Mariannabelle
chill guy
Personally, I think this should be priority one. Mienshao's ATK and SPE allow it to easily force switches, and Regenerator means that any means of accumulating chip are limited to RNG like Flame Body/Effect Spore, as well as a few niche abilities like Neutralizing Gas or Wandering Spirit. It's not an impossible thing to deal with, but I think it has been limiting meta development for too long now.
It single-handedly drove Rocky Helmet etc. out, barring special abilities to nullify Regenerator; scarfers are either Shao or Shao-alternative (Mowtom as the Volt-Switch version, Flygon as the 'I have a Fighting type already' version, Starmie as the 'screw Shao specifically' rep). Checking opposing Fighting types once or twice is unfeasible for many styles, since Shao will outlast virtually any check that does so.
Frankly, I'm looking forward to the colorful developments that can take place when builders don't have to account for the Virtually Unchippable Everything-Check and Zero-Risk Zero-Opportunity-Cost U-turn/Knock Off Factory*yes that's hyperbole dont' @ me that will probably last the whole game. (And in my experience, yes- Mienshao is usually the last to go down.)
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I think that we can afford to sit on this one for a bit, since a lot of stuff that Bewear kept in check (read: Ghost types) happens to be good in a vs. Cresselia matchup. I think the specificity required to fight Cresselia will go down a bit, but I feel like it'll still be braindead easy to protect Cresselia from whatever is thrown at it, leading to unpleasant chess games with Cresselia as the Queen.
Hail feels like something that's incredibly difficult to play around if you don't have something very specific for it, especially considering the combination of Arctovish and Sandslash-A, and the fact that there's no shortage of setters to keep hail active practically the whole game. I think that so far, it's been easy to perceive hail as balanced because of a highly questionable Shao keeping it in check, which sounds like 'unhealthy-checking-unheatlhy' to me. We also just lost a great hail check in Bewear.
Again, we lost the best non-passive Tyrantrum check just now, and, similarly to Hail, I think that Shao's presence creates the illusion that the guy 3HKO'ing Mudsdale and Bronzong with a resisted move, while outspeeding other wallbreakers, is somehow balanced, because you can always just throw Mienshao at it after something blows up.
Either way, I think that a decision regarding Mienshao should come sooner rather than later, because of the sheer impact that Mienshao has on teambuilding and game-playing (imo).
It single-handedly drove Rocky Helmet etc. out, barring special abilities to nullify Regenerator; scarfers are either Shao or Shao-alternative (Mowtom as the Volt-Switch version, Flygon as the 'I have a Fighting type already' version, Starmie as the 'screw Shao specifically' rep). Checking opposing Fighting types once or twice is unfeasible for many styles, since Shao will outlast virtually any check that does so.
Frankly, I'm looking forward to the colorful developments that can take place when builders don't have to account for the Virtually Unchippable Everything-Check and Zero-Risk Zero-Opportunity-Cost U-turn/Knock Off Factory*yes that's hyperbole dont' @ me that will probably last the whole game. (And in my experience, yes- Mienshao is usually the last to go down.)
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I think that we can afford to sit on this one for a bit, since a lot of stuff that Bewear kept in check (read: Ghost types) happens to be good in a vs. Cresselia matchup. I think the specificity required to fight Cresselia will go down a bit, but I feel like it'll still be braindead easy to protect Cresselia from whatever is thrown at it, leading to unpleasant chess games with Cresselia as the Queen.
Hail feels like something that's incredibly difficult to play around if you don't have something very specific for it, especially considering the combination of Arctovish and Sandslash-A, and the fact that there's no shortage of setters to keep hail active practically the whole game. I think that so far, it's been easy to perceive hail as balanced because of a highly questionable Shao keeping it in check, which sounds like 'unhealthy-checking-unheatlhy' to me. We also just lost a great hail check in Bewear.
Again, we lost the best non-passive Tyrantrum check just now, and, similarly to Hail, I think that Shao's presence creates the illusion that the guy 3HKO'ing Mudsdale and Bronzong with a resisted move, while outspeeding other wallbreakers, is somehow balanced, because you can always just throw Mienshao at it after something blows up.
Either way, I think that a decision regarding Mienshao should come sooner rather than later, because of the sheer impact that Mienshao has on teambuilding and game-playing (imo).