Completed Objection vs Imanalt, random français is random.

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#1
Cedillas are just cool like that.

Issuing a challenge to anyone who has not yet battled me.

6v6 weakmon-to-relatively-weakmon doubles
3-day DQ
2 recovers/5 chills
2 substitutions
Arena: Plateau du Ciel (aka, Objection's abandoned gym arena)

This arena was going to be the home of the flying gym, until its owner was defeated in battle. Since then, it has not been used ... until today!

The battle will take place on a large plateau high in the mountains. Up here, there is no source of water or grass and the wind can be very strong. There is a source of external rocks, but due to the strong wind, moves that require an external rock source like Rock Slide, Rock Throw and and Rock Tomb have their base accuracy lowered by a flat 10%. The wind also makes certain moves easier to use. Blizzard, Defog, Gust, Heat Wave, Hurricane, Icy Wind, Leaf Tornado, Ominous Wind, Razor Wind, Silver Wind, Tailwind, Twister and Whirlwind all have their energy costs reduced by 1.

In addition, there are thermal columns around the arena. The thermals reduce the BAP of Ice-type moves by 2, reduce the duration of Smack Down's effect to 4 actions and modify the energy costs of certain moves. Fly and Sky Drop cost 2 less energy, and Magnet Rise and the Levitate command cost 1 more energy. Roost, Dig and all seismic moves cost 2 more energy if the pokemon using the move is flying or levitating, has a weight class of 4 or less, and is not under the effect of Smack Down or Gravity.


Note: I will not be bringing all flying-types.
ill take the challenge as objection intended it (4 weak nfe's, a 23 move fe and a 24 move fe :D)
All abilitiies
Items=on
is there anythign else?

Edit: switch=ok
Don't worry, you'll get flavor in the actual match... just not now.
Objection said:

Kecleon [Randall] (M)
Nature: Relaxed (+Defence, -Speed)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
Moves: 24

MC: 0

Abilities:
Color Change: (Trait/Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash
Substitute
Sucker Punch
Shadow Claw
AncientPower
Synchronoise

Magic Coat
Skill Swap
Snatch

Ice Beam
Thunderbolt
Dig


Voodoll [Lotso] (M)
Nature: Naughty (+Attack, -Special Defence)

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Moves: 18

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack
Substitute

Counter
Perish Song
Snatch
Mach Punch

Taunt
Psychic
Brick Break


Breezi [Syndrome] (M)
Nature: Calm (+Special Defence, -Attack)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Moves: 19

EC: 1/6
MC: 0
DC: 2/5

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Gravity
Me First

Earth Power
Metronome
Stealth Rock

Toxic
Taunt
Torment


Sandile [Alameda Slim] (M)
Nature: Hasty (+Speed, -Defence)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+) (Accuracy boost: 19% (19.39655172413793103448275862069% unrounded))
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Moves: 18

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig

Counter
Fire Fang
Thunder Fang

Taunt
Earthquake
Stone Edge


Zorua [Br'er Fox] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 75 (+) (Accuracy boost: 13% (12.931034482758620689655172413793% unrounded))
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Moves: 30

EC: 5/6
MC: 0

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Night Daze

Dark Pulse
Extrasensory
Sucker Punch
Counter

Dig
Aerial Ace
U-turn
Toxic
Hidden Power Ice 7
Protect
Shadow Ball
Double Team
Payback
Grass Knot
Substitute
Snarl

Bounce
Snatch


Nidoran♂ [Horned King] (M)
Nature: Hardy (no change)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Moves: 16

EC: 2/9
MC: 0
DC: 1/5

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Endure

Toxic
Ice Beam
Thunderbolt
Venoshock
Imanalt said:

Colossoil(*) Whale? (M)
Nature: Jolly (+14% accuracy)
Type:

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 109 (95*1.15) (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Ec: 6/6
MC:0
DC: 5/5

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Drill Run
Body Slam
Dig
Crunch
Bounce
Megahorn

Encore(*)
Fake Out(*)
Dive(*)
Substitute
Thunder Fang
Fire Fang

Taunt(*)
U-Turn(*)
Snatch
Sucker Punch
Superpower
Earthquake
Rock Slide
Dragon Tail
24 moves


Claydol HASHORN
Nature: Quiet (-10% Evasion)
Type:

Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (75/1.15) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 13

Ec: 6/6
MC: 0

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
AncientPower
Power Trick
Teleport
Sandstorm

Substitute
Magic Coat
Earth Power

Ice Beam
Light Screen
Reflect
Psychic
Safeguard
Solarbeam
Earthquake
Shadow Ball
Charge Beam
23 moves


Hippowdon [BIGNOSE] (Female)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

Stats:

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2(-)
SpD: Rank 4 (+)
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 5/5

Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Attacks
Fire Fang
Ice Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Earthquake
Crunch
Double Edge
Fissure

Body Slam
Sleep Talk
Slack Off

Double Team
Rock Slide
Substitute
Stealth Rock
Bulldoze
Iron Head
23 Moves


Numel FIRE (F)
Nature: Quiet (-10% evasion)
Type:

Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15) (-)
Size Class: 1
Weight Class: 2

Ec: 2/6
MC:0
DC: 2/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Innate, Locked) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Flamethrower
Earthquake
Earth Power

Heat Wave
Yawn
Endure

Will-o-wisp
Hidden Power (Electric, 7)
Rock Slide
Flame Charge
Dig
17 Moves


Turtwig Tree (F)
Nature: Sassy (-10% evasion)
Type:

Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (31/1.15) (-)
Size Class: 1
Weight Class: 2

Ec: 1/9
MC:0
DC: 1/5

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate, Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Giga Drain
Leech Seed

Seed Bomb
Superpower
Wide Guard

SolarBeam
Substitute
Protect
13 Moves


Poliwag "frogsarecool" (M)

Nature: Quiet (+1 satk, -15%spe, -10%evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (Innate, DW Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 78 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam
Hydro Pump
Wake up Slap
Mud Bomb

Encore
Endure
Endeavor

Surf
Dive
Ice Beam
17 moves
Sit tight everyone, this might take a while...
Objection sends out
Imanalt sends out and orders
Objection orders
I ref
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#3
i assume thats breezi that i get a "the image you are requesting does not exist or is no longer available" for.... (the other is voodoll which is fine...)

anyways, sending out claydol and hippowdon (no items for either)
Hippo: (start sand) rock slide, earthquake, rock slide


Claydol: psychic breezi, ice beam breezi, psychic breezi
IF psychic doesnt affect breezi (i.e it is zorua), THEN use earth power voodoll a2 and a3
 
#4
It is Breezi's sprite and it works fine for me.

Lotso (Disable Normalize): Follow Me - Pin Missile (Claydol) - Follow Me

Syndrome: Torment (Hippowdon) - Stealth Rock - Torment (Claydol)
 
#6
Woo taking more than I can handle!

Pre-Round stats:

Lotso
HP: 90
EN: 100
3/2/3/1/70

IT'S A BREEZI, OK!?
Syndrome
HP: 90
EN: 100
1/2/3/3/85


BIGNOSE
HP: 110
EN: 100
4/4/2/4/47


HASHORN
HP: 90
EN: 100
3/4/4/5/65/ -10 Eva

Speed order: Syndrome -> Lotso -> Hashorn -> Bignose
Bignose's Sand Stream activated! (10 EN)

Action 1
Lotso used Follow Me! (8 EN)
Lotso became an attention whore!

Torment -> Bignose (10 EN)
Bignose was tormented!

Psychic -> Lotso (4+(2/2) = 5 EN)
It doesn't affect Lotso...

Rock Slide -> Both (5 EN)
Lotso: RNG roll (to hit, <=8000 hit) 4201 = hit
RNG roll (to crit, <=625 crit) 5803 = no crit
(10+(4-2)1.5) = 13 DMG
Syndrome: RNG roll (to hit) 9450 = miss
Syndrome avoided the attack!

Sandstorm -> Syndrome/Lotso (2 DMG)

Action 2
Syndrome used Stealth Rock! (12 EN)
Pointed stones were set on Imanalt's side of the field!

Pin Missile -> Hashorn (4 EN)
RNG roll (to hit, <=9500 hit) 4409 = hit
RNG roll (for # of hits, 1-2- 2 hits, 3-4- 3, 5- 4, 6- 5) 1 = 2 hits
RNG roll (to crit) 1482, 5236 = no crits
((2x2)+(3-4)1.5)(1.5) = 3.75 DMG

Ice Beam -> Syndrome (7 EN)
RNG roll (to crit) 3329 = no crit
RNG roll (to freeze, <=1000 freeze) 1327 = no freeze
(8+(4-3)1.5)(1.5) = 14.25 DMG

Earthquake -> All (6 EN)
It doesn't affect Hashorn...
It doesn't affect Syndrome...
Lotso: RNG roll (to crit) 1536 = no crit
((10x.75)+3+2+(4-2)1.5) = 15.5 DMG

Sandstorm -> Syndrome/ Lotso (2 DMG)

Action 3
Lotso used Follow Me! (8 EN)
Lotso became an attention whore!

Torment -> Hashorn (10 EN)
Hashorn was tormented!

Psychic -> Lotso (5 EN)
It doesn't affect Lotso...

Rock Slide -> Both (5 EN)
Lotso: RNG roll (to hit) 3437 = hit
RNG roll (to crit) 9756 = no crit
(10+(4-2)1.5) = 13 DMG
Syndrome: RNG roll (to hit) 9911 = miss
This Breezi is incredibly lucky!

Sandstorm -> Syndrome/Lotso (2 DMG)


Even with great playing by Objection completely dismantling Imanalt's actions, to appears that the fully evolved evolved mons are still able to beat the stuffing out of Lotso and the wind out of Syndrome! Is there any way that Objection can recover, or is Imanalt just going to walk over his mons?!

Post-Round stats:

Lotso
HP: 42
EN: 80
3/2/3/1/70

IT'S A BREEZI, OK!?
Syndrome
HP: 70
EN: 68
1/2/3/3/85


BIGNOSE
HP: 110
EN: 74
4/4/2/4/47
Torment (3a)
Stealth Rock


HASHORN
HP: 86
EN: 83
3/4/4/5/65/ -10 Eva
Torment (5a)
Stealth Rock

Objection's orders
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#8
Claydol out, turwig in
Hippo: earthquake, rock slide, earthquake
If kecleon uses protective evasive a1, change the order of a2 and a3

Turtwig: seed bomb+seed bomb combo (kecleon), Cooldown (giga drain voodoll), Seed bomb (kecleon)
If kecleon uses protective evasive a1, giga drain voodoll that action and push back
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#10
Derp, changing actions to:
Hippo: Bulldoze, stealth rock, dig voodoll
If kecleon is target of protective evasive a1, flip a1 and a2

Turtwig: seed bomb+seed bomb kecleon, Cooldown (giga drain kecleon), giga drain voodoll
If kecleon is target of protective/evasive a1, change a1 to giga drain voodoll and push back
 
#12
Holy crap I actually didn't go over DQ in this match.

Pre-Round stats:

Lotso
HP: 42
EN: 80
3/2/3/1/70

Randall
HP: 90
EN: 100
3/4/2/5/34/ -10 Eva
IT'S A BREEZI, OK!?
Syndrome
HP: 70
EN: 68
1/2/3/3/85


BIGNOSE
HP: 110
EN: 74
4/4/2/4/47
Torment (3a)
Stealth Rock


Tree
HP: 90
EN: 100
3/3/2/3/26/ -10 Eva
Stealth Rock

HASHORN
HP: 86
EN: 83
3/4/4/5/65/ -10 Eva


Speed order: Lotso -> Bignose -> Randall -> Tree
Stealth Rock -> Tree (12 DMG)

Action 1
Lotso used Substitute! (12 EN, 15 HP)
DOLLCEPTION MOTHERFUCKERS

Bulldoze -> All (4 EN)
Lotso: RNG roll (to crit) 5206 = no crit
((6x.75)+3+(4-2)1.5) = 10.5 DMG
The substitute took the damage!
Randall: RNG roll (to crit) 2819 = no crit
(4.5+3+(4-4)1.5) = 7.5 DMG
Randall's Speed fell!
Tree: RNG roll (to crit) 1327 = no crit
(4.5+3+(4-3)1.5)(.67) = 6 DMG
Tree's Speed fell!

Randall used Substitute! (15 HP, 12 EN)
Randall made a Substitute!

Seed Bomb combo -> Randall (((6+10)1.75)-1) = 27 EN
RNG roll (to crit) 5915 = no crit
((8x2.25)+3+(3-4)1.5) = 19.5 DMG
The substitute faded!

Sandstorm -> All but Bignose (2 DMG)

Action 2
Taunt -> Bignose (10 EN)
Bignose was Taunted!

Bignose can't use Stealth Rock due to Taunt!

Ice Beam -> Bignose (7 EN)
RNG roll (to crit) 8244 = no crit
RNG roll (to freeze) 90 = freeze
(8+(2-4)1.5)(1.5) = 7.5 DMG
Bignose was frozen! RNG roll (for duration, 1-5000 1 action) 7433 = 2 actions

Tree must cool down!

Sandstorm -> All but Bignose (2 DMG)

Action 3
Sucker Punch -> Bignose (6 EN)
RNG roll (to crit) 2201 = no crit
(8+(2-4)1.5) = 5 DMG

Pain Split -> Bignose (6+((94.5-27)/3 = 29 EN)
((94.5+27)/2 = 60.75)
Lotso gained 25 HP!
Bignose lost 25 HP!

Bignose is frozen! He couldn't move!

Giga Drain -> Lotso (11 EN)
It does more than 4.5 DMG
The substitute faded!

Sandstorm -> All but Bignose (2 DMG)


And with the sides now even in terms of evolution stage, Objection is beginning to make his comeback! However, the match is still up in the air, and both sides can easily tip the balance in their favor next round!

Post-Round stats:

Lotso
HP: 46
EN: 29
3/2/3/1/70

Randall
HP: 61
EN: 75
3/4/2/5/34/ -10 Eva
-1 Speed
IT'S A BREEZI, OK!?
Syndrome
HP: 70
EN: 68
1/2/3/3/85


BIGNOSE
HP: 72
EN: 70
4/4/2/4/47
Frozen (1a)
Taunt (4a)
Stealth Rock


Tree
HP: 66
EN: 62
3/3/2/3/26/ -10 Eva
-1 Spe
Stealth Rock

HASHORN
HP: 86
EN: 83
3/4/4/5/65/ -10 Eva
 
#13
Lotso: Pin Missile (Turtwig) - Chill - Pin Missile (Turtwig)
The first time Turtwig uses Substitute, change that action to Taunt and the following action to Chill, but do not push actions back.
If Turtwig uses Superpower on you and you have more than 30 HP left, change that action to Counter and the following action to Chill, but do not push actions back.
If Turtwig is KO'd, change all remaining Pin Missiles to Chill.

Randall: Ice Beam (Turtwig) - Slash (Turtwig) - Ice Beam (Turtwig)
If Turtwig uses Protect and did not use Protect on the previous action, redirect your attack that action to Hippowdon.
If Turtwig is KO'd, redirect all remaining attacks to Hippowdon.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#14
turtwig: leech seed (kecleon), superpower+superpower (voodoll), cooldown (protect)
Hippo: be frozen, rock slide, body slam (kecleon)
 
#15
Pre-Round stats:

Lotso
HP: 46
EN: 29
3/2/3/1/70

Randall
HP: 61
EN: 75
3/4/2/5/34/ -10 Eva
-1 Speed
IT'S A BREEZI, OK!?
Syndrome
HP: 70
EN: 68
1/2/3/3/85


BIGNOSE
HP: 72
EN: 70
4/4/2/4/47
Frozen (1a)
Taunt (4a)
Stealth Rock


Tree
HP: 66
EN: 62
3/3/2/3/26/ -10 Eva
-1 Spe
Stealth Rock

HASHORN
HP: 86
EN: 83
3/4/4/5/65/ -10 Eva


Speed order: Lotso -> Bignose -> Randall -> Tree
Action 1
Pin Missile -> Tree (4 EN)
RNG roll (to hit, <=9500 hit) 7125 = hit
RNG roll (for # of hits 1-2 1 hit, 2-3 2 hits, 4 3 hits, 5 4 hits, 6 5 hits) 5 = 4 hits
RNG roll (to crit) 3204, 7735, 7165, 3640 = no crits
((2x4)+(3-3)1.5)(1.5) = 12 DMG

Bignose is frozen!

Ice Beam -> Tree (7 EN)
RNG roll (to crit) 8469 = no crit
RNG roll (to freeze) 911 = freeze (seriously?!)
(8+(2-3)1.5)(1.5) = 9.75 DMG
RNG roll (for duration) 956 = 1 action

Tree is frozen! (-.-)

Sandstorm -> All but Bignose (2 DMG)

Action 2
Rock Slide -> Both (5 EN)
Lotso: RNG roll (to hit) 7978 = hit
RNG roll (to crit) 9159 = no crit
RNG roll (to flinch, <=3000 flinch) 211 = flinch
((8x.75)+2+(4-2)1.5) = 11 DMG
Randall: RNG roll (to crit) 2615 = no crit
RNG roll (to flinch) 2504 = flinch

Randall flinched! (Payback for the freeze)

Superpower + Superpower -> Lotso ((8+12)1.75 = 35 EN)
RNG roll (to crit) 6275 = no crit
((12x2.25)+(3-2)1.5)(2.25) = 64.125 DMG
Lotso was fainted!

Sandstorm -> Randall/Tree (2 DMG)

Action 3
Body Slam -> Randall (5+(7/3) = 7 EN)
RNG roll (to crit) 2526 = no crit
RNG roll (to para) 4639 = no crit
((7+(7/2.5))+(4-4)1.5) = 10 DMG

Ice Beam -> Tree (7 EN)
RNG roll (to crit) 947 = no crit
RNG roll (to freeze) 9441 = no freeze (finally!)
(8+(2-3)1.5)(1.5) = 9.75 DMG

Sandstorm -> Randall/Tree (2 DMG)


And in a brilliant display of clever abuse of a substitution, Imanalt takes first blood in this match! However, not all is good for the Gastrodon man, as Tree has been severely weakened this round, and Bignose doesn't look so good either!

Post-Round stats:

Lotso
HP: -31 (Overkill much?)
EN: KO
3/2/3/1/70

Randall
HP: 45
EN: 61
3/4/2/5/34/ -10 Eva
IT'S A BREEZI, OK!?
Syndrome
HP: 70
EN: 68
1/2/3/3/85


BIGNOSE
HP: 72
EN: 58
4/4/2/4/47
Taunt (1a)
Stealth Rock


Tree
HP: 28
EN: 27
3/3/2/3/26/ -10 Eva
Stealth Rock

HASHORN
HP: 86
EN: 83
3/4/4/5/65/ -10 Eva


Objection sends out his next mon
Imanalt orders first
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#17
hippo: earthquake, stealth rock, earthquake
IF youre taunted when you would use SR, use bulldoze instead that action
IF magic coat is issued a2, bulldoze that action
turtwig: leech seed (nidoran), chill, protect
IF taunt is issued against you, protect the first instance, replace all actions after the second with seed bomb
 
#19
1. Oh fuck, I didn't apply Sand Force for about half the moves in this battle. FFFFUUUUUUUUUUUUUUCCCKKKK... Well, time to start applying it, I guess?
2. Sorry for the lateness, but I just have to much to do. I doubt you'll need a subref at some point, but your tolerance for my lateness is astounding :)
3. Hey, why does Horned King have a bushy, black tail?

Pre-Round stats:

Horned King
HP: 90
EN: 100
3/2/3/1/75/ +13 Acc


Randall
HP: 45
EN: 61
3/4/2/5/34/ -10 Eva
IT'S A BREEZI, OK!?
Syndrome
HP: 70
EN: 68
1/2/3/3/85


BIGNOSE
HP: 72
EN: 58
4/4/2/4/47
Taunt (1a)
Stealth Rock


Tree
HP: 28
EN: 27
3/3/2/3/26/ -10 Eva
Stealth Rock

HASHORN
HP: 86
EN: 83
3/4/4/5/65/ -10 Eva


Speed order: "Horned King" -> Bignose -> Randall -> Tree
Action 1
Horned King used Substitute! (12 EN, 15 HP)
Horned King made a Substitute!

Earthquake -> All (6 EN)
Horned King: RNG roll (to crit) 9379 = no crit
(9.5+3+(4-2)1.5) = 15.5 DMG
The substitute faded!
Randall: RNG roll (to crit) 8536 = no crit
(9.5+3+(4-4)1.5) = 12.5 DMG
Tree: RNG roll (to crit) 4201 = no crit
(9.5+3+(4-3)1.5)(.67) = 9.38 DMG

Slash -> Tree (4 EN)
RNG roll (to crit, <=1250 crit) 1303 = so close
(7+3+(3-3)1.5) = 10 DMG

Leech Seed -> Horned King (9 EN)
RNG roll (to hit, <=9000 hit) 9243 = miss
Horned King avoided the attack!

Sandstorm -> All but Bignose (2 DMG)

Action 2
Taunt -> Bignose (9 EN)
Bignose fell for the Taunt!

Bulldoze -> All (4 EN)
Horned King: RNG roll (to crit) 9283 = no crit
(6.5+3+(4-2)1.5) = 10.5 DMG
Horned King's Speed fell!
Randall: RNG roll (to crit) 5753 = no crit
(6.5+3+(4-4)1.5) = 9.5 DMG
Randall's Speed fell!
Tree: RNG roll (to crit) 2729 = no crit
(6.5+3+(4-3)1.5)(.67) = 7.37 DMG
Tree fainted!

Scratch + Slash combo -> Tree's fainted body ((3+9)1.5 -1 = 17 EN)
I'll admit that this miscalculation is at least partially my fault :/

Sandstorm -> King/Randall (2 DMG)

Action 3
Earthquake -> All (6 EN)
Horned King: RNG roll (to crit) 5872 = no crit
(9.5+3+(4-2)1.5) = 15.5 DMG
Randall: RNG roll (to crit) 6526 = no crit
(9.5+3+(4-4)1.5) = 12.5 DMG

Randall must cool down! (I think)

Counter -> Bignose (6+(15.5/2) = 14 EN)
(15.5x1.5 = 23.25 DMG)

Sandstorm -> King/Randall (2 DMG)

Br'er Fox's Illusion wore off!


And with Sand Force added in, Bignose is the one that actually takes out Tree (which I doubt he gets a KOC for, correct me if I'm wrong), but even before turning back into Br'er Fox, the Zorua takes a ton of punishment, and it doesn't look like Randall can even handle the Sandstorm for another round, while Bignose is still going strong!

Post-Round stats:

Horned King
HP: 43
EN: 65
3/2/3/1/75/ +13 Acc
-1 Speed


Randall
HP: 6
EN: 40
3/4/2/5/34/ -10 Eva
-1 Speed
IT'S A BREEZI, OK!?
Syndrome
HP: 70
EN: 68
1/2/3/3/85


BIGNOSE
HP: 49
EN: 42
4/4/2/4/47
Taunt (4a)
Stealth Rock


Tree
HP: 0
EN: KO
3/3/2/3/26/ -10 Eva
Stealth Rock

HASHORN
HP: 86
EN: 83
3/4/4/5/65/ -10 Eva


Sandstorm (permanent)

Imanalt sends out his next mon
Objection orders
 
#24
Br'er Fox: Foul Play (Hippowdon) - Scary Face (Colossoil) - Foul Play (Hippodwon)
If Colossoil uses Superpower on you but not as part of a combo, change that action to Bounce (Colossoil) and push actions back.
If you are taunted before you use Scary Face, change Scary Face to Dark Pulse (Hippowdon).
If Hippowdon is KO'd, redirect all remaining moves to Colossoil.

Alameda Slim: Taunt (Colossoil) - Crunch (Hippowdon) - Mud-Slap (Colossoil)
If Colossoil uses Taunt on you on the action you are using Taunt, change that action to Mud-Slap (Colossoil).
If Colossoil uses Superpower on you, change that action to Counter and push actions back.
If Hippowdon is KO'd, change all attacks directed at him to Rage (Colossoil).
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#25
Colo: fake out (sandile), Synchro earthquake+earthquake, Cooldown (synchroquake)
Hippo: rock slide, synchroquake, rock slide
 
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