If you run fat shit deal with Hoopa, thats my opinion. If you don't want to be weak to Hoopa use speedy offense with hard hitters, minimize its room to get in, not that hard imo.
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If you run fat shit deal with Hoopa, thats my opinion. If you don't want to be weak to Hoopa use speedy offense with hard hitters, minimize its room to get in, not that hard imo.
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If you run fat shit deal with Hoopa, thats my opinion. If you don't want to be weak to Hoopa use speedy offense with hard hitters, minimize its room to get in, not that hard imo.
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I've been lurking for a while. but a lot of people are making arguments that are annoying me, so I decided to make an account so that I could speak up.
A lot of people on the anti-ban have been discussing how Hoopa is broken since it forces stall to run a certain strategy (pursuit), but doesn't the same apply to a ton of mons? Zardx forces stall to use quag or cm slowbro or else it straight up loses, garde forces you to run chansey+skarm or something like that since taunt garde beats both individually and requires multiple checks on stall to be worn down, tg rd manaphy requires stall to run unaware clef or ferrothorn to beat it, etc. Why is Hoopa above these mons in terms of forcing stall to run certain strats just to beat it. On top of that, shit like pursuit weavile also keeps threats like tornt, sd LO chomp, etc. all in check so that they don't beat you. If someone could point out the reason why this argument isn't flawed, then I would be happy to hear it.
It's x4 weak to Ghost and Dark, less speed, less raw stat, and it's not allowed to use Hyperspace Fury which is a big part that contributes to Hoopa-Us suspect worthy elements in that it can abuse both Band and Specs reliably. It's not relevant to the suspect at hand though and its position in RU establishes the point of its viability as well.Maybe it is not the best place to ask, but what will happen to hoopa-c after hoopa-u ban?
Like hoopa-c with specs has almost same amount (I don't think that there is even single difference in number oh hits to ko) of power and even better stab, because it is resisted by less mons.
It has most of its weakness but don't has this nasty u-turn weakness. You are still ohko by foul play, still damn weak tu pursuit, still have to play mind games etc.
Maybe it is not the best place to ask, but what will happen to hoopa-c after hoopa-u ban?
Like hoopa-c with specs has almost same amount (I don't think that there is even single difference in number oh hits to ko) of power and even better stab, because it is resisted by less mons.
It has most of its weakness but don't has this nasty u-turn weakness. You are still ohko by foul play, still damn weak tu pursuit, still have to play mind games etc.
just gonna hop in hereThere are two problems with that argument:
1) Hoopa-U forces stall to use offensive measures to stop it, as defensive ones flat-out don't work. Without great prediction skills, nothing can come in and force Hoopa-U out by tanking hits. Sure, stall teams without some kind of offensive check are not very common nowadays, but IIRC it's the first time there is an "Use an offensive check for it or lose" Pokemon.
2) Pursuit is unreliable. Hoopa-U is not weak to Dark, so unless it's Choice Band set and used Hyperspace Fury (Or is weakened enough), it's not truly trapped by Pursuit (It's not Gen V Latios...). Or worse, it may not even be Choiced to begin with, then chooses to stay and use a Fighting-type move.
I've been lurking for a while. but a lot of people are making arguments that are annoying me, so I decided to make an account so that I could speak up.
A lot of people on the anti-ban have been discussing how Hoopa is broken since it forces stall to run a certain strategy (pursuit), but doesn't the same apply to a ton of mons? Zardx forces stall to use quag or cm slowbro or else it straight up loses, garde forces you to run chansey+skarm or something like that since taunt garde beats both individually and requires multiple checks on stall to be worn down, tg rd manaphy requires stall to run unaware clef or ferrothorn to beat it, etc. Why is Hoopa above these mons in terms of forcing stall to run certain strats just to beat it. On top of that, shit like pursuit weavile also keeps threats like tornt, sd LO chomp, etc. all in check so that they don't beat you. If someone could point out the reason why this argument isn't flawed, then I would be happy to hear it.
Just specifically to your question 'why is hoopa above these mons,' I think this is a SQSA situation. It's above these mons cause it's base stats are far higher. ZardX is not tht threatening before a boost. Most non-mega offensive mons need a boost to threaten stall (or bulky/balance). This is the way stall is built and played, to be able to tank hits from base 120-130 attack stats. Not to tank hits from unboosted base 160-170 stats. That stat difference is significant, and is the reason why comparisons to hydreigon or charizard megas simply don't make sense. ZardY's SpAtk comes close, but a 4x SR weakness, among other things, make it far more manageable. Stall does not straight up lost to ZardX w/out quag or slowbro or clef.
It just doesn't.
SO are you trying to say that due to how she has multiple sets/item plus the fact that it destroys most played metagame STALL, that makes hoopa OP ??In addition, unlike Megas, Hoopa can run items which vastly change how the set functions. The checks and counters to Zard X and Zard Y and Mega Gard and so on generally stay the same, but the checks to Hoopa-U are completely different depending on the set, since Hoopa-U can easily run Scarf, Specs, Band, Life Orb, Expert Belt, etc.
Why are some people "de-valuing" pursuit as if it's only niche is combating hoopa-u. Just to clarify, I'm talking about the people who say that forcing to run pursuit to deal with hoopa-u makes hoopa-u broken. Pursuit has it's niche outside of a hoopa-u-less meta and is a great move and will still probably be used if hoopa-u is banned.
I'm going to start off by saying that a lot of people have made valid points on both ends on why Hoopa Unbound should be banned or not banned in the OU metagame.
I have never seen a Pokémon that can use Life Orb, Specs, Band, and Scarf the way Hoopa Unbound is able to utilize it in the tier and be so successful.
I will agree that forcing a Pokémon to have Pursuit as the only way of dealing with this monster is not healthy for the metagame, but at the same time, Hoopa Unbound can be revenge kill thanks to it's decent speed and mediocre defense stat. So running Pursuit on a Pokemon is YOUR CHOICE. Hoopa Unbound also has a very useless ability in Magician in which it only activates when it's item is knocked off, the damage is already done by then. This isn't Greninja (Protean) or Genesect (Download) in which both of these Pokemon wrecked havoc when they were in OU. Especially; when they were able to outspeed most of the Pokemon in there tier.
With an increase in stall playstyle, Hoopa Unbound keeps it at bay thanks to it's incredible wall breaking power. Hoopa Unbound reminds me a lot of Kyurem-Black when it comes to wall breaking.
My vote is for NOT BANNING Hoopa Unbound. :]
I will agree that forcing a Pokémon to have Pursuit as the only way of dealing with this monster is not healthy for the metagame, but at the same time, Hoopa Unbound can be revenge kill thanks to it's decent speed and mediocre defense stat. So running Pursuit on a Pokemon is YOUR CHOICE. Hoopa Unbound also has a very useless ability in Magician in which it only activates when it's item is knocked off, the damage is already done by then. This isn't Greninja (Protean) or Genesect (Download) in which both of these Pokemon wrecked havoc when they were in OU. Especially; when they were able to outspeed most of the Pokemon in there tier.
It's not about the ability to be revenged killed , because most offensive Pokemon can be revenged killed if provided against the right Pokemon . The difference is that hoopa comes in on a Pokemon it can kill, and you are forced to sac a Pokemon . Now you can bring in a Pokemon to revenge the hoopa, but the hoopa player can just switch out .I'm going to start off by saying that a lot of people have made valid points on both ends on why Hoopa Unbound should be banned or not banned in the OU metagame.
I have never seen a Pokémon that can use Life Orb, Specs, Band, and Scarf the way Hoopa Unbound is able to utilize it in the tier and be so successful.
I will agree that forcing a Pokémon to have Pursuit as the only way of dealing with this monster is not healthy for the metagame, but at the same time, Hoopa Unbound can be revenge kill thanks to it's decent speed and mediocre defense stat. So running Pursuit on a Pokemon is YOUR CHOICE. Hoopa Unbound also has a very useless ability in Magician in which it only activates when it's item is knocked off, the damage is already done by then. This isn't Greninja (Protean) or Genesect (Download) in which both of these Pokemon wrecked havoc when they were in OU. Especially; when they were able to outspeed most of the Pokemon in there tier.
With an increase in stall playstyle, Hoopa Unbound keeps it at bay thanks to it's incredible wall breaking power. Hoopa Unbound reminds me a lot of Kyurem-Black when it comes to wall breaking.
My vote is for NOT BANNING Hoopa Unbound. :]
Reading this thread I learned that Pursuit is a move specifically designed to beat Hoopa which has no other use other than that.
Not like it traps Starmie which otherwise spins on the majority of teams in oras, traps Latwins which are always a nuisance and the most common defoggers, can sometimes trap annoying mega gardes and medichams with some prediction, and i'm sure there's more I don't recall atm
Reading this thread I learned that Pursuit is a move specifically designed to beat Hoopa which has no other use other than that.
Not like it traps Starmie which otherwise spins on the majority of teams in oras, traps Latwins which are always a nuisance and the most common defoggers, can sometimes trap annoying mega gardes and medichams with some prediction, and i'm sure there's more I don't recall atm
If your argument is 'hoopa makes the matchup issues worse in oras' then I surely agree but the same is true for a lot of other threats, why ban hoopa instead of those? Arbitrarily banning certain pokemons from the pool just to alleviate the matchups issues is not the way to go