lol I suck at team names
(Sorry about the lack of sprites; I am currently unable to add those)
The Team
byebye
That's it...
Knights and Ninjas - OU Offensive Balance
Changes in red!
Gallade is basically the best thing ever, so I built a team around him. Basically how every team gets its beginnings, I'm sure you know the drill... on to the lovely team!Changes in red!
(Sorry about the lack of sprites; I am currently unable to add those)
The Team
Gallade @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
-Shadow Sneak Knock Off
- Swords Dance
The Knight himself! Star of the team, with a standard sweeping set. He pairs well with Greninja, as he slaughters pretty much all Steel-types (bar Skarmory) and Chansey for him, and Ninja can break down the few guys who dare to wall Gallade.
Priority was nice, but Knock Off is more powerful and... well, it's Knock Off.
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Extrasensory
- Ice Beam
And here's the Ninja, the co-star of the team, and hopefully not the one who gets banned. I pretty much already explained his role in Gallade's description; Ice Beam lets him nail Landorus and Gliscor, who threaten to stop Gallade on his rampage.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
With my two main offensive Pokemon both hugely threatened by Talonflame, I decided I needed a birdspam check, and here he is, the guy who'll CLEAN my team of any of that! Heh... anyway, standard defensive set, with enough speed to outrun max Azu (but who runs max speed Azu?), and the rest poured into bulk for obvious reasons.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Seismic Toss
- Aromatherapy
- Toxic
- Soft-Boiled
I had my physical wall already, so why not add the best special wall in the game? More standard moveset stuff. She heals the team of status conditions, with is useful for both walling and sweeping, and is an excellent wall herself.
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Stealth Rock
- Rapid Spin
What team doesn't need Stealth Rocks? Excadrill sets that up as well as clearing them on my side of the field, although my team isn't incredibly desperate for hazard clearing. He also provides a temporary Ground immunity if Rotom's out, and being immune to Spikes is nifty for a rapid spinner.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Roost
- Defog
- Whirlwind
Needed a Gallade check.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
-Dragon Claw Iron Head
This is my backup sweeper/cleaner in case both of my other guys die. Not really any need for explanation; standard scarf set.
For the fairies and coverage and stuff.
ThreatlistAbility: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
-
- Swords Dance
The Knight himself! Star of the team, with a standard sweeping set. He pairs well with Greninja, as he slaughters pretty much all Steel-types (bar Skarmory) and Chansey for him, and Ninja can break down the few guys who dare to wall Gallade.
Priority was nice, but Knock Off is more powerful and... well, it's Knock Off.
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Extrasensory
- Ice Beam
And here's the Ninja, the co-star of the team, and hopefully not the one who gets banned. I pretty much already explained his role in Gallade's description; Ice Beam lets him nail Landorus and Gliscor, who threaten to stop Gallade on his rampage.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
With my two main offensive Pokemon both hugely threatened by Talonflame, I decided I needed a birdspam check, and here he is, the guy who'll CLEAN my team of any of that! Heh... anyway, standard defensive set, with enough speed to outrun max Azu (but who runs max speed Azu?), and the rest poured into bulk for obvious reasons.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Seismic Toss
- Aromatherapy
- Toxic
- Soft-Boiled
I had my physical wall already, so why not add the best special wall in the game? More standard moveset stuff. She heals the team of status conditions, with is useful for both walling and sweeping, and is an excellent wall herself.
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Stealth Rock
- Rapid Spin
What team doesn't need Stealth Rocks? Excadrill sets that up as well as clearing them on my side of the field, although my team isn't incredibly desperate for hazard clearing. He also provides a temporary Ground immunity if Rotom's out, and being immune to Spikes is nifty for a rapid spinner.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Roost
- Defog
- Whirlwind
Needed a Gallade check.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
-
This is my backup sweeper/cleaner in case both of my other guys die. Not really any need for explanation; standard scarf set.
For the fairies and coverage and stuff.
Ironically, Gallade is high on my threatlist; neither of my walls can stand up to his onslaught, Garchomp only 2HKO's where he's OHKO'd by Ice Punch and +2 Close Combat, Greninja can't switch in except on a Psychic move, only 2HKO's, and dies to a +2 resisted Close Combat, and Excadrill can't do crap for obvious reasons. I may switch Exca for a Skarmory so that I can reliably check it.
...There's nothing else I can think of right now...
Exportable...There's nothing else I can think of right now...
Gallade @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
- Knock Off
- Swords Dance
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Extrasensory
- Ice Beam
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Seismic Toss
- Aromatherapy
- Toxic
- Soft-Boiled
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Roost
- Defog
- Whirlwind
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
- Iron Head
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
- Knock Off
- Swords Dance
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Extrasensory
- Ice Beam
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Seismic Toss
- Aromatherapy
- Toxic
- Soft-Boiled
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Roost
- Defog
- Whirlwind
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
- Iron Head
byebye
That's it...
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