So I wasn't able to share my thoughts on Ludi I might do it now with these guys. I've finished stuff on college now I can go back to this tier I liked a lot, and I've played enough to have an opinion this time. So,
Ban (for sure):
Musharna its completely broken imo. It has all the tools needed to bypass its flaws and its a wincon thats always going to be a pain no matter what do you have to try to counter it. When Mush sets up a CM its practically unbreakable, dark types fear moonblast and your wall cant toxic it cuz u get synchronize back and Mush can just Heal Bell to be safe again. Running no item, grassy seed or kasib can nullify poltergeist which is prob the strongest thing to hit it rn. Things to stop it like taunt, clear smog, haze or whirlwind aren't a real thing cuz mush can just come back and do the same thing when your phazing mon its weaken or koed. Pyuku gets beaten by sp, and meme stuff like lopunny arent close to justify this thing being balanced.
Ban (but kinda iffy about it):
Swoobat on paper seems really opressive but there's some matchups where it honestly can find its way to setup. Its really frail even when boosted and priority and scarfers can cheap it away. Also this thing most likely running seed or a berry so SR weaken it already. It doesnt feel as broken as musharna but it definetly its a problem for teambuilding and it destroys balance and with just a boost its already giant threat. So it might deserve a ban as well.
On the other hand Pikachu its a really good wallbreaker and tho its pretty frail and can also be koed by priority. The fact that it volt switches around and can afford to run mixed attacks to bypass some of its checks feels kinda too much in some cases. I've found more success with dropping fake out to add a coverage move like surf or gk and because all its capabilites in knock off and powerful priority moves its really hard to switch into and it might deserve to be banned.
Not ban:
These 3 are definetly strong but they dont seem as opressive to the tier to be unhealthy mons. They had too many flaws to justify a ban imo.
First Fraxure its a fantastic mon with great wallbreaking and swepper capabilites in cb and setup with sd/dd. First impression its such a move rn and Outrage just bops through bulky stuff. But fraxure's low speed leave it pretty unarmed against whatever comes to revenge kill it and even with eviolite its really frail. Scale shot its a great addition but its downside makes it a lot easier to kill with priority and overall its not a mon that will always break through whats in front of it. Its one of the best mon in the tier rn that I've found its a great addition.
When I played Bellossom it feels like how volcarona its in OU. Its so opressive in team preview but it fails on sweeping in a lot of matchups and the enormous 4mss that this mon has makes it balanced imo. Your last move its usually between moonblast, s bomb, and the lack of potential aromatherapy or heal bell like Mush leaves it to run safeguard or sub which seems a lot more manageable and leaves giga as it only attacking move, letting things like queen, ivy, klang (who counters it anyway), togetic, vullaby to hard wall it and pp stalling out all gigas if need be. Also pure grass its pretty bad and even when boosted it has too many offensive counterplay like icevally, finding the right time to setup a lot harder.
Finally Stonjourner its a great addition to the tier as an offensive sr setter and great offensive pressure, but this one its the least broken of all of them imo just because there are so many things that just come in safely on this thing. Hippo, vibrava, Palpitoad, even machoke and grapploct can come in, def gourg also take heat crash. And the obvious thing that ston its scared of every special attacker so its really easy to revenge kill even scarf variants because its really predictable even or earlier turns so you can adjust your playstyle depending on the set either being scarf band or rocks. If walls get knocked off thats doesnt mean ston itself its broken it means it needs brain to get in and pass those walls. Not broken imo.
Something to point out:
Dont know if someone had considered this but Grookey being the only way to setup any terrain automatically rn had made Grass spam being a thing and undeniably making things like Musharna and Swoobat more busted. I honestly found that this could be a problem and grookey being not a useless mon able to u-turn knock and grassy glide + strong grass types like gourg and trev makes this team comp really tough to fight against.
Ban (for sure):
Musharna its completely broken imo. It has all the tools needed to bypass its flaws and its a wincon thats always going to be a pain no matter what do you have to try to counter it. When Mush sets up a CM its practically unbreakable, dark types fear moonblast and your wall cant toxic it cuz u get synchronize back and Mush can just Heal Bell to be safe again. Running no item, grassy seed or kasib can nullify poltergeist which is prob the strongest thing to hit it rn. Things to stop it like taunt, clear smog, haze or whirlwind aren't a real thing cuz mush can just come back and do the same thing when your phazing mon its weaken or koed. Pyuku gets beaten by sp, and meme stuff like lopunny arent close to justify this thing being balanced.
Ban (but kinda iffy about it):
Swoobat on paper seems really opressive but there's some matchups where it honestly can find its way to setup. Its really frail even when boosted and priority and scarfers can cheap it away. Also this thing most likely running seed or a berry so SR weaken it already. It doesnt feel as broken as musharna but it definetly its a problem for teambuilding and it destroys balance and with just a boost its already giant threat. So it might deserve a ban as well.
On the other hand Pikachu its a really good wallbreaker and tho its pretty frail and can also be koed by priority. The fact that it volt switches around and can afford to run mixed attacks to bypass some of its checks feels kinda too much in some cases. I've found more success with dropping fake out to add a coverage move like surf or gk and because all its capabilites in knock off and powerful priority moves its really hard to switch into and it might deserve to be banned.
Not ban:
These 3 are definetly strong but they dont seem as opressive to the tier to be unhealthy mons. They had too many flaws to justify a ban imo.
First Fraxure its a fantastic mon with great wallbreaking and swepper capabilites in cb and setup with sd/dd. First impression its such a move rn and Outrage just bops through bulky stuff. But fraxure's low speed leave it pretty unarmed against whatever comes to revenge kill it and even with eviolite its really frail. Scale shot its a great addition but its downside makes it a lot easier to kill with priority and overall its not a mon that will always break through whats in front of it. Its one of the best mon in the tier rn that I've found its a great addition.
When I played Bellossom it feels like how volcarona its in OU. Its so opressive in team preview but it fails on sweeping in a lot of matchups and the enormous 4mss that this mon has makes it balanced imo. Your last move its usually between moonblast, s bomb, and the lack of potential aromatherapy or heal bell like Mush leaves it to run safeguard or sub which seems a lot more manageable and leaves giga as it only attacking move, letting things like queen, ivy, klang (who counters it anyway), togetic, vullaby to hard wall it and pp stalling out all gigas if need be. Also pure grass its pretty bad and even when boosted it has too many offensive counterplay like icevally, finding the right time to setup a lot harder.
Finally Stonjourner its a great addition to the tier as an offensive sr setter and great offensive pressure, but this one its the least broken of all of them imo just because there are so many things that just come in safely on this thing. Hippo, vibrava, Palpitoad, even machoke and grapploct can come in, def gourg also take heat crash. And the obvious thing that ston its scared of every special attacker so its really easy to revenge kill even scarf variants because its really predictable even or earlier turns so you can adjust your playstyle depending on the set either being scarf band or rocks. If walls get knocked off thats doesnt mean ston itself its broken it means it needs brain to get in and pass those walls. Not broken imo.
Something to point out:
Dont know if someone had considered this but Grookey being the only way to setup any terrain automatically rn had made Grass spam being a thing and undeniably making things like Musharna and Swoobat more busted. I honestly found that this could be a problem and grookey being not a useless mon able to u-turn knock and grassy glide + strong grass types like gourg and trev makes this team comp really tough to fight against.