Hello everyone welcome to my RMT. As some of you may have noticed, ladder is very unserious at the moment and not a lot of good players are playing at the moment, which has allowed me to achieve a new cool peak of top 3 accounts concurrently.
Funnily enough account 13 is also mine
Anyway, Ive had 3-4 accounts in the top ten for the last 2 weeks to try to be in range of this but never really had the time or energy to actually go for the concurrent peak so pretty happy I finally got it out of the way. Onto the team: https://pokepast.es/98a5502ad3580e87 It is a somewhat standard HO that is only really interesting because it doesnt have a ground or flying type.
Members of the team

Primarina @ Assault Vest
Ability: Torrent
Tera Type: Grass
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Surf
- Moonblast
- Flip Turn
- Psychic Noise
AV Primarina is a strong pokemon and a really good fit for this team specifically because it can help with a lot of dangerous pokemon like iron moth, iron valiant, zama, and opposing AV primarina. I'm running the standard set with torrent. Not really a lot to say about this pokemon aside from you need to be smart about reserving this and using it to trade with the pokemon it needs to trade with. You will load into a game and think "wow, this mon 6-0s his entire team!" but in practice it never works out that way. It always gets traded out for like max 2 pokemon, and you have to make sure those pokemon are really what you want to be trading for. Tera can probably still be optimized, so feel free to change it to whatever you like. Speed is for sinistcha rest in hp.

Glimmora @ Red Card
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Power Gem
- Mortal Spin
- Earth Power
I really really like this glimmora set because it is much more nuanced and skillful in its usage in comparison to standard lead. Red card is your best way of dealing with booster pokemon like valiant and moth(sometimes even bolt), all of which are massive threats to the team UNLESS you can exhaust their booster. The evs are interesting with a max HP+max speed spread but this was deliberately chosen because sometimes, glimmora is actually your wincon! Versus plenty of moltres cores I have had to seriously conserve this pokemon and chip down answers with mortal spins status spreading before winning with ep/power gem. The speed really helps with this obviously, allowing you to beat some pokemon when they are chipped like defensive tusk, bolt, hammurott, and gholdengo. Also speed tying other glimmoras can be nice if you have to risk it. One last note, the tspikes can be the real wincon of the team since you do have spinblocking with dragapult. Ghost is for emergency forcing out zama/keeping hazards up in a pinch.

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 148 Def / 108 Spe
Adamant Nature
- Earthquake
- Knock Off
- Roost
- Dragon Dance
This pokemon is very strong at the moment with this set in particular. I have seen some people running very very bulky moon with almost no attack investment but mine is max attack adamant with only enough speed for tusk and the rest crammed into defense. I have found that this is almost the perfect amount of investment by pure coincidence, and you live everything you need to just barely, especially if you tera. Tera ground and roost help us cheese through normal offense stoppers like zapdos and garganacl while dding to infinity and obliterating their team. Note that this is the only form of electric immunity this team has, so make sure to tera this pokemon if a big threat like zapdos is on the other team. You usually win that exchange with it clicking hurricane on you, but you can get unlucky with confuses. Anyway this set is like singlehandedly responsible for 50% of my wins on ladder so make of that what you will.

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Swords Dance
I dont know why you would ever build an offense team without this pokemon. By far the most broken pokemon in the tier right now, it can run a million sets but I have opted for a classic tera dark glasses build. This set helps a lot with fatter dozo teams and can give you the breaking power this team needs to beat a lot of slower teams. Some things to keep in mind: no corviknight runs 200 spd and with +2 tera dark decent amount fallen u can outright kill opposing gambits with some chip. Very useful vs lowkick gambit.

Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire
EVs: 104 HP / 252 Def / 152 Spe
Jolly Nature
- Body Press
- Iron Defense
- Roar
- Crunch
The other most broken pokemon in the tier, idef zamazenta is a tried and true anti offense mon. I have roar here since its really strong for phasing out boosters and boosting mons which can be really threatening for this team specifically. For evs, I have max defense for juiced up body press damage and enough speed for rai/weavile with the rest in hp. Tera fire for cheesing through wisp/moltres but you can change it to electric or steel for zapdos/twave and gking/toxic respectively. Once again a matter of preference and I had steel on this for a while. I think its probably better than electric because moon can help deal with zapdos.

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn
Unfortunately, in the modern era every team needs a ghost type for dealing with zamazenta. My ghost of choice is pult, with wisp as nice utility and some pivoting capabilities. Most of the time this pokemon is just clicking wisp on some threatening stuff and picking up revenge kills. Sometimes you get to click draco on stuff like bolt or moon. Most of the time you get to click wisp->uturn on ting lu 150000 times.
Threats:
Gking: this pokemon gets to come in super easy on primarina so you need to try to flip turn on it. With twave you have no switch ins to this pokemon... so good luck
Iron valiant: If you cant conserve glimmora/prim, you lose to this mon. CM or mixed doesnt matter you lose.
Scarf ground type: Since you have no earthquake resist, if a scarf ground type clicks eq/headlong you lose. Best bet is trying to tera grass prim on some surprise nonsense but I doubt they would let you do that.
Tera fairy gholdengo: No counterplay. It plots and clicks gleam and kills everyone if you dont have prim.
I dont really save replays so im done ok bye.
Members of the team

Primarina @ Assault Vest
Ability: Torrent
Tera Type: Grass
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Surf
- Moonblast
- Flip Turn
- Psychic Noise
AV Primarina is a strong pokemon and a really good fit for this team specifically because it can help with a lot of dangerous pokemon like iron moth, iron valiant, zama, and opposing AV primarina. I'm running the standard set with torrent. Not really a lot to say about this pokemon aside from you need to be smart about reserving this and using it to trade with the pokemon it needs to trade with. You will load into a game and think "wow, this mon 6-0s his entire team!" but in practice it never works out that way. It always gets traded out for like max 2 pokemon, and you have to make sure those pokemon are really what you want to be trading for. Tera can probably still be optimized, so feel free to change it to whatever you like. Speed is for sinistcha rest in hp.

Glimmora @ Red Card
Ability: Toxic Debris
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Power Gem
- Mortal Spin
- Earth Power
I really really like this glimmora set because it is much more nuanced and skillful in its usage in comparison to standard lead. Red card is your best way of dealing with booster pokemon like valiant and moth(sometimes even bolt), all of which are massive threats to the team UNLESS you can exhaust their booster. The evs are interesting with a max HP+max speed spread but this was deliberately chosen because sometimes, glimmora is actually your wincon! Versus plenty of moltres cores I have had to seriously conserve this pokemon and chip down answers with mortal spins status spreading before winning with ep/power gem. The speed really helps with this obviously, allowing you to beat some pokemon when they are chipped like defensive tusk, bolt, hammurott, and gholdengo. Also speed tying other glimmoras can be nice if you have to risk it. One last note, the tspikes can be the real wincon of the team since you do have spinblocking with dragapult. Ghost is for emergency forcing out zama/keeping hazards up in a pinch.

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 148 Def / 108 Spe
Adamant Nature
- Earthquake
- Knock Off
- Roost
- Dragon Dance
This pokemon is very strong at the moment with this set in particular. I have seen some people running very very bulky moon with almost no attack investment but mine is max attack adamant with only enough speed for tusk and the rest crammed into defense. I have found that this is almost the perfect amount of investment by pure coincidence, and you live everything you need to just barely, especially if you tera. Tera ground and roost help us cheese through normal offense stoppers like zapdos and garganacl while dding to infinity and obliterating their team. Note that this is the only form of electric immunity this team has, so make sure to tera this pokemon if a big threat like zapdos is on the other team. You usually win that exchange with it clicking hurricane on you, but you can get unlucky with confuses. Anyway this set is like singlehandedly responsible for 50% of my wins on ladder so make of that what you will.

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Swords Dance
I dont know why you would ever build an offense team without this pokemon. By far the most broken pokemon in the tier right now, it can run a million sets but I have opted for a classic tera dark glasses build. This set helps a lot with fatter dozo teams and can give you the breaking power this team needs to beat a lot of slower teams. Some things to keep in mind: no corviknight runs 200 spd and with +2 tera dark decent amount fallen u can outright kill opposing gambits with some chip. Very useful vs lowkick gambit.

Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire
EVs: 104 HP / 252 Def / 152 Spe
Jolly Nature
- Body Press
- Iron Defense
- Roar
- Crunch
The other most broken pokemon in the tier, idef zamazenta is a tried and true anti offense mon. I have roar here since its really strong for phasing out boosters and boosting mons which can be really threatening for this team specifically. For evs, I have max defense for juiced up body press damage and enough speed for rai/weavile with the rest in hp. Tera fire for cheesing through wisp/moltres but you can change it to electric or steel for zapdos/twave and gking/toxic respectively. Once again a matter of preference and I had steel on this for a while. I think its probably better than electric because moon can help deal with zapdos.

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn
Unfortunately, in the modern era every team needs a ghost type for dealing with zamazenta. My ghost of choice is pult, with wisp as nice utility and some pivoting capabilities. Most of the time this pokemon is just clicking wisp on some threatening stuff and picking up revenge kills. Sometimes you get to click draco on stuff like bolt or moon. Most of the time you get to click wisp->uturn on ting lu 150000 times.
Threats:
Gking: this pokemon gets to come in super easy on primarina so you need to try to flip turn on it. With twave you have no switch ins to this pokemon... so good luck
Iron valiant: If you cant conserve glimmora/prim, you lose to this mon. CM or mixed doesnt matter you lose.
Scarf ground type: Since you have no earthquake resist, if a scarf ground type clicks eq/headlong you lose. Best bet is trying to tera grass prim on some surprise nonsense but I doubt they would let you do that.
Tera fairy gholdengo: No counterplay. It plots and clicks gleam and kills everyone if you dont have prim.
I dont really save replays so im done ok bye.
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