The most prominent part of an unholy quartet keeping the game from finally being fun again and if I could pick only one member of those four to be eliminated it would be this one.
I think that in order to understand why Gliscor is still broken we must first review the qualities that it has as a reminder of just exactly what we are dealing with here.
Gliscor has, in a nutshell, Leftovers on steroids combined with status immunity and, at least pre-Tera, a veritable immunity to hazards since it doesn't take damage from Spikes and takes neutral damage from Stealth Rock that it can just heal back in one turn. Combined with one of the best defensive typings in the game and well-rounded stats, the little bastard has remained not only relevant but outright dominant in the face of overwhelming powercreep. Now, it's been considered fine before, so what's breaking it (it's not just Tera)?
This Was Not Part Of The Plan
Several counters touted as reliable checks, are--shocker--not as reliable as they may seem. Many checks that were previously prominent such as Weavile, Meowscarada, Serperior, Deoxys-Fast, and Skarmory have fallen or are projected to fall to UU. In addition, even mons that are reliably OU still have trouble breaking through it. I will be going over a few of them.
Psychic Noise Users
The three most prominent Psychic Noise users in the tier absolutely do NOT want to switch into Gliscor. EQ is the go-to move for the singular attack on defensive sets, Iron Crown and Glowking do not like that, and Primarina's physical frailty means that it can switch in once at most, unless it has Draining Kiss in which case you can switch in twice or thrice; Primarina also has to contend with her Psychic Noise not being STAB, and Liquid Voice, while reliable in beating the bat, is a suboptimal choice due to being unable to hit Poison types supereffectively. To top it all off,
Gliscor moves first against Primarina.
0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Iron Crown: 206-246 (64.1 - 76.6%) -- guaranteed 2HKO
0 Atk Gliscor Earthquake vs. 252 HP / 16 Def Slowking-Galar: 242-288 (61.4 - 73%) -- guaranteed 2HKO
0 Atk Gliscor Earthquake vs. 80 HP / 0 Def Primarina: 133-157 (41.4 - 48.9%) -- guaranteed 3HKO
Even if it lacks Earthquake for some reason, all of these three and more are ripped to pieces by Salt Cure (more on that later). Primarina can be easily defeated by Toxic.
Hex Users
Depending on the set, Hex users range from being okay to being utter dead weight against Gliscor. Functionally, they can't actually inflict status on it, and Gliscor's sheer bulk, independently of being physically or specially invested, makes it an uphill battle to actually get rid of it.
0 SpA Gholdengo Hex (130 BP) vs. 244 HP / 228+ SpD Gliscor: 159-187 (45.1 - 53.1%) -- guaranteed 3HKO after Poison Heal
0 Atk Gliscor Earthquake vs. 252 HP / 196+ Def Gholdengo: 162-192 (42.8 - 50.7%) -- 2.7% chance to 2HKO
Air Balloon Ghold does wall, but there is now immense pressure on you to keep its Air Balloon intact, as once it pops, Gliscor can shit in Ghold’s mouth; your opponent is going to try their absolute hardest to pop it. And if it has Knock Off, you’re done for.
196 SpA Dragapult Hex (130 BP) vs. 244 HP / 228+ SpD Gliscor: 150-177 (42.6 - 50.2%) -- guaranteed 3HKO after Poison Heal
0 Atk Gliscor Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 170-202 (53.6 - 63.7%) -- guaranteed 2HKO
0 Atk Gliscor Knock Off vs. 0 HP / 0 Def Dragapult: 114-136 (35.9 - 42.9%) -- guaranteed 3KO
Dragapult 100% does not want to stay in against this thing, it is more often than not 2KOed by Knock Off and is guaranteed to be stalled out by Toxic. Choice Band Dragapult is a meme
General Offensive Threats
132 SpA Iron Moth Fiery Dance vs. 244 HP / 228+ SpD Gliscor: 112-133 (31.8 - 37.7%) -- 69.6% chance to 4HKO after Poison Heal
252 SpA Quark Drive Iron Moth Fiery Dance vs. 244 HP / 228+ SpD Gliscor: 160-189 (45.4 - 53.6%) -- guaranteed 3HKO after Poison Heal
Nobody uses this shit
0 Atk Gliscor Facade (140 BP) vs. 0 HP / 124 Def Iron Moth: 122-144 (40.5 - 47.8%) -- guaranteed 3HKO
I don’t even need to calculate what Gliscor can do back. Substitute shenanigans are irrelevant because the bat can just mash EQ until you run out of HP.
252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 244 HP / 36 Def Gliscor: 174-205 (49.4 - 58.2%) -- 11.7% chance to 2HKO after Poison Heal
252 Atk Protosynthesis Roaring Moon Knock Off vs. 244 HP / 36 Def Gliscor: 117-138 (33.2 - 39.2%) -- 99.9% chance to 3HKO
252 Atk Protosynthesis Roaring Moon Acrobatics (110 BP) vs. 244 HP / 36 Def Gliscor: 131-155 (37.2 - 44%) -- guaranteed 3HKO
RM cannot reliably break Gliscor without Tera or DD, and, just like with everything else, can be Toxic stalled or have its boosts matched by Gliscor.
252 SpA Iron Valiant Moonblast vs. 244 HP / 228+ SpD Gliscor: 130-154 (36.9 - 43.7%) -- guaranteed 3HKO
(This does more damage than item boosted Knock Off btw) 252 Atk Iron Valiant Close Combat vs. 244 HP / 36 Def Gliscor: 78-93 (22.1 - 26.4%) -- 12.8% chance to 4HKO
0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Iron Valiant: 112-133 (38.7 - 46%) -- guaranteed 3HKO
Ival 100% needs to boost and be quite healthy in order to break it. Encore is a good way to annoy the bat but it can Protect itself from Encore and switch out if it thinks you’ll Encore again. It should be noted that not every Ival runs Encore or boosting moves. Gliscor can easily SD or Toxic; even if it gets Encored, Toxic variants in particular put Ival on a short timer.
252 Atk Sharpness Samurott-Hisui Razor Shell vs. 244 HP / 36 Def Gliscor: 258-306 (73.2 - 86.9%) -- guaranteed 2HKO
The opposing Gliscor avoided the attack!
252 Atk Sharpness Samurott-Hisui Aqua Cutter vs. 244 HP / 36 Def Gliscor: 242-288 (68.7 - 81.8%) -- guaranteed 2HKO
0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Samurott-Hisui: 124-147 (38.6 - 45.7%) -- guaranteed 3HKO
+2 0 Atk Gliscor Facade (140 BP) vs. 0 HP / 0 Def Samurott-Hisui: 232-273 (72.2 - 85%) -- guaranteed 2HKO
0 Atk Gliscor U-turn vs. 0 HP / 0 Def Samurott-Hisui: 116-138 (36.1 - 42.9%) -- guaranteed 3HKO
Thank you 658Greninja for giving us this abomination of a set!
Admittedly, and surprisingly, this is the most reliable Gliscor check that isn’t an outright counter, as it 100% does not want to take a Knock Off followed by a super effective Razor Shell. That being said, max speed SD sets can easily nuke Sam with Facade, as well as the rare U-Turn. Sam absolutely does not want to switch in on a boosted Gliscor, and while Gliscor does not want to switch in on it either, the uncommonly run U-Turn can very easily put Sam in a bad position. Encore on Sam is a meme.
240 Atk Landorus-Therian Stone Edge vs. 244 HP / 36 Def Gliscor: 94-111 (26.7 - 31.5%) -- possible 5HKO
Self explanatory.
Choice Items
252 SpA Choice Specs Dragapult Draco Meteor vs. 244 HP / 228+ SpD Gliscor: 235-277 (66.7 - 78.6%) -- guaranteed 2HKO after Poison Heal
-2 252 SpA Choice Specs Dragapult Draco Meteor vs. 244 HP / 228+ SpD Gliscor: 118-139 (33.5 - 39.4%) -- 98.5% chance to 4HKO after Poison Heal
Self-explanatory. Become setup fodder and get knocked off. Assuming that you don’t miss.
252 Atk Choice Band Dragapult Dragon Darts (2 hits) vs. 244 HP / 36 Def Gliscor: 186-222 (52.8 - 63%) -- approx. 77.7% chance to 2HKO after Poison Heal
Nobody uses this shit
If they can tell it’s banded damage, they can just click Knock Off or a rare Tera Fairy.
252+ Atk Choice Band Rillaboom Grassy Glide vs. 244 HP / 36 Def Gliscor in Grassy Terrain: 151-178 (42.8 - 50.5%) -- guaranteed 3HKO after Poison Heal
252+ Atk Choice Band Rillaboom Wood Hammer vs. 244 HP / 36 Def Gliscor in Grassy Terrain: 325-384 (92.3 - 109%) -- 56.3% chance to OHKO
+2 0 Atk Gliscor Knock Off (97.5 BP) vs. 0 HP / 4 Def Rillaboom: 145-171 (42.5 - 50.1%) -- guaranteed 3HKO after Grassy Terrain recovery
+2 0 Atk Gliscor Facade (140 BP) vs. 0 HP / 4 Def Rillaboom: 209-246 (61.2 - 72.1%) -- guaranteed 2HKO after Grassy Terrain recovery
Grassy Glide cannot 2KO, making you setup or Toxic fodder. If you risk recoil damage just to get rid of Gliscor then that’s only a testament to how broken it is.
220 Atk Choice Band Roaring Moon Knock Off (97.5 BP) vs. 244 HP / 36 Def Gliscor: 195-231 (55.3 - 65.6%) -- 98% chance to 2HKO after Poison Heal
220 Atk Choice Band Roaring Moon Knock Off vs. 244 HP / 36 Def Gliscor: 132-156 (37.5 - 44.3%) -- guaranteed 3HKO
220 Atk Choice Band Roaring Moon Outrage vs. 244 HP / 36 Def Gliscor: 241-285 (68.4 - 80.9%) -- guaranteed 2HKO
252 Atk Choice Band Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 244 HP / 36 Def Gliscor: 261-307 (74.1 - 87.2%) -- guaranteed 2HKO after Poison Heal
252 Atk Choice Band Protosynthesis Roaring Moon Knock Off vs. 244 HP / 36 Def Gliscor: 175-207 (49.7 - 58.8%) -- 99.6% chance to 2HKO
252 Atk Choice Band Protosynthesis Roaring Moon Outrage vs. 244 HP / 36 Def Gliscor: 322-379 (91.4 - 107.6%) -- 50% chance to OHKO
Do people still use this set? Anyways you have to go with the nuclear option on Sun if you want to take it down. Even then, it still has the opportunity to Toxic.
Choice Band Samurott-H is a meme and so is Choice Band Meowscarada and Choice Specs Raging Neck.
Life Orb
252 SpA Life Orb Glimmora Power Gem vs. 244 HP / 228+ SpD Gliscor: 152-179 (43.1 - 50.8%) -- guaranteed 3HKO after Poison Heal
This is a set I cooked in response to missing Meteor Beam too often. Needless to say it doesn’t do much, but if you put this into the calculator it does some insane stuff like 2KOing the metal birds so the fact that Gliscor can survive this very well is yet another indictment against it.
252 SpA Life Orb Darkrai Dark Pulse vs. 244 HP / 228+ SpD Gliscor: 153-183 (43.4 - 51.9%) -- guaranteed 3HKO after Poison Heal
This assumes that Gliscor has either Teraed or you’re deliberately hiding Ice Beam in order to surprise it. But yeah, the fact that it can easily survive the STAB of one of the best special attackers in the game to the point that some idiots want it banned is yet another indictment against the bat.
252 Atk Life Orb Roaring Moon Knock Off (97.5 BP) vs. 244 HP / 36 Def Gliscor: 175-207 (49.7 - 58.8%) -- 11.7% chance to 2HKO after Poison Heal
252 Atk Life Orb Roaring Moon Knock Off vs. 244 HP / 36 Def Gliscor: 117-138 (33.2 - 39.2%) -- 99.9% chance to 3HKO
220 Atk Life Orb Roaring Moon Knock Off (97.5 BP) vs. 244 HP / 36 Def Gliscor: 169-200 (48 - 56.8%) -- 1.2% chance to 2HKO after Poison Heal
220 Atk Life Orb Roaring Moon Knock Off vs. 244 HP / 36 Def Gliscor: 114-136 (32.3 - 38.6%) -- 98.7% chance to 3HKO
If you’re tired of needing to wait to DD (I know that I am), you can try this out. Except it still can’t break the bat.
252 Atk Life Orb Sharpness Samurott-Hisui Razor Shell vs. 244 HP / 36 Def Gliscor: 335-398 (95.1 - 113%) -- 68.8% chance to OHKO
252 Atk Life Orb Sharpness Samurott-Hisui Aqua Cutter vs. 244 HP / 36 Def Gliscor: 315-374 (89.4 - 106.2%) -- 37.5% chance to OHKO
This is a set that exists, I guess. Still not guaranteed to kill but it’s there… and it can still be outsped.
Life Orb UUVile is a meme.
Ice Types and Ice Type Coverage
This brings me back to my earlier point about how many previously reliable checks have fallen off greatly. Most Ice Beam users sans Kyurem and Glowking are very low in usage and weak to other metagame staples, some of which such as Garg or Mola are frequently paired with Gliscor.
252 SpA Kyurem Freeze-Dry vs. 244 HP / 228+ SpD Tera Water Gliscor: 204-242 (57.9 - 68.7%) -- guaranteed 2HKO after Poison Heal
Though a suboptimal option, Gliscor can Tera to avoid an OKO from Kyurem. It can easily get off a Toxic and switch into a resist. Kyurem does force out Gliscor, but positioning it to do so is actually quite difficult if it’s not carrying HDB (a well known power limiter). It does NOT enjoy Knock Off or Facade or Earthquake.
144+ SpA Slowking-Galar Ice Beam vs. 244 HP / 228+ SpD Gliscor: 312-368 (88.6 - 104.5%) -- 31.3% chance to OHKO
I really don’t know why you would ever switch a Glowking into Gliscor but there you go. The fact that Gliscor even has a chance of surviving this, let alone over a 2/3 chance, really tells you all that you need to know.
Darkrai and Deoxys-Fast (calcs not necessary) are invalidated by Tera and cannot break Gliscor without boosting which it can easily match or Toxic Stall out. UUvile and FRAUDscarada get Protected on and then Gliscor switches into something that beats it.
Tera Blast Ice
I don’t even know why I’m giving this my attention. It was a moot point against Kyurem and it’s a moot point here. If you’re actually using Tera Blast Ice on something I invite you to please reconsider your Gliscor answer. Offensive Tera Ice is useless except on Kyurem and UUVile and isn’t even used too often on them.
252 SpA Tera Ice Serperior Tera Blast (80 BP) vs. 244 HP / 228+ SpD Gliscor: 324-384 (92 - 109%) -- 50% chance to OHKO
fucking lmao
Toxic-Immune Pokemon
Another moot point because of Earthquake. Even Garg doesn’t generally want to switch in on Gliscor due to the risk of Knock Off, much like Gholdengo. Tera Poison is the same thing.
Meteor Meme Glimmora
+1 252 SpA Glimmora Meteor Beam vs. 244 HP / 228+ SpD Gliscor: 261-307 (74.1 - 87.2%) -- guaranteed 2HKO after Poison Heal
The opposing Gliscor avoided the attack! Gliscor used Earthquake!
Ogerbroad-Wellspring
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 244 HP / 36 Def Gliscor: 296-350 (84 - 99.4%) -- guaranteed 2HKO after Poison Heal
Frankly, she’s the only one that can reliably beat every Gliscor set offensively. With STABs and Superpower and Play Rough for coverage, Gliscor does not want to switch into this thing. Even then, however, she can’t OKO without SR chip, Poison Jab isn’t unheard of, and Superpower’s defense drop can leave her vulnerable if Gliscor survives. Ironically, Ogerbroad is a very good partner for Gliscor, soaking up (no pun intended) Water attacks that threaten the bat.
Substitutes, Aurora Veil, and Dual Screens
Heavily matchup dependent as can be seen with Iron Moth and it’s basically required to be already set up before Gliscor comes in, which is hard to do because of its longevity and offensive and defensive pressure. Grimmsnarl and Alolan Ninetales in particular are huge momentum sinks that can allow Gliscor to set up.
Weather and Terrain Teams
Also heavily matchup dependent. Sand (who plays sand unironically) fuck all against Gliscor unless Tyranitar is carrying Ice Beam. Sun is… okay against Gliscor? Rain SHOULD do well, but Gliscor teams usually are prepared for it, same with Grassy Terrain. GT in particular is good against only defensive variants thanks to EQ getting shitcanned but isn’t too good against SD variants.
Taunt
Taunt does not shut down a boosted Gliscor because it can just begin attacking and have a reasonable chance of KOing. Taunting is also reliant on being fast, and moreover, Gliscor can easily scout for Taunt using Protect. At most, Taunt forces Gliscor out, but there is now immense pressure for you to keep your Taunt user alive. Taunt is usable, but giving up an entire move slot for it limits what that mon can do, especially if for some reason you have more than one Taunt user.
Encore
Same as above, but a bit more reliable, but also more scoutable and predictable.
Walls AKA Ice Type Coverage Part 2
All of the above have been offensive answers, but what about defensive ones? Well, defensive answers to Gliscor are shaky. The steel birds and defensive Great Tusk wall it, but other physical walls such as Dondozo and Garganacl require Curse in order to match SDs. They can usually wall out Toxic variants through status immunity, but lose to SD. Dondozo in particular does not like Gliscor as it can SD on Resting turns. Avalanche is usable, but uncommon, and you’re giving up either Waterfall or BP or Sleep Talk (lmao) in order to use it, and all of those are staple Dozo moves. Same thing with Ice Beam Blissey or CleFEEBLE. Only Stored Power Unaware sets can reliably answer Gliscor. Stored Power Magic Guard loses to SD. Glowking cannot answer Gliscor without Ice Beam. Lando can Intimidate, but Gliscor can boost past it. If it doesn’t have Taunt, it’s kind of dead weight.
0 Atk Great Tusk Ice Spinner vs. 244 HP / 36 Def Gliscor: 232-276 (65.9 - 78.4%) -- guaranteed 2HKO after Poison Heal
Tusk obviously wins, this is just included to show how fucking bulky Gliscor is
0 SpA Clefable Ice Beam vs. 244 HP / 228+ SpD Gliscor: 220-260 (62.5 - 73.8%) -- guaranteed 2HKO after Poison Heal
Works, but kind of a waste
0 SpA Slowking-Galar Ice Beam vs. 244 HP / 228+ SpD Gliscor: 248-296 (70.4 - 84%) -- guaranteed 2HKO after Poison Heal
Please just use the AV set if you’re going to try this
0 Atk Dondozo Waterfall vs. 244 HP / 36 Def Gliscor: 138-164 (39.2 - 46.5%) -- 82.6% chance to 3HKO after Poison Heal
You’re most likely going to need to Rest or risk death
0 Atk Dondozo Avalanche vs. 244 HP / 36 Def Gliscor: 140-168 (39.7 - 47.7%) -- 94.6% chance to 3HKO after Poison Heal
I really thought this would do more
0 Atk Dondozo Avalanche vs. 244 HP / 36 Def Gliscor: 276-328 (78.4 - 93.1%) -- guaranteed 2HKO after Poison Heal
Still can’t OKO
0 Atk Garganacl Salt Cure vs. 244 HP / 36 Def Gliscor: 34-42 (9.6 - 11.9%) -- possible 9HKO
Salt Cure at most neutralizes Poison Heal. You need Ice Punch in order to actually do anything to Gliscor.
Just Use Niche Pokemon, Bro
I find this argument to be disingenuous because it’s actually a good argument for something being broken. If you have to reach into lower tiers and their respective BLs to find a consistent answer to a Pokemon then it is broken because that means it has already well adapted to metagame staples. Poopa Unbound and Ice Punch Iron Hands can both reliably deal with Gliscor for example, but they are very difficult to justify using even on the few team structures that they fit on. In fact, if Gliscor manages to survive Hyperspace Fury, it can cripple Hoopa with Toxic or KO back with Facade. It’s like suggesting that you should use Basc-F to beat Zamazenta, it works in a vacuum, but not really in practice. Neutralizing Gas Geezing (I don’t even know why I’m mentioning it) 100% does not want to stay in to take Earthquakes, and Latios/as hate Knock Off.
Go Ahead, Switch In, I Fucking Dare You
Basically nothing wants to switch into Gliscor for three reasons: Toxic, Longevity, and Set Variety.
Switching into Gliscor is a gamble against a Toxic miss or a failed Protect, forcing frustrating 50/50s several times throughout the course of a match. Unlike Kyurem or Great Tusk it is very difficult to tell what Gliscor is going to do based on team structure. Balance and BO and Hazard Stack alike all get monumental utility from both SD and Spikes sets. As a result, you simply can never have an idea of when it is safe to switch in. Bring in Ghold on a predicted EQ and get Knocked Off. Bring in Garg on a predicted Knock Off and get EQed. Between Toxic and the three attacks that can be viably run, all of them will make great progress no matter what. Gliscor has several opportunities to do what it wants thanks to mindgames and its built in qualities.
Gliscor And Friends
Gliscor on stall and fat structures is commonly paired with Blissey and other mons that we love to hate. It has been for some time, so what’s changed?
ZapKingLu is an infamous name, and while it’s fallen off in viability, as an idea, “ZapKingLu”, referring to an asinine playstyle of passive fat balance that relies on frequent switching, is still very much alive. In fact, I’d argue that GlisKingLu is the new passive meta threat. Substitute Glowking for a stallmon of your choice. Garganacl or Alomomola preferably for maximum annoyance. These options were previously unavailable to Gliscor, but now it can pair with other asinine options to form cores and team structures that are simply insipid.
The Great Tusk In The Room
I think it’s already well known that Gliscor is a premier Tera abuser, but much like its other traits I think it’s important to restate it.
I have neglected to mention Tera up until now (with as limited exceptions as possible) because Gliscor is great without Tera. Oftentimes it doesn’t even need to Tera in order to win a game. But if it does, you’re usually going to get swept or stalled. Tera Normal sets can easily get a free turn to set up against Hex users and completely shut them down by becoming a reliable switch-in. Tera Water sets can do the same in order to get a free opportunity to attack.
Gliscor is better at beating is checks than ever before, and it uses Tera better than any other mon by virtue of requiring either boosted or repeated supereffective hits to eliminate. Sound familiar?
Gliscor’s sheer bulk also often forces Teras from opposing Pokemon, which it can easily sponge up.
132 SpA Tera Grass Iron Moth Energy Ball vs. 244 HP / 228+ SpD Gliscor: 127-150 (36 - 42.6%) -- 2.1% chance to 3HKO after Poison Heal
Gliscor used Toxic!
0 Atk Gliscor Facade (140 BP) vs. 0 HP / 0 Def Tera Flying Glimmora: 106-125 (34.5 - 40.7%) -- guaranteed 3HKO
This set can beat Gliscor but it is VERY situational and Gliscor can heavily damage it if it outspeeds Glimmora or use Toxic
I did not mention Tera up until now because it is very matchup dependent and can easily be matched by Gliscor. If a Pokemon can force Tera’s this often and still have a chance of beating them, it is profoundly unhealthy. We saw this with Gouging Faceplate.
Schrödinger’s Bat: Part 1 - Tipping The Scales of Balance
Gliscor is a great balance breaker and simultaneously great for balance. This would be healthy for the metagame if it wasn’t for the fact that the entire matchup revolves around Gliscor. If you have a Gliscor, and the other guy doesn’t, the matchup is in your favor. If you don’t have a Gliscor and the other guy does, the matchup is in his favor. If both of you have a Gliscor, then you get a brainless mirror match.
Gliscor is indeed good against fat but that doesn’t change the fact that it’s absolutely asinine on fat cores. Lots of broken threats are able to guarantee progress against fat teams, doesn’t mean that they also can’t be broken on fat teams.
Schrödinger’s Bat: Part 2 - Stalling For Time
I will preface this by stating that I sincerely do not believe that stall deserves as much consideration in tiering decisions as other playstyles. This is not because it is frustrating to play against, but rather for three reasons: it is a niche playstyle, it is radically different from all other playstyles, and it is limited in the scope of variety that it can have. As a result of these traits, giving it equal consideration with other playstyles would introduce a myriad of unnecessary considerations and complications into tiering decisions. All things considered, I will be giving stall equal footing with other playstyles in an effort to be in good faith as possible.
Gliscor is good against stall and good on stall much like it is on fat teams. What makes this situation different is that Gliscor is a staple on stall teams. As a result of this, stall players have a vested interest in keeping Gliscor OU legal, and this would be a legitimate self-interest if Gliscor were only disgusting on stall teams. But it isn’t. Gliscor doesn’t just make stall insufferable, it makes any team it’s present on insufferable, both when used against stall and with stall.
I do not want Gliscor to be banned because it will hurt stall. You should not want Gliscor to be banned because it will hurt stall. Banning Gliscor will hurt stall, but it will not kill stall. It will have more effects than just hurting stall and those effects will be largely positive and that is why
I will be voting to ban Gliscor and why I urge you to vote to ban Gliscor.
Some guy reached Top 100 with a monopoison stall team. Stall will not die if Gliscor gets banned because stall players are simply too fucking dedicated and will find new ways to keep stalling. There is a Google Document out there called “The Stall Bible” with many pages of obscenely detailed breakdowns on stallmons and how to build a stall team. They will not stop. Ever.
https://replay.pokemonshowdown.com/gen9ou-2236747175-v3llmwubeuwn939so4bjo3dxfbf2dcjpw
The Worst Is Yet To Come: A Gachapon Of Tera Types
If you thought that the Shadow Kyurem was scary, wait until you see what Gliscor is capable of. Tera Poison Poison Jab sets can easily take down Ogerpon and have the natural bulk to survive Earthquakes (assuming an EQ user is still alive); if Mola is running Tera Flying Acrobatics then this really isn’t outside of the realm of possibility. Who’s to say that Tera Fairy isn’t coming next? Meanwhile, Tera Dragon is making a resurgence with the bans of several Dragon types in conjunction with the fall-offs of Ice types and Ice coverage users; in a pinch, the bat can even Tera Dragon to survive an Ice attack.
0 Atk Ting-Lu Earthquake vs. 244 HP / 36 Def Tera Poison Gliscor: 186-222 (52.8 - 63%) -- 77.7% chance to 2HKO after Poison Heal
252 Atk Great Tusk Earthquake vs. 244 HP / 36 Def Tera Poison Gliscor: 264-312 (75 - 88.6%) -- guaranteed 2HKO after Poison Heal
252 Atk Protosynthesis Great Tusk Earthquake vs. 244 HP / 36 Def Tera Poison Gliscor: 342-404 (97.1 - 114.7%) -- 81.3% chance to OHKO
252 SpA Darkrai Ice Beam vs. 244 HP / 228+ SpD Tera Dragon Gliscor: 180-212 (51.1 - 60.2%) -- 36.3% chance to 2HKO after Poison Heal
252 Atk Kyurem Scale Shot (4 hits) vs. 244 HP / 36 Def Tera Dragon Gliscor: 264-320 (75 - 90.9%) -- approx. 2HKO after Poison Heal
252 Atk Kyurem Icicle Spear (4 hits) vs. 244 HP / 36 Def Tera Dragon Gliscor: 264-320 (75 - 90.9%) -- approx. 2HKO after Poison Heal
252 SpA Kyurem Ice Beam vs. 244 HP / 228+ SpD Tera Dragon Gliscor: 260-308 (73.8 - 87.5%) -- guaranteed 2HKO after Poison Heal
252 SpA Kyurem Freeze-Dry vs. 244 HP / 228+ SpD Tera Dragon Gliscor: 204-242 (57.9 - 68.7%) -- guaranteed 2HKO after Poison Heal
252+ SpA Raging Bolt Thunderclap vs. 244 HP / 228+ SpD Tera Water Gliscor: 234-276 (66.4 - 78.4%) -- guaranteed 2HKO after Poison Heal
252+ SpA Raging Bolt Thunderbolt vs. 244 HP / 228+ SpD Tera Water Gliscor: 300-354 (85.2 - 100.5%) -- 6.3% chance to OHKO
Raging Bolt must have its Booster Energy intact in order to fight Gliscor. If Gliscor outspeeds or you get a Thunderclap fail, you lose.
This is obscene. It can use Toxic on basically anything due to its bulk, making progress no matter what, and can SD in the face of a lot of things.
On the offensive side, we’ve seen horrifying new mutations take place such as 658Greninja’s U-Turn sets and a new Double Dance set. Tera Poison can also be used offensively. I don’t think those sets need much elaboration. Oh, and literally none of this post mentions EV spreads which are a whole different beast.
If Gliscor remains legal, expect it to somehow become even more infuriating both offensively and defensively.
In Conclusion: Get This Thing Out Of Here
Through a combination of Terastalization, extremely favorable metagame trends, and unique inherent qualities that make it guaranteed to stay egregiously dominant no matter what metagame changes occur, Gliscor has simply become too much to handle for Gen 9 OU. Its progress making capabilities are unrivaled and require several avenues of attack and defense in order to be reliably insured against them, and oftentimes sheer luck can screw over Gliscor’s opponent anyway. Banning it will ease pressure on all manners of team structures while simultaneously making team structures more balanced and skill-based, and lead to an overall healthier metagame. Gliscor’s presence in the tier is extremely difficult to out-offense and extremely difficult to wall, and above that it is simply not necessary; its role can be filled by healthier options.
In my own personal opinion, I truly believe that an offensive threat that is impossible to reliably OKO is unhealthy because it allows it to make guaranteed, and often severe progress; defensive Pokemon have a bit more leeway in virtue of their passivity. This is the primary issue with mons like Gouging Faceplate and Zamazenta and it’s certainly an issue with Gliscor. If you don't want to listen to me on this subject, you can listen to DaddyBuzzwole instead, he makes some similar points about Gliscor after changing his mind from previously thinking that it was fine and goes over some more metagame history in addition to going more in depth about set variety than I do.
since the topic of gliscor came up, here are my thoughts on it.
gliscor was unequivocally broken in dlc1, but i don't think it is right now. very strong? yes. the best spikes setter in this endless bloody war against hazards? without a doubt. annoying as shit? absolutely. but banworthy? i don't think so, and here's why:
PART 1: NEW ANSWERS
between new moves, returning mons, and expanded movepools, dlc2 introduced some options that can beat gliscor 1v1 fairly easily:
- thanks to regaining triple axel, weavile is much more splashable than before and...