Hello everyone. I've posted a few RMT's before... all offensive. Now, I have another RMT. The idea of this team came about, from me commonly using a MixApe, as a wallbreaker. I then saw the NastyPlot MixApe, and belived it had potentual.
So, I made this team, and it's opening lot was great. I got a +7 streak with it, before losing due to Quintuple (x5) Parahax in a row -_-. So far, I'd say this team has had a 90% sucess rate, tearing both offense, and stall, to shreads.
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The Lead
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Dragon Pulse
- Earth Power
- Explosion
A Scarfed Heatran lead. Madness! No, actually, it's not. I often use Anti-Leads, with ultility outside the lead position. This Heatran defeats all other leads on a regular basis, reliably, except Sashed EQ'ers who don't set up rocks on turn 1, and Roserade, who takes a hit, and Sleep Powders. Heatran is my check to things such as Scizor, and a Gyarados who's managed to get in. Gyarados forces me to explode, but losing 1 pokemon is better than losing all 6.
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Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Shadow Ball
- Overheat
Ah, Rotom, people first looked at it, and it was cast into UU. Originally, the forms were thought to be UU, as far as I know. (That's what Serebii says anyway) Now, combined, the forms are 9th in useage. This oven is used to help open a window. Many times when I predict a switch, with the oven in play, the result is a burned Scizor, or Tyranitar. And, soon after, a dead one. The burn also gives my 2 'finishers' a chance to set up.
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Stealth Rock
- Grass Knot
- Recover
- Earth Power
This Celebi is a little... strange. It has Rocks. Well, this Celebi is a supporter. It clears the bulky waters, and, when a Heatran is telegraphed, clears that out too. Earth Power hits several things that Grass Knot cannot hard, such as Steels, and Poisions.
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Cresselia (F) @ Light Clay
Ability: Levitate
EVs: 252 HP/60 Def/152 Spd/44 SDef
Bold nature (+Def, -Atk)
- Reflect
- Light Screen
- Moonlight
- Thunder Wave
Cress useage has been dropping recently, as stall falls. Well, in my team, Cress is not a staller, despite having NO attacks whatsoever. Cress is my main-set-up pokemon. Both Infernape and Lucario are weak defensivly. Cress can take most hits quite well, let alone behind screens. Cress can heal up to allow itself to set up a second time. Thunder Wave is crucial. Fast threats, and scarfed pokemon no longer are a threat to my sweepers with this move. Sometimes, Cress comes in, Thunder Waves, heals up, and goes out without screens, if the time isn't right.
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Grass Knot
- Nasty Plot
- Fire Blast
Primary Sweeper #1, and Wallbreaker. Behind Screens, and with all of the switches this thing causes, getting a Nasty Plot up is easy. Infernape dosen't worry about 2HKO or missing as much behind the screens. Infernape's goal is to destroy physical defenders. Bulky Waters, Steels, and Ghosts all fall to it's powerful special attacks. A several times this has won me a 6-0, due to ripping Blissey to bits, and then sweeping the remainder of the team, all before screens fade.
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Extremespeed
- Ice Punch
- Swords Dance
We all know of Lucario's force. Swords Dance is basically GG right there, unless you're packing Scarfed Rotom-H, Gengar, or Gliscor. Lucario's downside is it's low defences. That's where the screens come in. In addittion, Lucario and Infernape form a combo like the 'Double-Dragon' combo of Salamance+Dragonite, but more deadly. The 'counter' may be able to handle one, but both? Add in the factor of crippled pokemon by Thunder Wave, and Burns, as well as Screens, and damage Infernape has done, and Lucario sometimes wins me games early, not late. I've had no problems getting 2 Swords Dances if things go well, Dancing on the switch, and on a hit, due to screens, before proceeding to obliterate everything. For some reason, I am semi-often needing to bring Lucario out early, be it because Infernape is not the right choice at this point, or, there is an opening for a SD. In this case, I often find myself Paralysed, but still sweeping somewhat with ES.
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Please rate this team, I wish to know of any little things that could be done to improve it.
So, I made this team, and it's opening lot was great. I got a +7 streak with it, before losing due to Quintuple (x5) Parahax in a row -_-. So far, I'd say this team has had a 90% sucess rate, tearing both offense, and stall, to shreads.
..........................................................................................................
The Lead
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Dragon Pulse
- Earth Power
- Explosion
A Scarfed Heatran lead. Madness! No, actually, it's not. I often use Anti-Leads, with ultility outside the lead position. This Heatran defeats all other leads on a regular basis, reliably, except Sashed EQ'ers who don't set up rocks on turn 1, and Roserade, who takes a hit, and Sleep Powders. Heatran is my check to things such as Scizor, and a Gyarados who's managed to get in. Gyarados forces me to explode, but losing 1 pokemon is better than losing all 6.
---
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Shadow Ball
- Overheat
Ah, Rotom, people first looked at it, and it was cast into UU. Originally, the forms were thought to be UU, as far as I know. (That's what Serebii says anyway) Now, combined, the forms are 9th in useage. This oven is used to help open a window. Many times when I predict a switch, with the oven in play, the result is a burned Scizor, or Tyranitar. And, soon after, a dead one. The burn also gives my 2 'finishers' a chance to set up.
---
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Stealth Rock
- Grass Knot
- Recover
- Earth Power
This Celebi is a little... strange. It has Rocks. Well, this Celebi is a supporter. It clears the bulky waters, and, when a Heatran is telegraphed, clears that out too. Earth Power hits several things that Grass Knot cannot hard, such as Steels, and Poisions.
---
Cresselia (F) @ Light Clay
Ability: Levitate
EVs: 252 HP/60 Def/152 Spd/44 SDef
Bold nature (+Def, -Atk)
- Reflect
- Light Screen
- Moonlight
- Thunder Wave
Cress useage has been dropping recently, as stall falls. Well, in my team, Cress is not a staller, despite having NO attacks whatsoever. Cress is my main-set-up pokemon. Both Infernape and Lucario are weak defensivly. Cress can take most hits quite well, let alone behind screens. Cress can heal up to allow itself to set up a second time. Thunder Wave is crucial. Fast threats, and scarfed pokemon no longer are a threat to my sweepers with this move. Sometimes, Cress comes in, Thunder Waves, heals up, and goes out without screens, if the time isn't right.
---
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Grass Knot
- Nasty Plot
- Fire Blast
Primary Sweeper #1, and Wallbreaker. Behind Screens, and with all of the switches this thing causes, getting a Nasty Plot up is easy. Infernape dosen't worry about 2HKO or missing as much behind the screens. Infernape's goal is to destroy physical defenders. Bulky Waters, Steels, and Ghosts all fall to it's powerful special attacks. A several times this has won me a 6-0, due to ripping Blissey to bits, and then sweeping the remainder of the team, all before screens fade.
---
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Extremespeed
- Ice Punch
- Swords Dance
We all know of Lucario's force. Swords Dance is basically GG right there, unless you're packing Scarfed Rotom-H, Gengar, or Gliscor. Lucario's downside is it's low defences. That's where the screens come in. In addittion, Lucario and Infernape form a combo like the 'Double-Dragon' combo of Salamance+Dragonite, but more deadly. The 'counter' may be able to handle one, but both? Add in the factor of crippled pokemon by Thunder Wave, and Burns, as well as Screens, and damage Infernape has done, and Lucario sometimes wins me games early, not late. I've had no problems getting 2 Swords Dances if things go well, Dancing on the switch, and on a hit, due to screens, before proceeding to obliterate everything. For some reason, I am semi-often needing to bring Lucario out early, be it because Infernape is not the right choice at this point, or, there is an opening for a SD. In this case, I often find myself Paralysed, but still sweeping somewhat with ES.
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Please rate this team, I wish to know of any little things that could be done to improve it.