After playing a lot with the new drops there are some cool sets I wanted to share with you people.
This mon is really fun in this meta due to its great diversity of sets and movepool.
Decidueye @ Decidium Z / Fightinium Z
Ability: Overgrow
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Spirit Shackle
- Low Sweep
Pretty easy set to explain, standard SD is pretty hard to counter in this current metagame since Grass and Ghost are great coverage moves while also having access to fighting coverage. This lets Decidueye break through common checks to ghost+grass coverage such as Incineroar and Guzzlord. The spread gives Decidueye enough speed for base 60 pokemon and pokemon that creep that much such as Incineroar, Miltank, Xatu and Samurott. You can always run max speed if you dont want to lose speed ties with oposing Decidueye's.
Decidueye @ Grassium Z
Ability: Overgrow
EVs: 64 HP / 252 Atk / 192 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Leaf Storm
- Hidden Power [Fighting]
Nasty Plot Decidueye is also pretty fun since it has a nice surprise factor. This let's it have an easier time against rockers and other soft checks that SD Decidueye might have . The spread is the same as the set above this while the coverage in Grass+Ghost+Fighting makes it really hard to counter.
Decidueye @ Colbur Berry
Ability: Overgrow
EVs: 252 HP / 196 Def / 60 SpD
Careful Nature
- Spirit Shackle
- Toxic
- Roost
- Defog / Protect
This has to be my favourite set so far. Bulky Decidueye is a great check to a good portion of the metagame, some mons that come in mind are Whimsicott, Hariyama, Ferroseed, Medicham, Diancie and Hitmonlee. It also has access to defog and has a great typing making it a great counter to most rockers besides Piloswine and Steelix. Decidueye also has the ability to trap Pokemon with Spirit Shackle and whittle most Pokemon with Toxic. Colbur berry also makes it a nice fighting check. Here is a replay of this set being effective
https://replay.pokemonshowdown.com/gen7nu-777363942.
The great speed tier and decent attack Aerodactyl has, makes it a magnificent drop for this metagame.
Aerodactyl @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Substitute
- Toxic
- Roost
- Earthquake / Rock Slide
This is probably the best set Aerodactyl can run. Due to its great speed tier, decent bulk, great ability in Pressure and Substitute + Toxic makes this mon a really anoying to deal with defensively and offensively. It also has the ability to also punish poison types like Garbodor with Earthquake or Golbat with Rock Slide. I perfer to run EQ since it chips away at Steelix, mon that can be really anoying most of the times.
Aerodactyl @ Life Orb
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Roost
- Earthquake
Thanks to its decent attack stat and great speed, Life Orb 3 attacks Aero is pretty fun and effective to use. Edgequake coverage is still as good as ever being able to hit almost everything in the tier. Pursuit makes this pokemon a great offensive trapper to fire, psychic and ghost types such as Delphox, Hoopa, Sigilyph, Mismagius and even non scarf Rotoms.
This Pokemon is pretty simple and has only one set but its still a great one especially for semi-stall and full stall builds. This set is:
Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect / Curse
- Recover
- Toxic / Earthquake
Quagsire is a staple on stall teams due to it's great ability while also not being completely Taunt bait like Pyukumuku. I perfer to run Protect over Curse due to all the Z moves running around especially for stuff like Incineroar. Curse can let it beat set up sweepers with Rest such as Malamar and Scrafty.
This is the final drop and probably the most broken one I have played with at the moment, it has a great diversity of sets and most of them are really great and even broken.
Hoopa @ Choice Specs / Choice Scarf
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Focus Blast
- Trick
Choice Specs Hoopa makes a great Wallbreaker with practically no switch ins. Choice Scarf Hoopa makes this mon a great revenge killer and pretty much can OHKO after some chip damage most of the faster mons of this metagame. The downside of running these choiced items is that it makes this mon really suceptible to Pursuit users due to its really mediocre defense stat and being 4 times weakness to it.
Hoopa @ Colbur Berry
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Psyshock
- Focus Blast / Nasty Plot
This is probably the best Hoopa set in the current metagame. Substitute avoids being Pursuit trapped by Sneasel, Houndoom and even Absol while also OHKOing these mons with Focus Blast
if you even hit of course. It can use weaker mons such as Blastoise, Vileplume and Vaporeon as set up bait and put huge holes in bulky builds if you perfer to run Nasty Plot over Focus Blast.
Hoopa @ Psychium Z
Ability: Magician
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Focus Blast
- Ally Switch / Trick
Z Ally Switch has to be my favourite set with Hoopa, it makes Hoopa a kind of Special Dual Dance Rhydon. This Z move provides Hoppa a nice way to boost its speed by 2 stages and making it a really threatening sweeper in the late game. The spread lets it outspeed most common scarfers such as Rotom and Passimian when it uses it's Z move while also outspeeding max speed with base 60 speed such as Incineroar.
And thats pretty much all the sets I have been playing around with this far. I haven't used Dhelmise yet but it seems pretty fun to use since it has the abilty to be a spinner that beats most rockers, while also having a great attack stat and access to a trapping move, this being Anchor Shot. It also has access to 3 stabs moves due to it's ability in Steelworker.