[SET]
Offensive DD Ground Dragon Dance (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Taunt
[SET COMMENTS]
Offensive Dragon Dance Arceus-Ground is a potent setup sweeper, leveraging its high speed tier and Dragon Dance to outspeed the entire unboosted metagame after one boost and all Choice Scarf users after two boosts, while punching holes through teams with boosted Earthquakes. Taunt stops Pokemon such as Arceus-Fairy, Arceus-Water, and defensive Arceus-Ground from burning Arceus-Ground with Will-O-Wisp, while also stopping Ting-Lu and Terastallized Ho-Oh from phazing Arceus-Ground with Whirlwind. Furthermore, Taunt blocks recovery from defensive Pokemon like support Arceus formes or Dondozo, allowing Arceus-Ground to break through or cripple them for a teammate. Stone Edge allows Arceus-Ground to OHKO Ho-Oh at +1 and the given EV spread ensures a speed tie with opposing Dragon Dance Arceus-Ground while maximizing damage output. Tera Fire is used to block Will-O-Wisps, to resist Koraidon's Flare Blitz, to resist Calyrex-s’s grass knot, resist both of Zacian-C’s stabs and Arceus-Fairy’s Judgement, though this makes Arceus-Ground weak to Stealth Rocks, Earthquake from Ting Lu, and remains weak to Arceus-Water’s Judgeme
Arceus-Ground is a staple on Hyper Offense teams, alongside suicide leads such as Deoxys-Speed, Ribombee, and Glimmora. Other Offense staples like Zacian-C, Arceus and Koraidon greatly benefit from Arceus-Ground's presence, as they both struggle against to break defensive Arceus formes. Arceus-Ground can help chip down aforementioned Arceus formes that frequently switch in on it, using Taunt to deny Recover and hazards allowing its teammates to eventually break through. This works the other way around as well, with Koraidon and Zacian-C doing a great deal of damage to defensive Arceus formes, with Koraidon knocking support Arceus formes into Earthquake range, potentially enabling a sweep. Arceus-Ground also serves a vital role on Hyper Offense teams as an Electric immunity, which allows it to force out and set up on Miraidon, which can otherwise be a significant threat. Calyrex-S and Arceus-Ground share a common check in Ting-Lu, which they chip damage in range of each other allowing for one of their sweeps. Arceus and Arceus-Ground also both struggle with Giratina-O, as Giratina-O’s Ground and Normal immunity makes it a hard-to-break wall. This can be circumvented by using Arceus to chip Giratina-O with Swords Dance boosted Shadow Claw which can allow Arceus-Ground to sweep with Stone Edge, without having to fear Dragon Tail or Will-O-Wisp.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jaishy.665318/
Quality checked by:
https://www.smogon.com/forums/members/geysers.426798/
https://www.smogon.com/forums/members/adhiraj8202.631210/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Offensive DD Ground Dragon Dance (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Taunt
[SET COMMENTS]
Offensive Dragon Dance Arceus-Ground is a potent setup sweeper, leveraging its high speed tier and Dragon Dance to outspeed the entire unboosted metagame after one boost and all Choice Scarf users after two boosts, while punching holes through teams with boosted Earthquakes. Taunt stops Pokemon such as Arceus-Fairy, Arceus-Water, and defensive Arceus-Ground from burning Arceus-Ground with Will-O-Wisp, while also stopping Ting-Lu and Terastallized Ho-Oh from phazing Arceus-Ground with Whirlwind. Furthermore, Taunt blocks recovery from defensive Pokemon like support Arceus formes or Dondozo, allowing Arceus-Ground to break through or cripple them for a teammate. Stone Edge allows Arceus-Ground to OHKO Ho-Oh at +1 and the given EV spread ensures a speed tie with opposing Dragon Dance Arceus-Ground while maximizing damage output. Tera Fire is used to block Will-O-Wisps, to resist Koraidon's Flare Blitz, to resist Calyrex-s’s grass knot, resist both of Zacian-C’s stabs and Arceus-Fairy’s Judgement, though this makes Arceus-Ground weak to Stealth Rocks, Earthquake from Ting Lu, and remains weak to Arceus-Water’s Judgeme
Arceus-Ground is a staple on Hyper Offense teams, alongside suicide leads such as Deoxys-Speed, Ribombee, and Glimmora. Other Offense staples like Zacian-C, Arceus and Koraidon greatly benefit from Arceus-Ground's presence, as they both struggle against to break defensive Arceus formes. Arceus-Ground can help chip down aforementioned Arceus formes that frequently switch in on it, using Taunt to deny Recover and hazards allowing its teammates to eventually break through. This works the other way around as well, with Koraidon and Zacian-C doing a great deal of damage to defensive Arceus formes, with Koraidon knocking support Arceus formes into Earthquake range, potentially enabling a sweep. Arceus-Ground also serves a vital role on Hyper Offense teams as an Electric immunity, which allows it to force out and set up on Miraidon, which can otherwise be a significant threat. Calyrex-S and Arceus-Ground share a common check in Ting-Lu, which they chip damage in range of each other allowing for one of their sweeps. Arceus and Arceus-Ground also both struggle with Giratina-O, as Giratina-O’s Ground and Normal immunity makes it a hard-to-break wall. This can be circumvented by using Arceus to chip Giratina-O with Swords Dance boosted Shadow Claw which can allow Arceus-Ground to sweep with Stone Edge, without having to fear Dragon Tail or Will-O-Wisp.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/jaishy.665318/
Quality checked by:
https://www.smogon.com/forums/members/geysers.426798/
https://www.smogon.com/forums/members/adhiraj8202.631210/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Last edited: