Hey guys, as a Council Member who pushed hard for this suspect to happen, I want to give my two cents on why Moody should be banned. I've already made a detailed post about it here,
so please read that if you haven't already!
Here, I want to reply to Fc's points about Moody:
When it comes to luck based strategies, the natural response is to want to just be rid of them because it takes away some player interaction, but personally I like to draw a line somewhere that there's reasonable counterplay to something luck based, or something luck based just being kinda bad.
I have a different view of this. Personally, I want to minimize the amount of luck in the game as much as possible without detracting key game elements
(i.e. banning all Ice moves to stop Freeze changes the game intrinsically way too much). This is because we play a competitive format and as such, we should want to have the better player win the game as much as possible. Moody clearly is not a key game element, being a niche ability on a few mons, and it definitely is viable enough to steal games away undeserved.
Again, I want to mention my tournament game vs Exiline here,
since it's a great example of how Moody can snowball in such a way that counterplay is nearly impossible, or the lead given by a snowballing Moody user is too great to deal with even if the Moody user is defeated. I personally went for Moody here because I know Exiline is a highly intelligent player who could likely counter my normal strategies, so I purposefully went for luck in a gamble that happened to work out for me. I don't think there's any element of me outplaying Exiline in this replay, and keeping Moody legal would just allow more games like this to be stolen in the future.
Scovillain is a step up definitely, but it's still a mon with middling stats and a bad typing that has a lot of roadblocks to success. Hazards are everywhere, the power level of the tier is so high, and offensive teams are as strong as ever, so setting up against anything that isn't super defensive can be quite difficult if it's even possible at all.
From my experience this is simply not true. All Scovillain needs is one turn to Leech Seed and/or Protect and it can quickly snowball from there with the right boosts. I want to point out the variance in Scovillain sets - many are probably familiar with Speed invested sets, but I've actually run physically defensive Scovillain on ladder because it allows Scovillain to stay in on mons such as Koraidon and Leech Seed/Protect stall enough to get going. Outside of maybe pure HO teams, extremely common defensive pokemon such as Corviknight, Ting-Lu, Treads, Defensive Tusk, and Clodsire can all be possible set-up targets for Scovillain.
If it can set up, a lot of defensive teams are prepared for it as well, with common picks like Toxapex, Skeledirge, and Unaware Pokemon + pivots like Clodsire + Alomomola all being fairly present on the fatter teams this tier has to offer.
A lot of these Pokemon don't actually deal with Scovillain though. Sure, Pex can Haze it, but if Scovillain is sitting there spamming Flamethrower to get burns and Leech Seed to chip teammates, you are still making progress. Clodsire doesn't actually do anything to Scovillain, Substitute blocks Toxic and Scovillain can once again spam Flamethrower for burns and Leech Seed stall (and many Clodsire run Water Absorb nowadays anyway). Alomomola just sits there and does nothing while Scovillain stalls for Moody boosts. Skeledirge can be problematic since Torch Song bypasses Substitute, but I've beaten it back before by using Tera Fire + Leech Seed stall.
The real way to deal with Scovillain defensively is to force it out through something like Whirlwind Ting-Lu, although even this is still problematic as Ting-Lu (especially Whirlwind Ting) is something that wants to minimize chip as much as possible so it doesn't drop to Miraidon. I think an underrated aspect of Moody is that trying to deal with it can cause significant damage to many teammates which can allow your sweepers in the back to clean up
. It doesn't have to always be the Moody user itself sweeping (although that happens quite often).
My philosophy is to vote to minimize bans where possible
My personal view is that we should try to ban as many luck-based elements of the game as possible in order to maintain a healthy and balanced metagame. I think mechanics like this are best saved for AG. Also, I think your personal take on Ubers tiering is quite flexible, more so than the average Ubers player, as I remember you were one of the only people to not want Zacian-Hero banned in SS (one of the worst Ubers metagames I've ever played