NU EV Spread Compendium 2.0

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etern

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Altaria @ Choice Specs
Ability: Natural Cure
EVs: 8 HP / 56 Def / 252 SpA / 192 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Dragon Pulse
- Rest

This spread lets Altaria outspeed base 70's, as well as a lot of common mons that creep them such as Skuntank, Magmortar and Abomasnow. The Def investment allows Altaria to survive one Ice Shard from Piloswine, avoid the 2HKO from +2 Samurott, and take priority moves in general a bit easier. Standard max Sptak with a modest nature to let Altaria hit as hard as possible.

252+ Atk Piloswine Ice Shard vs. 8 HP / 56 Def Altaria: 244-292 (83.2 - 99.6%) -- guaranteed 2HKO
+2 252+ Atk Samurott Waterfall vs. 8 HP / 56 Def Altaria: 123-144 (41.9 - 49.1%) -- guaranteed 3HKO
252+ Atk Hariyama Bullet Punch vs. 8 HP / 56 Def Altaria: 47-56 (16 - 19.1%) -- possible 6HKO
252+ Atk Kangaskhan Sucker Punch vs. 8 HP / 56 Def Altaria: 79-94 (26.9 - 32%) -- guaranteed 4HKO
228+ Atk Skuntank Sucker Punch vs. 8 HP / 56 Def Altaria: 115-136 (39.2 - 46.4%) -- guaranteed 3HKO
 
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marilli

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Torterra (M) @ Custap Berry
Ability: Overgrow
EVs: 168 HP / 252 Atk / 88 SpD
Adamant Nature
- Wood Hammer
- Earthquake
- Stealth Rock
- Stone Edge

The worst part about Torterra is that the bulky set tries to a bit too much. It's ability to "dodge" 2HKO from Kanga / Tauros on the on site analysis doesn't work as soon as Stealth Rocks are up. WTF is that? It essentially forces you to rely on rolls as soon as SR goes up, so the Impish spread is probably better if that's your purpose for putting Torterra on a team, which someone else can probably post. It also has too much going on with its moves: it needs Stone Edge so it's not giving free switches to some of the tier's most common threats. It needs Wood Hammer so you're not using a bad ground type. EQ is necessary because it's fucking STAB EQ. SR is necessary because it's fucking SR. Synthesis is necessary to take 50% from Tauros and recover 56%... wait, well, not really. Because it's ability to check normals is so shaky, so Synthesis usually comes up vs Kabutops and Pokemon like that, and not as much vs the normals unless you are more defense invested, or sack something and u bring it in, in which case you can Synth and win 1v1, but in a free switch scenario other stuff beat normals too.

Because Synthesis is probably not necessary, here's a set i think is probably your best option if you aren't using Synthesis. Lowered HP lets you activate Custap more easily against a couple of physical threats by taking more from their attack than if you normally, SpDef EVs lets you survive stray Ice Beams from AV Lanturns, Poliwraths and such as well as HP Ice Sceptile. Custap is great vs offense and you can proactively bring yourself down to Custap range by using Wood Hammer liberally. You can save this for later because of SR resistance and you have a Overgrow Wood Hammer as a priority move, and that hurts a lot.
 
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Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 68 SpD / 196 Spe
Careful Nature
- Stealth Rock
- Taunt
- Toxic
- Earthquake

ok so ur computer's on fire right now 100%. This thing is pretty much an attempt to copy taunttoxic heatran in order to beat stall easily, as a lot of their mons are really really slow so lix creeped a bit past base 50s to taunt them and then wear everything down with toxic. Evs make tauros' fblast from the lo set and guaranteed hit in case ur playing brawlfest cause he always gets rolls in his favor and other gay shit like that
 
Only one submission this week :( but thanks to lolbro for his submission. Driftblim and Pelipper will be recycled into later rounds as they did not get any submissions. Anyway, this next round will last until Thursday, March 24th, and the Pokemon to experiment with will be...
 

etern

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Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 112 Def / 144 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Moonlight
- Hidden Power [Fire] / Worry Seed

This mixed spread lets Vileplume act as a check to Sceptile, avoiding the 2HKO from HP Ice after rocks, whilst also maintaining the ability to check other threats such as SD Samurott, Barbaracle, Hariyama, Primeape, Rhydon, and Shiftry. The last moveslot is between HP Fire and Worry Seed. HP Fire allows Vileplume to lure in Ferroseed, and not become set-up fodder vs Klinklang, however Worry Seed helps vs teams that struggle with Malamar.


Vileplume @ Life Orb
Ability: Chlorophyll
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Sunny Day
- Solar Beam
- Sludge Bomb
- Hidden Power [Fire]

Offensive Plume is really threatening atm, since a lot of teams have 0 switchins to it, however one of the main issues it suffers, is being outsped and easily revenge killed. With the given speed ev's Plume outspeeds Timid Swellow and below under the sun, allowing it to wreak havoc on a huge majority of the tier. Max Sptak investment with Life Orb ensures that plume is hitting as hard as possible, whilst the rest of the evs are dumped into HP for some extra bulk.


Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Moonlight
- Hidden Power [Fire]

Decided to add in this offensive Plume spread since it will be added into to Vileplumes new analysis. The speed lets Vileplume get the jump on things like Hariyama, Defensive Omastar, Gourgeist-S, Piloswine, and Regirock. Max SpA with a modest nature means that not much is switching in safely without getting hit hard. The rest of its EV's are dumped into HP, allowing Plume to preserve its ability to check things such as Primeape, Hariyama, Samurott etc.
 
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erisia

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Vullaby @ Eviolite
Ability: Overcoat
EVs: 248 HP / 176 SpD / 84 Spe
Calm Nature
- Defog
- Roost
- Foul Play
- Taunt / Toxic

I used to use Vullaby on my stall team for a while and it was OK. This spread lets Vullaby avoid the 2HKO from +1 Vivillon's Hurricane at full health, as well as the 2HKO from LO Sceptile's HP Ice / Rock Slide after SR. The rest is put into defense to help deal with physical Sceptile better and make it less exploitable in general. The Speed EVs let you Taunt Mantine and Pelipper before they can Toxic you, but you can move them into Defense if you want. Not really unique to this set but Foul Play OHKOes +2 SD Sceptile which is nice in this meta.

Also Aurosis feel free to put the Drifblim spread in my analysis thread in your compendium if you want.
 

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 136 Def / 56 SpA / 68 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Ground]
- Moonlight

im not sure when i made this spread, but it was some time during the first couple weeks of spl. I wanted a more offensive variant of plume that could still check stuff like scarf sawk (rip) and sceptile. the spdef is specifically for tile and iirc the spatk investment 3HKOs the standard lix spread with hp ground and 2HKOs more offensive skunk variants (special + more offensive trapper sets)
 
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Thanks for the submissions this week! This next round is going out a little late because I was on vacation, so sorry about that!:pimp: Anyway, this next round ends on Monday, April 4th, and the Pokemon to experiment with are..

 

etern

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NU Leader

Rotom @ Colbur Berry
Ability: Levitate
EVs: 88 HP / 252 SpA / 168 Spe
Timid Nature
- Will-O-Wisp
- Signal Beam
- Hex
- Thunderbolt / Volt Switch

This is a cool spread I made for a pretty solid balance team of mine. It outspeeds neutral base 90's such as Kangaskhan, as well as positive natured base 80's such as Timid Mesprit, Naive Shiftry, and Jolly Kabutops. Max SpA gives Rotom some bite behind its attacks, and Signal Beam gives you a neat check for Malamar.


Gourgeist-Small @ Leftovers
Ability: Frisk
EVs: 248 HP / 36 Def / 224 Spe
Jolly Nature
- Substitute
- Disable
- Will-O-Wisp
- Seed Bomb / Shadow Sneak

Here's a neat spread that outspeeds positive natured base 95's such as Haunter, Jynx, and Electivire while still giving Gourgeist-Small some bulk. Sub/Disable helps against Fire-types, particularly Magmortar. (credits to nv for the set/spread o:)


Throh (M) @ Leftovers
Ability: Guts
EVs: 208 HP / 252 SpD / 48 Spe
Careful Nature
- Bulk Up
- Storm Throw
- Knock Off
- Stone Edge / Rest

Lastly, this spread lets Throh outspeed uninvested base 50's such as Piloswine, Vileplume, Hariyama, and Audino, while maximising Throh's bulk, as well as hitting a lefties number. Stone Edge is an option over rest to bop things like Scyther, Pelipper, Mantine, etc. (Credits to nv for the ev spread n_n).
 
Thanks to ~Eternally for three awesome submissions! Keep up the good work bro. We are nearing the conclusion of this project, with only a few more weeks worth of pokemon to experiment with, let's try and finish strong with some solid activity :). This next week will end on Tuesday, April 12th, and the pokemon to tinker with are...
 

etern

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NU Leader

Musharna @ Leftovers
Ability: Synchronize
EVs: 240 HP / 208 Def / 60 SpD
Calm Nature
- Calm Mind
- Psychic
- Moonlight
- Baton Pass

This spread lets Musharna pivot into Magmortar's Fire Blast and avoid the 2HKO after rocks, while still retaining its ability to switch into Fighting-types such as Hariyama, Primeape, and Hitmonchan. As a bonus, you also have a 99.6% chance to avoid the 2HKO from LO Pyroar's Fire Blast.


Gogoat @ Leftovers
Ability: Sap Sipper
EVs: 244 HP / 100 Def / 164 SpD
Impish Nature
- Bulk Up
- Milk Drink
- Horn Leech
- Earthquake

With this spread, Gogoat can set up subs VS Steelix, Regirock, Torterra, Miltank, Cradily, Pivot Lanturn etc, and proceed to boost with Bulk Up. The Spdef gives Gogoat a great chance to avoid the 3HKO from Life Orb Lilligant's HP Ice, and in general lets it take special attacks easier. Also hits a lefties number which is pretty nice.


Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 88 Def / 148 SpA / 24 SpD
Calm Nature
- Scald
- Air Slash
- Defog
- Toxic

88 Defense EV's lets Mantine dodge the 2HKO from Banded Primeape's Close Combat, Life Orb Hitmonchan's Ice Punch, and Hariyama's Knock Off/CC. 24 Spdef EV's and a Calm nature let Mantine avoid the 3HKO from LO Pyroar's Hyper Voice after rocks. The Spa EV's give Mantine some punch, and allow it to 2HKO Magmortar after rocks, OHKO Pyroar after rocks, and get the guaranteed 2HKO on Spdef Steelix. (Shoutouts to nv for helping me with these spreads n_n)


Mantine @ Wacan Berry
Ability: Water Absorb
EVs: 248 HP / 132 Def / 128 SpD
Calm Nature
- Defog
- Scald
- Air Slash
- Mirror Coat

This is a fun spread I made with nv which catches so many things off guard. The defense EV's let Mantine check fighting types such as Primeape and Hitmonchan, as well as Samurott. With the Spdef investment and a Wacan Berry, Mantine can bop every single electric-type in the tier with mirror coat. Here are some calcs:

252 SpA Rotom Thunderbolt vs. 248 HP / 128+ SpD Wacan Berry Mantine: 150-176 (45 - 52.8%) -- 21.9% chance to 2HKO
252 SpA Life Orb Manectric Thunderbolt vs. 248 HP / 128+ SpD Wacan Berry Mantine: 205-244 (61.5 - 73.2%) -- guaranteed 2HKO
252 SpA Life Orb Electivire Thunderbolt vs. 248 HP / 128+ SpD Wacan Berry Mantine: 195-229 (58.5 - 68.7%) -- guaranteed 2HKO
252+ SpA Lanturn Volt Switch vs. 248 HP / 128+ SpD Wacan Berry Mantine: 110-132 (33 - 39.6%) -- 99.8% chance to 3HKO

Every single one of them bopped. You can also surprise other special attacks that try to overwhelm Mantine like Specs Swellow, HP Electric Floatzel, HP Electric Samurott, and Vivillon.
 
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quziel

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Uh, I apologize if this is an extreme case of necromancy, but hashed out an occasionally more efficient lix spread with Punchshroom in the chat today.



EVs: 244 HP / 96 Atk / 168 SpD
Steelix @ Leftovers
Ability: Sturdy / Sheer Force
EVs: 244 HP / 96 Atk / 168 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Toxic / Crunch


basically, this spread allows you to avoid the 2hko from Specs Mesprit's Ice Beam, while hitting a jump point in attack, with the option to run crunch, and just barely edge out the 2hko with a sheer force boosted crunch, although toxic is generally a better idea. While its not groundbreaking, it deals with a few threats that lix wants to marginally better, ex. F-Blast from Tauros, Garb's Fblast, and a few others, and additionally, deals with Jynx marginally better, even if lix shouldn't be trying to take it on.

vs. Lix
252+ SpA Choice Specs Mesprit Ice Beam vs. 244 HP / 168 SpD Steelix: 158-186 (44.8 - 52.8%) -- guaranteed 3HKO after Leftovers recovery

4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 244 HP / 168 SpD Steelix: 151-179 (42.8 - 50.8%) -- guaranteed 3HKO after Leftovers recovery

0- SpA Garbodor Focus Blast vs. 244 HP / 168 SpD Steelix: 116-138 (32.9 - 39.2%) -- 9.6% chance to 3HKO after Leftovers recovery

252 SpA Jynx Ice Beam vs. 244 HP / 168 SpD Steelix: 153-181 (43.4 - 51.4%) -- guaranteed 3HKO after Leftovers recovery

from lix:

96+ Atk Sheer Force Steelix Crunch vs. 0 HP / 0 Def Mesprit: 154-182 (51.1 - 60.4%) -- guaranteed 2HKO

96+ Atk Steelix Heavy Slam (100 BP) vs. 0 HP / 0 Def Tauros: 121-144 (41.5 - 49.4%) -- guaranteed 3HKO (loses chance to 2hko, but it wasn't a good chance before, may make set worse, can run gyro ball, but unreliable)

96+ Atk Steelix Heavy Slam (120 BP) vs. 0 HP / 4 Def Kangaskhan: 166-196 (47.2 - 55.8%) -- 77.3% chance to 2HKO (loses around 20% chance compared to 136+ attack)
 
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etern

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NU Leader

Miltank @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Milk Drink
- Body Slam
- Toxic

Thought i'd share my mixed miltank spread with everyone since it walls so much + provides pretty good role compression in one slot. The Def investment lets you (almost always) avoid the 2HKO from Archeops and Tauros after rocks, while the Spdef lets you switch into stuff like Aurorus and Magmortar pretty easily in tandem with Thick Fat.

Cool calcs:
252 Atk Life Orb Sheer Force Tauros Rock Climb vs. 252 HP / 156+ Def Miltank: 156-185 (39.5 - 46.9%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Archeops Acrobatics (110 BP) vs. 252 HP / 156+ Def Miltank: 144-169 (36.5 - 42.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Choice Specs Refrigerate Aurorus Hyper Voice vs. 252 HP / 84 SpD Thick Fat Miltank: 156-184 (39.5 - 46.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Magmortar Fire Blast vs. 252 HP / 84 SpD Thick Fat Miltank: 115-136 (29.1 - 34.5%) -- 7.3% chance to 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Silk Scarf Kangaskhan Double-Edge vs. 252 HP / 156+ Def Miltank: 157-186 (39.8 - 47.2%) -- 1.2% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Abomasnow Blizzard vs. 252 HP / 84 SpD Thick Fat Miltank: 110-133 (27.9 - 33.7%) -- 95.9% chance to 3HKO after Stealth Rock, hail damage, and Leftovers recovery
 
Hi, i know this has been dead for a while (oops), but with all the changes to NU since this was last updated, i'm going to be doing a huge update! Unlike the way this used to be run in more of a project based format, this will now be viewed as more of a resource for players so feel free to simply post any interesting / unique sets you want and if they are quality I will add them to the OP. I will also be adding some sets and spreads but your guys submissions are always greatly appreciated
 

yogi

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Rick (Rhydon) (M) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 48 Def / 200 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge / Rock Blast
- Megahorn / Swords Dance
- Stealth Rock

This is currently the better defensive rhydon spread imo. Here is why:
252+ SpA Life Orb Magmortar Hidden Power Grass vs. 252 HP / 200 SpD Eviolite Rhydon: 328-390 (79.2 - 94.2%) -- 6.3% chance to OHKO after Stealth Rock
252+ SpA Lanturn Scald vs. 252 HP / 200 SpD Eviolite Rhydon: 364-432 (87.9 - 104.3%) -- 18.8% chance to OHKO
252 SpA Choice Specs Charizard Hidden Power Grass vs. 252 HP / 200 SpD Eviolite Rhydon: 312-368 (75.3 - 88.8%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 252 HP / 48+ Def Eviolite Rhydon: 153-182 (36.9 - 43.9%) -- guaranteed 3HKO after Stealth Rock

The main purpose is to live 2 tauros iron tails after rocks and to have a chance to live it after 2 rocks. Here's the standard set:
252 Atk Life Orb Sheer Force Tauros Iron Tail vs. 252 HP / 0 Def Eviolite Rhydon: 177-208 (42.7 - 50.2%) -- 34% chance to 2HKO after Stealth Rock

Also, as seen from the calcs above, you're not losing any noticeable spa bulk tbh.
 
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Shadestep

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Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 104 Def / 136 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn

personally, I find this spread more effective. It still lives a Specs HP Grass / Focus Blast from Charizard and Pyroar from full, and also gives more physical bulk. Iron Tail being a roll on Rhydon is really something you'd want to avoid (heh, get it) since it should be your premier Tauros switch-in on your team most times. I don't really see the point of showing calcs from things like LO Magmortar since you're really not supposed to switch in to it and should definitely have a better way to deal with it on your team. Rhydon gets easily overloaded and you probably shouldn't let it take those hits anyways most times, although I can see it when it comes down to Charizard / Pyroar calcs since they are more difficult to play around seeing as their Secondary STAB messes with most Fire-resists where Magmortar only has coverage options to deal with them.
 
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yogi

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Urm, you might wanna check it again dude, I have 14 more points of defence :3
 

Shadestep

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wait what.. why would you use an Impish nature on Rhydon? I mean I get that you want it to tank more hits but is hitting back like a paper towel really worth it?
 

yogi

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The damage difference actually doesn't matter too much, you still beat what you need to beat.
 

Shadestep

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hm, i guess.. not being able to beat WispHex Rotom and Mismagius really sucks for it though. Samurott becomes an easier switch-in too and if you don't run Megahorn, Xatu can roost on you all day since Stone Edge doesn't 2HKO after Roost and it has to predict heavily with EQ / SD mindgames vs Grass Knot bluff etc. I get your point though, but I don't think it should become the main set / analysis spread tbh.
 
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