now ive finally got reqs (4th person iirc), i feel like have a pretty good idea about the metagame with no sleep clause.
firstly, i noticed that trick room has very little viability with no sleep clause. with breloom and amoonguss everywhere, slow pokes trying to set up trick room like reuniclus and cresselia are put to sleep before they can do anything, leaving most of the team vulnerable with their low speeds. Even when trick room is set up, it is very hard to get any momentum going if amoonguss is outslowing the whole team and putting them all to sleep.
While safety goggles may seem like a good idea to protect from sleep moves, the opportunity cost of using it over lum berry or another item is too great. Latios would much rather run a lum berry for the surprise factor or a life orb to take out the brelooms and amoongusses than only protect itself from sleep, thus wasting an item. even protecting from weather is negated by leftovers/sitrus to an extent, and they have much better utility. i did not see one proper safety goggles user throughout me trying to get reqs. (stunfisk doesnt count as proper ok?)
talonflame is really good in this meta as it has priority brave bird which can ohko amoonguss, breloom, chlorosaur and mega zard if banded adamant. all of these pokes are problems with no sleep clause and talonflame beats them all. it also has sleep talk to either u turn out or hurt something with brave bird/flare blitz while asleep, helping further with its use as a sleep beat.
on the note of sleep talk, i feel that sleep talk should be on every choiced poke when there is no sleep clause. it helps massively when lots of sleep inducers are running around, as you can still hit hard or fast while asleep. as ive said, banded talonflame is very good. however, i dont think it can justify taking up a moveslot on most other pokes. maybe a mono attacking cress could run a set of cm/rest/sleep talk/moonblast? it would be interesting to see that in use and how effective it is.
as for team archtypes, i feel hyper offense is the best type at the moment. putting everything to sleep is a great help for strong pokes like mega kangaskhan, terrakion or latios to hit hard and close out games quickly. however, i have also used bulky offense (with my usual team which quite a few of you may know) and i have been very impressed by the results. being able to destroy trick room with amoonguss as well as switch around multiple times to put pokes to sleep throughout the whole game is a great boon to any side.
the big question: which sleep inducer? After having used venusaur (+mega), breloom and amoonguss, the latter two extensively throughout my laddering, i feel amoonguss is the best sleep inducer. being able to almost single-handedly shut down trick room with its useful resistances and low speed, as well as regenerator to keep coming back and haunting the opposing team throughout the whole game, is a great thing. i could definitely see amoonguss going to high A rank in the viability rankings if sleep clause is to be revoked.
finally, i present the team that got me reqs and 4th on the suspect ladder. it is the hyper offense team i used focusing on getting as much to sleep as possible before hitting hard with life orb latios and bisharp.
Importable
this team was made for laddering and so the ev spreads are all standard, but it doesnt really affect the nature of the team. i chose breloom and togekiss becuase togekiss can use follow me to redirect priority attacks and use tailwind to let breloom put as much to sleep as possible. i then added latios to resist fire and also take advantage of the sleep breloom provides. bisharp was then added as an ice resist and for the ability to beat cress and most fairies/ghosts easily. it doesnt miss out on life orb because lum lets it survive an extra turn awake or unburnt, a real help. i then added talonflame as another poke to abuse the sleep as well as beat opposing sleep inducers. finally, i added mega kanga for fake out support and because it is super powerful when backed with sleep support.
while the main core was supposed to be breloom and togekiss, i ended up leading with breloom and mega kanga for most games. their ability to support each other, mega kanga with fake outand breloom with spore was invaluable and would almost always give me a turn 1/2 advantage if i didnt play like a doodoo.
feel free to use this team for laddering if you need to get reqs.
tl;dr (for you lazy politoads)
Sorry for rambling on, but hopefully this will spark some discussion
firstly, i noticed that trick room has very little viability with no sleep clause. with breloom and amoonguss everywhere, slow pokes trying to set up trick room like reuniclus and cresselia are put to sleep before they can do anything, leaving most of the team vulnerable with their low speeds. Even when trick room is set up, it is very hard to get any momentum going if amoonguss is outslowing the whole team and putting them all to sleep.
While safety goggles may seem like a good idea to protect from sleep moves, the opportunity cost of using it over lum berry or another item is too great. Latios would much rather run a lum berry for the surprise factor or a life orb to take out the brelooms and amoongusses than only protect itself from sleep, thus wasting an item. even protecting from weather is negated by leftovers/sitrus to an extent, and they have much better utility. i did not see one proper safety goggles user throughout me trying to get reqs. (stunfisk doesnt count as proper ok?)
talonflame is really good in this meta as it has priority brave bird which can ohko amoonguss, breloom, chlorosaur and mega zard if banded adamant. all of these pokes are problems with no sleep clause and talonflame beats them all. it also has sleep talk to either u turn out or hurt something with brave bird/flare blitz while asleep, helping further with its use as a sleep beat.
on the note of sleep talk, i feel that sleep talk should be on every choiced poke when there is no sleep clause. it helps massively when lots of sleep inducers are running around, as you can still hit hard or fast while asleep. as ive said, banded talonflame is very good. however, i dont think it can justify taking up a moveslot on most other pokes. maybe a mono attacking cress could run a set of cm/rest/sleep talk/moonblast? it would be interesting to see that in use and how effective it is.
as for team archtypes, i feel hyper offense is the best type at the moment. putting everything to sleep is a great help for strong pokes like mega kangaskhan, terrakion or latios to hit hard and close out games quickly. however, i have also used bulky offense (with my usual team which quite a few of you may know) and i have been very impressed by the results. being able to destroy trick room with amoonguss as well as switch around multiple times to put pokes to sleep throughout the whole game is a great boon to any side.
the big question: which sleep inducer? After having used venusaur (+mega), breloom and amoonguss, the latter two extensively throughout my laddering, i feel amoonguss is the best sleep inducer. being able to almost single-handedly shut down trick room with its useful resistances and low speed, as well as regenerator to keep coming back and haunting the opposing team throughout the whole game, is a great thing. i could definitely see amoonguss going to high A rank in the viability rankings if sleep clause is to be revoked.
finally, i present the team that got me reqs and 4th on the suspect ladder. it is the hyper offense team i used focusing on getting as much to sleep as possible before hitting hard with life orb latios and bisharp.
Importable
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Protect
Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 252 HP / 60 Def / 196 SDef
Calm Nature
- Air Slash
- Follow Me
- Heal Bell
- Tailwind
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Draco Meteor
- Protect
- Thunderbolt
Bisharp @ Lum Berry
Ability: Defiant
EVs: 4 Def / 252 HP / 252 Atk
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Protect
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 30 Atk / 30 Def / 30 SDef
- Fake Out
- Return
- Sucker Punch
- Power-Up Punch
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Protect
Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 252 HP / 60 Def / 196 SDef
Calm Nature
- Air Slash
- Follow Me
- Heal Bell
- Tailwind
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Draco Meteor
- Protect
- Thunderbolt
Bisharp @ Lum Berry
Ability: Defiant
EVs: 4 Def / 252 HP / 252 Atk
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Protect
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 30 Atk / 30 Def / 30 SDef
- Fake Out
- Return
- Sucker Punch
- Power-Up Punch
this team was made for laddering and so the ev spreads are all standard, but it doesnt really affect the nature of the team. i chose breloom and togekiss becuase togekiss can use follow me to redirect priority attacks and use tailwind to let breloom put as much to sleep as possible. i then added latios to resist fire and also take advantage of the sleep breloom provides. bisharp was then added as an ice resist and for the ability to beat cress and most fairies/ghosts easily. it doesnt miss out on life orb because lum lets it survive an extra turn awake or unburnt, a real help. i then added talonflame as another poke to abuse the sleep as well as beat opposing sleep inducers. finally, i added mega kanga for fake out support and because it is super powerful when backed with sleep support.
while the main core was supposed to be breloom and togekiss, i ended up leading with breloom and mega kanga for most games. their ability to support each other, mega kanga with fake outand breloom with spore was invaluable and would almost always give me a turn 1/2 advantage if i didnt play like a doodoo.
feel free to use this team for laddering if you need to get reqs.
tl;dr (for you lazy politoads)
-trick room is a lot less viable now
-safety googles are not worth using over other items
-talonflame is really good to beat sleep inducers
-sleep talk is good on choiced pokes, but not worth it on other pokes, resttalk cress is worth a try.
-i think hyper offense is the best archetype without sleep caluse, but bulky offense is very good too.
-i think amoonguss is best as a sleep inducer
-safety googles stunfisk is op
-safety googles are not worth using over other items
-talonflame is really good to beat sleep inducers
-sleep talk is good on choiced pokes, but not worth it on other pokes, resttalk cress is worth a try.
-i think hyper offense is the best archetype without sleep caluse, but bulky offense is very good too.
-i think amoonguss is best as a sleep inducer
-safety googles stunfisk is op
Sorry for rambling on, but hopefully this will spark some discussion