Project NU Archetype Cores [Dragon / Fire / Flying]

roxie

https://www.youtube.com/@noxiousroxie
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Alolan Exeggutor + Aggron + Clefairy
:exeggutor-alola: :aggron: :clefairy:
Exeggutor-Alola @ Eject Pack
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Leaf Storm
- Draco Meteor
- Flamethrower
- Knock Off

Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Heavy Slam
- Fire Punch
- Toxic

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Moonblast
- Wish
- Teleport
Alolan Exeggutor is running a progress maker + pivot set with Knock Off getting rid of items from Pokemon that may try to switching like Porygon2, Clefairy, of Cradily while Eject Pack keeps the momentum up as it makes use of its STABS: Leaf Storm and Draco Meteor. Flamethrower is for Pokemon like Whimiscott, Escavalier, or Eldgegoss that are obviously weak to Fire-type attacks. Pairing this with an offensive Choice Band Aggron set gives the core a wallbreaker. Egg is weak to Dragon-, Ice-, and Bug-type attacks and Aggron resists those Types or is neutral to them. Head Smash makes use of Rock Head of course along with having Heavy Slam and Fire Punch for opposing Steels. Using the useful /ds resists rock, resists steel, resists fire: command, some Water and Ground type Pokemon like Quagsire, Poliwrath, and Whiscash came up so I added Toxic as the last move although Egg can help with said mons. Clefairy provides the core a Dragon-type immunity and forms a dual pivoting core with Exeggutor Alola with Teleport. Clefairy's Fairy-typing is much appreciated since Egg and Agg are Close Combat spammable.​
 
Reserving Drampa, Duggy-A and Comfey

:ss/drampa: :ss/comfey: :ss/dugtrio-alola:

Drampa @ Wiki Berry
Ability: Berserk
EVs: 88 HP / 112 Def / 60 SpD / 248 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Flamethrower
- Roost
- Calm Mind

Comfey @ Big Root
Ability: Triage
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Draining Kiss
- U-turn/Calm Mind
- Heal Bell
- Leech Seed

Dugtrio-Alola @ Leftovers
Ability: Tangling Hair
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Earthquake
- Substitute
- Toxic
- Iron Head

I made this core to help Drampa out, bc he definitely needs some love. Tbh Im quite happy with the results.



248+ Speed allows Drampa to outspeed 252 Speed Guzzlord, which it can kill at +1


(Also 252+ Speed wouldnt outspeed anything important so I saved those 4 EVs)


88 HP, 112 Def, 60 SpD allows a good mix of bulk for Drampa. This lets him survive both Drain Punches from unstatused Gurdurr, and Moonblast from Specs Whimsicott at +1 SpD


Wiki Berry over Leftovers, bc its like a psuedo-roost. It isnt as good as it was Gen 7, but it can still get Drampa above the 50% HP line, allowing you to kill the opposing mon or set up with Calm Mind instead of being locked into needing to Roost.


Drampa is very weak to CC Spam and fast fighting and dragon types. This is where Comfey comes in. Physically Defensive Comfey walls quite well, while still offering recovery to the other members of the team. Heal Bell, since Drampa doesnt appreciate Toxic or Thunder Wave and U-turn to keep momentum. Alternatively, you could run Calm Mind over U-turn if you needed a back-up sweeper.


Lastly I picked Dugtrio-A bc I noticed the other two mons are esp weak to Toxicroak. Duggy can outspeed and kill uninvested and can Sub predicting the Sucker Punch or EQ predicting the Close Combat. Duggy also deals quite well with most Fire/Rock/Steel types in the tier. Toxic synergizes with Sub (and Comfeys Leech Seed for chip) and helps Dugtrio wear down opposing mons that would otherwise be a bad matchup before swapping to another teammate.
 
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roxie

https://www.youtube.com/@noxiousroxie
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Week 13 (Dragon, Fairy, Steel) - Voting
Thank you all for submitting! Vote for one of the following cores:

:aggron::comfey: :silvally: (dragon) by Katy
:exeggutor-alola: :aggron: :clefairy: by Roxiee
:drampa: :comfey: :dugtrio-alola: by jlc3588

All sprites are linked with the submitter's description and sets! Voting will last until Monday, Good Luck!
 
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roxie

https://www.youtube.com/@noxiousroxie
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Cycle 13 - Winner
Congrats to Katy on winning the Dragon/Fairy/Steel cycle!
Aggron @ Choice Band
Ability: Rock Head
EVs: 252 HP / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Heavy Slam
- Earthquake
- Stealth Rock

Comfey @ Life Orb
Ability: Triage
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draining Kiss
- Giga Drain
- Calm Mind
- Toxic

Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Flame Charge
- Iron Head
this is an offensive core built with aggron, comfey and silvally-dragon. aggron has choice band + 3 attacks and stealth rocks, stealth rocks is mandatory and comfey aswell as silvally-dragon appreciate it, when opposing mons are chipped. furthermore aggron hits like a truck with its dual-stab options in head smash and heavy slam, when it is boosted by a choice band. earthquake is its coverage option and hits a lot of mons hard due to the boost via choice band.

comfey is another setup-sweeper which likes to have things weakened by aggron beforehand, it has life orb + 2 attacks in draining kiss and giga drain, which are effected by its amazing ability in triage. furthermore it has access to toxic, to cripple down bulky threats it naturally has trouble against, such as coalossal, centiskorch, and magmortar. the last slot is reserved for calm mind to further boost its great potential it has in the later parts of the game, when the opposing mons are weakened over the course of the entire game.

silvally-dragon is another offensive force and is very threatening when it is going in and ham, especially in the late game, it can be a great tool to break down weakened teams with a strong swords dance-boosted multi-attack and its coverage in iron head to hit fairies super effective, flame charge can help with giving it a +1 in speed and therefore makes silvally-dragon one of the fastest threats in the metagame, due to its natural good speed-tier in 317 with a jolly nature.

sidenote: the EVs are pretty much self-explanatory and don't need a long description on all 3 mons on this core, they are the standard EV-spreads. comfey has modest over timid to have the ability to do more damage output on opposing pokemon.
Me and corthius has decided to wait until tomorrow to begin submission phase due to the huge expected shift to happen tomorrow! Tagging Corthius to add Katy's submission~
 
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Corthius

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Week 14: Psychic/Dark/Steel

Man I love Psychic types. Almost as much as I love Dark types. And because thats the case and we got a ton of new and unique Psychic types, Roxiee and I build a core around that. Dark types are able to shrug off threatening Ghost and Dark attacks that might cause trouble. In return. Psychic types are able to check Fighting types that switch into Fighting types. Steel is an amazing defensive typing and rounds the core up resisting Bug type and Fairy type attacks to further support the core.

To aid your team-building, I have put together a list of Pokemon for each type, although you are not limited to this list!
Psychic: :Slowbro-Galar::Cresselia::Sigilyph::Bronzong::Celebi::Raichu-Alola::Indeedee-F::articuno-Galar::Starmie::Uxie::Mesprit::Xatu:

Dark: :Sharpedo::shiftry::Umbreon::Zoroark::Pangoro::absol::scrafty:

Steel: :bronzong::Copperajah::Escavalier::Silvally::Aggron::Magneton:

Follow the rules in the OP when posting.
Good luck! Submit your cores by Friday!
 
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Katy

Banned deucer.
galarcuno + pangoro + silvally-steel

offensive flying/psychic + fighting/dark core with support steelvally

Articuno-Galar @ Heavy-Duty Boots
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freezing Glare
- Hurricane
- Substitute
- Calm Mind

Pangoro @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Knock Off
- Gunk Shot

Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Multi-Attack
- Defog
- Thunder Wave
- U-turn

this core aims to help galarcuno and pangoro to break other fatter builds very easily with their good typing working together pretty well.
flying/psychic works well together with a fighting/dark-type as one of them is immune to ground and can handle other fighting-types for pangoro
and steelvally, whereas pangoro has an immunity to psychic-type attacks, which gives it the edge over psychic-types which are choice-locked
into their psychic moves. furthermore an offensive approach is really great in the current metagame right now and calm mind on articuno-galar
and swords dance on pangoro is capable of breaking a lot of pokemon in the tier together as a core.
furthermore steelvally can help this team out with defogging hazards away for them so they keep their longevity, and steelvally also has
thunder wave in its arsenal to slow down the opposing team a little bit, especially for pangoro, so it can outspeed these mons, as pangoro
suffers from a mediocre speed-tier. u-turn from steelvally gives momentum and brings in articuno-galar or pangoro in safely.​


:articuno-galar: has the moves freezing glare, hurricane, substitute and calm mind, with heavy-duty boots which is able to do alot of work, especially with a calm mind-boost behind a substitute.
:pangoro: has swords dance as explained above and great dual-stab options in close combat and knock off, and its superb coverage with gunk shot against fairy-type pokemon such as aromatisse.
:silvally: (steel) silvally has multi-attack as its hard hitting stab, defog to remove annyoing entry hazards such as stealth rocks and spikes, thunder wave to further support the two above members of this core, and last but not least u-turn to get some momentum going.
 
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roxie

https://www.youtube.com/@noxiousroxie
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:sigilyph: :bronzong: :sneasel:
Sigilyph @ Choice Specs
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Psychic
- Heat Wave
- Roost

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Toxic
- Rock Tomb
- Protect

Sneasel @ Heavy-Duty Boots
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Icicle Crash
- Knock Off
- Ice Shard
Heya, I decided to build a core around Choice Specs Sigilyph, LGI! Tinted Lens Sigilyph can do a lot I feel, so I decided to run both STABS and Heat Wave to hit Steel-type Pokemon just to be certain. Sneasel is the progress maker with Knock Off and it helps Sigilyph and Bronzong with Ninjask and Scyther after a little bit of chip of course. Sigilyph and Bronzong are weak to Ghost and Dark moves while Sneasel resists both, Sigilyph and Sneasel are weak to Rock-type moves so Bronzong helps with Toxic + Steel-typing, and Bronzong and Sneasel appreciates Sigilyph's prescence as Zong sets Rocks + Toxic / Sneasel gets rid of items to support the Flying goat. I am running Rock Tomb Bronzong as more of a fish for Ninjask and Sigilyph to support Sneasel but Body Press (body-ody-ody-ody lol) is still an option to hit Steels like Aggron and Copperajah still. Roost or Trick seems interchangeable depending on the team for Sigilyph but I prefer to keep Specs of course since its just that beastly. Trick Bronzong is also an option on Bronzong I explored to cripple bulky walls like P2 or Vaporeon, but the Toxic + Protect set does very well.​
 

jcbc

lechonk is so cute
is a Pre-Contributor
:cresselia: :umbreon: :escavalier:

Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Shadow Ball
- Thunder Wave
- Moonlight

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Protect
- Heal Bell

Escavalier @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Megahorn
- Iron Head
- Knock Off
- Close Combat

i gotta admit that i have a more labbed spread for escavalier and cress but i prefer to keep that for myself so i just put max max

This is more of a defensive core but i find it very succesful honestly. The bulk that all 3 have solely is amazing and covers pretty much everything. Wish support from umbreon helps the other 2 to have more longetivity while adds a solid answer for some of the sweepers that are being spammed rn thx to foul play. Then cresselia adds some solid answer to fighting types which is much needed as the other 2 get melted by them. And last we have escavalier who not only can take on the dragon poison and fairy moves but also checks rather well bug moves that may come such as first impression who would otherwise dismantle this core to pieces.
 
:Articuno-Galar: :Umbreon: :Magneton:

Articuno-Galar @ Heavy-Duty Boots
Ability: Competitive
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Freezing Glare
- Air Slash / Substitute
- Calm Mind
- Recover

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Heal Bell

Magneton @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Toxic

The concept of the team revolves around getting Articuno to work properly. Articuno-Glar has great defensive synergy with Umbreon as it deals with ghosts, most electric and ice-types. Articuno-Galar is the CM set because that is the primary wincondition on this core. One could go for extra coverage on Air Slash so you can hit dark types or Substitute to avoid getting Toxiced versus Pokémon like Gastrodon and Mantine.
One thing that Articuno-Galar does not deal well with is steel types, therefore Specs Magneton's main purpose is to trap and chip steel types with the electric moves and it deal to a large extent with Fairy types.
 

roxie

https://www.youtube.com/@noxiousroxie
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Cycle 14 - Winner
Congrats to Katy on winning the Psychic/Dark/Steel cycle!
Articuno-Galar @ Heavy-Duty Boots
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freezing Glare
- Hurricane
- Substitute
- Calm Mind

Pangoro @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Knock Off
- Gunk Shot

Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Multi-Attack
- Defog
- Thunder Wave
- U-turn
this core aims to help galarcuno and pangoro to break other fatter builds very easily with their good typing working together pretty well.
flying/psychic works well together with a fighting/dark-type as one of them is immune to ground and can handle other fighting-types for pangoro
and steelvally, whereas pangoro has an immunity to psychic-type attacks, which gives it the edge over psychic-types which are choice-locked
into their psychic moves. furthermore an offensive approach is really great in the current metagame right now and calm mind on articuno-galar
and swords dance on pangoro is capable of breaking a lot of pokemon in the tier together as a core.
furthermore steelvally can help this team out with defogging hazards away for them so they keep their longevity, and steelvally also has
thunder wave in its arsenal to slow down the opposing team a little bit, especially for pangoro, so it can outspeed these mons, as pangoro
suffers from a mediocre speed-tier. u-turn from steelvally gives momentum and brings in articuno-galar or pangoro in safely.


:articuno-galar: has the moves freezing glare, hurricane, substitute and calm mind, with heavy-duty boots which is able to do alot of work, especially with a calm mind-boost behind a substitute.
:pangoro: has swords dance as explained above and great dual-stab options in close combat and knock off, and its superb coverage with gunk shot against fairy-type pokemon such as aromatisse.
:silvally: (steel) silvally has multi-attack as its hard hitting stab, defog to remove annyoing entry hazards such as stealth rocks and spikes, thunder wave to further support the two above members of this core, and last but not least u-turn to get some momentum going.
Tagging Corthius to add Katy to the HoF

Week 15 - Normal, Flying, Ground.
Corthius wanted to use Regigas is one of the projects so I said aye lets do normal in Arche..so best believe I'm expecting a Regigas core from you Corthius :psyangry: . Normal is obviously weak to Fighting-type Pokemon but with Scrappy and Dark/Fighting-type Pokemon like Pangoro, Sirfetch'd, and Scrafty in the tier, they can't just switchin without not being affected by Close Combat or Knock Off. We picked Flying so Pokemon like Scyther or Ninjask can threaten those Fighting-type Pokemon out. Ground-Pokemon provides those Flying-type Pokemon Electric-immunity! Here is a list of Pokemon to aid you in your teambuilding, however you are not limited to this list, Good Luck!

: :bewear: :braviary: :exploud: :heliolisk: :indeedee-f: :porygon2: :porygon-z: :regigigas: :tauros: :noctowl: :drampa: :miltank:
: :aerodactyl: :archeops: :articuno: :articuno-galar: :braviary: :charizard: :cramorant: :golbat: :mantine: :ninjask: :noivern: :scyther: :sigilyph: :talonflame: :xatu: :rotom-fan:
: :claydol: :flygon: :gastrodon: :golurk: :mudsdale: :palossand: :piloswine: :rhyperior: :quagsire: :runerigus: :sandaconda: :stunfisk-galar:

Follow the rules in the OP when posting.
Submissions will be due by next Saturday.
 
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Katy

Banned deucer.
bewear + talonflame + flygon

physical offense with sd bewear, bulk up talonflame, and choice scarf flygon

Bewear @ Muscle Band
Ability: Fluffy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Close Combat
- Darkest Lariat
- Swords Dance

Talonflame @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Flare Blitz
- Brave Bird
- Roost

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- U-turn
- Defog

:bewear: / :talonflame: / :flygon:

this core is built with bewear, talonflame, and flygon. bewear has muscle band as all of its phsyical attacks have 1.1x power, and it'll not lsoe health due to life orb use and all of its attacks are powered up, instead of silk scarf, which is only responsible for its normal-type stab.
its moves are double-edge, since it is the strongest stab and can dish our gigantic damage on everything, which doesn't resist its normal-type moves. close combat is for steel-types such as copperajah and darkest lariat can hit ghost-types such as runerigus, cofagrigus, decidueye, and it is also a way to hit bronzong.

talonflames moves are bulk up + its two main-stabs of choice such as flare blitz and brave bird, to keep it healthy it has 1. the heavy-duty boots and 2. roost in its last moveslot. bulk up strengthens not only the power of its physical attack stat but also the bulk on the physical side, which can come in handy at times. also talonflame is a fire resist for bewear, as bewear has trouble with fire-types, and talonflame is a great ground-immune pokemon with some offensive presence.

flygon has choice scarf to give this core some more speed control, flygon has earthquake and dragon claw as its stab-moves, u-turn is there to gain momentum, and to keep momentum, u-turn can also help with bringing in bewear or talonflame safely. defog helps both pokemon out, and helps them with their longevity as bewear will not get slightly chipped by stealth rocks, and in case talonflame loses its boots defog can still help it out in that case. flygon is also a great electric-resists for talonflame and also a great ground-immune.​
 
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Pokeslice

Thanks for the Dance
is a Community Contributoris a Tiering Contributor
Indeedee+Golurk+Talonflame​
Indeedee-F (F) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Mystical Fire
- Trick

Golurk @ Life Orb
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Poltergeist
- Dynamic Punch
- Stone Edge

Talonflame @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Roost
- Will-O-Wisp
- U-turn

The idea behind this weird core is to help RP Golurk go in, especially in late game. Indeedee-F with specs can break open huge holes in teams for Golurk late game, while also acting as a Ghost immunity. The terrain also blocks Suckers, Ice Shards, and Comfey Giga Drain from doing huge damage to Golurk. Talonflame is primarily here for a few reasons. It acts as great speed control, can wisp bulky, physical walls so that it can set up, and punish Knocks and fast U-Turns with a burn. Anddd it beats Bewear, letting Golurk go in.

P.S. Sorry this is so late Roxxie, I forgot rip
 
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Corthius

diehard hockey fan
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reserving regigias, palosand, mantine
Regigigas @ Leftovers
Ability: Slow Start
EVs: 248 HP / 4 Atk / 80 Def / 80 SpD / 96 Spe
Jolly Nature
- Substitute
- Protect
- Body Slam
- Toxic / Knock Off

Palossand @ Colbur Berry
Ability: Water Compaction
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scorching Sands
- Toxic / Shadow Ball
- Shore Up

Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Defog
- Roost
- Toxic

So the core is build around Regigigas, which got a buff in its movepool, now having access to the combination of Substitiute and Protect so it can effectively stall out the turns before it can unleash its full power. The speed allows it to be faster than Timid base 85's after you get your speed. The rest is put into HP so it can live as long as possible to ensure it gets its original exodia stats. Body Slam + Toxic give it maximum annoyance and Knock Off can help with Steel types that are immune to Toxic and resist Body Slam.
Palosand is a fun and underrated pick atm and is able to check Toxtricity and the plethora of strong Fighting types. Shadow Ball can be used over Toxic to not get walled by Bronzong if you are concerned about that. Stealth Rock and Shore Up are standard picks so I don't feel the need of explaining them. Scorching Sands has a nice 30% chance to burn the opponent. The speed allows it to be faster than non-speed Rhyperior.
Mantine helps with Fighting types too, at least as a semi-check. It is also able to help with the water weakness from Palosand. The set is the most standard as it can be so I won't explain the moves. The speed is for adamant/modest base 65 like Centiscorch.
 
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roxie

https://www.youtube.com/@noxiousroxie
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:xatu: :porygon-z: :golurk:
Xatu @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Roost
- Light Screen
- Reflect
- Teleport

Porygon-Z @ Chople Berry
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Tri Attack
- Recover
- Shadow Ball

Golurk @ Life Orb
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Dynamic Punch
- Earthquake
- Poltergeist
This is a pretty straight forward offensive core with Dual Screens Xatu with Rock Polish Golurk and NP Porygon-Z. Xatu sets screens and Teleports either Golurk or Porygon-Z into combat while also having Roost for longevity. Porygon-Z is weak to Fighting-type Pokemon so I slapped Chople Berry on its NP set because whynot with Recover for longevity aswell. Shadow Ball hits Ghost Pokemon Tri Attack cannot hit. Golurk is running Rock Polish + 3 Attacks and I chose not to run Stone Edge due to how weak this core is to Scrafty and I feel like its STABs are really nice.​
 

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