This team might not be the "best" by anyone's standards, but I still had a lot of fun making it and using it. I am accepting any form of criticism and will consider changes. So please take a look and tell me what you think of the team.
Dragalge @ Choice Specs
Ability: Poison Point
EVs: 252 SAtk / 252 SDef / 4 Def
Modest Nature
- Draco Meteor
- Dragon Pulse
- Thunderbolt
- Sludge Wave
Dragalge is one of those pokemon where the only people that don't like it, are the one's taking a choice specs draco meteor from one. In NU, the lack of many viable fairy types makes choice specs even more viable.And if I don't feel like draco meteor-ing or pulsing, sludge wave hits like a truck too. The only things holding this beast back are its horrible speed stat and the fact that adaptability is not released yet. That's why I ran max special attack, and special defense investment so that it can take a hit and then retaliate with one of its own.
Carracosta @ Leftovers
Ability: Solid Rock
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Knock Off
- Stealth Rock
- Scald
- Protect
I think I may be the only person to not run shell smash on a Carracosta. All sarcasm aside though, that's what everyone expects it to be running. So by the time they realize that their choice band earthquake from whatever is only 2HKOing, they are already burned and I have my rocks up. Knock off works really well for things trying to out-wall me, and protect is good for that extra lefties recovery. I really like this carracosta, and there hasn't been a battle yet where it ceases to do work.
Dusknoir @ Assault Vest
Ability: Frisk
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Power-Up Punch
- Shadow Sneak
- Ice Punch
- Earthquake
The only reason that this thing exists is because of my crippling addiction to assault vest. This thing works surprisingly well despite its few major flaws. One of which being that it has no means of recovery because, for some odd reason, game freak wanted to give this thing pretty much every punch except for drain punch. Also, Dusknoir's HP stat could be a lot better. The last big problem with it is that it's strongest physical ghost type attack is shadow punch with 60 power. OP, I know. This set can work around those flaws fairly well as if I can get a couple of power-up punches off, I can proceed to shadow sneak nearly everything for a decent amount of damage. If I survive to get off an ice punch or earthquake, it can do a lot.
Meowstic-F (F) @ Choice Scarf
Ability: Competitive
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Psyshock
- Dark Pulse
- Energy Ball
- Trick
You know what can be annoying? Sticky web and defog. But Meowstic-F has a plan for you. Sure it's special attack is mediocre but with competitive, things start getting powerful. Choice scarf helps negate the drop from sticky web or lets me trip up some walls. Psyshock screws over assault vest users and Dark Pulse and Energy Ball take care of pretty much anything else. Infiltrator can be better in a lot of cases, but this is one set I think will stick around.
Purugly @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Fake Out
- U-turn
- Sucker Punch
- Return
Purugly is pretty much a discount Ambipom. But instead of Technician, we get defiant. Which means beside screwing over Defog and Sticky Web, any of the multiple Intimidaters get wrecked by this thing's power. Honesty on paper, Purugly looks sub-par but in battle it's done really well. Sucker punch and Fake out are the priority moves that this team needed, and U-turn gives a lot of accepted momentum. Purugly is one that I didn't have high hopes for, but it more than made up for it in the end.
Archeops @ Power Herb
Ability: Defeatist
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Sky Attack
- Heat Wave
- Earth Power
- Acrobatics
I might as well enjoy this thing while it lasts because it will probably be shipped off to RU in a matter of weeks.I made this set wanting to use a special attacking Archeops but then I thought that I should have some fun and run it mixed. Heat wave is great for the abundant Durants and less abundant Avaluggs. Earth Power is a surprisingly decent alternative to Earthquake on this set. The prototype for this was Acrobatics with Sitrus Berry but most of the time it didn't live long enough for the berry to proc. So I thought I'd give it power herb Sky Attack for a really powerful one-time STAB. And then it can normally proceed to clean up with the boosted Acrobatics.
And that's it, although a lot of these sets are different and some a little unorthodox, they do work really well and I would love to hear what you guys think about it and maybe even give some suggestions. Thanks in advance.

Dragalge @ Choice Specs
Ability: Poison Point
EVs: 252 SAtk / 252 SDef / 4 Def
Modest Nature
- Draco Meteor
- Dragon Pulse
- Thunderbolt
- Sludge Wave
Dragalge is one of those pokemon where the only people that don't like it, are the one's taking a choice specs draco meteor from one. In NU, the lack of many viable fairy types makes choice specs even more viable.And if I don't feel like draco meteor-ing or pulsing, sludge wave hits like a truck too. The only things holding this beast back are its horrible speed stat and the fact that adaptability is not released yet. That's why I ran max special attack, and special defense investment so that it can take a hit and then retaliate with one of its own.

Carracosta @ Leftovers
Ability: Solid Rock
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Knock Off
- Stealth Rock
- Scald
- Protect
I think I may be the only person to not run shell smash on a Carracosta. All sarcasm aside though, that's what everyone expects it to be running. So by the time they realize that their choice band earthquake from whatever is only 2HKOing, they are already burned and I have my rocks up. Knock off works really well for things trying to out-wall me, and protect is good for that extra lefties recovery. I really like this carracosta, and there hasn't been a battle yet where it ceases to do work.

Dusknoir @ Assault Vest
Ability: Frisk
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Power-Up Punch
- Shadow Sneak
- Ice Punch
- Earthquake
The only reason that this thing exists is because of my crippling addiction to assault vest. This thing works surprisingly well despite its few major flaws. One of which being that it has no means of recovery because, for some odd reason, game freak wanted to give this thing pretty much every punch except for drain punch. Also, Dusknoir's HP stat could be a lot better. The last big problem with it is that it's strongest physical ghost type attack is shadow punch with 60 power. OP, I know. This set can work around those flaws fairly well as if I can get a couple of power-up punches off, I can proceed to shadow sneak nearly everything for a decent amount of damage. If I survive to get off an ice punch or earthquake, it can do a lot.

Meowstic-F (F) @ Choice Scarf
Ability: Competitive
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Psyshock
- Dark Pulse
- Energy Ball
- Trick
You know what can be annoying? Sticky web and defog. But Meowstic-F has a plan for you. Sure it's special attack is mediocre but with competitive, things start getting powerful. Choice scarf helps negate the drop from sticky web or lets me trip up some walls. Psyshock screws over assault vest users and Dark Pulse and Energy Ball take care of pretty much anything else. Infiltrator can be better in a lot of cases, but this is one set I think will stick around.

Purugly @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Fake Out
- U-turn
- Sucker Punch
- Return
Purugly is pretty much a discount Ambipom. But instead of Technician, we get defiant. Which means beside screwing over Defog and Sticky Web, any of the multiple Intimidaters get wrecked by this thing's power. Honesty on paper, Purugly looks sub-par but in battle it's done really well. Sucker punch and Fake out are the priority moves that this team needed, and U-turn gives a lot of accepted momentum. Purugly is one that I didn't have high hopes for, but it more than made up for it in the end.

Archeops @ Power Herb
Ability: Defeatist
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Sky Attack
- Heat Wave
- Earth Power
- Acrobatics
I might as well enjoy this thing while it lasts because it will probably be shipped off to RU in a matter of weeks.I made this set wanting to use a special attacking Archeops but then I thought that I should have some fun and run it mixed. Heat wave is great for the abundant Durants and less abundant Avaluggs. Earth Power is a surprisingly decent alternative to Earthquake on this set. The prototype for this was Acrobatics with Sitrus Berry but most of the time it didn't live long enough for the berry to proc. So I thought I'd give it power herb Sky Attack for a really powerful one-time STAB. And then it can normally proceed to clean up with the boosted Acrobatics.
And that's it, although a lot of these sets are different and some a little unorthodox, they do work really well and I would love to hear what you guys think about it and maybe even give some suggestions. Thanks in advance.