My name is malinowski and welcome to my 2nd (serious) RMT !
I actually rebuilt the entire team lol. I spent some weeks trying to build teams, week over week, and while I got some good results, I wasn't still very satisfied. So after playing my fren Horsehead-3 and seeing he using my old mind plate Espeon, I decided to unbury the team and rebuild it entire.
It's clearly inspired by Aerolyn, which frankly molded UU balance a few months ago and still is a very effective all around build.
I'm not going thru the entire teambuild process because it changed a lot over the time, but basically, I started from Mega Aero, Florges and Forretress core, then I added Suicune to help me with physical attackers and Mamoswine to help me wallbreak. The last slot is really interchangeable: I tried several different mons in this slot, and decided to keep Espeon - it's SpA and Spe stat called my attention, and so I came with a set that really satisfied me.
After playing this meta quite a bit, I decided to bring Swampert to my team over Mamoswine and Suicune as both Ground/Water type of the team offering a good role compression. Swampert was fine, but I was having problems with Florges, both CM and cleric sets - imo this meta isn't very kind for this flower, with threats like Crawdaunt and Gyarados around + other offensive and defensive water types. Since I lost my wallbreaker in Mamoswine, I decided to bring Toxicroak for this team. Water Absorb is a fantastic ability, that Croak can use to setup against most waters. I still need some sort of backup in resistances and perhaps some revenge killing. I found Hydreigon an excellent choice. Once again, I tried several other options over Espeon, but for now I'm keeping it in.
YET! Swampert + Toxicroak doesn't look enough. I was lacking a special sponge, that could take some hits and maybe hit harder or at least help me creep opposition. I decided do try Seismitoad and Snorlax. Seismitoad keeps rocks, fire resist, water absorb and scald, while packing some utility on Knock Off. Snorlax is a great special wall, that can hit hard and fish for a para on Body Slam. Both having being great for me, currently the MVPs of this team.
Without further ado, I present you, Kaya N'gan Daya. Changes are marked in red.
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
- Stone Edge
- Aerial Ace
- Crunch/Aqua Tail
-
Mega Aerodactyl was the best mega evolution a few months ago, and even after the new drops it still remains a top threat. Mega Aero speed and typing are really useful, threating offense pretty badly and checking a lot of stuff with its dual STAB + coverage.
Currently, I'm using a set of Stone Edge/Aerial Ace/Crunch/Hone Claws, with a Jolly nature. Jolly is kind needed nowadays bc we better have as much Gyarados answers as possible, rite? Crunch is a good move that gets Tough Claws boost and hit for SE damage bulky psychic types that unfortunatelly this team has problems. It OHKO/2HKO most of psychics in UU without a boost, bar probably Cresselia that is a bitch ;d EQ is a good filler or Crunch if I'm having too much problems with Poison/Steel types, but my current build deals with most of them fine. Lately, Aqua Tail looks promissor. M-Aero movepool is fuckin versatile and Aqua Tail getting the Tough Claws boost helps a lot against all those ground types. I've been trying those moves a lot.
Forretress @
Ability:
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
-
- Volt Switch
- Rapid Spin
Forretress offer that role compression we all looked for, with hazard control, checkin physical threats and
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Scald
- Knock Off
Seismitoad offers a nice pack of resistances, water and electric immunity, a fire switching, a SR setter, Knock Off, while Forretress can tank some grass moves aimed to it and scout moves with smart play. I'm still researching Seismitoad, but frankly it seems a great mon for this meta, kind of annoying to switch in bc of Scald + Knock Off frankly, and can consistently keeps rocks up over a match. Water Absorb is helpful if I wanna create mind games against opposing Crawdaunts, willing to Knock Off over Aqua Jet in front of, let's say, Mega Aerodactyl, since Hydreigon resists Aqua Jet and Seismitoad actually heals itself. But Seismitoad is not a Daunt answer by any means: hopefully you take 20% from LO recoil + 50% from EQ, making it able to be revenge killed by Hydreigon.
Snorlax @ Chesto Berry
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Earthquake
- Curse
- Rest
Snorlax was the last member to get on this team. After several versions of this team, I realized I was in need of something bulkier enough to tank some special hits well, pokemons that my other team members couldn't deal in their typing synergy that well, especially the Nidos. Snorlax shows up as the answer I was looking for. I decided to go with EQ coverage with Chesto Berry over Sleep Talk, so I don't straight up lose precious turns sleeping. Snorlax is bulky enough to tank 1 or 2 hits from a plethora of the meta, so it is usually able to setup at least one Curse and cause damage with EQ coverage. I opted EQ over Crunch to catch those Cobalion switchins.
Espeon @
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Dazzling Gleam
- Grass Knot/Shadow Ball
- Psychic
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Choice Scarf is not the optimal Hydreigon set, but it fits fine for this meta imo. With Choice Scarf users in decline, Hydreigon can run a Modest nature that actually helps him catching some crucial KOes while still outspeeding the entire unboosted meta and mons like +1 Gyarados(!). U-turn works incredibly well for Hydreigon, since every team has a sponge like Florges, Snorlax, Umbreon, etc, all of them being taken care by my other mons with a nice and predicted switch in. Shoutouts to NV who suggested this set on ORAS UU Type Cores. Amazing set.
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Overall, this team is pretty good. On it first version, I won some room tours with it, and I ladder with it for ULT, which got me to #4 on the 3rd week. On this version, I haven't played more than some ladder and room games, and some friendly matches. I won some room tours, lose some games, and I see room for improvement, so I
About Espeon, frankly I will just wait for Zam to come back so I switch them and finally makes use of the best psychic type to grace UU.
Thanks a lot :)
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Threatlist:
Mega Blastoise is fuckin' hard to bring down if it gets in safely and it will eventually takes at least one kill per match unless my opp plays really bad. Espeon is like my best offensive answer to it, and yet it can't OHKO the mf turtle, so my strategy is to take as much damage as possible, so Espeon or perhaps Hydreigon/Maero can take it down.
Special dragons are annoying. Since I don't have a fairy type, they lose nothing when clicking for their Dragon STABs, and could even go for their coverage instead. Once again, I have to play pretty offensively, keeping hazards up and forcing them switches. Most of my team outspeed those and can force them out somehow, so I just have to be careful.
Sableye is very annoying overall. Priority Will-O-Wisp can fuck with M-Aero, Hydreigon (it's not 2HKO by Modest Dark Pulse) and Snorlax. Taunt stops Seismitoad and Forretress also very hard. To beat this thing, I need to keep Espeon as alive as possible. It's my most efficient answer to it and the one that will often makes this thing go for Knock Off when it should have willo.
For now that's it :)
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Replays
some replays taken from room tours
http://replay.pokemonshowdown.com/uu-323740709
http://replay.pokemonshowdown.com/uu-323738587
http://replay.pokemonshowdown.com/uu-323709238 - against aquadext
http://replay.pokemonshowdown.com/uu-323680803 - good ladder game
i cant seem to find replays with this team but here is one against iplaytennislol for auth vs non auth tour
http://replay.pokemonshowdown.com/uu-300041992]
got this one against King UU too
http://replay.pokemonshowdown.com/uu-315177297
http://replay.pokemonshowdown.com/uu-300041992]
got this one against King UU too
http://replay.pokemonshowdown.com/uu-315177297
Espeon @ Choice Specs
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Grass Knot
- Dazzling Gleam
- Psychic
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Gyro Ball
- Spikes
- Volt Switch
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Tail
- Aerial Ace
- Hone Claws
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Scald
- Knock Off
Snorlax @ Chesto Berry
Ability: Thick Fat
Happiness: 0
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Earthquake
- Curse
- Rest
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Grass Knot
- Dazzling Gleam
- Psychic
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Gyro Ball
- Spikes
- Volt Switch
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Tail
- Aerial Ace
- Hone Claws
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Scald
- Knock Off
Snorlax @ Chesto Berry
Ability: Thick Fat
Happiness: 0
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Earthquake
- Curse
- Rest
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