective STABs, although they have to be wary of Grass Knot. Mega Aerodactyl and Mega Beedrill can outrun (if Nihilego isn't scarf) and OHKO with Earthquake and Drill Run, respectively.

**Blissey** Blissey stops Nihilego dead in its tracks and can take it down with Seismic Toss

**Steel-types** Scizor can OHKO with a Choice Band-boosted Bullet Punch, although without bulk investment it is OHKOed by Hidden Power Fire. (HP Fire isn't on any of the sets so you could just say it must be wary of it, as what you have now implies standard. Also mention how it's the only one in this section that can't safely switch into Power Gem.) Cobalion outruns (if not scarf) and OHKOes with Iron Head. Mega Aggron and Mega Steelix can take any attack and OHKO with Heavy Slam.

**Strong Physical attackers** With Nihilego's low defence stat, most of UU's physical attackers can OHKO it, though most can't switch in. (Give some examples like Azumarill, Infernape with some chip, and Breloom with 3 or more Bullet Seed hits)

I would order this section Ground-type moves and coverage, Steel-types, physical attackers, then Blissey.
 
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A Cake Wearing A Hat

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Amcheck, not official, doesn't count for 1/3.

Make stealth Rock set 1, as was said by eyan.

Scarf:

Set Details:
This might be considered as more of a GP thing but you can very easily just state everything about speed in one sentence ("Maximum Speed EVs with a Timid nature and a Choice Scarf let Nihilego outspeed Pokemon such as Mega Aerodactyl, Choice Scarf Hydreigon, and +1 Haxorus and Mega Altaria.") I believe this is what Marthaa meant earlier.

Just say maximum special attack investment let's nihilego hit as hard as possible in one line, and say Beast Boost boosts nihilegos special attack upon KOing something, which CAN allow nihilego to late-game clean under the right circumstances

Usage tips:
Nihilego is NOT primarily a late game sweeper and should NOT be preserved until the late game every time. Nihilego very rarely actually sweeps, in my experience, and its primary role is definitely that of a scarfer/revenge killer. The defensive utility nihilego provides as a scarfer is half of its niche. Please completely redo this section with this being the primary role of nihilego, rather than later game sweeping. Ex. Delete the section that says to preserve it until late game, and completely rewrite the first bullet to reflect its actual role as a scarfer and rker with the ability to switch into threats like mpidge. Obtaining boosts and sweeping is not an inevitability. Do not treat it as such. (Edit: nihilego CAN late game clean under the right circumstances, but it is by no means always what to do with it and pretty much all grounds/steels have to be removed before a sweep is feasible.)

Literally why would you ever hard switch scarf nihi on Empoleon? Remove that example.

Special mega Altaria is still capable of running Earthquake. Mention "Non-earthquake".

Mention dealing with predicted switches to swampert/Gliscor/hippo/whatever with either the proper coverage move or doubling out into smth that can deal with them.

Team Options:
The end of the first bullet is not finished, and swampert is not a good scizor switchin.

Remove "flame orb" from Hera mention and remove "choice band" from haxorus because DD/sd hax is still a good wallbreaker.

Rocks::
Moves:
Add a "Pokemon such as" to the sludge wave thing.

Set details:
Mention beast boost.

Team options:
Mention that nasty plot celebi can also break past Muk with Tectonic Rage if nihilego is running a Life Orb.

Remove flame orb mention from Hera again.
Specs drei is a good breaker also.

Other options:
How is Hydreigon even remotely comparable to 4 attacks nihilego? They do completely different things.

Is this suicide lead set even tested?

I doubt air balloon is even other options worthy.

Checks and counters:
Gliscor needs to worry about hp ice.

Mention Empoleon in steel types as that gives non elecz nihi trouble.

Expand "Blissey" to " specially bulky Pokemon" and include alolan muk at the very least, as that Mon hard bodies and traps nihi.
 
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TSR

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Hey there, I was working on my own qc check last night but couldn't post it since the length made the forums glitch or something :smogthink:

[OVERVIEW]

* Nihilego's high HP and Special Defence combined with its unique Rock / Poison typing allow it to come in on and threaten special attackers such as Mega Pidgeot and Chandelure.
Not much to say here, this is fine.
* Beast Boost grants Nihilego massive power after it has netted a KO or 2. Combined with its good Speed tier, it can allow it to both muscle through defensive Pokémon such as Alomomola and can late game.
Switch the word 'can' to another example of a decently bulky mon (like Gliscor or something along those lines, not a counter but something that can attempt to neutrally take it on) since I think it'll be more informative to the reader and will flow a bit better in general.
* While many Rock-types have to make do with the unreliable Stone Edge, Nihilego has access to a 100% accurate STAB in Power Gem. This lets Nihilego threaten common Flying-types, such as Mega Aerodactyl and Mega Pidgeot, as well as Scarf Darmanitan.
The whole bit about Stone Edge here is a bit fluffy, You could probably just reword this to say that Nihilego has reliable STABs in Sludge Wave (which you should mention first because all sets run Poison STAB, but not all sets will run Power Gem) and Power Gem. Add a sentence about what it can nail with Poison STAB (Altaria, Serperior). For the Power Gem Maybe switch Darmanitan to a mention of Chandelure (not neccessarily (puke) Scarf Chandy). Yeah Darm is relevant, but it's not as relevant as Chandy and we should make sure to mention significant metagame staples.
* Its movepool in general is pretty good, with good coverage options in Thunderbolt and Grass Knot, allowing it to dent the bulky Water- and Ground-types that threaten other Rock-types.
Add a mention of HP Ice and Dazzling Gleam here, both decent options for nailing stuff like Kommo-o, Gliscor, Hydreigon, Terrakion etc. Leave the mentions of Specific mons till you mention the moves in the sets though.
* While its typing does allow Nihilego to check threatening Pokémon, it also leaves it with a problematic 4X weakness to Ground-type moves, meaning Pokémon such as Gliscor, Hippowdon and Krookodile can threaten Nihilego.
* Steel-types are also problematic for Nihilego, with all of them being able to defeat it one on one
* Low Defense means most neutral physical moves can easily 2HKO Nihilego
All good from here QC-wise, but just a thing that GP will probably nitpick, but mention the 1v1 as "a one-on-one scenario", and make sure to specify physical Defense. Maybe change the "neutral physical moves" to "physical attackers that can hit Nihilego neutrally" since it's a bit more descriptive and thus provides better info for the reader, but it does come off as a bit wordy. I'll let other QCers think about it to get more input on it to decide if it's worthwhile or not. Don't forget to add periods too!

[SET]
name: Choice Scarf
move 1: Power Gem
move 2: Sludge Wave
move 3: Grass Knot / Hidden Power Ice
move 4: Thunderbolt / Hidden Power Ice
item: Choice Scarf
ability: Beast Boost
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Power Gem is a STAB move with great neutral coverage; only 3 types resist it and nothing is immune. It scores Super Effective hits on Mega Aerodactyl, Mega Pidgeot, Mega Beedrill, Mega Houndoom and Moltres.
Add "such as" after you write super effective hit since you're listing some examples but obviously not all of them, otherwise the list would be much longer.
* Sludge Wave is a more powerful STAB option that hits Grass- and Fairy-types super effectively such as Serperior, Breloom, Sylveon and Mega Altaria, respectively.
More of a GP nitpick again but you don't need to add 'respectively' here since all of the mons you list off encompass the guidelines you previously set (i.e. Grass- and Fairy-type).
* Grass Knot hits Ground-types super effectively. It OHKOes Swampert after 1 layer of Spikes and 2HKOes Hippowdon.
I think you could make this into a single sentence to help the flow, something like "... super effectively, OHKOing Swampert ...".
* Thunderbolt can be used to hit Water-types more reliably, scoring a 2HKO on Tentacruel most of the time after Stealth Rock and a 3HKO on Empoleon. It also hits most Steel-types neutrally(.)
* Hidden Power Ice can be used over either Grass Knot or Thunderbolt if Gliscor is a concern, 2HKOing it at worst
Steel part is ok, take off the very end of the part about Gliscor and just change the sentence to say "to 2HKO Gliscor.".

Make a mention of Dazzling Gleam here for OHKOing Hydreigon and Kommo-o, but you don't have to include it in the set.

Set Details
========

* Maximum Speed and a Timid nature lets Nihilego outrun Scarf Hydreigon and +1 Haxorus and Altaria-Mega. A Choice Scarf allows Nihilego to outrun the unboosted metagame as well as slower Choice Scarf users such as Hydreigon and Chandelure.
Don't mention Hydreigon in the first sentence here since you do it in the next sentence. Mention "threats such as ..." and maybe list one or two more Speed-boosting sweepers it can beat at +1. Give examples of the unboosted metagame too, Like Serperior or Mega Aerodactlyl.
* Maximum Specail Attack means Beast Boost will give Nihilego a Special Attack boost when it KOs an enemy, letting it sweep late game.
Nihilego rarely sweeps when locked into any of its moves, so probably change this to say that it can clean up weakened offensive teams.

Usage Tips
========

* Choice Scarf Nihilego is generally best utilised as a late game sweeper, although its typing does allow it to revenge kill certain Pokémon weak to its STABs, such as Mega Aerodactyl, Mega Beedrill, and Dragon Dance Mega Altaria.
* This set should be saved for late game, when its teammates have had a chance to weaken its checks. It is also rather weak before attaining any boosts.
Like I mentioned above, Nihilego's much better at fast revenge killing than actual sweeping, so mention that part first and then mention that it can clean when its checks and counters are removed.
* Don't switch Nihilego into physical attackers if at all possible, as its low physical bulk means even resisted physical attacks can 2HKO. It can switch in on certain Special attackers though, such as Mega Pidgeot, Chandelure, Moltres and special Mega Altaria and even weak Scalds from the likes of Empoleon.
This shouldn't be telling the reader to switch Nihilego into Empoleon..
* If your opponent has nothing left that resists Rock- or Poison-type moves, spamming either of the STABs is the best option.
You can probably take this out altogether since you'll be mentioning that Nihilego can clean lategame once its checks and counters are removed, and saying this is pretty repetitive.

Team Options
========

* Stealth Rock and Spikes help wear down the opponent's team, giving Nihilego an easier time cleaning late game. Hazard setters such as Swampert, Gliscor and Klefki can set up Stealth Rock and Spikes, respectively. Swampert can switch into most Scizor sets for Nihilego, Gliscor offers is immune to the
I'm assuming you meant to say "Gliscor offers an immunity to the Ground-type attacks aimed at Nihilego." so go with that. Also remove mentions of Swampert switching into Scizor, since it doesn't like taking a 3HKO chunk from U-turn and you definitely dont want pert being your first stop to an SD variant.
* Strong physical wallbreakers like Flame Orb Heracross, Swords Dance Breloom, Choice Band Haxorus and Mamoswine make for good teammates to soften up the opposing team. All three can take out Blissey and Muk-Alola, which can comfortably wall this set.
Make sure to specify that Mamoswine isn't running Band somehow, the average UU newcomer shouldn't be running CBU goat sets. You also don't need to specifically mention CB on Haxorus, since Band, DD, and SD variants all fall under "strong wallbreakers".
* Checks to Steel-types are necessary. Bulky Ground-types such as the aforementioned Gliscor and Swampert are useful teammates, while Nihilego can check the Grass-types they are weak to such as Serperior. They can also check Empoleon and Tentacruel, which Nihilego can't scratch if you choose to run Hidden Power Ice over Thunderbolt.
Pert and Gliscor aren't exactly the best counters to Empoleon because of Scald/Toxic/Ice Beam. Mention things like Toxic Orb Breloom, Heracross, Volcanion, etc for those. For the Steels, mention mons like Magneton (for obvious reasons) and Moltres that can counter them (Pert and Gliscor can stay in that category since they actually counter stuff like Aggron and Steelix).
* Without Grass Knot, most Ground-types can counter this set. Therefore, Grass- and Water-types make for good teammates. Celebi and Mantine have great synergy with Nihilego - the former can switch into the Ground-, Water- and Psychic-type moves Nihilego is weak to, while the latter can come in on the Ground-, Steel- and Water-type moves Nihilego is weak to. In turn, Nihilego can come in on the Fire-, Flying- and Poison-type moves Celebi is weak to, if they are special.
Mention some specific scenarios here, like Mantine pivoting into Hippowdon and Mega Steelix (and maybe some mons that can beat Gliscor), and something like Nihilego pivoting into Crobat for Celebi. Maybe take out the mention of Celebi beating Psychic types since the common ones in UU (Latias, Bronzong, Metagross, Starmie, occasionally Xatu) aren't particularly good matchups for it.

[SET]
name: Offensive Stealth Rock
move 1: Sludge Wave
move 2: Thunder / Thunderbolt
move 3: Grass Knot / Hidden Power Ice / Power Gem
move 4: Stealth Rock
item: Electrium Z / Life Orb
ability: Beast Boost
nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Sludge Wave is Nihilego's strongest STAB, letting it beat threats such as Sylveon and Mega Altaria that lack Earthquake(.)
* Thunder hits bulky Water-types hard, 2HKOing Tentacruel without hazards, and hits most Steel-types for neutral damage. Thunderbolt can be used instead if you find Thunder's accuracy too unreliable. If you have used your Z crystal elsewhere, Thunderbolt is a superior option as Thunder is just too unreliable otherwise.
Mention what Gigavolt Havoc does, i.e. deal massive damage to Empoleon and other Water-types.
* Grass Knot hits the Ground-types that would otherwise wall Nihilego hard, OHKOing Swampert most of the time after Stealth Rock and 2HKOing Hippowdon. Hidden Power Ice can be used to hit Gliscor, having a 56.3% chance to OHKO it after Stealth Rock. Power Gem can be used as a secondary STAB, although it is largely unnecessary as Sludge Wave combined with Electric- and Grass-type coverage can hit most of the tier's hazard removers already.
:blobthumbsup:
* Stealth Rock is mandatory for any team to help wear it down over time.
Mention how Nihilego matches up well against most of the hazard removers in the tier, rather than just stating that rocks are mandatory for a team.
* Toxic Spikes can be used over Stealth Rock, but UU has many grounded Poison-types such as Mega Beedrill, Amoonguss, Tentacruel, Gengar and Muk-Alola, all of which can easily remove it, making it a lesser option overall(.)
Say "less effective" instead of lesser.


Set Details
========

* Maximum Speed and Special Attack EVs let Nihilego hit as hard as possible and outrun base 100 Speed Pokémon, such as Tentacruel and Celebi.
Maybe mention some more relevant Pokemon around this Speed tier, since Celebi and Tentacruel are dropping off. Krookodile, Hydreigon, Kyurem, offensive Gliscor maybe.
* Electrium Z fixes the poor accuracy of Thunder once, letting Nihilego OHKO Tentacruel and Empoleon, although the latter requires some chip damage.
Maybe say Empoleon requires more significant chip for this to work, since it doesn't exactly fall over to Gigavolt Havoc after a round of rocks.
* If running Thunderbolt, use a Life Orb instead for consistent power. A Life Orb also allows Nihilego to OHKO Swampert and Hippowdon with Grass Knot (although the latter needs some prior damage) and 2HKO Empoleon 91.8% of the time after Stealth Rock with Thunderbolt.

Usage Tips
========

* Early-game, setting up Stealth Rock should be Nihilego's top priority. Finding space to set it up isn't too difficult, as Nihilego can force out special attackers like Togekiss, Chandelure locked into Fire Blast, and Mega Pidgeot.
* Once the hazard has been set up, you can focus on chipping away at the opponent's team.
Mention that you should play aggressively to force chip damage on your opponent and stop them from removing entry hazards freely.
* Generally the best time to use the Z move is on Pokémon that could otherwise beat Nihilego, such as Empoleon and Tentacruel.
Think it'd be better to say "Aim Gigavolt Havoc at Empoleon and Tentacruel to stop them from freely removing entry hazards".
* Don't switch Nihilego into phsycial attackers if at all possible, as its low physical bulk means even resisted physical attacks can 2HKO(.)

Team Options
========

* Grass-types such as Breloom, Serperior and Celebi are helpful teammates to deal with the Water- and Ground-types Nihilego is weak to. Breloom can also take out Blissey and Muk-Alola, which give Nihilego problems. In turn Nihilego can switch into the special Fire-, Flying- and Poison-type moves they are weak to.
Muk vs. Breloom can be kinda dicey in the 1v1 since sleep turns are random, maybe take this out.
* Strong Wallbreakers such as Flame Orb Heracross, Life Orb Hydreigon and Choice Band Azmuarill appreciate the extras O/2HKOes they can attain with Stealth Rock support. The latter can also revenge kill Mega Aerodactyl, which can revenge kill this set as it lacks a way to boost Speed.
Separate the O/2HKO thing into "one or two hit KOs" since that is much more solid from a grammatical standpoint.
* Late game sweepers such as Dragon Dance Mega Altaria, Swords Dance Scizor and Swords Dance Cobalion also appreciate Stealth Rock wearing down the opposing team(.)

[STRATEGY COMMENTS]
Other Options
========

* Choice Specs gives Nihilego a great power increase. With a spread of 80 Def / 176 SpA 252 Spe with a Timid nature, Beast Boost will improve Speed, potentially letting it sweep late game. However, the Choice Scarf set's sweeping abilities or the Stealth Rock's set's utility are preferred.
* A simple 4 attacks set with either Life Orb or Electrium Z is viable as well, although Hydreigon is generally superior in that role(.)
Mention that Hydreigon's power and coverage is superior to Nihilego, which is why it's better at this role.

* Hidden Power Fire can OHKO Scizor that don't invest in bulk, but it doesn't do much else.
Remove this IMO, HP Fire for nailing Scizor is typically most effective on mons that don't get shredded by Bullet Punch like Amoonguss or Latias (to an extent). Otherwise, its pretty shaky and not all too reliable.
* Rockium Z or Poisonium Z can be used for a one time nuke, which can kickstart Beast Boost. However, Electrium-Z hits more notable targets.
Change the targets sentence to say "Electrium Z-boosted Thunder can break more of Nihilego's traditional checks and counters.
* Sludge Bomb can be used instead of Sludge Wave if you prefer the 30% chance to Poison to the slight increase in power(.)
* The Stealth Rock set can be reconfigured to be more of a suicide lead with Focus Sash and Head Smash, however Azelf is a superior suicide lead as it's faster, and has access to Taunt and Explosion.
Remove this.

Make mentions of Pain Split, Substitute, and Dazzling Gleam somewhere; Pain Split lets Nihilego keep itself pretty healthy in longer games vs defensive teams (and do some crazy stuff like 1v1 Blissey and Alomomola), while Dazzle hits some annoying Fighting-types like Kommo-o and Heracross harder and can OHKO Hydreigon. Sub lets it circumvent its biggest problem in the meta right now, being Scizor and Azu always being able to kill it off with priority, plus mons that can boost behind sub are pretty neat.

* Psychic hits opposing Poison-types hard, but Nihilego struggles to make room for it(.)
Say Nihilego is hard pressed for more widely useful coverage, rather than "it can't make room for it".
* Air Balloon gives Nihilego a temporary immunity to its X4 weakness, but overall is an unreliable item(.)

I think Passho Berry is a decent item choice that lets it not get picked off so easily by Azumarill's Aqua Jet, and after talking it over quickly with other QCers, we decided it should be added here.

Checks and Counters
========


**Ground-type Pokemon and coverage:** Ground-types such as Gliscor, Swampert, Krookodile, Mamoswine and Nidoking resist both of Nihilego's STABs and can OHKO with their own X4 super effective STABs, although some have to be wary of Grass Knot. Mega Aerodactyl and Mega Beedrill can outrun non Choice Scarf sets and OHKO with Earthquake and Drill Run, respectively.
Change this to just Ground-type mons and remove Aero and Beedrill, and just move them to a new section titled 'Faster Pokemon', and mention stuff like Scarf Infernape and some other relevant faster stuff.


**Steel-types:** Scizor can OHKO with a Choice Band-boosted Bullet Punch, although without bulk investment it is 2HKOed by Power Gem. Cobalion outruns non Scarf sets and OHKOes with Iron Head. Mega Aggron and Mega Steelix can take any attack and OHKO with Heavy Slam.

**Strong Physical attackers:** With Nihilego's low defence stat, most of UU's physical attackers can OHKO it, though most can't switch in. Azumarill can OHKO with a STAB Aqua Jet, Infernape outruns any set that lacks Choice Scarf and can OHKO with Close Combat if Nihilego has taken some prior damage, Breloom can take any attack bar Sludge Wave and OHKO with a Technician-boosted Bullet Seed, if it hits 3 times.
Don't mention Breloom Bullet Seed, since the Loom user will basically never use that against Nihilego. Rather, mention that Loom can OHKO with a +2 Mach Punch.
**Blissey:** Blissey stops Nihilego dead in its tracks and can take it down with Seismic Toss
Change this to general special walls and include stuff like Empoleon, Gliscor, and Alolan Muk, and describe how they beat Nihilego.
Get back to me once you've made all these changes and I'll look it over again. My check can be implemented, please wait till we review cake's check before implementing it.
 
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Made the changes, sorry for the delay - been on holiday in a place with no wifi. Have also removed all mentions of Mamoswine (fuck you Pokeaim), and removed mentions of Air Balloon and the Suicide Lead set - in practice both were really bad.
 

TSR

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I could post more but point is, other than switching the sets, you didn't actually implement any checks. Please do so.

e: Know it's not really you're fault that you updated this late but because of that + the fact that you didn't actually update the analysis at all, I'm gonna qc reject 1/3 this. I'll revoke this decision when you do update it and I've checked it over.
 
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Eyan

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Regardless of the hiccups along the way, this analysis has definitely run its course.

QC Rejected
 
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