I'll just drop some sets that I think will basically become the standard sets for offensive teams since I still think those will rule this meta
Sceptile @ Sitrus Berry
Ability: Unburden
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Substitute
- Leaf Blade
- Acrobatics
- Swords Dance
Starting out with bulky SD Sceptile, I feel this set will actually be able to put in a lot of work in the current meta as its really effective at fulfilling its role as a fast sweeper or late game cleaner. This set beats common grass type answers like Vileplume / Magmortar which is really nice for partnering it with things like Lilligant or Shiftry. However this set can't really break past bulky poison types like Garbodor / Weezing, or Steel Types like Klinklang or Ferroseed so support is very mush appreciated from mons like Mesprit, Piloswine, and just other ways to wear down these mons. The EVs outspeed Jolly Sawk which is about as much speed as this set should be running imo.
Sceptile @ Choice Specs
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Focus Blast
- Hidden Power [Ice] / [Psychic]
Specs Sceptile is also going to be a really cool hit and run kind of attacker, just being able to nuke the tier with its STAB and ways to get around mons that resist Grass in Focus Blast and Hidden Power Ice or Psychic depending on what it wants to hit.
Sceptile @ Life Orb
Ability: Overgrow
- Substitute
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
LO Sub Secptile could be another cool potential Special Attacking set, and it plays a very different role as its main job is going to be cleaning late game as opposed to Specs Sceptile which is going to be played more aggresively mid / early game in order to weaken common grass switch ins for its team mates. Options like EQ over HP Ice or Focus Blast also work, as you are able to hit things like Garbodor which otherwise walls this set.
Sceptile
Ability: Overgrow
- Swords Dance
- Leaf Blade
- Acrobatics
- Earthquake
Standard SD Sceptile, which is still going to be a very threatening set similarly to Bulky SD Sceptile. This set gives up the bulk + sub in order to sit in an amazing speed tier and have the ability to hit steel types and poison types. This set will work much better against fast offensive teams that rely on things like Floatzel / Aqua Jet for they're ways to revenge kill faster mons, which they obviously can't do with Sceptile.
Sceptile @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Leaf Blade
- Acrobatics
- Earthquake
Im not really sure if this set is even going to be that great, but it is a lot of fun to play with. Use Leaf Storm to nuke things and its a great lure once you've gone for a Physical Move as you can bring in Physical Walls like Steelix and just hit them with a really hard Leaf Storm. A different nature can be used, but not being able to outspeed things like Floatzel and Tauros before using Leaf Storm isn't that great.Altaria @ Choice Specs
Ability: Natural Cure / Cloud Nine
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature / Modest Nature
- Draco Meteor
- Dragon Pulse
- Fire Blast
- Sleep Talk
SpecsTaria is going to be more like a hit and run attacker with just dropping Draco's as much as possible. Fire Blast destroys common switch ins to Draco like Steelix, Ferroseed, and Klinklang (basically the only Dragon Resists in the tier). However Altaria has no way to deal with Mega Audino, so team support from things like Klinklang are very helpful.
Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Roost
- Dragon Claw
- Earthquake / Refresh / Cotton Guard
DD Alt is going to be a cool set that will put in work against offensive / defensive teams alike once Steel Types, Mega Audino, and Quagsire have been weakened or killed (in the case of Mega Audino). A lot of teams actually do lack a Dragon Resist, so being able to quickly get to +1 / +1 and then tear through offensive teams is great. The last slot is kind of a toss up, as EQ allows you to hit Steel Types like Klinklang and Steelix, which Refresh cures you of status without having to switch out and use Natural Cure, and Cotton Guard messes with teams that overly rely on Physical Attackers.So either than the drops, one mon I really wanted to talk about that has gotten a lot better with the drops is Piloswine.Steelix @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Fire Fang / Crunch
- Iron Head
This is the only Steelix set I've really thought could work on offense and tested with, but it puts in a lot of work. It sets up on common things like Xatu, Mesprit, Skuntank, and becomes quick enough to outspeed everything 105 and below, missing out on things like Archeops / Tauros, which can't really threaten it that much anyway unless Steelix has lost a lot of HP. Sheer Force + LO combined with Iron Head / Coverage of Choice puts a lot of pressure on teams for either a Steelix sweep or just another partner to come in and clean up whatever is left. Fire Fang hits Ferroseed mainly, while Crunch hits Rotom and is generally stronger, so the choice is basically up to the team it is used on.
It basically beats all the drops that are going to be relevant, with Ice Shard to revenge Sceptile / Altaria, and EQ to threaten Camerupt / Steelix. Its dual STABs keep getting better and better, and is one of the best Stealth Rocker's on offense at the moment. Also with the increase of Steel / Poison Types which will start happening once Sceptile becomes more and more popular, Pilo benefits greatly as it can beat most of the common Poison Steel types with its STAB combination and great bulk.
Those are my general thoughts on this meta and how offense is going to utilize these drops, and I'm curious to see if other people have sets I didn't think of or just other things about this meta.
nice essay nerd. But anyway, felt like you covered a lot of what scep will do, but SD Drain punch isn't exactly "hard-walled" by Ferro :/Perfect song choice <3 Seriously though these drops look excellent and have been long overdue.
I want to talk about Sceptile a bit and how I think it will influence the tier. Because honestly I foresee Sceptile becoming A+ Rank and likely in contention for S rank in the future.
This thing is going to be a staple on almost all offensive teams from now on. Base 120 speed is absurd for a tier where Floatzel was just recently rising in popularity due to its ability to outspeed common offensive speed tiers and that was only base 115.
The really only viable mon that outspeeds it naturally without a scarf is Swellow which I see quickly rising in usage because of this especially because Boomburst goes through Sceptile's subs which I imagine many of them will be using. I see scarfers becoming a much more prevalent thing than before where most of them bar a few were honestly pretty bad.
Considering it can go either special, physical, or mixed it can lure in or better handle specific threats with coverage moves like Earthquake this thing can easily adapt to metagame trends and checks that rise in popularity. That isn't even speaking of Unburden which furthur adds onto Sceptile's unpredictability because it has many ways it can activate it like shown above such as Sitrus and Leaf storm White herb and many other ways I imagine will be invented in due time which elimate many would be scarf checks. Probably won't be too good but I'd like to try a Petaya berry Overgrow Sub Sceptile set personally.
Garbodor is going to be just as good as it was before considering Sceptile doesn't have any good way of doing major damage to it besides Earthquake which is a 3hko. And Physical sets without EQ can't really do anything at all to it.
252 Atk Sceptile Earthquake vs. 252 HP / 160+ Def Garbodor: 146-174 (40.1 - 47.8%) -- guaranteed 3HKO
From what it appears Piloswine definitely got a big viability boost from all this which is funny because it was already pretty good recently. Able to threaten Sceptile and Altaria out with Ice Shard and it deals with poison types like Garbodor and Skuntank as well as Swellow which I also imagine will rise in popularity due to Sceptile's influence.
Two other pokemon I imagine will rise in popularity that I haven't seen mentioned are Ferroseed and Weezing. All Sceptile variants are walled by Ferroseed it provided they don't have either Focus Blast or HP fire (meaning all SD sets are walled by it) and Ferroseed's gyro ball has a 75% chance to 2hko Sceptile. Plus it walls all variants of Altaria that don't have fire coverage.
Honestly though I think Weezing from all of this got the biggest boost in viability. It was already really good considering its one of the tiers primary fighting checks and mega audino checks among other things but it is a great wall against Sceptile able to sludge bomb it or will-o it, it checks Altaria and Steelix, walls piloswine, and beats most poison types 1v1 due to taunt+will-o. Seriously the amount of stuff Weezing can now blanket check is insane I definitely see it rising immensely in usage.
Definitely will be happy to try out the new NU that has been gifted to me this Christmas thank you fellow pokemon nerds.
Drain Punch means you either have to lose Acrobatics or EQ, which are the two optimal coverage moves for Sceptile, and EQ has the virtue of hitting shit like Garbodor, whilst Acrobatics helps you break past Vileplume and Gourgiest, and EQ hits pretty much everything Drain Punch would hit, apart from Dark types but Skuntank or Pawniard can't stomach an EQ and you wouldn't really stay in on Shiftry, but even then Acrobatics hits it anyways. Drain Punch just seems a bit mediocre to me when you're only hitting Ferroseed harder and wasting opportunity on other things.nice essay nerd. But anyway, felt like you covered a lot of what scep will do, but SD Drain punch isn't exactly "hard-walled" by Ferro :/
I don't see Gyro Ball being too useful in this meta; it only manages to hit its peak power against something as fast as Tauros. Heavy Slam's more consistent power and greater PP makes it the far greater Steel STAB to fall back on.
Steelix @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Earthquake
- Stealth Rock
- Protect
My favorite steelix set from BW RU and early ORAS NU :D
Pretty simple... steelix's dual-stab is pretty good and it gets nice 150 BP vs things like xatu. It hits surprisingly hard and can protect to regain sturdy in clutch situations after a stealth rock switch or simply get more lefties recovery. Last slot can use thunder fang or toxic to shit on Pelipper and Mantine or even Heavy Slam to do 68% on average to Audino opposed to Gyro's 33% :/
It's kinda sucky that gyro can't beat m-audi so yeah heavy slam might be best over protect or maybe gyro (with an adamant nature)
Btw meta, did you know Steelix learns Taunt? Now you can screw with both Ferroseed and Gourgeist in one slot!Steelix @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Fire Fang / Crunch
- Iron Head
This is the only Steelix set I've really thought could work on offense and tested with, but it puts in a lot of work. It sets up on common things like Xatu, Mesprit, Skuntank, and becomes quick enough to outspeed everything 105 and below, missing out on things like Archeops / Tauros, which can't really threaten it that much anyway unless Steelix has lost a lot of HP. Sheer Force + LO combined with Iron Head / Coverage of Choice puts a lot of pressure on teams for either a Steelix sweep or just another partner to come in and clean up whatever is left. Fire Fang hits Ferroseed mainly, while Crunch hits Rotom and is generally stronger, so the choice is basically up to the team it is used on.
you pretty much covered everything? but what grass caries HP ice/ice coverage? roflI don't see Gyro Ball being too useful in this meta; it only manages to hit its peak power against something as fast as Tauros. Heavy Slam's more consistent power and greater PP makes it the far greater Steel STAB to fall back on.
is a very welcome readdition to the tier. It is far bulkier than Mawile, and isn't a huge momentum suck like Ferroseed is, or it can try more offensive builds such as Sheer Force Rock Polish, or perhaps Custap Explosion; this makes Steelix very splashable as a bulky Steel-type. It also very effectively covers two of the most fearsome / annoying bulky boosters in the tier in Barrier CM Musharna (if Steelix has Toxic) and Mega Audino, making it an even greater asset to most teams.
Don't need to sing too much praises aboutwhen so many other people already have: incredible Speed, respectable power, wide coverage, and strong attacks make Sceptile a noteworthy threat to basically any kind of team. Rock Polish Rhydon won't leave home without a Jolly nature now, and I expect Weezing to rise substantially in usage to keep Sceptile in check. The relative scarcity in Scarfers is also huge for Sceptile, so for the most part it hardly needs to bother with Unburden in this meta at all and just keep the benefits of Overgrow.
iplaytennislol already demonstrated how pitifully weak offensive Dragon Dance is and how u shouldn't consider it over Fraxure, and I doubt bulky DD sets will get very far either considering the prevalence of Steel mons, MAudino, and Ice attacks in this meta. That leaves defensive cleric sets and Specs as the remaining appealing options (I mean you can try Draco Meteor + Power Swap shenanigans if you really want @_@). Defensive sets have a variety of support moves such as Perish Song, Roar, and Heal Bell + reliable recovery in Roost, and it is one of the tier's few dedicated specially bulky walls, though the SR weakness does hampers it substantially when it comes to walling threats. It's also annoying that the main offensive Grass-types like to carry Ice coverage, but Altaria has a significant niche in being a Magmortar counter, though I still have my doubts on that lasting long once Mortar realizes it now has a notable reason to ditch HP Grass for Focus Blast and just carry HP Ice instead :P
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Edit:
Btw meta, did you know Steelix learns Taunt? Now you can screw with both Ferroseed and Gourgeist in one slot!
The main specially offensive Grass-types commonly carry Ice coverage; Lilligant carries HP Ice, Ludicolo Ice Beams, Sceptile is expected to carry it (the other Hidden Power option is Fire but that cuts an important Speed IV). Shiftry is also a physical Dark-type attacker so Altaria doesn't make the most solid check to it, so the only other (debatably) "notable" specially offensive Grass-type Altaria walls is Victreebel, albeit it does hardwall Victree nicely due to Cloud Nine which can interrupt SolarBeams. You can consider Roselia an 'offensive Grass-type', though it is really more an offensive Spiker than anything else.you pretty much covered everything? but what grass caries HP ice/ice coverage? rofl
so i tried out DD Altaria today and failed miserably.
+2 252+ Atk Altaria Dragon Claw vs. 0 HP / 0 Def Tauros: 199-235 (68.3 - 80.7%) -- guaranteed 2HKO after 2 layers of Spikes
^ pretty self explanatory. I guess the purpose of this post is to say defensive Altaria is the way to go. The damage output from offensive Altaria is just sad
Please don't discuss any suspects, it has only been ~2 days since we got the new drops, give the metagame a lot more time to settle in.Although I'm fine with the drops (for the most part), I really think Sceptile deserves a suspect. Its seem to fast (fastest in the entire tier next to Swellow) and hits just a wee bit too hard for this meta. Most walls get wittled down by repeated Giga Drains and Leaf Storms, while other special walls like Hariyama, Roselia, and Vileplume run risk of catching Acrobatics or Specs Psychic. Sceptile just doesn't seem like it belongs in NU and would be more suited for RU of BL3. Feel free to reply to me if you disagree.