Team at a glance:
Introduction:
Hi, I'm erza, I'm new to Smogon forums (I actually don't know why I didn't do an account before but anyway), and I wanted to share a team that I built during the OLT, it's easily my favorite one, and maybe the best I've ever built. When I wanted to build around it, Balance was clearly dominant, and I wanted to test Mew as a balance breaker, and there it is.
Teambuilding Process:
I started the team with Double Dance Mew, this mon is excellent atm, it's good against some Bulky Offense with Helmet Torn or AV Tangrowth, as Mew can setup on it fairly easily, it's monstrous against balance too, thanks to Nasty Plot, just for an example, it can destoy Reuniclus on the switch, can setup on Clef that think it's Defensive Mew, it can also setup on weaker moves, such as HP Ice from Scarf Lando, or Mega-Tios without Draco, the only things that can counter Mew are Mega-Tias and Alomuk, Mega-Tias can be overwhelmed easily, and Alomuk doesn't have any form of recovery.
So here I added Mega-Tar, as said before, the only things that can counter Mew are Mega-Tias and Alomuk, Mega-Tar can Pursuit-trap Mega-Tias, and can cheap Alomuk with Sand + Pursuit, and this mon is an amazing Rocker and Pursuit trapper in the tier atm, it walls Blacephalon which is kinda everywhere on HO teams rn. It can also force some Choice users to lock themself into a fighting-move, so Mew can actually setup pretty easily, it can check non-Corshcrew Crash Heatran too, which is good in the meta.
I added Magnezone here, it's a great support for Mew and Mega-Tar, as it can trap mons such as Ferrothorn, Celesteela and Mega-Scizor for them, it can also revenge kill Mega-Pinsir if there is no Webs.
At this point, the team was really weak to Ash-Greninja, Zygarde, Mega-Gyara, Rain in general, etc... So I putted Tangrowth, it's a good Water-resist and Zygarde check for the team, Tangrowth also like the presence of Mega-Tar to Pursuit-trap Mega-Tios.
Every team need a Electric immunity, I added Gliscor, it's a good Defogger, which is necessary for Mew, a second Heatran check is good too, it can switch-in on Toxapex's Scald, it can lure in many mons, such as Tangrowth, Tornadus-T, Ferrothorn, and Celesteela. Mew can setup on the former two (If Torn is Helmet) and Gliscor likes Magnezone's ability to trap Ferro and Celesteela, also it can force Lando to lock itself into HP Ice for Mew.
Here, the team was really slow, so I added Greninja, it gives me another pivot, a revenge kill to many things with a Choice Scarf, like Ash-Greninja, Mega-Zam, Scarf Lando-T, DD Zygarde, Volcarona. It also likes the presense of Magnezone to trap Ferrothorn, it gives me Spikes too, which is always good to have in the current meta.
Sets:
Item:
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Modest
Moves: Psychic - Aura Sphere - Nasty Plot - Rock Polish
Pretty classic set of DD Mew, I'm using Aura Sphere over others moves such as Fire Blast or Earth Power because I have Magnezone to trap Celesteela and Mega-Scizor, so no need for Fire Blast, and Earth Power is okay, but don't OHKO Tyranitar. So I use Aura Sphere, it can OHKO Greninja after Stealth Rock without Nasty Plot, so this is always nice. Nasty Plot to turn mew into an incredible wallbreaker and Rock Polish to clean games.
Item:
Ability: Sand Stream
EVs: 168 HP / 252 Atk / 88 Spe
Nature: Adamant
Moves: Stealth Rock - Pursuit - Stone Edge - Superpower
Classic SR Mega-Tar to trap Mega-Tias and weaken Alomuk, except for the last slot, I'm using Superpower over EQ and Fire Punch for the simple reason of Reflect Type Mega-Tias can wall my entire team, Superpower still hits Heatran, and still weaken Magearna, and no need Fire Punch when I have Magnezone in the back to trap some Steel-types. Stone Edge is obviously here to hit Zapdos, Tornadus-T and is a nice STAB.
Item:
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
Moves: Thunderbolt - Volt Switch - Flash Cannon - HP Fire
You could go for a Specs Magnezone if you really want some power, but the Scarf helped me more than once, especially against Serperior and Mega-Zard-Y, still a really classic set to trap Steels. Thunderbolt for the STAB and hit Celesteela and Skarmory, HP Fire for Ferrothorn and Mega-Scizor, Volt Switch to keep some momentum, Flash Cannon is a secondary STAB to use against fairy like Lele or Bulu.
Item:
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Nature: Sassy
Moves: Giga Drain - Knock Off - HP Ice - Earthquake (or Sludge Bomb)
Assault Vest Tangrowth is the next addition to the team, not using Helmet Tang, or else I'm just to weak to Ash-Greninja. Giga Drain is the STAB and hits waters, Knock Off is just nice to remove Leftovers from the like of Clefable, a Shed Shell from a Skarmory or a Weakness Policy from Zygarde, HP Ice allows you to beat Zygarde 1v1, Earthquake let's you hit Magearna, and Sludge Bomb have a better match-up against Bulu, but you'll be too weak to Magearna, so this is an okay choice on some match-ups, but that's about it.
Item:
Ability: Poison Heal
EVs: 244 HP / 44 Def / 108 SpD / 112 Spe
Nature: Jolly
Moves: Defog - U-Turn - Earthquake - Roost
Defog + U-Turn Gliscor, while not common, is actually something that I like a lot in this team, it's a nice role compression between being a pivot, a Heatran check, and a Defogger, it can pull up some momentum against Celesteela, Ferrothorn, Mega-Tios and Tangrowth. The former two are trapped by Magnezone, and the last two are setup fodder for Mew (Only if Mega-Tios isn't Draco). The spread allows you to tank Play Rough + Sucker Punch from Mega-Mawile after Poison Heal, while outspeeding Heatran.
Item:
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Nature: Naive
Moves: Spikes - U-Turn - Ice Beam - Rock Slide
As said before, Scarf Greninja is here to add some speed for the team, being able to revenge kill Mega-Zam, Ash-Greninja and Volcarona. Spikes is nice in some match-up, but you'll not use it that often, U-Turn is here to grab momentum on Ferrothorn and Tangrowth, Ice Beam to revenge kill Zygarde and to hit Lando-T and Gliscor, Rock Slide can revenge kill Volcarona and regular Gyarados after the Stealth Rock.
Threats to the team:
I will add the threats later, I don't have the time right now.
Replays:
Don't have any replays rn, I'll try to get some and put them here.
Thanks for reading! Please, tell me how I can improve the team, I'll appreciate that a lot.
Introduction:
Hi, I'm erza, I'm new to Smogon forums (I actually don't know why I didn't do an account before but anyway), and I wanted to share a team that I built during the OLT, it's easily my favorite one, and maybe the best I've ever built. When I wanted to build around it, Balance was clearly dominant, and I wanted to test Mew as a balance breaker, and there it is.
Teambuilding Process:
I started the team with Double Dance Mew, this mon is excellent atm, it's good against some Bulky Offense with Helmet Torn or AV Tangrowth, as Mew can setup on it fairly easily, it's monstrous against balance too, thanks to Nasty Plot, just for an example, it can destoy Reuniclus on the switch, can setup on Clef that think it's Defensive Mew, it can also setup on weaker moves, such as HP Ice from Scarf Lando, or Mega-Tios without Draco, the only things that can counter Mew are Mega-Tias and Alomuk, Mega-Tias can be overwhelmed easily, and Alomuk doesn't have any form of recovery.
So here I added Mega-Tar, as said before, the only things that can counter Mew are Mega-Tias and Alomuk, Mega-Tar can Pursuit-trap Mega-Tias, and can cheap Alomuk with Sand + Pursuit, and this mon is an amazing Rocker and Pursuit trapper in the tier atm, it walls Blacephalon which is kinda everywhere on HO teams rn. It can also force some Choice users to lock themself into a fighting-move, so Mew can actually setup pretty easily, it can check non-Corshcrew Crash Heatran too, which is good in the meta.
I added Magnezone here, it's a great support for Mew and Mega-Tar, as it can trap mons such as Ferrothorn, Celesteela and Mega-Scizor for them, it can also revenge kill Mega-Pinsir if there is no Webs.
At this point, the team was really weak to Ash-Greninja, Zygarde, Mega-Gyara, Rain in general, etc... So I putted Tangrowth, it's a good Water-resist and Zygarde check for the team, Tangrowth also like the presence of Mega-Tar to Pursuit-trap Mega-Tios.
Every team need a Electric immunity, I added Gliscor, it's a good Defogger, which is necessary for Mew, a second Heatran check is good too, it can switch-in on Toxapex's Scald, it can lure in many mons, such as Tangrowth, Tornadus-T, Ferrothorn, and Celesteela. Mew can setup on the former two (If Torn is Helmet) and Gliscor likes Magnezone's ability to trap Ferro and Celesteela, also it can force Lando to lock itself into HP Ice for Mew.
Here, the team was really slow, so I added Greninja, it gives me another pivot, a revenge kill to many things with a Choice Scarf, like Ash-Greninja, Mega-Zam, Scarf Lando-T, DD Zygarde, Volcarona. It also likes the presense of Magnezone to trap Ferrothorn, it gives me Spikes too, which is always good to have in the current meta.
Sets:
Item:
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Modest
Moves: Psychic - Aura Sphere - Nasty Plot - Rock Polish
Pretty classic set of DD Mew, I'm using Aura Sphere over others moves such as Fire Blast or Earth Power because I have Magnezone to trap Celesteela and Mega-Scizor, so no need for Fire Blast, and Earth Power is okay, but don't OHKO Tyranitar. So I use Aura Sphere, it can OHKO Greninja after Stealth Rock without Nasty Plot, so this is always nice. Nasty Plot to turn mew into an incredible wallbreaker and Rock Polish to clean games.
Item:
Ability: Sand Stream
EVs: 168 HP / 252 Atk / 88 Spe
Nature: Adamant
Moves: Stealth Rock - Pursuit - Stone Edge - Superpower
Classic SR Mega-Tar to trap Mega-Tias and weaken Alomuk, except for the last slot, I'm using Superpower over EQ and Fire Punch for the simple reason of Reflect Type Mega-Tias can wall my entire team, Superpower still hits Heatran, and still weaken Magearna, and no need Fire Punch when I have Magnezone in the back to trap some Steel-types. Stone Edge is obviously here to hit Zapdos, Tornadus-T and is a nice STAB.
Item:
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
Moves: Thunderbolt - Volt Switch - Flash Cannon - HP Fire
You could go for a Specs Magnezone if you really want some power, but the Scarf helped me more than once, especially against Serperior and Mega-Zard-Y, still a really classic set to trap Steels. Thunderbolt for the STAB and hit Celesteela and Skarmory, HP Fire for Ferrothorn and Mega-Scizor, Volt Switch to keep some momentum, Flash Cannon is a secondary STAB to use against fairy like Lele or Bulu.
Item:
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Nature: Sassy
Moves: Giga Drain - Knock Off - HP Ice - Earthquake (or Sludge Bomb)
Assault Vest Tangrowth is the next addition to the team, not using Helmet Tang, or else I'm just to weak to Ash-Greninja. Giga Drain is the STAB and hits waters, Knock Off is just nice to remove Leftovers from the like of Clefable, a Shed Shell from a Skarmory or a Weakness Policy from Zygarde, HP Ice allows you to beat Zygarde 1v1, Earthquake let's you hit Magearna, and Sludge Bomb have a better match-up against Bulu, but you'll be too weak to Magearna, so this is an okay choice on some match-ups, but that's about it.
Item:
Ability: Poison Heal
EVs: 244 HP / 44 Def / 108 SpD / 112 Spe
Nature: Jolly
Moves: Defog - U-Turn - Earthquake - Roost
Defog + U-Turn Gliscor, while not common, is actually something that I like a lot in this team, it's a nice role compression between being a pivot, a Heatran check, and a Defogger, it can pull up some momentum against Celesteela, Ferrothorn, Mega-Tios and Tangrowth. The former two are trapped by Magnezone, and the last two are setup fodder for Mew (Only if Mega-Tios isn't Draco). The spread allows you to tank Play Rough + Sucker Punch from Mega-Mawile after Poison Heal, while outspeeding Heatran.
Item:
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Nature: Naive
Moves: Spikes - U-Turn - Ice Beam - Rock Slide
As said before, Scarf Greninja is here to add some speed for the team, being able to revenge kill Mega-Zam, Ash-Greninja and Volcarona. Spikes is nice in some match-up, but you'll not use it that often, U-Turn is here to grab momentum on Ferrothorn and Tangrowth, Ice Beam to revenge kill Zygarde and to hit Lando-T and Gliscor, Rock Slide can revenge kill Volcarona and regular Gyarados after the Stealth Rock.
Threats to the team:
I will add the threats later, I don't have the time right now.
Replays:
Don't have any replays rn, I'll try to get some and put them here.
Thanks for reading! Please, tell me how I can improve the team, I'll appreciate that a lot.