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Metagame NP: NU (beta): Welcome to the NU Age (Combusken Banned)

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nope. you can get it as an egg move in gen six

you don't want to be locked into a non-stab 60 bp move either, and defog has more utility. boomburst hits 1x resists nearly as hard.
Ah. I didn't know that. I guess it hits stuff like Probopass and Bastiodon hard. They are hit I guess. The two would prolly be slashed.
 
With sawk running rampid in the metagame(again) bastiodon and probopass are not really relevant as of now. Sure they're still used but not nearly as much as before and definitely enough to warrant a move slot
 
With sawk running rampid in the metagame(again) bastiodon and probopass are not really relevant as of now. Sure they're still used but not nearly as much as before and definitely enough to warrant a move slot
To be fair I always thought that Bastiodon sucked even in NU. Although I think Probopass would be viable if it weren't for Mesprite and Uxie since he's one of the few pokes with SR and Volt Switch/U-Turn.
 
Yes, Haze can work if you want to get rid of Roost or Brave Bird, but I had a hard time finding a set that could fit Haze on it. I like t-wave to neuter scarfers (especially typhlosion and archeops), taunt to prevent being put to sleep by the butterflies and also on occasion to prevent hazards, roost to keep it alive longer and Brave Bird to OHKO any dancers and also that OP Virizion.

The tier is brand new so obviously there are some very broken pokes running around, Murkrow is the best check I've found to the brokenness so far. When the tier gets sorted, I could see Liepard becoming more useful, but as it stands, I'll take the bird over the cat for now.

Yeah, it's hard to find a slot for it. I'd personally drop Brave Bird for Haze since crippling the setup with T-Wave makes them easy pickings for another teammate from there.

Something dumb, but hilarious & fun, I've been using to deal with that stupid Sigilyph set and the three Quiver Dancers is Clear Smog Magmortar. I works out surprisingly well despite how it sounds.

It needs T-Bolt, Flamethrower/Fire Blast, and Focus Blast, but HP Grass only hits Seismitoad for damage. And it can't even OHKO, so that's unnecessary damage when the toad strikes back. And T-Bolt already hits Waters.

Magmortar gets Vital Spirit to prevent Sleep Powder from Vivillon/Venomoth/Butterfree, and can bring all of them to their Sash with Flamethrower/Fire Blast. If they try to Baton Pass you Clear Smog on the Baton Pass and they're done. Max HP also allows you to take a Hurricane from Vivillon relatively well.

Sigi can't burn you with Psycho Shift and can get Flamethrower/Fire Blast on the turn it Roost, and T-Bolt as it sets up a Cosmic Power or uses Stored Power. Clear Smog removes its defense buffs and makes Stored Power do pitiful damage.

http://replay.pokemonshowdown.com/nubeta-119815640 You can see it start at turn 20.

For Shell Smashers I usually curl up in a ball and hope for the best, but I think running that Murkrow might be more effective.
 
With sawk running rampid in the metagame(again) bastiodon and probopass are not really relevant as of now. Sure they're still used but not nearly as much as before and definitely enough to warrant a move slot
I'm experimenting with a specs probopass in my team right now. It will either come out as my lead and nail the opponent for a lot of damage when they predict stealth rocks or it will come out late game when sticky webs are up and sweeps. Probospecs OHKOs a significant portion of the metagame with just its power gem stab, and 2hkos pretty a lot of others. It also has access to sturdy allowing it to get some key kills if you have hazard control. It's complemented extremely well by seismitoad which sponges predicted earth/fire attacks. Here are a few calcs that might interest you

252+ SpA Choice Specs Probopass Power Gem vs. 4 HP / 0 SpD Durant: 267-315 (103.4 - 122%) -- guaranteed OHKO

252+ SpA Choice Specs Probopass Power Gem vs. 0 HP / 4 SpD Archeops: 422-498 (145 - 171.1%) -- guaranteed OHKO

252+ SpA Choice Specs Probopass Power Gem vs. 4 HP / 0 SpD Typhlosion: 342-404 (114.7 - 135.5%) -- guaranteed OHKO

252+ SpA Choice Specs Probopass Power Gem vs. 4 HP / 0 SpD Jynx: 312-368 (114.7 - 135.2%) -- guaranteed OHKO

252+ SpA Choice Specs Probopass Earth Power vs. 252 HP / 4 SpD Dragalge: 188-222 (56.2 - 66.4%) -- guaranteed 2HKO after Black Sludge recovery

252+ SpA Choice Specs Probopass Earth Power vs. 4 HP / 0 SpD Barbaracle: 254-300 (88.8 - 104.8%) -- 31.3% chance to OHKO

252+ SpA Choice Specs Probopass Earth Power vs. 252 HP / 4 SpD Lanturn: 280-330 (61.6 - 72.6%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Choice Specs Probopass Power Gem vs. 252 HP / 0 SpD Venomoth: 378-446 (109.8 - 129.6%) -- guaranteed OHKO

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Probopass @ Choice Specs
Ability: Sturdy
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Volt Switch
- Power Gem
- Earth Power
- Flash Cannon
 
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Sorry but I don't think a replay with Rocky Helmet Relicanth and King's Rock Keckleon can be considered a replay to showcase how good Clear Smog Magmortar is. Clear Smog Magmortar sounds like a good idea to counter the likes of Venomoth but if you are gonna show a replay show a replay when you are battling an actual good player.

I tried it on one of my alts to try it out on Quiver Dancers since I saw more of them on the bottom of the ladder than higher up. I'm around 80 on the ladder under "nastydom" last time I checked.

I never took Sigi into account when I made the set but I tried it on the spot and it worked well. I have Finals so I might not be able to get many battles in, but if I can use it against a Quiver Dancer I'll post the replay.
 
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Probopass @ Choice Specs
Ability: Sturdy
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Volt Switch
- Power Gem
- Earth Power
- Flash Cannon
Have you considered Dazzling Gleam? I don't know if there's room for it but it could definitely help against the inevitable fighting-type switch-ins you'll get.

Edit: 252+ SpA Choice Specs Probopass Dazzling Gleam vs. 4 HP / 0 SpD Sawk: 252-298 (86.3 - 102%) -- 56.3% chance to OHKO after Stealth Rock

Kills with any prior damage, so it could act as a very good lure. On the other hand, Volt Switch would allow you to switch to a counter so I dunno.

And I guess if Probapass's sturdy isn't broken, it can beat Virizion too.

252+ SpA Choice Specs Probopass Dazzling Gleam vs. 4 HP / 0 SpD Virizion: 160-190 (49.3 - 58.6%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery
 
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Have you considered Dazzling Gleam? I don't know if there's room for it but it could definitely help against the inevitable fighting-type switch-ins you'll get.

Edit: 252+ SpA Choice Specs Probopass Dazzling Gleam vs. 4 HP / 0 SpD Sawk: 252-298 (86.3 - 102%) -- 56.3% chance to OHKO after Stealth Rock

Kills with any prior damage, so it could act as a very good lure. On the other hand, Volt Switch would allow you to switch to a counter so I dunno.

And I guess if Probapass's sturdy isn't broken, it can beat Virizion too.

252+ SpA Choice Specs Probopass Dazzling Gleam vs. 4 HP / 0 SpD Virizion: 160-190 (49.3 - 58.6%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery
one could always drop Flash cannon for Dazzling Gleam, since it hits nothing notably for super effective damage
 
That actually seems doable since Power Gem now has 80 power: it's strong STAB and it gets almost perfect neutral coverage with Earth Power. I'm pretty sure Dazzling Gleam makes it perfect, so yeah, I think dropping Flash Cannon seems like the way to go.

Proceeding to playtest this. I have to say that it is indeed an awesome set if you build up a team around it. Like you said, its EdgeQuake coverage except on the special side of things which plays out to be pretty powerful in this meta. This set is particularly useful at eliminating certain threats that would otherwise rip up my team, like Typhlosion. Clean switch into Probospecs off a prediction or the death of another 'mon and OHKO while typhlosion (or other major offensive threat) pops Probo's Sturdy. Other situations see Probospecs up against other 'utility' mons which will use taunt, SR, or something else that often results in them being OHKOd

Alot of matches go like this:
http://replay.pokemonshowdown.com/nualpha-120112567
 
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Here's a set I both love and hate. Mandatory for an entire strategy, but so incredibly useless in battle.

Chubby (Hippopotas) @ Smooth Rock
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock

Yup, sand. With Sandslash and Stoutland outspeeding pretty much everything (Adamant Stoutland is only outsped by base 108 scarfed) they both tear the place apart. It fits really well with the offensive nature of the meta at the moment, getting a free +2 speed just by switching the liability on the team in every once in a while. Hippopotas does so little every game you pretty much play games 6v5, at least it will survive a hit from something resisted, the moves are mostly just there on the off chance you actually get a turn to move.

But sand, SD sandslash and stoutland sand veil haxes durant to oblivion if you like that kill all the things.
 
So currently I have this on my team


Feraligatr (M) @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Swords Dance
- Waterfall
- Rock Slide/Crunch/Ice Punch
- Aqua Jet

However I already have a set-up Attacker in the form of Malamar (way too good in this tier) and I was wondering if I should switch to a 4 attacks Life Orb set or switch to using a Weakness Policy Carracosta.

Come to think of it is there any reason to use Feraligatr over Carracosta?
 
Here's a set I both love and hate. Mandatory for an entire strategy, but so incredibly useless in battle.

Chubby (Hippopotas) @ Smooth Rock
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock

Yup, sand. With Sandslash and Stoutland outspeeding pretty much everything (Adamant Stoutland is only outsped by base 108 scarfed) they both tear the place apart. It fits really well with the offensive nature of the meta at the moment, getting a free +2 speed just by switching the liability on the team in every once in a while. Hippopotas does so little every game you pretty much play games 6v5, at least it will survive a hit from something resisted, the moves are mostly just there on the off chance you actually get a turn to move.

But sand, SD sandslash and stoutland sand veil haxes durant to oblivion if you like that kill all the things.

Yup, we had a discussion in the PS room the other day about sand and it's probably one of the most powerful threats in NU. Stoutland + Sandslash + Spiritomb is a great core on sand because they work together to help each other sweep. Stoutland beats just about everything, Sandslash defeats Steel-types and weakens Gourgeist with +2 Knock Off (and also beats everything), and can run Aerial Ace to beat Scarf Virizion. Spiritomb cleans up the ghosts so that Stoutland can spam Return and win. Also, Hippo turns Stout and Slash into revenge killers cum trucks, hitting really hard and outspeeding nearly everything. And with frail offense and hardly any physical walls around, not many things stop this combo. Only Shuckle with Sticky Web, Gourgeist avoiding Sandslash on the SD, and Scarf Virizion vs weakened Slash can beat sand. (Snover sux). Things with priority too I guess but both sand mons are actually quite bulky.

Also, Hippo can serve as a switch-in to things like Durant and Raichu so it isn't 100% useless I guess, but the nice thing is that one switch is all you need to activate your sweepers.

Seriously if you haven't tried sand, give it a shot

So currently I have this on my team


Feraligatr (M) @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Swords Dance
- Waterfall
- Rock Slide/Crunch/Ice Punch
- Aqua Jet

However I already have a set-up Attacker in the form of Malamar (way too good in this tier) and I was wondering if I should switch to a 4 attacks Life Orb set or switch to using a Weakness Policy Carracosta.

Come to think of it is there any reason to use Feraligatr over Carracosta?

It's faster and specially bulkier, so it's harder to revenge kill + hits almost as hard.
 
Hi guys! NU is very fun right now, hope you are enjoying it.

I have been using this:

Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 252 Spe / 4 Def
Adamant / Jolly Nature
-Rock Polish
-Rock Slide / Stone Edge
-Earthquake
-Fire Punch / Sucker Punch / Brick Break

Golem, ahhh, Golem. You were so good last gen as a lead, but now you got a new toy called Weakness Policy. For the ones that don't know, Weakness Policy makes it so you get +2 in both Attack and Special if you get hit super effectively, and Golem is one of the best users in the game. It has Sturdy which means he gets to use it because he will be with 1 HP left after being hit with an attack (assuming the attack OHKOes Golem, and the opponent is not a Sawk). For this set we run ock Polish to boost Golem's shitty base speed into at least decent levels. And QuakeSlide combo, I hate Stone Edge, I'm not using it again. And Earthquake which is pretty much mandatory on it. And for the last move slot, it's really up to you. You can run Fire Punch to hit like Lilligant, you can also run Sucker Punch to hit Ghost Types like Mismagius, Dusclops. or you can run Brick Break for like Bulky Dark Types like Pangoro and the very rare, yet annoying, Cradily

I also tried Weakness Policy Carracosta, but it really didn't got the job done, it's way too slow and too weak even with max stats for my taste. And it missed out on a lot of kills.

A Golem sweep: http://replay.pokemonshowdown.com/nualpha-120206746
 
If I'm completely honest, I can see Sand Stream being banned again for the simple reason that there are two immensely good users of Sand Rush atm (Stoutland and Sandslash) which can deal with the majority of the metagame with little support. The only way I can see it not being banned is if Sandslash and/or Stoutland (probably the former) move up naturally or if the two are banned to BL3 as it is just so great at sweeping and cleaning.

Stoutland's Sand "Ruff" (Cleaner and Revenge Killer)

Stoutland @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Return
- Superpower / Play Rough
- Fire Fang
- Retalliate

Sandslash's Elegant Dance

Sandslash @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Swords Dance
- Earthquake
- Stone Edge
- Sandstorm

So scary...
 
scorpdestroyer, I've been trying out that core and it works beautifully!
Hippopotas @ Smooth Rock
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic

Furfrou @ Leftovers
Ability: Fur Coat
EVs: 240 Spd / 196 HP / 72 Def
Jolly Nature
- Cotton Guard
- Return
- Roar
- Thunder Wave

Sandslash @ Life Orb
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Sandstorm
- Earthquake
- Knock Off
- Swords Dance

Stoutland @ Choice Band
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Return
- Superpower / Play Rough
- Fire Fang
- Wild Charge

Spiritomb @ Leftovers
Ability: Infiltrator
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 0 Atk
- Sucker Punch
- Pursuit
- Will-O-Wisp
- Shadow Sneak

Xatu @ Leftovers
Ability: Magic Bounce
EVs: 252 SDef / 252 HP / 4 Atk
Gentle Nature
- Psychic
- U-turn
- Reflect
- Roost
 
IMO Stoutland should run Return / Superpower / Crunch / Play Rough because it gives it the most coverage; Superpower dents weakened Steel-types, Crunch hits any Ghost-type that hasn't been trapped, and Play Rough defeats Gurdurr and Spiritomb. Although ideally none of these moves should be used and Stoutland should be spamming Return, but those combination give it the most mileage imo.

Yellow Cheese your IVs on Spiritomb and nature on Xatu might be messed up a little. Also Whirlwind is pretty important on Hippo cos it's quite bad setup fodder otherwise, I'd drop EQ or Toxic for it.
 
Yoo-hoo, Who forgot about Golurk?!


623.png

stanzen roboterMage (Golurk) @ Choice Band
Ability: Iron Fist
EVs: 80 HP / 252 Atk / 176 Spd
Serious Nature
- Drain Punch
- Ice Punch
- Earthquake
- Shadow Punch

Deals with both Sandslash and Stoutland quite well. Also can kill Durant.

Also, I've been thinking about using Assault Vest. Any words on that?
 
Kecleon @ Leftovers
Ability: Protean
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Rock Slide
- Sucker Punch
- Shadow Sneak
- Power-Up Punch
nobody knows how to deal with this thing. the double priority can cofuse a LOT of people and if he gets a boost, he often sweeps.
 
So after a couple of games, I've been facing nothing but the broken shit and I decided to use something outside the box so here "He" is.

Ninjask @ Choice Band
Ability: Infiltrator
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- U-turn
- X-Scissor
- Aerial Ace
- Night Slash

I personally like Ninjask as an attacker and not just a boring SpeedSwordsSubPass, Infiltraitor helps with any mon that decided to use Subs. So I usually lead with him, to scout with U-Turn, STAB with X-Scissor, and Aerial Ace. Last slot is open for anything and if you have any suggestion for a better move please let me know.
 
Yoo-hoo, Who forgot about Golurk?!


623.png

stanzen roboterMage (Golurk) @ Choice Band
Ability: Iron Fist
EVs: 80 HP / 252 Atk / 176 Spd
Serious Nature
- Drain Punch
- Ice Punch
- Earthquake
- Shadow Punch

Deals with both Sandslash and Stoutland quite well. Also can kill Durant.

Also, I've been thinking about using Assault Vest. Any words on that?

...Serious nature? How about Adamant?
 
So after a couple of games, I've been facing nothing but the broken shit and I decided to use something outside the box so here "He" is.

Ninjask @ Choice Band
Ability: Infiltrator
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- U-turn
- X-Scissor
- Aerial Ace
- Night Slash

I personally like Ninjask as an attacker and not just a boring SpeedSwordsSubPass, Infiltraitor helps with any mon that decided to use Subs. So I usually lead with him, to scout with U-Turn, STAB with X-Scissor, and Aerial Ace. Last slot is open for anything and if you have any suggestion for a better move please let me know.

If I'm going to use a 4x Stealth Rock weak Pokemon it better be extremely strong and worth it over other similar alternatives that require less support, and this set does not qualify there.

I've tried sand a few times and I really can't get it to work. Hippopotas is just plain useless and there are so many random Eviolite walls in the tier that don't give a fuk about anything Stoutland can throw out so I was having trouble doing much.
 
If I'm going to use a 4x Stealth Rock weak Pokemon it better be extremely strong and worth it over other similar alternatives that require less support, and this set does not qualify there.

I've tried sand a few times and I really can't get it to work. Hippopotas is just plain useless and there are so many random Eviolite walls in the tier that don't give a fuk about anything Stoutland can throw out so I was having trouble doing much.
Please dont post comments that have absolutely nothing to do with the post, and was asking for suggestions, and your comment doesnt help me, or others that might be interested in the set, even if it is "bad"
 
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