Salazzle @ Poisonium Z
Ability: Oblivious
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Sludge Bomb
- Taunt
Allow me to present this absolute monster of a stall/core breaker. It has several qualities that allow it to supremely mess up defensive Pokemon, namely its typing that makes it immune to burn and poison, access to Taunt to shut down Pyukumuku, and Oblivious so it can't be Taunted or Encored or anything. With 0 Atk investment and its item being a Z-crystal, Salazzle takes minimal damage from Foul Play and Knock Off, meaning Sableye is actually setup bait, in addition to other popular bulky Grass- and Fairy-types also falling victim. Stall doesn't even have the option of trying to bait a Taunt with Pyukumuku and switch to Espeon to reflect the Taunt and give Pyukumuku a chance to fight back, since Salazzle will be immune to its own Magic Bounced Taunt. From there, Salazzle can use its powerful dual STABs to tear house, and Acid Downpour gives Salazzle the power to bust through most bulky Waters. Sludge Bomb is favored over Sludge Wave for the higher poison chance, and it yields the same BP for the Z-move anyway.
+2 252 SpA Salazzle Acid Downpour (175 BP) vs. 204 HP / 56 SpD Vaporeon: 502-592 (111 - 130.9%) -- guaranteed OHKO
+2 252 SpA Salazzle Acid Downpour (175 BP) vs. 252 HP / 4 SpD Milotic: 420-495 (106.5 - 125.6%) -- guaranteed OHKO
Not to mention, it has amazing Speed and power for a stallbreaker, so its matchup against offense is by no means bad, especially with its 2 STAB nukes and very helpful 4x Grass and Fairy resistances. Of course, as you can tell, this set has issues with Rock-types, but so long as you can lure them out with some sort of Flying-type or whatever or punish them with some other setup sweeper, such as Lucario or Virizion, you should be in the clear to make some fireworks fly.