Noctowl (Update)

Oglemi

Vibin
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Well, I'm successfully avoiding studying yet again. Just piling on the work for GP. Those poor bastards.


<hoot>

http://www.smogon.com/dp/pokemon/noctowl

Taking this over for Random Pizzaman who got this through QC here.

[Overview]

<p>Noctowl has always been the black sheep... err bird, of the Normal / Flying family. Its stats are completely backwards, and while cool and unique, they don't help it accomplish much. Looking at them, you'd think Noctowl could work as an effective special wall, but with weaknesses to three extremely common attacking types in UU, including an awful wing-clipping weakness to Stealth Rock, a lack of any form of offense, and a low physical defense, Noctowl's goose is effectively cooked. There may still be a little hope left for Noctowl, as it is one of the single best Grass-type counters available thanks to its special bulk and immunity to sleep moves; however, this niche still is not enough to save it from obscurity. Owls may be wise, but in this case, even the most battle-hardened of players are wise enough to steer clear from using Noctowl.</p>

[SET]
name: Special Wall
move 1: Whirlwind
move 2: Roost
move 3: Night Shade
move 4: Toxic / Reflect / Psycho Shift
item: Leftovers
ability: Insomnia
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Due to its excellent special bulk, Noctowl can become an effective special tank. The idea when using Noctowl is to switch it into a special attack and work from there. Whirlwind is for phazing, and works wonders with entry hazards. It can also help Noctowl scout out the opponent's physical attackers and stop a setup attempt. Roost grants Noctowl reliable recovery, and removes its nasty weaknesses to Ice-, Electric-, and Rock-type attacks. Unfortunately, Noctowl is normally too slow to take advantage of this, and when Roosting, Noctowl is exposed to Fighting- and Ground-type attacks. Because Noctowl's offensive stats are rather poor, Night Shade is used to obtain steady damage. The last slot is purely up to the player's discretion: Noctowl can use Toxic decently while phazing to rack up even more residual damage; Reflect cushions Noctowl's poor Defense and can help out the rest of the team; and Psycho Shift throws back status attacks so that Noctowl isn't crippled by them.</p>

[ADDITIONAL COMMENTS]

<p>Insomnia is what makes Noctowl one of the best Grass-type counters available, as it is able to switch into special Venusaur, Exeggutor, and Tangrowth with impunity and force them out with Whirlwind or whittle their health down with Night Shade. Noctowl has to be careful around physical Grass-types, however, as they can punch holes right through its weaker physical defense. Noctowl also makes a great switch-in to Venomoth and Butterfree, as well as common Yawn users such as Uxie and Hippopotas.</p>

<p>Milotic pairs excellently with Noctowl, since it draws out Venusaur; in return, Noctowl lures in Rock-types, such as Rhyperior and Aggron, whom Milotic can take out with its STAB Surf. Noctowl appreciates Pokemon with large physical bulk to cover its weaker defensive stat. Good teammates to fill that void include Rhyperior, Registeel, and Donphan. Donphan gets a special mention as it is also able to provide Rapid Spin support to clear the field of Stealth Rock, which severely hampers Noctowl's ability to switch in. As Noctowl's main job is to phaze out opposing Pokemon and rack up residual damage, Spikes and Stealth Rock support are a must. Good teammates to set up entry hazards include Omastar, Cloyster, Uxie, and Donphan. Having a Rapid Spin blocker, such as Rotom, will also help Noctowl more effectively accomplish its goal.</p>

[Team Options]

<p>Having a Rapid Spinner will allow Noctowl to accomplish its goal much better by removing Stealth Rock from the field. Hitmontop and Donphan work best as they resist Rock, and in Donphan's case, Electric as well. Magneton gets a special mention as a notable teammate, as it resists all of Noctowl's weaknesses and can eliminate most Steel-types that may stand in its way. In return, Noctowl is completely immune to Ground-type attacks and can switch into special Fire-type moves directed at Magneton with relative ease. Noctowl can be a buffer special wall alongside Milotic and Chansey, as it can handle some unique threats that they struggle against such as Venusaur, SubSeeders, and Mismagius. Noctowl loves entry hazards on the opponent's side of the field to help it rack up residual damage as it phazes. Donphan, Omastar, Cloyster, Cacturne, and Qwilfish can all provide them.</p>

[Optional Changes]

<p>Hypnosis can be used in place of Toxic, but the lowered accuracy is unappealing. FeatherDance can provide the same buffer against physical attacks as Reflect, except it doesn't provide support for the whole team. Light Clay can be used alongside Reflect to give Noctowl's sweeper teammates an easier time setting up. Flame Orb + Psycho Shift can allow Noctowl to utilize a makeshift Will-O-Wisp, but is not a great idea since the time it takes to set up is too long, and Noctowl just doesn't have the Speed to make it happen.</p>

<p>On the offensive side, Air Slash, Psychic, Shadow Ball, and Heat Wave are available alongside the use of Agility, but since Noctowl's attacking stats are so poor, Night Shade will prove to be more useful overall. Noctowl has the bulk to set up Rain Dance or Sunny Day; however, it again lacks the Speed to do so effectively. Noctowl can make use of Substitute to become a Toxic SubRooster, but with the lack of Pressure to stall out Stone Edge's PP or the Speed to use Substitute before an attack, Noctowl is better off utilizing the standard set.</p>

[Counters]

<p>You don't have to be Ozymandias to take down this Nite Owl. Although setting up on Noctowl is difficult due to Whirlwind, Taunt from almost any Pokemon renders Noctowl almost completely helpless. Any physical attack not named Shadow Claw or Earthquake breaks right through Noctowl's low Defense stat. Rhyperior and Aggron beat Noctowl easily with their STAB Rock attacks, as well as any offensive Pokemon with STAB Thunderbolt and Ice Beam. All in all, don't try to set up on Noctowl, aim for its weaker Defense stat, and it will usually be forced to wave the white flag.</p>
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
Changes in bold
Removals in red
Comments in bold red

[Overview]

<p>Noctowl has always been the black sheep... err bird, of the Normal/Flying family. Its stats are completely backwards, and while cool and unique, they don't help it accomplish much. Looking at them, you would think Noctowl was meant to be a special wall, but with weaknesses to three extremely common attacking types in UU, including an awful wing-clipping weakness to Stealth Rock, a lack of any kind of offenses, and a low physical defense, Noctowl's goose is effectively cooked. There may still be a little hope left for Noctowl, as it is one of the single best Grass-type counters available thanks to its special bulk and immunity to sleep moves, but it is still not enough to save it from obscurity. Owls may be wise, but in this case, even the most battle-hardened of players are wise enough to steer clear from using Noctowl.</p>

[SET]
name: Special Wall
move 1: Whirlwind
move 2: Roost
move 3: Night Shade
move 4: Toxic / Reflect / Psycho Shift
item: Leftovers
ability: Insomnia
nature: Calm
evs: 252 HP / 252 SpD / 4 Def

[SET COMMENTS]

<p>Noctowl's best stats are good for tanking special hits, so this set is tailored for that use. The idea when using Noctowl is to switch it into a special attack and work from there. Whirlwind is for phazing and works wonders with entry hazards. It also helps Noctowl scout out the opponent's physical attackers and can clear out an opponent hoping to use Noctowl as setup fodder. Roost is for reliable recovery, and rids Noctowl of its nasty weaknesses to Ice-, Electric-, and Rock-type attacks. Unfortunately, Noctowl is normally too slow to get this advantage, and when Roosting Noctowl is exposed to Fighting- and Ground-type attacks. Because Noctowl's offenses are rather poor, Night Shade is used for some steady damage. The last slot is purely up to the player's discretion: Noctowl can use Toxic decently while it phazes to rack up even more residual damage, Reflect cushions Noctowl's poor Defense and can help out the rest of the team, and Psycho Shift throws back status attacks so Noctowl isn't easily crippled by them (except sleep, obviously).</p>

[ADDITIONAL COMMENTS]

<p>Insomnia is what makes Noctowl one of the best Grass-type counters available, as it is able to switch into special Venusaur, Exeggutor, and Tangrowth with impunity and chase them out with Whirlwind or whittle their health down with Night Shade. Noctowl has to be careful around physical Grass-types, however, as they can punch holes right through its weaker physical defense with ease. Noctowl also makes a great switch-in to Venomoth and Butterfree, as well as common Yawn users such as Uxie and Hippopotas.</p>

<p>Noctowl pairs excellently with Milotic, since it draws out Venusaur and in return Noctowl lures in Rock-types that Milotic can take out with its STAB Surf. Noctowl appreciates Pokemon with a large physical bulk to cover its weaker defensive stat. Good teammates to fill that void include Rhyperior, Registeel, and Donphan. Donphan gets a special mention as it is also able to provide Rapid Spin support to clear the field of Stealth Rock. As Noctowl's main job is to phaze out the opponent and rack up residual damage, Spikes and Stealth Rock support are a must. Good teammates to set up entry hazards include Omastar, Cloyster, Uxie, and Donphan. Having a Rapin Spin blocker such as Rotom will also help Noctowl more effectively accomplish its goal.</p>

[Team Options]

<p>A Rapind Spinner is great teammate to have as Noctowl will be much better able to accomplish its goal with Stealth Rock off the field. Hitmontop and Donphan work best as they resist Rock, and in Donphan's case, Electric as well. Magneton gets a special mention as a great teammate as it resists all of Noctowl's weaknesses and can eliminate any Steel-types that may stand in its way. In return, Noctowl is completely immune to Ground-type attacks and can switch into special Fire-type moves with relative ease. Noctowl can be a buffer special wall alongside Milotic and Chansey, as it can handle some unique threats they struggle against such as Venusaur, SubSeeders, and Mismagius. Noctowl loves entry hazards on the opponent's side of the field to help it rack up residual damage as it phazes. Donphan, Omastar, Cloyster, Cacturne, and Qwilfish can all provide them.</p>

[Optional Changes]

<p>Hypnosis can be used in place of Toxic, but the lowered accuracy is unappealing. FeatherDance can provide the same buffer against physical attacks as Reflect, but it doesn't provide support for the whole team. Light Clay can be used alongside the dual screens to give Noctowl's sweeper teammate's an easier time setting up. Flame Orb + Psycho Shift can perform as a makeshift Will-O-Wisp, but is not a great idea as the time it takes to set up is too long, and Noctowl just doesn't have the Speed to make it happen.</p>

<p>If taking Noctowl on the attacking route, Air Slash, Psychic, Shadow Ball, and Heat Wave are available, but Noctowl's offenses are so poor, Night Shade will prove more useful in most instances. Noctowl has the bulk to make a good Rain Dance or Sunny Day starter, but again lacks the Speed to do so effectively. Noctowl can make use of Substitute to become a Toxic SubRooster, but with the lack of Pressure to stall out Stone Edge PP or the Speed to use Substitute before an attack, Noctowl will find itself wishing it didn't have a trainer that made it do this (don't mention other sets).</p>

[Counters]

<p>You don't have to be Ozymandias to take down this Nite Owl. Taunt from almost any Pokemon ruins Noctowl and renders it completely hapless. Any physical attack Noctowl is not not immune to will easily break its low Defense stat; Rhyperior and Aggron beat Noctowl easily, as well as any offensive Pokemon with Thunderbolt or Ice Beam (just a quick note that Life Orb Rash 252 SpA Nidoking can't 2HKO Noctowl with either). Setting up on Noctowl is difficult because of Whirlwind, but most physical attacks will force Noctowl to wave the white flag.</p>


i like how you always reference stuff =P wish I could do that as well..
 

Komodo

Huff
is a Site Staff Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
"Noctowl has always been the black sheep... err bird, of the Normal/Flying family. Its stats are completely backwards, and while cool and unique, they don't help it accomplish much."

There should be a space before and after the slash, making it Normal / Flying
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
GP Check: 1/2
additions/changes in blue
removals in red
comments in navy

[Overview]

<p>Noctowl has always been the black sheep... err bird, of the Normal / Flying family. Its stats are completely backwards, and while cool and unique, they don't help it accomplish much. Looking at them, you'd think Noctowl is supposed to can (i'm pretty sure it is a special wall; there's even a set there!) work as an effective special wall, but with weaknesses to three extremely common attacking types in UU, including an awful wing-clipping weakness to Stealth Rock, a lack of any kind of offenses, and a low physical defense, Noctowl's goose is effectively cooked. There may still be a little hope left for Noctowl, as it is one of the single best Grass-type counters available thanks to its special bulk and immunity to sleep moves, but it is still not enough to save it from obscurity. Owls may be wise, but in this case, even the most battle-hardened of players are wise enough to steer clear from using Noctowl.</p>

[SET]
name: Special Wall
move 1: Whirlwind
move 2: Roost
move 3: Night Shade
move 4: Toxic / Reflect / Psycho Shift
item: Leftovers
ability: Insomnia
nature: Calm
evs: 252 HP / 4 Def / 252 SpD / 4 Def

[SET COMMENTS]

<p>Noctowl's best stats are good for tanking special hits, so this set is tailored for that use. Due to its high special bulk, Noctowl can become an effective special tank. The idea when using Noctowl is to switch it into a special attack and work from there. Whirlwind is for phazing and works wonders with entry hazards. It can also help Noctowl scout out for the opponent's physical attackers and can clear out stopan opponent's setup attempt hoping to use Noctowl as setup fodder. Roost is for grants Noctowl reliable recovery, and rids Noctowl of its removes its nasty weaknesses to Ice-, Electric-, and Rock-type attacks. Unfortunately, Noctowl is normally too slow to get this advantage, and when Roosting, (comma) Noctowl is exposed to Fighting- and Ground-type attacks. Because Noctowl's offenses are rather poor, Night Shade is used for to obtain some steady damage. The last slot is purely up to the player's discretion: Noctowl can use Toxic decently while it phazes phazing to rack up even more residual damage; (semi-colon) Reflect cushions Noctowl's poor Defense and can help out the rest of the team; (semi-colon) and Psycho Shift throws back status attacks so that Noctowl isn't easily crippled by them (except sleep, obviously) (if it's obvious, don't mention it; http://www.smogon.com/forums/announcement.php?f=128&a=180).</p>

[ADDITIONAL COMMENTS]

<p>Insomnia is what makes Noctowl one of the best Grass-type counters available, as it is able to switch into special Venusaur, Exeggutor, and Tangrowth with impunity and chase them out with Whirlwind or whittle their health down with Night Shade. Noctowl has to be careful around physical Grass-types, however, as they can punch holes right through its weaker physical defense with ease. Noctowl also makes a great switch-in to Venomoth and Butterfree, as well as common Yawn users such as Uxie and Hippopotas.</p>

<p>Noctowl Milotic pairs excellently with Milotic Noctowl, since it draws out Venusaur and in return Noctowl lures in Rock-types, such as Rhyperior and Aggron, whom Milotic can take out with its STAB Surf. Noctowl appreciates Pokemon with large physical bulk to cover its weaker defensive stat. Good teammates to fill in that void include Rhyperior, Registeel, and Donphan. Donphan gets a special mention as it is also able to provide Rapid Spin support to clear the field of Stealth Rock. As Noctowl's main job is to phaze out the opponent and rack up residual damage, Spikes and Stealth Rock support are a must. Good teammates to set up entry hazards include Omastar, Cloyster, Uxie, and Donphan. Having a Rapid Spin blocker such as Rotom will also help Noctowl more effectively accomplish its goal.</p>

[Team Options]

<p>A Rapid Spinner is great teammate to have as Having a Rapid Spinner will allow Noctowl will be much better able to accomplish its goal much better with by removing Stealth Rock off from the field. Hitmontop and Donphan work best as they resist Rock, and in Donphan's case, Electric as well. Magneton gets a special mention as a great notable teammate as it resists all of Noctowl's weaknesses and can eliminate any most (i just remembered my magnet rise magneton losing to a curse registeel so that's why i did the change) Steel-types that may stand in its way. In return, Noctowl is completely immune to Ground-type attacks and can switch into special Fire-type moves with relative ease. Noctowl can be a buffer special wall alongside Milotic and Chansey, as it can handle some unique threats that they struggle against such as Venusaur, SubSeeders, and Mismagius. Noctowl loves entry hazards on the opponent's side of the field to help it rack up residual damage as it phazes. Donphan, Omastar, Cloyster, Cacturne, and Qwilfish can all provide them.</p>

[Optional Changes]

<p>Hypnosis can be used in place of Toxic, but the lowered accuracy is unappealing. FeatherDance can provide the same buffer against physical attacks as Reflect, but except it doesn't provide support for the whole team. Light Clay can be used alongside the dual screens Reflect (no light screen) to give Noctowl's sweeper teammate's an easier time setting up. Flame Orb + Psycho Shift can perform as a makeshift Will-O-Wisp, but is not a great idea as the time it takes to set up is too long, and Noctowl just doesn't have the Speed to make it happen.</p>

<p>If taking Noctowl on the attacking route On the offensive side, Air Slash, Psychic, Shadow Ball, and Heat Wave are available, but since Noctowl's offenses are so poor, Night Shade will prove to be more useful in most instances overall. Noctowl has the bulk to make a good set up Rain Dance or Sunny Day starter; (semi-colon) but however, it again lacks the Speed to do so effectively. Noctowl can make use of Substitute to become a Toxic SubRooster, but with the lack of Pressure to stall out Stone Edge's PP or the Speed to use Substitute before an attack, Noctowl will find itself wishing it was doing something else is better off utilizing the standard set.</p>

(agility mention at first paragraph? =D i'm just interested in it because it's noctowl's only "good" self-boosting move, but i'm not forcing you to add it since it of course sucks)

(also, too much "but" imo. you can use the thesaurus for sure.)

[Counters]

<p>You don't have to be Ozymandias to take down this Nite Owl. Although setting up on Noctowl is difficult due to Whirlwind, Taunt from almost any Pokemon ruins Noctowl and renders it Noctowl completely hapless helpless (hrm, idk if hapless, which means unlucky, is the right word choice so i changed it). Any physical attack not named Shadow Claw or Earthquake breaks right through Noctowl's low Defense stat. (period) (didn't see the relevance between physical attacks and the addition of thunderbolt/ice beam for semi-colon to be used... but you could put the offensive pokemon as their own sentence and leave rhyp and aggy with the semi-colon. just another way) Rhyperior and Aggron beat Noctowl easily with STAB Rock attacks, as well as any offensive Pokemon with STAB Thunderbolt and Ice Beam. Setting up on Noctowl is difficult because of Whirlwind, but most physical attacks will force Noctowl to wave the white flag (i like the last part, but it's just that you already said this part in the third sentence so i'm not sure where to put it... it'd become vague if you remove the "break right through Noctowl's low Defense stat" part so probably best to leave this part out).</p>


Flavorful and interesting. Nothing much to note about grammar (lol rapin spin XD)... just some prose work. I think it's mainly because you're slightly overdoing the personality/flavor that the analysis just isn't as precise as it should be (and we just don't wanna change it because it's so story-like and charming), but I'm not so sure myself.

(I love the Overview though!)
 

Oglemi

Vibin
is a Top Contributoris a Tournament Director Alumnusis a Site Staff Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnus
Thanks Flora!

I kind of left the last sentence because it's a kind of tl;dr sentence that wraps up the analysis as a whole, and because it's flavorful. And I'm a fan of flavor.

Anyway, 1 for 2.
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 2/2

additions
removals

[Overview]

<p>Noctowl has always been the black sheep... err bird, of the Normal / Flying family. Its stats are completely backwards, and while cool and unique, they don't help it accomplish much. Looking at them, you'd think Noctowl can could work as an effective special wall, but with weaknesses to three extremely common attacking types in UU, including an awful wing-clipping weakness to Stealth Rock, a lack of any kind form of offenses offense, and a low physical defense, Noctowl's goose is effectively cooked. There may still be a little hope left for Noctowl, as it is one of the single best Grass-type counters available thanks to its special bulk and immunity to sleep moves, but it moves; however, this niche is still not enough to save it from obscurity. Owls may be wise, but in this case, even the most battle-hardened of players are wise enough to steer clear from using Noctowl.</p>

[SET]
name: Special Wall
move 1: Whirlwind
move 2: Roost
move 3: Night Shade
move 4: Toxic / Reflect / Psycho Shift
item: Leftovers
ability: Insomnia
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Due to its high excellent special bulk, Noctowl can become an effective special tank. The idea when using Noctowl is to switch it into a special attack and work from there. Whirlwind is for phazing, and works wonders with entry hazards. It can also help Noctowl scout out the opponent's physical attackers and stop an opponent's a setup attempt. Roost grants Noctowl reliable recovery, and removes its nasty weaknesses to Ice-, Electric-, and Rock-type attacks. Unfortunately, Noctowl is normally too slow to get this take advantage of this, and when Roosting, Noctowl is exposed to Fighting- and Ground-type attacks. Because Noctowl's offenses offensive stats are rather poor, Night Shade is used to obtain steady damage. The last slot is purely up to the player's discretion: Noctowl can use Toxic decently while phazing to rack up even more residual damage; Reflect cushions Noctowl's poor Defense and can help out the rest of the team; and Psycho Shift throws back status attacks so that Noctowl isn't easily crippled by them.</p>

[ADDITIONAL COMMENTS]

<p>Insomnia is what makes Noctowl one of the best Grass-type counters available, as it is able to switch into special Venusaur, Exeggutor, and Tangrowth with impunity and chase force them out with Whirlwind or whittle their health down with Night Shade. Noctowl has to be careful around physical Grass-types, however, as they can punch holes right through its weaker physical defense with ease. Noctowl also makes a great switch-in to Venomoth and Butterfree, as well as common Yawn users such as Uxie and Hippopotas.</p>

<p>Milotic pairs excellently with Noctowl, since it draws out Venusaur; and in return, Noctowl lures in Rock-types, such as Rhyperior and Aggron, whom Milotic can take out with its STAB Surf. Noctowl appreciates Pokemon with large physical bulk to cover its weaker defensive stat. Good teammates to fill in that void include Rhyperior, Registeel, and Donphan. Donphan gets a special mention as it is also able to provide Rapid Spin support to clear the field of Stealth Rock, which severely hampers Noctowl's ability to switch in. As Noctowl's main job is to phaze out the opponent opposing Pokemon and rack up residual damage, Spikes and Stealth Rock support are a must. Good teammates to set up entry hazards include Omastar, Cloyster, Uxie, and Donphan. Having a Rapid Spin blocker, such as Rotom, will also help Noctowl more effectively accomplish its goal.</p>

[Team Options]

<p>Having a Rapid Spinner will allow Noctowl to accomplish its goal much better by removing Stealth Rock from the field. Hitmontop and Donphan work best as they resist Rock, and in Donphan's case, Electric as well. Magneton gets a special mention as a notable teammate, as it resists all of Noctowl's weaknesses and can eliminate most Steel-types that may stand in its way. In return, Noctowl is completely immune to Ground-type attacks and can switch into special Fire-type moves directed at Magneton with relative ease. Noctowl can be a buffer special wall alongside Milotic and Chansey, as it can handle some unique threats that they struggle against such as Venusaur, SubSeeders, and Mismagius. Noctowl loves entry hazards on the opponent's side of the field to help it rack up residual damage as it phazes. Donphan, Omastar, Cloyster, Cacturne, and Qwilfish can all provide them.</p>

[Optional Changes]

<p>Hypnosis can be used in place of Toxic, but the lowered accuracy is unappealing. FeatherDance can provide the same buffer against physical attacks as Reflect, except it doesn't provide support for the whole team. Light Clay can be used alongside Reflect to give Noctowl's sweeper teammate's teammates an easier time setting up. Flame Orb + Psycho Shift can perform as allow Noctowl to utilize a makeshift Will-O-Wisp, but is not a great idea as since the time it takes to set up is too long, and Noctowl just doesn't have the Speed to make it happen.</p>

<p>On the offensive side, Air Slash, Psychic, Shadow Ball, and Heat Wave are available alongside the use of Agility, but since Noctowl's offenses attacking stats are so poor, Night Shade will prove to be more useful overall. Noctowl has the bulk to set up Rain Dance or Sunny Day; however, it again lacks the Speed to do so effectively. Noctowl can make use of Substitute to become a Toxic SubRooster, but with the lack of Pressure to stall out Stone Edge's PP or the Speed to use Substitute before an attack, Noctowl is better off utilizing the standard set.</p>

[Counters]

<p>You don't have to be Ozymandias to take down this Nite Owl. Although setting up on Noctowl is difficult due to Whirlwind, Taunt from almost any Pokemon renders Noctowl completely helpless. Any physical attack not named Shadow Claw or Earthquake breaks right through Noctowl's low Defense stat. Rhyperior and Aggron beat Noctowl easily with their STAB Rock attacks, as well as any offensive Pokemon with STAB Thunderbolt and Ice Beam. All in all, don't try to set up on Noctowl, aim for its weaker Defense stat, and it will usually be forced to wave the white flag.</p>


i love the counters section. always a pleasure to check your analyses~

 
For counters, Taunt doesn't render Owl totally useless, it still has Night shade. Good job with the analysis
 

Oglemi

Vibin
is a Top Contributoris a Tournament Director Alumnusis a Site Staff Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnus
Well, come on. Having just Night Shade renders anything almost useless. I'll edit it to say, almost useless.
 

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