AG Offensive DD Ground[GP 0/1]

[SET]
Offensive DD Ground Dragon Dance (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Taunt

[SET COMMENTS]
Offensive Dragon Dance Arceus-Ground is a potent setup sweeper, leveraging its high speed tier and Dragon Dance to outspeed the entire unboosted metagame after one boost and all Choice Scarf users after two boosts, while punching holes through teams with boosted Earthquakes. Taunt stops Pokemon such as Arceus-Fairy, Arceus-Water, and defensive Arceus-Ground from burning Arceus-Ground with Will-O-Wisp, while also stopping Ting-Lu and Terastallized Ho-Oh from phazing Arceus-Ground with Whirlwind. Furthermore, Taunt blocks recovery from defensive Pokemon like support Arceus formes or Dondozo, allowing Arceus-Ground to break through or cripple them for a teammate. Stone Edge allows Arceus-Ground to OHKO Ho-Oh at +1 and the given EV spread ensures a speed tie with opposing Dragon Dance Arceus-Ground while maximizing damage output. Tera Fire is used to block Will-O-Wisps, to resist Koraidon's Flare Blitz, to resist Calyrex-s’s grass knot, resist both of Zacian-C’s stabs and Arceus-Fairy’s Judgement, though this makes Arceus-Ground weak to Stealth Rocks, Earthquake from Ting Lu, and remains weak to Arceus-Water’s Judgeme

Arceus-Ground is a staple on Hyper Offense teams, alongside suicide leads such as Deoxys-Speed, Ribombee, and Glimmora. Other Offense staples like Zacian-C, Arceus and Koraidon greatly benefit from Arceus-Ground's presence, as they both struggle against to break defensive Arceus formes. Arceus-Ground can help chip down aforementioned Arceus formes that frequently switch in on it, using Taunt to deny Recover and hazards allowing its teammates to eventually break through. This works the other way around as well, with Koraidon and Zacian-C doing a great deal of damage to defensive Arceus formes, with Koraidon knocking support Arceus formes into Earthquake range, potentially enabling a sweep. Arceus-Ground also serves a vital role on Hyper Offense teams as an Electric immunity, which allows it to force out and set up on Miraidon, which can otherwise be a significant threat. Calyrex-S and Arceus-Ground share a common check in Ting-Lu, which they chip damage in range of each other allowing for one of their sweeps. Arceus and Arceus-Ground also both struggle with Giratina-O, as Giratina-O’s Ground and Normal immunity makes it a hard-to-break wall. This can be circumvented by using Arceus to chip Giratina-O with Swords Dance boosted Shadow Claw which can allow Arceus-Ground to sweep with Stone Edge, without having to fear Dragon Tail or Will-O-Wisp.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jaishy.665318/
Quality checked by:
https://www.smogon.com/forums/members/geysers.426798/
https://www.smogon.com/forums/members/adhiraj8202.631210/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
add remove [comment]
[SET]
Offensive DD Ground (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Taunt

[SET COMMENTS]
Paragraph 1:
Offensive Dragon Dance Arceus-Ground is a potent setup sweeper, leveraging its high speed tier and Dragon Dance to outspeed the entire unboosted metagame after one boost and all Choice Scarf users after two boosts, while punching holes through teams with boosted Earthquakes. Taunt stops Pokemon such as Arceus-Fairy, Arceus-Water, defensive Arceus-Ground and Giratina-Origin from burning Arceus-Ground with Will-O-Wisp, while also simultaneously stopping Ting Lu and terastalized Ho-Oh from phazing Arceus-Ground with Whirlwind. Taunt also blocks the aforementioned support Arceus formes from using Recover, which means that Arceus-Ground can cripple them even if they do manage to knock it out. Stone Edge allows it to OHKO Ohko Ho-Oh after a boost, and its EV spread ensures a speed tie with allows it to speed tie opposing Dragon Dance Arceus-Ground while maximizing damage output. other Arceus-Grounds and maximize damage towards defensive Arceus forms, such as Arceus-Fairy and Arceus-Water. [unnecessarily verbose]


Paragraph 2:
Arceus, Koraidon and Zacian-Crowned benefit from Arceus-Ground's presence, as all of them struggle with defensive Arceus forms. Some of the main checks for Arceus-Ground are said Arceus forms, allowing them to severely cripple them for its teammates to take advantage, and later sweep. Arceus-Ground struggles with defensive Arceus forms, and Giratina-Origin, and thus Zacian-Crowned is a great partner for Arceus-Ground, since it can switch in to the Arceus forms and Giratina-Origin, bar Will-O-Wisp and defensive Arceus-Ground's judgement, threatening to Ohko Arceus-Fairy and Giratina-Origin, though having to be wary of Arceus-Water and Arceus-Ground. [this paragraph needs to be reworked; also worth mentioning that it's a valuable form of pseudo- speed control since after only one boost it outspeeds everything except scarfers, unlike most of the other HO staples. It's also probably the only electric immunity that a given HO team has, so it helps a lot with mirai matchups. Also worth discussing that it's pretty much only something that should exist on HO, so mention the suicide leads you want with it.]

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jaishy.665318/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
good stuff by and large, some small GP stuff here and there, tag me on discord or pm me on ps or whatever after you've implemented the changes to the first paragraph and redone the second and I'll take another look and stamp it.
 
add remove [comment] (RC) = remove comma
[SET]
Offensive DD Ground (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Taunt

[SET COMMENTS]
Paragraph 1:
Offensive Dragon Dance Arceus-Ground is a potent setup sweeper, leveraging its high speed tier and Dragon Dance to outspeed the entire unboosted metagame after one boost and all Choice Scarf users after two boosts, while punching holes through teams with boosted Earthquakes. Taunt stops Pokemon such as Arceus-Fairy, Arceus-Water, defensive Arceus-Ground and Giratina-Origin from burning Arceus-Ground with Will-O-Wisp, while also stopping Ting Lu and terastalized Ho-Oh from phazing Arceus-Ground with Whirlwind. Tera fire is used to block Will-O-Wisps, to resist Choice Scarf Koraidon's Flare Blitz, and to resist Calyrex-Shadow's Grass Knot. [mention tera after all of the moves, not in the middle] Taunt also blocks recovery from defensive Pokemon like support Arceus formes or Dondozo, allowing Arceus-Ground to break through or cripple them for a teammate. [figured its utility as a stallbreaker was worth mentioning somewhere] the aforementioned support Arceus formes from using Recover, which means that Arceus-Ground can cripple them even if they do manage to knock it out. Stone Edge allows Arceus-Ground to OHKO Ho-Oh after a boost, and the given Arceus-Ground's EV spread ensures it a speed tie with other Dragon Dance Arceus-Ground while maximizing maintaing damage output.


Paragraph 2:

Arceus-Ground is a staple on Hyper Offense teams, alongside suicide leads like Deoxys-Speed, Ribombee, and Glimmora. Other Offense staples like Zacian-C, Arceus, (RC) and Koraidon, (RC) greatly benefit from Arceus-Ground's presence, as they all struggle against to break defensive Arceus forms. Arceus-Ground can help chip down these same Arceus forms that frequently switch in to it, using Taunt to deny recover and hazards to allow its teammates to eventually break through. This works the other way around as well, with Koraidon and Zacian-C Zacian-Crowned doing a great deal of damage to defensive Arceus forms, with Koraidon knocking support Arceus Formes into Earthquake range, potentially utilizing its powerful Swords Dance and its Orichalcum Pulse ability at +2 to guarantee defensive Arceus forms are in range of Earthquake from Arceus-Ground, enabling a sweep. Arceus-Ground also serves a vital role on Hyper Offense teams as an Electric immunity, which allows it to force out and set up on Miraidon, which can otherwise be a significant threat. Koraidon also excells in breaking another one of Arceus-Ground's checks, Giratina-Origin, with Scale Shot guaranteeing an OHKO, though Koraidon must be wary of switching in to Giratina-Origin due to a Will-O-Wisp burn severly crippling it or Dragon Tail doing significant damage and phazing out Koraidon. [this never happens; no team with a gira is keeping it on on korai and korai never comes in on gira]


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jaishy.665318/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
looks good, QC 1/2
geysers-qc-small-gif.289748
 
add remove comment
[SET]
Offensive DD Ground Dragon Dance (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Fire / Ground it's pretty cool with all the amazing rolls you can get, might be worth a mention, will discuss with QC team and let you know soon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Taunt / Substitute I think it's a great option to have at times, you could just go Tera Fire and be safe with Sub, imo worth a slash at least. Will discuss with QC team and let you know.

[SET COMMENTS]
Offensive Dragon Dance Arceus-Ground is a potent setup sweeper, leveraging its high speed tier and Dragon Dance to outspeed the entire unboosted metagame after one boost and all Choice Scarf users after two boosts, while punching holes through teams with boosted Earthquakes. Taunt stops Pokemon such as Arceus-Fairy, Arceus-Water, defensive Arceus-Ground and Giratina-Origin I don't think Gira-O carries Wisp, so mentioning it is weird. You could mention Dragon Tail somewhere probably from burning Arceus-Ground with Will-O-Wisp, while also stopping Ting Lu and Terastallized Ho-Oh from phazing Arceus-Ground with Whirlwind. Furthermore, Taunt blocks recovery from defensive Pokemon like support Arceus formes or Dondozo, allowing Arceus-Ground to break through or cripple them for a teammate. Stone Edge allows Arceus-Grount to OHKO Ho-Oh after a boost at +1 and the given EV spread ensures a speed tie with other opposing Dragon Dance Arceus-Ground while maximizing damage output. Tera Fire is used to block Will-O-Wisps, to resist Choice Scarf I think it's just Kora in general Koraidon's Flare Blitz, and to resist Calyrex-Shadow's Calyrex-S's Grass Knot. Definitely mention both of Zacian-C's Stabs, that is very big and also mention Arceus-Fairy's Judgment probably, somewhere mention that it makes it weak to Rocks, EQ from Ting-Lu and Judgment from Arceus-Water

Arceus-Ground is a staple on Hyper Offense teams, alongside suicide leads such as Deoxys-Speed, Ribombee, and Glimmora. Other Offense staples like Zacian-C, Arceus and Koraidon greatly benefit from Arceus-Ground's presence, as they both struggle against to break defensive Arceus forms formes. Arceus-Ground can help chip down these same aforementioned Arceus forms formes that frequently switch in o on it, using Taunt to deny Recover and hazards to allow allowing its teammates to eventually break through. This works the other way around as well, with Koraidon and Zacian-C doing a great deal of damage to defensive Arceus forms formes, with Koraidon knocking support Arceus Formes formes (not capital) into Earthquake range, potentially enabling a sweep. Arceus-Ground also serves a vital role on Hyper Offense teams as an Electric immunity, which allows it to force out and set up on Miraidon, which can otherwise be a significant threat. Mention CalyS helps with Ting-Lu and how both of them compliment each other with their checks overlapping. Mention how Arceus helps deal with Gira-O as Groundy can't do much against it, so that should be mentioned. Mention how Groundy can open up ways for a potential late game SD Arc sweep.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jaishy.665318/
Quality checked by:
https://www.smogon.com/forums/members/geysers.426798/
https://www.smogon.com/forums/members/adhiraj8202.631210/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
This is nicely done. Major of the things were addressed by Geysers so not much to add. Good job. QC 2/2.
 
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