PH No Guard Mega Mewtwo Y [Done]

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[SET]
name: Choice Scarf No Guard
move 1: Sheer Cold / Fissure
move 2: Trick
move 3: Sing / Zap Cannon / Freeze-Dry / Focus Blast
move 4: Stealth Rock / Gastro Acid / Inferno / Sludge Wave
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

Mega Mewtwo Y is one of the most effective users of No Guard OHKO moves thanks to its high Speed, high Special Attack, and ability to catch opponents off-guard thanks to its wide array of other viable sets. Choice Scarf allows Mega Mewtwo Y to outspeed every unboosted threat as well as some boosted ones, such as +2 maximum Speed Primal Groudon. Sheer Cold is the preferred OHKO move, as no Pokemon is immune to it without Wonder Guard or Sturdy. Fissure is an alternative that misses out on Mega Rayquaza, Yveltal, and Ho-Oh but hits the somewhat uncommon, though still relevant, group of Wonder Guard users weak to Ground—namely Primal Groudon, Mega Lucario, and Mega Manectric. Trick allows Mega Mewtwo Y to both hinder a Wonder Guard switch-in and have the flexibility of switching moves for the remainder of the game. Choice Scarf No Guard Mega Mewtwo Y's remaining two moveslots are extremely flexible, and almost any combination of the listed moves is viable. Sing, Gastro Acid, and Stealth Rock take advantage of Mega Mewtwo Y's ability to force in Wonder Guard users with Sheer Cold or Fissure, either hindering them with sleep, forcing them to switch out again, or taking advantage of the forced switch by setting Stealth Rock. Sing and Gastro Acid together allow Mega Mewtwo Y to spread sleep and generate an abundance of free turns for its teammates. Gastro Acid also pairs nicely with Stealth Rock, allowing Mega Mewtwo Y to continually force chip damage against Wonder Guard foes. Alternatively, thanks to Mega Mewtwo Y's extremely high Special Attack stat, it can effectively run coverage moves to damage or outright KO common Wonder Guard switch-ins. Zap Cannon and Inferno hit Water- and Bug / Steel type Wonder Guard users, respectively, in addition to being broadly useful against a wide-array of non-Wonder Guard threats thanks to their respective 100% chances to paralyze and burn. Additionally, Zap Cannon 2HKOes Mold Breaker Mega Rayquaza, non-Assault Vest Yveltal, and Ho-Oh after minimal chip—making it particularly useful on Fissure variants of Mega Mewtwo Y. Freeze-Dry hits Water-type Wonder Guard users, Giratina, and OHKOes the most relevant Flying-type, Mega Rayquaza, making it another useful option on Fissure variants of Mega Mewtwo Y. Sludge Wave hits common Fairy-type Wonder Guard users like Xerneas, Mega Audino, and Mega Gardevoir, while Focus Blast threatens Normal-type Wonder Guard users not named Blissey or Chansey. The leftover 4 EVs should be placed in Defense to allow Mega Mewtwo Y to always survive Mega Diancie's Pursuit. Note that if Mega Mewtwo Y opts to forgo coverage attacks completely, an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used.

Most teams benefit from the revenge killing potential Choice Scarf No Guard Mega Mewtwo Y provides, in addition to forcing in passive Wonder Guard users that teammates can take advantage of. Due to Mega Mewtwo Y's frailty, slow Wonder Guard pivots, such as Xerneas and Mega Scizor, make good teammates. In particular, Substitute + Baton Pass teammates like Wonder Guard Xerneas can grant Mega Mewtwo Y security against revenge killers and Imposter users. In return, Mega Mewtwo Y provides them with free turns to create and pass Substitutes to other teammates as well. Powerful offensive Pokemon such as Choice Band Mold Breaker Primal Groudon and Mega Rayquaza appreciate No Guard Mega Mewtwo Y's ability to force in Wonder Guard users. Additionally, both Wonder Guard and Mold Breaker setup sweepers appreciate the free turns Mega Mewtwo Y generates, as well as its ability to threaten Prankster Giratina; however, Giratina can force a trade with Destiny Bond. Trick-immune Wonder Guard teammates such as Blue Orb Primal Kyogre, Plate Arceus, and Mail Cresselia are valuable teammates to Imposter-proof No Guard + Trick Mega Mewtwo Y. Shadow Tag teammates such as Mega Mewtwo X and Perish Song Lugia appreciate Mega Mewtwo Y's ability to force in Wonder Guard users and remove their Shed Shell with Trick. Wonder Guard users with Stealth Rock, Defog, and Aromatherapy are also notable teammates for Gastro Acid variants of Mega Mewtwo Y, as they help it continually force switches—and entry hazard chip damage—versus opposing Wonder Guard and Mold Breaker users alike, while also allowing Mega Mewtwo Y to switch freely without fear of entry hazard chip damage itself. Finally, -ate Speed users make excellent teammates for Choice Scarf No Guard Mega Mewtwo Y, as they can revenge kill nearly every boosted threat that Mega Mewtwo Y itself doesn’t outpace and revenge kill.

[SET]
name: No Guard Wallbreaker
move 1: Sheer Cold / Fissure
move 2: Sing / Sludge Wave
move 3: Gastro Acid / Zap Cannon / Freeze-Dry
move 4: Stealth Rock / Inferno / Focus Blast
item: Focus Sash / Lum Berry
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]
With a Focus Sash or Lum Berry equipped, No Guard Mega Mewtwo Y is a potent and flexible wallbreaker. Focus Sash provides security against Imposter users, Pursuit trappers, and opposing No Guard users and allows it to safely enter the battlefield at least once without Substitute + Baton Pass or slow pivoting support. Alternatively, Lum Berry can improve Mega Mewtwo Y's ability to switch into status spreaders, such as Glare Giratina and Spore or Dark Void Mold Breaker users. Sing allows Mega Mewtwo Y to generate free turns against basically every possible switch-in. Gastro Acid forces out the Wonder Guard users that switch in and, on Fissure variants, allows Mega Mewtwo Y to more effectively force mind games against teams using one or more Ground-weak Wonder Guard users. Stealth Rock gives Mega Mewtwo Y an efficient way to make progress in nearly every game and synergizes exceptionally well with its inherent ability to force switches. Zap Cannon and Inferno are great coverage options that hit Water- and Bug / Steel type Wonder Guard users, respectively, and are also useful against a broad range of non-Wonder Guard switch-ins thanks to their secondary effects. Freeze-Dry is another option to hit Water-type Wonder Guard users and also OHKOes the most prominent Flying-type in the format, Mega Rayquaza, making it particularly useful on Fissure variants. Sludge Wave hits Fairy-type Wonder Guard users; Focus Blast hits Normal-type Wonder Guard users. The choice between these options is flexible and many variations on the options presented in Mega Mewtwo Y’s latter three moveslots are viable and should be chosen based on individual team-building needs. Note that if Mega Mewtwo Y is not running any coverage attacks, an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used.

Most teams benefit from the free turns No Guard Mega Mewtwo Y generates. In particular, powerful Mold Breaker users like Choice Band Primal Groudon and Mega Rayquaza appreciate Mega Mewtwo Y's ability to force in Wonder Guard users. Substitute + Baton Pass users, like Wonder Guard Xerneas, also make excellent teammates, as they're able to utilize the free turns Mega Mewtwo Y generates to pass Substitutes. Offensive Shell Smash Wonder Guard users such as Mega Gardevoir and Mega Lucario also appreciate the opportunities to set up that Mega Mewtwo Y can create. Additionally, they're also very resistant to the revenge killers, like -ate Speed users and Huge Power Mega Gyarados, that force Mega Mewtwo Y out. They can also efficiently Imposter-proof Mega Mewtwo Y on offensive teams that require the role compression. Focus Sash + No Guard Mega Mewtwo Y also appreciates paralysis support from teammates such as Glare + Prankster Giratina, Glare + Wonder Guard Xerneas, and Glare Support Wonder Guard users, to outpace and OHKO as many foes as possible. Shadow Tag users make excellent teammates for Mega Mewtwo Y, as they can trap and remove Wonder Guard users that frequently forgo Shed Shell—such as Xerneas and Mega Lucario—making it much easier for Mega Mewtwo Y to clean teams with Sheer Cold or Fissure. Defensive Wonder Guard users are valuable teammates, as they can clear the field of entry hazards, cure Mega Mewtwo Y of status, and provide it with slow pivoting and Imposter-proofing support. Defog support, as well as Magic Bounce support from Pokemon like Giratina, is particularly critical for Focus Sash variants of Mega Mewtwo to preserve the utility of its item. Finally, Fake Out + Extreme Speed users such as Aerilate Mega Rayquaza and Huge Power Regigigas can form a potent revenge killing core alongside Mega Mewtwo Y.

[STRATEGY COMMENTS]

Other Options
=============

Leftovers is an option on No Guard sets to offset the chip damage Mega Mewtwo Y tends to accumulate throughout a game, but Mega Mewtwo’s frailty means it usually doesn't make a difference. Shed Shell is an option to escape Shadow Tag revenge killers such as Regigigas and Slaking, but it has minimal utility otherwise.

Spider Web is an option on the Focus Sash + No Guard set to trap and KO Wonder Guard users lacking Shed Shell in tandem with Gastro Acid and Sing. However, such sets require good prediction to use effectively and perform inconsistently against opponents who play carefully. Spikes, Toxic Spikes, and Sticky Web are alternate entry hazard options over Stealth Rock, each with their own advantages. Taunt is an option over Gastro Acid that bypasses Substitute and can also force out defensive and Substitute + Baton Pass Wonder Guard users. However, Gastro Acid functions more effectively in the majority of circumstances. King's Shield is an option to force out -ate Speed users attempting to revenge kill Mega Mewtwo Y. No Guard Mega Mewtwo Y can also make use of a wide array of coverage options in addition to the ones listed above—such as Seed Flare, Moonblast, Dynamic Punch, Bug Buzz, Night Daze, and Steam Eruption. Note, however, that these options have narrow applications and should be chosen based on specific teambuilding needs.

Checks and Counters
===================

**Revenge Killers**: Revenge killers like -ate Speed users and Huge Power Mega Gyarados force out all variants of No Guard Mega Mewtwo Y except for those using the rare King's Shield. Shadow Tag revenge killers such as Slaking and Regigigas are especially dangerous, as they always KO all but the very niche Shed Shell and King's Shield variants of Mega Mewtwo Y. Additionally, Choice Scarf No Guard Mega Mewtwo has to be particularly wary of locking itself into an unfavorable move versus teams with Huge Power Pursuit users like Mega Gyarados.

**Wonder Guard Users**: Although Trick, Sing, Gastro Acid, and coverage moves can all help offset No Guard Mega Mewtwo Y's inability to beat most Wonder Guard users, it still requires team support to break most well-played Wonder Guard cores. Notably, Wonder Guard users immune to Trick—such as Mail Cresselia and Blue Orb Kyogre—can be particularly difficult for Choice Scarf No Guard variants of Mega Mewtwo Y. Additionally, Magic Coat + Wonder Guard users can reflect Sing and Gastro Acid, draining the momentum Mega Mewtwo Y is usually so effective at maintaining.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[Mbouchon, 515077], [berry, 226455]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:
add remove comments

[SET]
name: Choice Scarf + No Guard
move 1: Sheer Cold / Fissure
move 2: Trick
move 3: Sing / Zap Cannon / Freeze-Dry / Focus Blast
move 4: Stealth Rock / Gastro Acid / Inferno / Sludge Wave
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

Mega Mewtwo Y is one of the most effective users of No Guard + OHKO moves thanks to its high Speed, high Special Attack, and ability to catch opponents off-guard thanks to its wide array of other viable sets. A Choice Scarf allows Mega Mewtwo Y to outspeed every unboosted threat as well as some boosted ones, such as +2 maximum speed Primal Groudon. Sheer Cold is usually the preferred choice of OHKO move because virtually no viable Pokemon wouldn't say every mon since sturdinja exists but it is very niche bar Wonder Guard users are immune to it. Fissure is an alternative that misses out on Mega Rayquaza, Yveltal, and Ho-OHh, but hits the somewhat uncommon, though still relevant, group of Wonder Guard users weak to Ground—namely Primal Groudon, Mega Lucario, and Mega Manectric. you could mention that 252 spa zap cannon 2hkoes 0 bulk ray as well as non-regenvest yve and has a chance to 2hko ho-oh, so it synergizes especially well w fissure Trick allows Mega Mewtwo Y to both hinder a Wonder Guard switch-in and gives it the flexibility of switching moves for the remainder of the game. Choice Scarf + No Guard Mega Mewtwo Y’s remaining two moveslots are extremely flexible and almost any combination of the listed moves in those two slots is viable. Sing, Gastro Acid, and Stealth Rock take advantage of Mega Mewtwo Y’s ability to force in Wonder Guard users with Sheer Cold or Fissure, either hindering them with Sleep, forcing them to switch out again, or taking advantage of the forced switch by setting Stealth Rock. Alternatively, thanks to Mega Mewtwo Y’s extremely high special attack stat, it can effectively run coverage moves to damage or outright KO common Wonder Guard switch-ins. i would also mention gastro + rocks together works especially well due to continuously forcing chip Zap Cannon and Inferno hit Wonder Guard Primal Kyogre and Gyarados, ik sticking gyara in here makes the wording weird but can't find a good wording myself and Bug / Steel type Wonder Guard users, respectively, in addition to being broadly useful against a wide-array of non-Wonder Guard threats thanks to their respective 100% chances to paralyze and burn. Freeze-Dry hits all Water-type Wonder Guard users, Giratina, and OHKOes the most relevant Flying-type, Mega Rayquaza, making it particularly useful on Fissure variants of Mega Mewtwo Y. Sludge Wave hits common Fairy-type Wonder Guard users like Xerneas, Mega Gardevoir, and Mega Audino minor nitpick but i personally like ordering mons from most to least relevant (though garde is very much relevant audi seems more so), while Focus Blast threatens Normal-type Wonder Guard users not named Blissey and Chansey. Note that if Mega Mewtwo Y opts to forgo coverage attacks completely, an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used. this is funny and totally optional to mention but 4 def lets mmy always survive ate diancie's pursuit

Most teams benefit from the speed control and revenge killing potential Choice Scarf + No Guard Mega Mewtwo Y provides, in addition to the free turns No Guard users inherently provide their teammates with their OHKO moves. Due to Mega Mewtwo Y’s frailty, slow Wonder Guard pivots, such as Wonder Guard Xerneas and Mega Scizor wouldn't say like bounce gira would be a good teammate since wg xern comes in often, make good teammates. In particular, Substitute + Baton Pass teammates like Wonder Guard Xerneas can grant Mega Mewtwo Y resilience against revenge killers and Imposter users. In return, Mega Mewtwo Y provides them with free turns to create and Baton Pass Substitutes to other teammates as well. Powerful offensive Pokemon such as Choice Band Mold Breaker Primal Groudon and Mega Rayquaza appreciate No Guard Mega Mewtwo Y’s ability to force in Wonder Guard users. Additionally, both Wonder Guard and Mold Breaker setup sweepers appreciate the free turns Mega Mewtwo Y generates, as well as its ability to threaten Prankster Giratina; though Giratina can force a trade with Destiny Bond. Trick-immune Wonder Guard teammates such as Blue Orb Primal Kyogre, Plate Arceus, and Mail Cresselia, are valuable teammates to Imposter-proof No Guard + Trick Mega Mewtwo Y. Finally, Shadow Tag teammates such as Mega Mewtwo X and Perish Song Lugia appreciate Mega Mewtwo Y’s ability to force in Wonder Guard users and remove their Shed Shells with Trick. mention rocks/defog/aromatherapy wgs which can force continuous chip as mmy spams gastro, mitigates the issue of getting chipped w hazards, and the same for burn/toxic; also mention -ate users which can remove almost every boosted threat that mmy doesn't outspeed (this is scarf mmy's main difference from sash no guard imo)


[SET]
name: Focus Sash + No Guard
move 1: Sheer Cold / Fissure
move 2: Sing / Sludge Wave
move 3: Gastro Acid / Zap Cannon / Freeze-Dry
move 4: Stealth Rock / Inferno / Focus Blast
item: Focus Sash
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

Focus Sash + No Guard Mega Mewtwo Y trades the revenge killing potential of a Choice Scarf for greater immediate flexibility. Notably, Mega Mewtwo Y is much better at utilizing coverage moves and Gastro Acid alongside Sheer Cold or Fissure when it isn’t Choice-locked. A Focus Sash also makes Mega Mewtwo Y more resilient against Imposter users, Pursuit trappers, and opposing No Guard users, and allows for it to come in safely at least once without Substitute + Baton Pass or slow pivoting support. this is worth a mention imo Sing allows Mega Mewtwo Y to generate free turns against basically every possible switch-in. Gastro Acid forces out the Wonder Guard users that switch in and, on Fissure variants, allows Mega Mewtwo Y to always take a KO more effectively force mind games against teams using one or more Ground-weak Wonder Guard users. teams running a ground-weak wg should ALWAYS also be running a flying nonwg imo Stealth Rock gives Mega Mewtwo Y an efficient way to make progress in nearly every game and synergizes exceptionally well with No Guard Mega Mewtwo Y’s inherent ability to force switches. Zap Cannon and Inferno are great coverage options that hit Water and Bug / Steel type Wonder Guard users, respectively, and are also useful against a broad range of non-Wonder Guard switch-ins thanks to their respective guaranteed paralysis and burn chances. Freeze-Dry is another option to hit all Water-type Wonder Guard users that also OHKOes the most prominent Flying-type in the format, Mega Rayquaza, making it particularly useful on Fissure variants. Sludge Wave hits Fairy-type Wonder Guard users; Focus Blast hits Normal-type Wonder Guard users. The choice between these options is flexible and many variations on the options presented in Mega Mewtwo Y’s latter three moveslots are viable and should be chosen based on individual team-building needs. Note that if Mega Mewtwo Y is not running any coverage attacks an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used.

Most teams benefit from the free turns No Guard Mega Mewtwo Y generates. In particular, powerful Mold Breaker users like Choice Band Primal Groudon and Mega Rayquaza appreciate Mega Mewtwo Y’s ability to force in Wonder Guard users. Substitute + Baton Pass users, like Wonder Guard Xerneas, also make excellent teammates, as they’re able to utilize the free turns Mega Mewtwo Y generates to Pass Substitutes. Offensive Shell Smash + Wonder Guard users such as Mega Gardevoir and Mega Lucario also appreciate the opportunities to set up that Mega Mewtwo Y can create. Additionally, they’re also very resistant to the revenge killers, like -ate Speed users and Huge Power Mega Gyarados, that force Mega Mewtwo Y out. They can also efficiently Imposter-proof Mega Mewtwo Y on offensive teams that require the role compression. Focus Sash + No Guard Mega Mewtwo Y also appreciates paralysis support from teammates, such as Glare + Prankster Giratina and Glare Support Wonder Guard users, to outpace and OHKO as many foes as possible. i would try to fit glare subpass xern here even though you mention subpass xern earlier, it's as good if not even better a partner than glare prank gira imo Finally, Shadow Tag users make excellent teammates for Mega Mewtwo Y, as they can trap and remove Wonder Guard users that frequently forgo Shed Shell—such as Xerneas and Mega Lucario—making it much easier for Mega Mewtwo Y to clean teams with Sheer Cold or Fissure. defensive wgs can minimize hazard/status chip through defog/aroma + can potentially slow pivot into mmy; -ate/huge power normals are also worth mentions with mmy being a secondary revenge killer tho this combination's weaker without scarf

[STRATEGY COMMENTS]

Other Options
=============

A Lum Berry is an option No Guard sets to improve Mega Mewtwo Y’s ability to switch into status spreaders, such as Glare Giratina—though the speed from Choice Scarf or the survivability from Focus Sash are usually too valuable to forgo. Leftovers is an option to offset the chip damage Mega Mewtwo Y tends to accumulate throughout a game, but Mega Mewtwo’s frailty means it usually doesn’t make a difference.

Spider Web is an option on the Focus Sash + No Guard set to trap and KO Wonder Guard users lacking Shed Shell in tandem with Gastro Acid and Sing. However, such sets require good prediction to use effectively and perform inconsistently against opponents who play carefully. Taunt is an option over Gastro Acid that bypasses Substitute and can also force out defensive and Substitute + Baton Pass Wonder Guard users. However, Gastro Acid functions more effectively in the majority of circumstances. King’s Shield is an option to force out -ate Speed users attempting to revenge kill Mega Mewtwo Y. Finally, No Guard Mega Mewtwo Y can also make use of a wide array of coverage options in addition to the ones listed above—such as Seed Flare, Moonblast, Dynamic Punch, Bug Buzz, Night Daze, and Steam Eruption. Note, however, that these options have narrow applications and should be chosen based on specific teambuilding needs. mention spikes/tspikes/possibly webs as alternatives to rocks

Checks and Counters
===================

**Revenge Killers**: Revenge killers like -ate Speed users and Huge Power Mega Gyarados force out all variants of No Guard Mega Mewtwo Y except for those using the rare King’s Shield. Additionally, Choice Scarf + No Guard Mega Mewtwo in particular also has to be wary of locking itself into an unfavorable move versus Huge Power Pursuit users like Mega Gyarados. i would mention stag slaking/regi as they're arguably the hardest rkers to mmy because it's relatively frail and can't escape without niche shed shell/kings options being run

**Wonder Guard Users**: Although Trick, Sing, Gastro Acid, and coverage moves can all help offset No Guard Mega Mewtwo Y’s inability to beat most Wonder Guard users, it still requires team support to break most well-played Wonder Guard cores. Notably, Wonder Guard users immune to Trick—such as Mail Cresselia and Blue Orb Kyogre— wg sab with stone is pretty much a hardcounter, not sure if it's worth a mention though as it's pretty bad besides that can be particularly for Choice Scarf + No Guard variants of Mega Mewtwo Y. Additionally, Magic Coat + Wonder Guard users can reflect Sing and Gastro Acid, draining the momentum Mega Mewtwo Y is usually so effective at maintaining.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[Mbouchon, 515077], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Very few things to say, great work QC 1/2
 
add remove comments

[SET]
name: Choice Scarf + No Guard
move 1: Sheer Cold / Fissure
move 2: Trick
move 3: Sing / Zap Cannon / Freeze-Dry / Focus Blast
move 4: Stealth Rock / Gastro Acid / Inferno / Sludge Wave
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

Mega Mewtwo Y is one of the most effective users of No Guard + OHKO moves thanks to its high Speed, high Special Attack, and ability to catch opponents off-guard thanks to its wide array of other viable sets. A Choice Scarf allows Mega Mewtwo Y to outspeed every unboosted threat as well as some boosted ones, such as +2 maximum speed Primal Groudon. Sheer Cold is usually the preferred choice of OHKO move because virtually no viable Pokemon wouldn't say every mon since sturdinja exists but it is very niche bar Wonder Guard users are immune to it. Fissure is an alternative that misses out on Mega Rayquaza, Yveltal, and Ho-OHh, but hits the somewhat uncommon, though still relevant, group of Wonder Guard users weak to Ground—namely Primal Groudon, Mega Lucario, and Mega Manectric. you could mention that 252 spa zap cannon 2hkoes 0 bulk ray as well as non-regenvest yve and has a chance to 2hko ho-oh, so it synergizes especially well w fissure Trick allows Mega Mewtwo Y to both hinder a Wonder Guard switch-in and gives it the flexibility of switching moves for the remainder of the game. Choice Scarf + No Guard Mega Mewtwo Y’s remaining two moveslots are extremely flexible and almost any combination of the listed moves in those two slots is viable. Sing, Gastro Acid, and Stealth Rock take advantage of Mega Mewtwo Y’s ability to force in Wonder Guard users with Sheer Cold or Fissure, either hindering them with Sleep, forcing them to switch out again, or taking advantage of the forced switch by setting Stealth Rock. Alternatively, thanks to Mega Mewtwo Y’s extremely high special attack stat, it can effectively run coverage moves to damage or outright KO common Wonder Guard switch-ins. i would also mention gastro + rocks together works especially well due to continuously forcing chip Zap Cannon and Inferno hit Wonder Guard Primal Kyogre and Gyarados, ik sticking gyara in here makes the wording weird but can't find a good wording myself and Bug / Steel type Wonder Guard users, respectively, in addition to being broadly useful against a wide-array of non-Wonder Guard threats thanks to their respective 100% chances to paralyze and burn. Freeze-Dry hits all Water-type Wonder Guard users, Giratina, and OHKOes the most relevant Flying-type, Mega Rayquaza, making it particularly useful on Fissure variants of Mega Mewtwo Y. Sludge Wave hits common Fairy-type Wonder Guard users like Xerneas, Mega Gardevoir, and Mega Audino minor nitpick but i personally like ordering mons from most to least relevant (though garde is very much relevant audi seems more so), while Focus Blast threatens Normal-type Wonder Guard users not named Blissey and Chansey. Note that if Mega Mewtwo Y opts to forgo coverage attacks completely, an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used. this is funny and totally optional to mention but 4 def lets mmy always survive ate diancie's pursuit

Most teams benefit from the speed control and revenge killing potential Choice Scarf + No Guard Mega Mewtwo Y provides, in addition to the free turns No Guard users inherently provide their teammates with their OHKO moves. Due to Mega Mewtwo Y’s frailty, slow Wonder Guard pivots, such as Wonder Guard Xerneas and Mega Scizor wouldn't say like bounce gira would be a good teammate since wg xern comes in often, make good teammates. In particular, Substitute + Baton Pass teammates like Wonder Guard Xerneas can grant Mega Mewtwo Y resilience against revenge killers and Imposter users. In return, Mega Mewtwo Y provides them with free turns to create and Baton Pass Substitutes to other teammates as well. Powerful offensive Pokemon such as Choice Band Mold Breaker Primal Groudon and Mega Rayquaza appreciate No Guard Mega Mewtwo Y’s ability to force in Wonder Guard users. Additionally, both Wonder Guard and Mold Breaker setup sweepers appreciate the free turns Mega Mewtwo Y generates, as well as its ability to threaten Prankster Giratina; though Giratina can force a trade with Destiny Bond. Trick-immune Wonder Guard teammates such as Blue Orb Primal Kyogre, Plate Arceus, and Mail Cresselia, are valuable teammates to Imposter-proof No Guard + Trick Mega Mewtwo Y. Finally, Shadow Tag teammates such as Mega Mewtwo X and Perish Song Lugia appreciate Mega Mewtwo Y’s ability to force in Wonder Guard users and remove their Shed Shells with Trick. mention rocks/defog/aromatherapy wgs which can force continuous chip as mmy spams gastro, mitigates the issue of getting chipped w hazards, and the same for burn/toxic; also mention -ate users which can remove almost every boosted threat that mmy doesn't outspeed (this is scarf mmy's main difference from sash no guard imo)


[SET]
name: Focus Sash + No Guard
move 1: Sheer Cold / Fissure
move 2: Sing / Sludge Wave
move 3: Gastro Acid / Zap Cannon / Freeze-Dry
move 4: Stealth Rock / Inferno / Focus Blast
item: Focus Sash
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

Focus Sash + No Guard Mega Mewtwo Y trades the revenge killing potential of a Choice Scarf for greater immediate flexibility. Notably, Mega Mewtwo Y is much better at utilizing coverage moves and Gastro Acid alongside Sheer Cold or Fissure when it isn’t Choice-locked. A Focus Sash also makes Mega Mewtwo Y more resilient against Imposter users, Pursuit trappers, and opposing No Guard users, and allows for it to come in safely at least once without Substitute + Baton Pass or slow pivoting support. this is worth a mention imo Sing allows Mega Mewtwo Y to generate free turns against basically every possible switch-in. Gastro Acid forces out the Wonder Guard users that switch in and, on Fissure variants, allows Mega Mewtwo Y to always take a KO more effectively force mind games against teams using one or more Ground-weak Wonder Guard users. teams running a ground-weak wg should ALWAYS also be running a flying nonwg imo Stealth Rock gives Mega Mewtwo Y an efficient way to make progress in nearly every game and synergizes exceptionally well with No Guard Mega Mewtwo Y’s inherent ability to force switches. Zap Cannon and Inferno are great coverage options that hit Water and Bug / Steel type Wonder Guard users, respectively, and are also useful against a broad range of non-Wonder Guard switch-ins thanks to their respective guaranteed paralysis and burn chances. Freeze-Dry is another option to hit all Water-type Wonder Guard users that also OHKOes the most prominent Flying-type in the format, Mega Rayquaza, making it particularly useful on Fissure variants. Sludge Wave hits Fairy-type Wonder Guard users; Focus Blast hits Normal-type Wonder Guard users. The choice between these options is flexible and many variations on the options presented in Mega Mewtwo Y’s latter three moveslots are viable and should be chosen based on individual team-building needs. Note that if Mega Mewtwo Y is not running any coverage attacks an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used.

Most teams benefit from the free turns No Guard Mega Mewtwo Y generates. In particular, powerful Mold Breaker users like Choice Band Primal Groudon and Mega Rayquaza appreciate Mega Mewtwo Y’s ability to force in Wonder Guard users. Substitute + Baton Pass users, like Wonder Guard Xerneas, also make excellent teammates, as they’re able to utilize the free turns Mega Mewtwo Y generates to Pass Substitutes. Offensive Shell Smash + Wonder Guard users such as Mega Gardevoir and Mega Lucario also appreciate the opportunities to set up that Mega Mewtwo Y can create. Additionally, they’re also very resistant to the revenge killers, like -ate Speed users and Huge Power Mega Gyarados, that force Mega Mewtwo Y out. They can also efficiently Imposter-proof Mega Mewtwo Y on offensive teams that require the role compression. Focus Sash + No Guard Mega Mewtwo Y also appreciates paralysis support from teammates, such as Glare + Prankster Giratina and Glare Support Wonder Guard users, to outpace and OHKO as many foes as possible. i would try to fit glare subpass xern here even though you mention subpass xern earlier, it's as good if not even better a partner than glare prank gira imo Finally, Shadow Tag users make excellent teammates for Mega Mewtwo Y, as they can trap and remove Wonder Guard users that frequently forgo Shed Shell—such as Xerneas and Mega Lucario—making it much easier for Mega Mewtwo Y to clean teams with Sheer Cold or Fissure. defensive wgs can minimize hazard/status chip through defog/aroma + can potentially slow pivot into mmy; -ate/huge power normals are also worth mentions with mmy being a secondary revenge killer tho this combination's weaker without scarf

[STRATEGY COMMENTS]

Other Options
=============

A Lum Berry is an option No Guard sets to improve Mega Mewtwo Y’s ability to switch into status spreaders, such as Glare Giratina—though the speed from Choice Scarf or the survivability from Focus Sash are usually too valuable to forgo. Leftovers is an option to offset the chip damage Mega Mewtwo Y tends to accumulate throughout a game, but Mega Mewtwo’s frailty means it usually doesn’t make a difference.

Spider Web is an option on the Focus Sash + No Guard set to trap and KO Wonder Guard users lacking Shed Shell in tandem with Gastro Acid and Sing. However, such sets require good prediction to use effectively and perform inconsistently against opponents who play carefully. Taunt is an option over Gastro Acid that bypasses Substitute and can also force out defensive and Substitute + Baton Pass Wonder Guard users. However, Gastro Acid functions more effectively in the majority of circumstances. King’s Shield is an option to force out -ate Speed users attempting to revenge kill Mega Mewtwo Y. Finally, No Guard Mega Mewtwo Y can also make use of a wide array of coverage options in addition to the ones listed above—such as Seed Flare, Moonblast, Dynamic Punch, Bug Buzz, Night Daze, and Steam Eruption. Note, however, that these options have narrow applications and should be chosen based on specific teambuilding needs. mention spikes/tspikes/possibly webs as alternatives to rocks

Checks and Counters
===================

**Revenge Killers**: Revenge killers like -ate Speed users and Huge Power Mega Gyarados force out all variants of No Guard Mega Mewtwo Y except for those using the rare King’s Shield. Additionally, Choice Scarf + No Guard Mega Mewtwo in particular also has to be wary of locking itself into an unfavorable move versus Huge Power Pursuit users like Mega Gyarados. i would mention stag slaking/regi as they're arguably the hardest rkers to mmy because it's relatively frail and can't escape without niche shed shell/kings options being run

**Wonder Guard Users**: Although Trick, Sing, Gastro Acid, and coverage moves can all help offset No Guard Mega Mewtwo Y’s inability to beat most Wonder Guard users, it still requires team support to break most well-played Wonder Guard cores. Notably, Wonder Guard users immune to Trick—such as Mail Cresselia and Blue Orb Kyogre— wg sab with stone is pretty much a hardcounter, not sure if it's worth a mention though as it's pretty bad besides that can be particularly for Choice Scarf + No Guard variants of Mega Mewtwo Y. Additionally, Magic Coat + Wonder Guard users can reflect Sing and Gastro Acid, draining the momentum Mega Mewtwo Y is usually so effective at maintaining.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[Mbouchon, 515077], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Very few things to say, great work QC 1/2
Implemented ❤️
 
[SET]
name: Choice Scarf + No Guard
move 1: Sheer Cold / Fissure
move 2: Trick
move 3: Sing / Zap Cannon / Freeze-Dry / Focus Blast
move 4: Stealth Rock / Gastro Acid / Inferno / Sludge Wave
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

Mega Mewtwo Y is one of the most effective users of No Guard + OHKO moves thanks to its high Speed, high Special Attack, and ability to catch opponents off-guard thanks to its wide array of other viable sets. A Choice Scarf allows Mega Mewtwo Y to outspeed every unboosted threat as well as some boosted ones, such as +2 maximum speed Primal Groudon. Sheer Cold is usually the preferred choice of OHKO move because virtually no viable Pokemon bar Wonder Guard and Sturdy users are immune to it. Fissure is an alternative that misses out on Mega Rayquaza, Yveltal, and Ho-Oh, but hits the somewhat uncommon, though still relevant, group of Wonder Guard users weak to Ground—namely Primal Groudon, Mega Lucario, and Mega Manectric. Trick allows Mega Mewtwo Y to both hinder a Wonder Guard switch-in and gives it the flexibility of switching moves for the remainder of the game. Choice Scarf + No Guard Mega Mewtwo Y’s remaining two moveslots are extremely flexible and almost any combination of the listed moves in those two slots is viable. Sing, Gastro Acid, and Stealth Rock take advantage of Mega Mewtwo Y’s ability to force in Wonder Guard users with Sheer Cold or Fissure, either hindering them with Sleep, forcing them to switch out again, or taking advantage of the forced switch by setting Stealth Rock. Sing and Gastro Acid together allow Mega Mewtwo Y to spread sleep and generate an abundance of free turns for its teammates to make use of. Gastro Acid also pairs nicely with Stealth Rock, allowing Mega Mewtwo Y to continually force chip damage against Wonder Guard foes. Alternatively, thanks to Mega Mewtwo Y’s extremely high special attack stat, it can effectively run coverage moves to damage or outright KO common Wonder Guard switch-ins. Zap Cannon and Inferno hit Water and Bug / Steel type Wonder Guard users, respectively, in addition to being broadly useful against a wide-array of non-Wonder Guard threats thanks to their respective 100% chances to paralyze and burn. Additionally, with the given EV spread, Zap Cannon 2HKOes Mold Breaker Mega Rayquaza, non-Assault Vest Yveltal, and Ho-Oh after minimal chip—making it particularly useful on Fissure variants of Mega Mewtwo Y. Freeze-Dry hits all Water-type Wonder Guard users, Giratina, and OHKOes the most relevant Flying-type, Mega Rayquaza, making it another useful option on Fissure variants of Mega Mewtwo Y. Sludge Wave hits common Fairy-type Wonder Guard users like Xerneas, Mega Audino, and Mega Gardevoir, while Focus Blast threatens Normal-type Wonder Guard users not named Blissey or Chansey. The given EV spread maximizes Mega Mewtwo Y’s Speed and damage output, while the 4 Defense EVs allow it to always survive Pixilate Mega Diancie’s Pursuit. Note that if Mega Mewtwo Y opts to forgo coverage attacks completely, an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used.

Most teams benefit from the speed control and revenge killing potential Choice Scarf + No Guard Mega Mewtwo Y provides, in addition to the free turns No Guard users inherently provide their teammates with their OHKO moves. Due to Mega Mewtwo Y’s frailty, slow Wonder Guard pivots, such as Xerneas and Mega Scizor, make good teammates. In particular, Substitute + Baton Pass teammates like Wonder Guard Xerneas can grant Mega Mewtwo Y resilience against revenge killers and Imposter users. In return, Mega Mewtwo Y provides them with free turns to create and Baton Pass Substitutes to other teammates as well. Powerful offensive Pokemon such as Choice Band Mold Breaker Primal Groudon and Mega Rayquaza appreciate No Guard Mega Mewtwo Y’s ability to force in Wonder Guard users. Additionally, both Wonder Guard and Mold Breaker setup sweepers appreciate the free turns Mega Mewtwo Y generates, as well as its ability to threaten Prankster Giratina; though Giratina can force a trade with Destiny Bond. Trick-immune Wonder Guard teammates such as Blue Orb Primal Kyogre, Plate Arceus, and Mail Cresselia, are valuable teammates to Imposter-proof No Guard + Trick Mega Mewtwo Y. Shadow Tag teammates such as Mega Mewtwo X and Perish Song Lugia appreciate Mega Mewtwo Y’s ability to force in Wonder Guard users and remove their Shed Shells with Trick. Wonder Guard users with Stealth Rock, Defog, i'd add a sentence about how essential defog support is, simply due to mewtwo excelling when it's able to switch freely without getting chipped and Aromatherapy are also notable teammates for Gastro Acid variants of Mega Mewtwo Y, as they help it continually force switches—and entry hazard chip damage—versus opposing Wonder Guard and Mold Breaker users alike. Finally, -ate Speed users make excellent teammates for Choice Scarf + No Guard Mega Mewtwo Y, as they can revenge kill nearly every boosted threat that Mega Mewtwo Y itself doesn’t outpace and revenge kill.

[SET]
name: Focus Sash + No Guard
move 1: Sheer Cold / Fissure
move 2: Sing / Sludge Wave
move 3: Gastro Acid / Zap Cannon / Freeze-Dry
move 4: Stealth Rock / Inferno / Focus Blast
item: Focus Sash or lum? i'd personally move lum out of OO and into this slot since it's one of the "big 3" items for no guards (and has some more viability than sash in longer games imo)
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

Focus Sash + No Guard Mega Mewtwo Y trades the revenge killing potential of a Choice Scarf for greater immediate flexibility. Notably, Mega Mewtwo Y is much better at utilizing coverage moves and Gastro Acid alongside Sheer Cold or Fissure when it isn’t Choice-locked. A Focus Sash also makes Mega Mewtwo Y more resilient against Imposter users, Pursuit trappers, and opposing No Guard users, and allows it to safely enter the battlefield at least once without Substitute + Baton Pass or slow pivoting support. Sing allows Mega Mewtwo Y to generate free turns against basically every possible switch-in. Gastro Acid forces out the Wonder Guard users that switch in and, on Fissure variants, allows Mega Mewtwo Y to more effectively force mind games against teams using one or more Ground-weak Wonder Guard users. Stealth Rock gives Mega Mewtwo Y an efficient way to make progress in nearly every game and synergizes exceptionally well with No Guard Mega Mewtwo Y’s inherent ability to force switches. Zap Cannon and Inferno are great coverage options that hit Water and Bug / Steel type Wonder Guard users, respectively, and are also useful against a broad range of non-Wonder Guard switch-ins thanks to their respective guaranteed paralysis and burn chances. Freeze-Dry is another option to hit all Water-type Wonder Guard users that also OHKOes the most prominent Flying-type in the format, Mega Rayquaza, making it particularly useful on Fissure variants. Sludge Wave hits Fairy-type Wonder Guard users; Focus Blast hits Normal-type Wonder Guard users. The choice between these options is flexible and many variations on the options presented in Mega Mewtwo Y’s latter three moveslots are viable and should be chosen based on individual team-building needs. Note that if Mega Mewtwo Y is not running any coverage attacks an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used.

Most teams benefit from the free turns No Guard Mega Mewtwo Y generates. In particular, powerful Mold Breaker users like Choice Band Primal Groudon and Mega Rayquaza appreciate Mega Mewtwo Y’s ability to force in Wonder Guard users. Substitute + Baton Pass users, like Wonder Guard Xerneas, also make excellent teammates, as they’re able to utilize the free turns Mega Mewtwo Y generates to Pass Substitutes. Offensive Shell Smash + Wonder Guard users such as Mega Gardevoir and Mega Lucario also appreciate the opportunities to set up that Mega Mewtwo Y can create. Additionally, they’re also very resistant to the revenge killers, like -ate Speed users and Huge Power Mega Gyarados, that force Mega Mewtwo Y out. They can also efficiently Imposter-proof Mega Mewtwo Y on offensive teams that require the role compression. Focus Sash + No Guard Mega Mewtwo Y also appreciates paralysis support from teammates such as Glare + Prankster Giratina, Glare + Wonder Guard Xerneas, and Glare Support Wonder Guard users, to outpace and OHKO as many foes as possible. Shadow Tag users make excellent teammates for Mega Mewtwo Y, as they can trap and remove Wonder Guard users that frequently forgo Shed Shell—such as Xerneas and Mega Lucario—making it much easier for Mega Mewtwo Y to clean teams with Sheer Cold or Fissure. Defensive Wonder Guard users are valuable teammates, as they can clear the field of hazards, cure Mega Mewtwo Y of status, and provide it with slow pivoting and Imposter-proofing support. Finally, Fake Out + Extreme Speed users such as Aerilate Mega Rayquaza and Huge Power Regigigas can form a potent revenge killing core alongside Mega Mewtwo Y. i'd say defog support or a magic bouncer is even more essential to put in this section, just due to how hazards can clear focus sash and make it a wasted item slot. u mentioned it but just mention it more and highlight it

[STRATEGY COMMENTS]

Other Options
=============

A Lum Berry is an option No Guard sets to improve Mega Mewtwo Y’s ability to switch into status spreaders, such as Glare Giratina—though the speed from Choice Scarf or the survivability from Focus Sash are usually too valuable to forgo. i'd re-consider putting lum into the main paragraph of the 2nd set, but your call at the end of the dayLeftovers is an option to offset the chip damage Mega Mewtwo Y tends to accumulate throughout a game, but Mega Mewtwo’s frailty means it usually doesn’t make a difference. Shed Shell is an option to escape Shadow Tag revenge killers such as Regigigas and Slaking, but it has minimal utility otherwise.

Spider Web is an option on the Focus Sash + No Guard set to trap and KO Wonder Guard users lacking Shed Shell in tandem with Gastro Acid and Sing. However, such sets require good prediction to use effectively and perform inconsistently against opponents who play carefully. Spikes, Toxic Spikes, and Sticky Web are alternate entry hazard options over Stealth Rock, each with their own advantages. Taunt is an option over Gastro Acid that bypasses Substitute and can also force out defensive and Substitute + Baton Pass Wonder Guard users. However, Gastro Acid functions more effectively in the majority of circumstances. King’s Shield is an option to force out -ate Speed users attempting to revenge kill Mega Mewtwo Y. No Guard Mega Mewtwo Y can also make use of a wide array of coverage options in addition to the ones listed above—such as Seed Flare, Moonblast, Dynamic Punch, Bug Buzz, Night Daze, and Steam Eruption. Note, however, that these options have narrow applications and should be chosen based on specific teambuilding needs.

Checks and Counters
===================

**Revenge Killers**: Revenge killers like -ate Speed users and Huge Power Mega Gyarados force out all variants of No Guard Mega Mewtwo Y except for those using the rare King’s Shield. Shadow Tag revenge killers such as Slaking and Regigigas are especially dangerous, as they always KO all but the very niche Shed Shell and King’s Shield variants of Mega Mewtwo Y. Additionally, Choice Scarf + No Guard Mega Mewtwo has to be particularly wary of locking itself into an unfavorable move versus teams with Huge Power Pursuit users like Mega Gyarados.

**Wonder Guard Users**: Although Trick, Sing, Gastro Acid, and coverage moves can all help offset No Guard Mega Mewtwo Y’s inability to beat most Wonder Guard users, it still requires team support to break most well-played Wonder Guard cores. Notably, Wonder Guard users immune to Trick—such as Mail Cresselia and Blue Orb Kyogre—can be particularly difficult for Choice Scarf + No Guard variants of Mega Mewtwo Y. Additionally, Magic Coat + Wonder Guard users can reflect Sing and Gastro Acid, draining the momentum Mega Mewtwo Y is usually so effective at maintaining.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[Mbouchon, 515077], [berry, 226455]]
- Grammar checked by: [[username1, userid1]]
great job, qc 2/2
 
Last edited:
[SET]
name: Choice Scarf + No Guard
move 1: Sheer Cold / Fissure
move 2: Trick
move 3: Sing / Zap Cannon / Freeze-Dry / Focus Blast
move 4: Stealth Rock / Gastro Acid / Inferno / Sludge Wave
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

Mega Mewtwo Y is one of the most effective users of No Guard + OHKO moves thanks to its high Speed, high Special Attack, and ability to catch opponents off-guard thanks to its wide array of other viable sets. A Choice Scarf allows Mega Mewtwo Y to outspeed every unboosted threat as well as some boosted ones, such as +2 maximum speed Primal Groudon. Sheer Cold is usually the preferred choice of OHKO move because virtually no viable Pokemon bar Wonder Guard and Sturdy users are immune to it. Fissure is an alternative that misses out on Mega Rayquaza, Yveltal, and Ho-Oh, but hits the somewhat uncommon, though still relevant, group of Wonder Guard users weak to Ground—namely Primal Groudon, Mega Lucario, and Mega Manectric. Trick allows Mega Mewtwo Y to both hinder a Wonder Guard switch-in and gives it the flexibility of switching moves for the remainder of the game. Choice Scarf + No Guard Mega Mewtwo Y’s remaining two moveslots are extremely flexible and almost any combination of the listed moves in those two slots is viable. Sing, Gastro Acid, and Stealth Rock take advantage of Mega Mewtwo Y’s ability to force in Wonder Guard users with Sheer Cold or Fissure, either hindering them with Sleep, forcing them to switch out again, or taking advantage of the forced switch by setting Stealth Rock. Sing and Gastro Acid together allow Mega Mewtwo Y to spread sleep and generate an abundance of free turns for its teammates to make use of. Gastro Acid also pairs nicely with Stealth Rock, allowing Mega Mewtwo Y to continually force chip damage against Wonder Guard foes. Alternatively, thanks to Mega Mewtwo Y’s extremely high special attack stat, it can effectively run coverage moves to damage or outright KO common Wonder Guard switch-ins. Zap Cannon and Inferno hit Water and Bug / Steel type Wonder Guard users, respectively, in addition to being broadly useful against a wide-array of non-Wonder Guard threats thanks to their respective 100% chances to paralyze and burn. Additionally, with the given EV spread, Zap Cannon 2HKOes Mold Breaker Mega Rayquaza, non-Assault Vest Yveltal, and Ho-Oh after minimal chip—making it particularly useful on Fissure variants of Mega Mewtwo Y. Freeze-Dry hits all Water-type Wonder Guard users, Giratina, and OHKOes the most relevant Flying-type, Mega Rayquaza, making it another useful option on Fissure variants of Mega Mewtwo Y. Sludge Wave hits common Fairy-type Wonder Guard users like Xerneas, Mega Audino, and Mega Gardevoir, while Focus Blast threatens Normal-type Wonder Guard users not named Blissey or Chansey. The given EV spread maximizes Mega Mewtwo Y’s Speed and damage output, while the 4 Defense EVs allow it to always survive Pixilate Mega Diancie’s Pursuit. Note that if Mega Mewtwo Y opts to forgo coverage attacks completely, an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used.

Most teams benefit from the speed control and revenge killing potential Choice Scarf + No Guard Mega Mewtwo Y provides, in addition to the free turns No Guard users inherently provide their teammates with their OHKO moves. Due to Mega Mewtwo Y’s frailty, slow Wonder Guard pivots, such as Xerneas and Mega Scizor, make good teammates. In particular, Substitute + Baton Pass teammates like Wonder Guard Xerneas can grant Mega Mewtwo Y resilience against revenge killers and Imposter users. In return, Mega Mewtwo Y provides them with free turns to create and Baton Pass Substitutes to other teammates as well. Powerful offensive Pokemon such as Choice Band Mold Breaker Primal Groudon and Mega Rayquaza appreciate No Guard Mega Mewtwo Y’s ability to force in Wonder Guard users. Additionally, both Wonder Guard and Mold Breaker setup sweepers appreciate the free turns Mega Mewtwo Y generates, as well as its ability to threaten Prankster Giratina; though Giratina can force a trade with Destiny Bond. Trick-immune Wonder Guard teammates such as Blue Orb Primal Kyogre, Plate Arceus, and Mail Cresselia, are valuable teammates to Imposter-proof No Guard + Trick Mega Mewtwo Y. Shadow Tag teammates such as Mega Mewtwo X and Perish Song Lugia appreciate Mega Mewtwo Y’s ability to force in Wonder Guard users and remove their Shed Shells with Trick. Wonder Guard users with Stealth Rock, Defog, i'd add a sentence about how essential defog support is, simply due to mewtwo excelling when it's able to switch freely without getting chipped and Aromatherapy are also notable teammates for Gastro Acid variants of Mega Mewtwo Y, as they help it continually force switches—and entry hazard chip damage—versus opposing Wonder Guard and Mold Breaker users alike. Finally, -ate Speed users make excellent teammates for Choice Scarf + No Guard Mega Mewtwo Y, as they can revenge kill nearly every boosted threat that Mega Mewtwo Y itself doesn’t outpace and revenge kill.

[SET]
name: Focus Sash + No Guard
move 1: Sheer Cold / Fissure
move 2: Sing / Sludge Wave
move 3: Gastro Acid / Zap Cannon / Freeze-Dry
move 4: Stealth Rock / Inferno / Focus Blast
item: Focus Sash or lum? i'd personally move lum out of OO and into this slot since it's one of the "big 3" items for no guards (and has some more viability than sash in longer games imo)
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

Focus Sash + No Guard Mega Mewtwo Y trades the revenge killing potential of a Choice Scarf for greater immediate flexibility. Notably, Mega Mewtwo Y is much better at utilizing coverage moves and Gastro Acid alongside Sheer Cold or Fissure when it isn’t Choice-locked. A Focus Sash also makes Mega Mewtwo Y more resilient against Imposter users, Pursuit trappers, and opposing No Guard users, and allows it to safely enter the battlefield at least once without Substitute + Baton Pass or slow pivoting support. Sing allows Mega Mewtwo Y to generate free turns against basically every possible switch-in. Gastro Acid forces out the Wonder Guard users that switch in and, on Fissure variants, allows Mega Mewtwo Y to more effectively force mind games against teams using one or more Ground-weak Wonder Guard users. Stealth Rock gives Mega Mewtwo Y an efficient way to make progress in nearly every game and synergizes exceptionally well with No Guard Mega Mewtwo Y’s inherent ability to force switches. Zap Cannon and Inferno are great coverage options that hit Water and Bug / Steel type Wonder Guard users, respectively, and are also useful against a broad range of non-Wonder Guard switch-ins thanks to their respective guaranteed paralysis and burn chances. Freeze-Dry is another option to hit all Water-type Wonder Guard users that also OHKOes the most prominent Flying-type in the format, Mega Rayquaza, making it particularly useful on Fissure variants. Sludge Wave hits Fairy-type Wonder Guard users; Focus Blast hits Normal-type Wonder Guard users. The choice between these options is flexible and many variations on the options presented in Mega Mewtwo Y’s latter three moveslots are viable and should be chosen based on individual team-building needs. Note that if Mega Mewtwo Y is not running any coverage attacks an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used.

Most teams benefit from the free turns No Guard Mega Mewtwo Y generates. In particular, powerful Mold Breaker users like Choice Band Primal Groudon and Mega Rayquaza appreciate Mega Mewtwo Y’s ability to force in Wonder Guard users. Substitute + Baton Pass users, like Wonder Guard Xerneas, also make excellent teammates, as they’re able to utilize the free turns Mega Mewtwo Y generates to Pass Substitutes. Offensive Shell Smash + Wonder Guard users such as Mega Gardevoir and Mega Lucario also appreciate the opportunities to set up that Mega Mewtwo Y can create. Additionally, they’re also very resistant to the revenge killers, like -ate Speed users and Huge Power Mega Gyarados, that force Mega Mewtwo Y out. They can also efficiently Imposter-proof Mega Mewtwo Y on offensive teams that require the role compression. Focus Sash + No Guard Mega Mewtwo Y also appreciates paralysis support from teammates such as Glare + Prankster Giratina, Glare + Wonder Guard Xerneas, and Glare Support Wonder Guard users, to outpace and OHKO as many foes as possible. Shadow Tag users make excellent teammates for Mega Mewtwo Y, as they can trap and remove Wonder Guard users that frequently forgo Shed Shell—such as Xerneas and Mega Lucario—making it much easier for Mega Mewtwo Y to clean teams with Sheer Cold or Fissure. Defensive Wonder Guard users are valuable teammates, as they can clear the field of hazards, cure Mega Mewtwo Y of status, and provide it with slow pivoting and Imposter-proofing support. Finally, Fake Out + Extreme Speed users such as Aerilate Mega Rayquaza and Huge Power Regigigas can form a potent revenge killing core alongside Mega Mewtwo Y. i'd say defog support or a magic bouncer is even more essential to put in this section, just due to how hazards can clear focus sash and make it a wasted item slot. u mentioned it but just mention it more and highlight it

[STRATEGY COMMENTS]

Other Options
=============

A Lum Berry is an option No Guard sets to improve Mega Mewtwo Y’s ability to switch into status spreaders, such as Glare Giratina—though the speed from Choice Scarf or the survivability from Focus Sash are usually too valuable to forgo. i'd re-consider putting lum into the main paragraph of the 2nd set, but your call at the end of the dayLeftovers is an option to offset the chip damage Mega Mewtwo Y tends to accumulate throughout a game, but Mega Mewtwo’s frailty means it usually doesn’t make a difference. Shed Shell is an option to escape Shadow Tag revenge killers such as Regigigas and Slaking, but it has minimal utility otherwise.

Spider Web is an option on the Focus Sash + No Guard set to trap and KO Wonder Guard users lacking Shed Shell in tandem with Gastro Acid and Sing. However, such sets require good prediction to use effectively and perform inconsistently against opponents who play carefully. Spikes, Toxic Spikes, and Sticky Web are alternate entry hazard options over Stealth Rock, each with their own advantages. Taunt is an option over Gastro Acid that bypasses Substitute and can also force out defensive and Substitute + Baton Pass Wonder Guard users. However, Gastro Acid functions more effectively in the majority of circumstances. King’s Shield is an option to force out -ate Speed users attempting to revenge kill Mega Mewtwo Y. No Guard Mega Mewtwo Y can also make use of a wide array of coverage options in addition to the ones listed above—such as Seed Flare, Moonblast, Dynamic Punch, Bug Buzz, Night Daze, and Steam Eruption. Note, however, that these options have narrow applications and should be chosen based on specific teambuilding needs.

Checks and Counters
===================

**Revenge Killers**: Revenge killers like -ate Speed users and Huge Power Mega Gyarados force out all variants of No Guard Mega Mewtwo Y except for those using the rare King’s Shield. Shadow Tag revenge killers such as Slaking and Regigigas are especially dangerous, as they always KO all but the very niche Shed Shell and King’s Shield variants of Mega Mewtwo Y. Additionally, Choice Scarf + No Guard Mega Mewtwo has to be particularly wary of locking itself into an unfavorable move versus teams with Huge Power Pursuit users like Mega Gyarados.

**Wonder Guard Users**: Although Trick, Sing, Gastro Acid, and coverage moves can all help offset No Guard Mega Mewtwo Y’s inability to beat most Wonder Guard users, it still requires team support to break most well-played Wonder Guard cores. Notably, Wonder Guard users immune to Trick—such as Mail Cresselia and Blue Orb Kyogre—can be particularly difficult for Choice Scarf + No Guard variants of Mega Mewtwo Y. Additionally, Magic Coat + Wonder Guard users can reflect Sing and Gastro Acid, draining the momentum Mega Mewtwo Y is usually so effective at maintaining.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[Mbouchon, 515077], [berry, 226455]]
- Grammar checked by: [[username1, userid1]]
great job, qc 2/2
Implemented and ready for GP Team ❤️
 
add remove conjecture
[SET]
name: Choice Scarf + No Guard don't need the + here, choice scarf no guard is fine
move 1: Sheer Cold / Fissure
move 2: Trick
move 3: Sing / Zap Cannon / Freeze-Dry / Focus Blast
move 4: Stealth Rock / Gastro Acid / Inferno / Sludge Wave
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

Mega Mewtwo Y is one of the most effective users of No Guard + OHKO moves thanks to its high Speed, high Special Attack, and ability to catch opponents off-guard thanks to its wide array of other viable sets. A Choice Scarf allows Mega Mewtwo Y to outspeed every unboosted threat as well as some boosted ones, such as +2 maximum Speed Primal Groudon. Sheer Cold is usually the preferred choice of OHKO move because no Pokemon bar Wonder Guard and Sturdy users are immune to it the preferred OHKO move, as no Pokemon is immune to it without Wonder Guard. Fissure is an alternative that misses out on Mega Rayquaza, Yveltal, and Ho-Oh, (comma) but hits the somewhat uncommon, though still relevant, group of Wonder Guard users weak to Ground—namely Primal Groudon, Mega Lucario, and Mega Manectric. Trick allows Mega Mewtwo Y to both hinder a Wonder Guard switch-in and gives it the have the flexibility of switching moves for the remainder of the game. Choice Scarf + No Guard Mega Mewtwo Y's remaining two moveslots are extremely flexible, (comma) and almost any combination of the listed moves in those two slots is viable. Sing, Gastro Acid, and Stealth Rock take advantage of Mega Mewtwo Y's ability to force in Wonder Guard users with Sheer Cold or Fissure, either hindering them with sleep, forcing them to switch out again, or taking advantage of the forced switch by setting Stealth Rock. Sing and Gastro Acid together allow Mega Mewtwo Y to spread sleep and generate an abundance of free turns for its teammates. Gastro Acid also pairs nicely with Stealth Rock, allowing Mega Mewtwo Y to continually force chip damage against Wonder Guard foes. Alternatively, thanks to Mega Mewtwo Y's extremely high Special Attack stat, it can effectively run coverage moves to damage or outright KO common Wonder Guard switch-ins. Zap Cannon and Inferno hit Water- and Bug / Steel type Wonder Guard users, respectively, in addition to being broadly useful against a wide-array of non-Wonder Guard threats thanks to their respective 100% chances to paralyze and burn. Additionally, with the given EV spread, Zap Cannon 2HKOes Mold Breaker Mega Rayquaza, non-Assault Vest Yveltal, and Ho-Oh after minimal chip—making it particularly useful on Fissure variants of Mega Mewtwo Y. Freeze-Dry hits all Water-type Wonder Guard users, Giratina, and OHKOes the most relevant Flying-type, Mega Rayquaza, making it another useful option on Fissure variants of Mega Mewtwo Y. Sludge Wave hits common Fairy-type Wonder Guard users like Xerneas, Mega Audino, and Mega Gardevoir, while Focus Blast threatens Normal-type Wonder Guard users not named Blissey or Chansey. The given EV spread maximizes Mega Mewtwo Y's Speed and damage output, while the 4 Defense EVs allow it to always survive Pixilate Mega Diancie’s Pursuit The leftover 4 EVs should be placed in Defense to allow Mega Mewtwo Y to always survive Mega Diancie's Pursuit. Note that if Mega Mewtwo Y opts to forgo coverage attacks completely, an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used.

Most teams benefit from the speed control and revenge killing potential Choice Scarf + No Guard Mega Mewtwo Y provides, in addition to the free turns No Guard users inherently provide their teammates with their OHKO moves KOing a foe isn't really "generating free turns" you could probably say this about Sing?. Due to Mega Mewtwo Y's frailty, slow Wonder Guard pivots, such as Xerneas and Mega Scizor, make good teammates. In particular, Substitute + Baton Pass teammates like Wonder Guard Xerneas can grant Mega Mewtwo Y resilience security against revenge killers and Imposter users. In return, Mega Mewtwo Y provides them with free turns to create and Baton Pass pass Substitutes to other teammates as well. Powerful offensive Pokemon such as Choice Band Mold Breaker Primal Groudon and Mega Rayquaza appreciate No Guard Mega Mewtwo Y's ability to force in Wonder Guard users. Additionally, both Wonder Guard and Mold Breaker setup sweepers appreciate the free turns Mega Mewtwo Y generates, as well as its ability to threaten Prankster Giratina; though however, Giratina can force a trade with Destiny Bond. Trick-immune Wonder Guard teammates such as Blue Orb Primal Kyogre, Plate Arceus, and Mail Cresselia, (comma) are valuable teammates to Imposter-proof No Guard + Trick Mega Mewtwo Y. Shadow Tag teammates such as Mega Mewtwo X and Perish Song Lugia appreciate Mega Mewtwo Y's ability to force in Wonder Guard users and remove their Shed Shells with Trick. Wonder Guard users with Stealth Rock, Defog, and Aromatherapy are also notable teammates for Gastro Acid variants of Mega Mewtwo Y, as they help it continually force switches—and entry hazard chip damage—versus opposing Wonder Guard and Mold Breaker users alike, while also allowing Mega Mewtwo Y to switch freely without fear of entry hazard chip damage itself. Finally, -ate Speed users make excellent teammates for Choice Scarf + No Guard Mega Mewtwo Y, as they can revenge kill nearly every boosted threat that Mega Mewtwo Y itself doesn’t outpace and revenge kill.

[SET]
name: No Guard Wallbreaker
move 1: Sheer Cold / Fissure
move 2: Sing / Sludge Wave
move 3: Gastro Acid / Zap Cannon / Freeze-Dry
move 4: Stealth Rock / Inferno / Focus Blast
item: Focus Sash / Lum Berry
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]
With a Focus Sash or Lum Berry equipped, No Guard Mega Mewtwo Y trades the revenge killing potential of a Choice Scarf for greater immediate flexibility is a potent and flexible wallbreaker don't reference other sets. Notably, Mega Mewtwo Y is much better at utilizing coverage moves and Gastro Acid alongside Sheer Cold or Fissure when it isn’t Choice-locked can use Gastro Acid to threaten Wonder Guard users that would otherwise be immune to its OHKO moves. A Focus Sash also makes Mega Mewtwo Y more resilient provides security against Imposter users, Pursuit trappers, and opposing No Guard users, (comma) and allows it to safely enter the battlefield at least once without Substitute + Baton Pass or slow pivoting support. Alternatively, Lum Berry can improve Mega Mewtwo Y's ability to switch into status spreaders, such as Glare Giratina and Spore or Dark Void Mold Breaker users. Sing allows Mega Mewtwo Y to generate free turns against basically every possible switch-in. Gastro Acid forces out the Wonder Guard users that switch in and, on Fissure variants, allows Mega Mewtwo Y to more effectively force mind games against teams using one or more Ground-weak Wonder Guard users. Stealth Rock gives Mega Mewtwo Y an efficient way to make progress in nearly every game and synergizes exceptionally well with No Guard Mega Mewtwo Y's its inherent ability to force switches. Zap Cannon and Inferno are great coverage options that hit Water- and Bug / Steel type Wonder Guard users, respectively, and are also useful against a broad range of non-Wonder Guard switch-ins thanks to their respective guaranteed paralysis and burn chances secondary effects. Freeze-Dry is another option to hit all Water-type Wonder Guard users that and also OHKOes the most prominent Flying-type in the format, Mega Rayquaza, making it particularly useful on Fissure variants. Sludge Wave hits Fairy-type Wonder Guard users; Focus Blast hits Normal-type Wonder Guard users. The choice between these options is flexible and many variations on the options presented in Mega Mewtwo Y’s latter three moveslots are viable and should be chosen based on individual team-building needs. Note that if Mega Mewtwo Y is not running any coverage attacks, (comma) an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used.

Most teams benefit from the free turns No Guard Mega Mewtwo Y generates. In particular, powerful Mold Breaker users like Choice Band Primal Groudon and Mega Rayquaza appreciate Mega Mewtwo Y's ability to force in Wonder Guard users. Substitute + Baton Pass users, like Wonder Guard Xerneas, also make excellent teammates, as they're able to utilize the free turns Mega Mewtwo Y generates to pass Substitutes. Offensive Shell Smash + Wonder Guard users such as Mega Gardevoir and Mega Lucario also appreciate the opportunities to set up that Mega Mewtwo Y can create. Additionally, they're also very resistant to the revenge killers, like -ate Speed users and Huge Power Mega Gyarados, that force Mega Mewtwo Y out. They can also efficiently Imposter-proof Mega Mewtwo Y on offensive teams that require the role compression. Focus Sash + No Guard Mega Mewtwo Y also appreciates paralysis support from teammates such as Glare + Prankster Giratina, Glare + Wonder Guard Xerneas, and Glare Support Wonder Guard users, to outpace and OHKO as many foes as possible. Shadow Tag users make excellent teammates for Mega Mewtwo Y, as they can trap and remove Wonder Guard users that frequently forgo Shed Shell—such as Xerneas and Mega Lucario—making it much easier for Mega Mewtwo Y to clean teams with Sheer Cold or Fissure. Defensive Wonder Guard users are valuable teammates, as they can clear the field of entry hazards, cure Mega Mewtwo Y of status, and provide it with slow pivoting and Imposter-proofing support. Defog support, as well as Magic Bounce support from Pokemon like Giratina, is particularly critical for Focus Sash variants of Mega Mewtwo to preserve the utility of its item. Finally, Fake Out + Extreme Speed users such as Aerilate Mega Rayquaza and Huge Power Regigigas can form a potent revenge killing core alongside Mega Mewtwo Y.

[STRATEGY COMMENTS]

Other Options
=============

Leftovers is an option on No Guard sets to offset the chip damage Mega Mewtwo Y tends to accumulate throughout a game, but Mega Mewtwo’s frailty means it usually doesn't make a difference. Shed Shell is an option to escape Shadow Tag revenge killers such as Regigigas and Slaking, but it has minimal utility otherwise.

Spider Web is an option on the Focus Sash + No Guard set to trap and KO Wonder Guard users lacking Shed Shell in tandem with Gastro Acid and Sing. However, such sets require good prediction to use effectively and perform inconsistently against opponents who play carefully. Spikes, Toxic Spikes, and Sticky Web are alternate entry hazard options over Stealth Rock, each with their own advantages. Taunt is an option over Gastro Acid that bypasses Substitute and can also force out defensive and Substitute + Baton Pass Wonder Guard users. However, Gastro Acid functions more effectively in the majority of circumstances. King's Shield is an option to force out -ate Speed users attempting to revenge kill Mega Mewtwo Y. No Guard Mega Mewtwo Y can also make use of a wide array of coverage options in addition to the ones listed above—such as Seed Flare, Moonblast, Dynamic Punch, Bug Buzz, Night Daze, and Steam Eruption. Note, however, that these options have narrow applications and should be chosen based on specific teambuilding needs.

Checks and Counters
===================

**Revenge Killers**: Revenge killers like -ate Speed users and Huge Power Mega Gyarados force out all variants of No Guard Mega Mewtwo Y except for those using the rare King's Shield. Shadow Tag revenge killers such as Slaking and Regigigas are especially dangerous, as they always KO all but the very niche Shed Shell and King's Shield variants of Mega Mewtwo Y. Additionally, Choice Scarf + No Guard Mega Mewtwo has to be particularly wary of locking itself into an unfavorable move versus teams with Huge Power Pursuit users like Mega Gyarados.

**Wonder Guard Users**: Although Trick, Sing, Gastro Acid, and coverage moves can all help offset No Guard Mega Mewtwo Y's inability to beat most Wonder Guard users, it still requires team support to break most well-played Wonder Guard cores. Notably, Wonder Guard users immune to Trick—such as Mail Cresselia and Blue Orb Kyogre—can be particularly difficult for Choice Scarf + No Guard variants of Mega Mewtwo Y. Additionally, Magic Coat + Wonder Guard users can reflect Sing and Gastro Acid, draining the momentum Mega Mewtwo Y is usually so effective at maintaining.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[Mbouchon, 515077], [berry, 226455]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

cRqvJU2.gif


GP Team done
 
add remove conjecture
[SET]
name: Choice Scarf + No Guard don't need the + here, choice scarf no guard is fine
move 1: Sheer Cold / Fissure
move 2: Trick
move 3: Sing / Zap Cannon / Freeze-Dry / Focus Blast
move 4: Stealth Rock / Gastro Acid / Inferno / Sludge Wave
item: Choice Scarf
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]

Mega Mewtwo Y is one of the most effective users of No Guard + OHKO moves thanks to its high Speed, high Special Attack, and ability to catch opponents off-guard thanks to its wide array of other viable sets. A Choice Scarf allows Mega Mewtwo Y to outspeed every unboosted threat as well as some boosted ones, such as +2 maximum Speed Primal Groudon. Sheer Cold is usually the preferred choice of OHKO move because no Pokemon bar Wonder Guard and Sturdy users are immune to it the preferred OHKO move, as no Pokemon is immune to it without Wonder Guard. Fissure is an alternative that misses out on Mega Rayquaza, Yveltal, and Ho-Oh, (comma) but hits the somewhat uncommon, though still relevant, group of Wonder Guard users weak to Ground—namely Primal Groudon, Mega Lucario, and Mega Manectric. Trick allows Mega Mewtwo Y to both hinder a Wonder Guard switch-in and gives it the have the flexibility of switching moves for the remainder of the game. Choice Scarf + No Guard Mega Mewtwo Y's remaining two moveslots are extremely flexible, (comma) and almost any combination of the listed moves in those two slots is viable. Sing, Gastro Acid, and Stealth Rock take advantage of Mega Mewtwo Y's ability to force in Wonder Guard users with Sheer Cold or Fissure, either hindering them with sleep, forcing them to switch out again, or taking advantage of the forced switch by setting Stealth Rock. Sing and Gastro Acid together allow Mega Mewtwo Y to spread sleep and generate an abundance of free turns for its teammates. Gastro Acid also pairs nicely with Stealth Rock, allowing Mega Mewtwo Y to continually force chip damage against Wonder Guard foes. Alternatively, thanks to Mega Mewtwo Y's extremely high Special Attack stat, it can effectively run coverage moves to damage or outright KO common Wonder Guard switch-ins. Zap Cannon and Inferno hit Water- and Bug / Steel type Wonder Guard users, respectively, in addition to being broadly useful against a wide-array of non-Wonder Guard threats thanks to their respective 100% chances to paralyze and burn. Additionally, with the given EV spread, Zap Cannon 2HKOes Mold Breaker Mega Rayquaza, non-Assault Vest Yveltal, and Ho-Oh after minimal chip—making it particularly useful on Fissure variants of Mega Mewtwo Y. Freeze-Dry hits all Water-type Wonder Guard users, Giratina, and OHKOes the most relevant Flying-type, Mega Rayquaza, making it another useful option on Fissure variants of Mega Mewtwo Y. Sludge Wave hits common Fairy-type Wonder Guard users like Xerneas, Mega Audino, and Mega Gardevoir, while Focus Blast threatens Normal-type Wonder Guard users not named Blissey or Chansey. The given EV spread maximizes Mega Mewtwo Y's Speed and damage output, while the 4 Defense EVs allow it to always survive Pixilate Mega Diancie’s Pursuit The leftover 4 EVs should be placed in Defense to allow Mega Mewtwo Y to always survive Mega Diancie's Pursuit. Note that if Mega Mewtwo Y opts to forgo coverage attacks completely, an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used.

Most teams benefit from the speed control and revenge killing potential Choice Scarf + No Guard Mega Mewtwo Y provides, in addition to the free turns No Guard users inherently provide their teammates with their OHKO moves KOing a foe isn't really "generating free turns" you could probably say this about Sing?. Due to Mega Mewtwo Y's frailty, slow Wonder Guard pivots, such as Xerneas and Mega Scizor, make good teammates. In particular, Substitute + Baton Pass teammates like Wonder Guard Xerneas can grant Mega Mewtwo Y resilience security against revenge killers and Imposter users. In return, Mega Mewtwo Y provides them with free turns to create and Baton Pass pass Substitutes to other teammates as well. Powerful offensive Pokemon such as Choice Band Mold Breaker Primal Groudon and Mega Rayquaza appreciate No Guard Mega Mewtwo Y's ability to force in Wonder Guard users. Additionally, both Wonder Guard and Mold Breaker setup sweepers appreciate the free turns Mega Mewtwo Y generates, as well as its ability to threaten Prankster Giratina; though however, Giratina can force a trade with Destiny Bond. Trick-immune Wonder Guard teammates such as Blue Orb Primal Kyogre, Plate Arceus, and Mail Cresselia, (comma) are valuable teammates to Imposter-proof No Guard + Trick Mega Mewtwo Y. Shadow Tag teammates such as Mega Mewtwo X and Perish Song Lugia appreciate Mega Mewtwo Y's ability to force in Wonder Guard users and remove their Shed Shells with Trick. Wonder Guard users with Stealth Rock, Defog, and Aromatherapy are also notable teammates for Gastro Acid variants of Mega Mewtwo Y, as they help it continually force switches—and entry hazard chip damage—versus opposing Wonder Guard and Mold Breaker users alike, while also allowing Mega Mewtwo Y to switch freely without fear of entry hazard chip damage itself. Finally, -ate Speed users make excellent teammates for Choice Scarf + No Guard Mega Mewtwo Y, as they can revenge kill nearly every boosted threat that Mega Mewtwo Y itself doesn’t outpace and revenge kill.

[SET]
name: No Guard Wallbreaker
move 1: Sheer Cold / Fissure
move 2: Sing / Sludge Wave
move 3: Gastro Acid / Zap Cannon / Freeze-Dry
move 4: Stealth Rock / Inferno / Focus Blast
item: Focus Sash / Lum Berry
ability: No Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
in-battle alt: Mega

[SET COMMENTS]
With a Focus Sash or Lum Berry equipped, No Guard Mega Mewtwo Y trades the revenge killing potential of a Choice Scarf for greater immediate flexibility is a potent and flexible wallbreaker don't reference other sets. Notably, Mega Mewtwo Y is much better at utilizing coverage moves and Gastro Acid alongside Sheer Cold or Fissure when it isn’t Choice-locked can use Gastro Acid to threaten Wonder Guard users that would otherwise be immune to its OHKO moves. A Focus Sash also makes Mega Mewtwo Y more resilient provides security against Imposter users, Pursuit trappers, and opposing No Guard users, (comma) and allows it to safely enter the battlefield at least once without Substitute + Baton Pass or slow pivoting support. Alternatively, Lum Berry can improve Mega Mewtwo Y's ability to switch into status spreaders, such as Glare Giratina and Spore or Dark Void Mold Breaker users. Sing allows Mega Mewtwo Y to generate free turns against basically every possible switch-in. Gastro Acid forces out the Wonder Guard users that switch in and, on Fissure variants, allows Mega Mewtwo Y to more effectively force mind games against teams using one or more Ground-weak Wonder Guard users. Stealth Rock gives Mega Mewtwo Y an efficient way to make progress in nearly every game and synergizes exceptionally well with No Guard Mega Mewtwo Y's its inherent ability to force switches. Zap Cannon and Inferno are great coverage options that hit Water- and Bug / Steel type Wonder Guard users, respectively, and are also useful against a broad range of non-Wonder Guard switch-ins thanks to their respective guaranteed paralysis and burn chances secondary effects. Freeze-Dry is another option to hit all Water-type Wonder Guard users that and also OHKOes the most prominent Flying-type in the format, Mega Rayquaza, making it particularly useful on Fissure variants. Sludge Wave hits Fairy-type Wonder Guard users; Focus Blast hits Normal-type Wonder Guard users. The choice between these options is flexible and many variations on the options presented in Mega Mewtwo Y’s latter three moveslots are viable and should be chosen based on individual team-building needs. Note that if Mega Mewtwo Y is not running any coverage attacks, (comma) an EV spread of 248 HP / 8 Def / 252 Spe and a Timid nature should be used.

Most teams benefit from the free turns No Guard Mega Mewtwo Y generates. In particular, powerful Mold Breaker users like Choice Band Primal Groudon and Mega Rayquaza appreciate Mega Mewtwo Y's ability to force in Wonder Guard users. Substitute + Baton Pass users, like Wonder Guard Xerneas, also make excellent teammates, as they're able to utilize the free turns Mega Mewtwo Y generates to pass Substitutes. Offensive Shell Smash + Wonder Guard users such as Mega Gardevoir and Mega Lucario also appreciate the opportunities to set up that Mega Mewtwo Y can create. Additionally, they're also very resistant to the revenge killers, like -ate Speed users and Huge Power Mega Gyarados, that force Mega Mewtwo Y out. They can also efficiently Imposter-proof Mega Mewtwo Y on offensive teams that require the role compression. Focus Sash + No Guard Mega Mewtwo Y also appreciates paralysis support from teammates such as Glare + Prankster Giratina, Glare + Wonder Guard Xerneas, and Glare Support Wonder Guard users, to outpace and OHKO as many foes as possible. Shadow Tag users make excellent teammates for Mega Mewtwo Y, as they can trap and remove Wonder Guard users that frequently forgo Shed Shell—such as Xerneas and Mega Lucario—making it much easier for Mega Mewtwo Y to clean teams with Sheer Cold or Fissure. Defensive Wonder Guard users are valuable teammates, as they can clear the field of entry hazards, cure Mega Mewtwo Y of status, and provide it with slow pivoting and Imposter-proofing support. Defog support, as well as Magic Bounce support from Pokemon like Giratina, is particularly critical for Focus Sash variants of Mega Mewtwo to preserve the utility of its item. Finally, Fake Out + Extreme Speed users such as Aerilate Mega Rayquaza and Huge Power Regigigas can form a potent revenge killing core alongside Mega Mewtwo Y.

[STRATEGY COMMENTS]

Other Options
=============

Leftovers is an option on No Guard sets to offset the chip damage Mega Mewtwo Y tends to accumulate throughout a game, but Mega Mewtwo’s frailty means it usually doesn't make a difference. Shed Shell is an option to escape Shadow Tag revenge killers such as Regigigas and Slaking, but it has minimal utility otherwise.

Spider Web is an option on the Focus Sash + No Guard set to trap and KO Wonder Guard users lacking Shed Shell in tandem with Gastro Acid and Sing. However, such sets require good prediction to use effectively and perform inconsistently against opponents who play carefully. Spikes, Toxic Spikes, and Sticky Web are alternate entry hazard options over Stealth Rock, each with their own advantages. Taunt is an option over Gastro Acid that bypasses Substitute and can also force out defensive and Substitute + Baton Pass Wonder Guard users. However, Gastro Acid functions more effectively in the majority of circumstances. King's Shield is an option to force out -ate Speed users attempting to revenge kill Mega Mewtwo Y. No Guard Mega Mewtwo Y can also make use of a wide array of coverage options in addition to the ones listed above—such as Seed Flare, Moonblast, Dynamic Punch, Bug Buzz, Night Daze, and Steam Eruption. Note, however, that these options have narrow applications and should be chosen based on specific teambuilding needs.

Checks and Counters
===================

**Revenge Killers**: Revenge killers like -ate Speed users and Huge Power Mega Gyarados force out all variants of No Guard Mega Mewtwo Y except for those using the rare King's Shield. Shadow Tag revenge killers such as Slaking and Regigigas are especially dangerous, as they always KO all but the very niche Shed Shell and King's Shield variants of Mega Mewtwo Y. Additionally, Choice Scarf + No Guard Mega Mewtwo has to be particularly wary of locking itself into an unfavorable move versus teams with Huge Power Pursuit users like Mega Gyarados.

**Wonder Guard Users**: Although Trick, Sing, Gastro Acid, and coverage moves can all help offset No Guard Mega Mewtwo Y's inability to beat most Wonder Guard users, it still requires team support to break most well-played Wonder Guard cores. Notably, Wonder Guard users immune to Trick—such as Mail Cresselia and Blue Orb Kyogre—can be particularly difficult for Choice Scarf + No Guard variants of Mega Mewtwo Y. Additionally, Magic Coat + Wonder Guard users can reflect Sing and Gastro Acid, draining the momentum Mega Mewtwo Y is usually so effective at maintaining.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[Mbouchon, 515077], [berry, 226455]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

cRqvJU2.gif


GP Team done
Implemented! ❤️
 
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