OU Offensive Iron Treads

Milo

I'm Your Man
is a Community Contributor
[SET]
name: Offensive
move 1: Earthquake
move 2: Iron Head / Stealth Rock
move 3: Knock Off
move 4: Rapid Spin
item: Booster Energy
tera type: Ground / Flying
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
[SET]
name: Offensive
move 1: Earthquake
move 2: Iron Head / Stealth Rock
move 3: Knock Off
move 4: Rapid Spin
item: Booster Energy
tera type: Ground / Flying
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads is a valid offensive spinner in the metagame. With its high Attack and Speed, paired with Booster Energy for more Speed, Iron Treads can threaten a foe with its high-Base Power moves. Earthquake hits Skeledirge, Toxapex, Garganacl, Gholdengo, Glimmora, and Kingambit super effectively, while Iron Head hits Hatterene and Iron Valiant, as well as Tera Fairy Baxcalibur and Garganacl, super effectively. Alternatively, Stealth Rock can turn Iron Treads into a fast hazard setter that exerts offensive pressure. Knock Off provides utility in removing Leftovers from Dondozo, Rotom-W, and Corviknight. Rapid Spin provides the most utility, as it keeps entry hazards clear to better help its teammates switch in without fearing chip damage. Booster Energy allows Iron Treads to outspeed the entire unboosted metagame, notably outspeeding fast threats such as +1 Dragonite, Dragapult, Choice Scarf Gholdengo, Meowscarada, and Iron Valiant. A Ground Tera Type is ideal to maximize Earthquake's damage output against Garganacl, Dragapult, Skeledirge, and Volcarona while removing its weakness to Fire. However, it can instead run Tera Flying for an immunity to Great Tusk's Headlong Rush and Dragonite's Earthquake, as well as a resistance to Breloom's Mach Punch and Great Tusk's Close Combat.

Iron Treads fits well on offensive teams, taking the role of an offensive spinner and potential Stealth Rock user. It can support offensive teammates like Roaring Moon, Iron Moth, and Volcarona with entry hazard control, threatening Gholdengo and deterring it from spinblocking. If running Stealth Rock, other hazard setters like Meowscarada and Greninja can form an effective entry hazard-stacking core with Iron Treads. Iron Treads struggles against Great Tusk, Corviknight, and Dondozo due to their high Defense. As such, wallbreakers such as Iron Valiant and Gholdengo can support it.

Written by:
https://www.smogon.com/forums/members/milo.540138/
Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
 
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CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
AMQC (hopefully improved after feedback)
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[SET]
name: Offensive
move 1: Earthquake
move 2: Iron Head
move 3: Ice Spinner / Knock Off
move 4: Rapid Spin
item: Heavy-Duty Boots / Leftovers
tera type: Water / Ground
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads is a valid Spinner What makes it a valid spinner? in the metagame that can provide hazard control for its team. Because of its fairly high Speed, great Physical Defence, and decent Attack, Iron Treads can threaten an opponent with its high base power moves, and instead use Rapid Spin to clear entry hazards. Earthquake is its strongest move, hitting Skeledirge, Toxapex, Garganacl, Gholdengo, and Kingambit super-effectively, while Iron Head hits Hatterene, Tera Fairy Skeledirge, and Calm Mind Iron Valiant super-effectively. Ice Spinner deals a great amount of damage against Dragonite IMO I wouldn't mention Dragonite since it would Tera Normal most of the time and can 2HKO with EQ. Maybe mention another target of Ice Spinner, Dragapult, and Breloom. Alternatively, Iron Treads can opt to run Knock Off to provide utility in removing Dondozo, Rotom-W, and Garganacl's Leftovers. Rapid Spin provides the most utility however, as it keeps entry hazards clear to better help its teammates (do what?). Heavy-Duty Boots is ideal for Iron Treads to safely enter the field with hazards down, further utilizing its role as a spinner. However, leftovers can be run finstead to further increase its longevity. A Water Tera Type is ideal for Iron Treads as it turns its weaknesses to Cinderace, and Iron Moth Fire-types into resistances and also removes its weaknesses to Ground and Fighting. However, it can instead decide to run Tera Ground to increase Earthquake's damage output, having a chance to OHKO Offensive Volcarona and increasing damage against Curse Garganacl, to 2HKO at +1 Defence.

Iron Treads fits well on balance and offensive teams, taking the role of an offensive spinner. It can support offensive teammates like Roaring Moon, Meowscarada I'd either specify that its Banded Meow or state another example of an offensive teammate that's more vulnerable to hazards like Iron Moth or Volc, since Meow is either gonna bring HDB or serve as some sort of suicide lead, and Greninja with hazard control, as they are prone to them, while dealing with their counters such as Toxapex, Iron Valiant, and Hatterene. Iron Treads is rather weak to Cinderace, Dragapult, and Great Tusk so therefore appreciates wallbreakers such as the aforementioned Meowscarada, Roaring Moon and Greninja as well as Baxcalibur, Gholdengo, and Iron Valiant You can further elaborate on this by including which of the Pokemon you mentioned above that Iron Treads is weak to they can counter. Defensive walls to these threats (What threats? If it's three you mentioned, maybe add something like "aforementioned" to specify that it's them.) like Garganacl, Corviknight, and Dondozo greatly help Iron Treads matchup against faster, stronger attackers (like?).

I'd say you can include a section in teammates about entry hazard support. Since this is an offensive set for Treads, it would benefit from foes being worn down.

[CREDITS]
- Written by: [[Milo, 540138]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
add remove comment highlight

Tag me again when implemented

[SET]
name: Offensive
move 1: Earthquake
move 2: Iron Head / Stealth Rock
move 3: Knock Off
move 4: Rapid Spin
item: Booster Energy
tera type: Ground / Flying
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads is a valid Offensive Spinner in the metagame that can provide hazard control for its team. With its high Attack, decent and Speed paired with a Booster Energy, Iron Treads can threaten an opponent with its high base power moves (unsure, the strongest is Eq at 100 but the others are pretty low base), and use Rapid Spin to clear entry hazards. Earthquake is its strongest move, hitting Skeledirge, Toxapex, Garganacl, Gholdengo, Glimmora, (its good mu against Glimmora is rather important) and Kingambit super-effectively, while Iron Head hits Hatterene, and Calm Mind (it hits all Iron Valiants bar tera) Iron Valiant super-effectively. Alternatively, Stealth Rock can turn Iron Treads into a fast hazard setter whilst exerting offensive pressure. Knock Off provides utility in removing Dondozo, Rotom-W, and Garganacl's Leftovers. Rapid Spin provides the most utility however, as it keeps entry hazards clear to better help its teammates. Booster Energy allows Iron Treads to outspeed the entire unboosted metagame, and noteably outspeeds fast threats such as +1 Dragonite, Dragapult, Choice Scarf Gholdengo, Meowscarada, (outspeeding Meow is also nice) and Iron Valiant. A Ground Tera Type is ideal for Iron Treads to fully maximise Earthquake's damage output against Garganacl, Dragapult, Skeledirge, and Volcarona while removing its weakness to Fire. However, it can instead decide to run Tera Flying to gain an immunity to Great Tusk, opposing Iron Treads and Dragonite's Earthquake, whilst giving it a resistance to Breloom's Mach Punch and Great Tusk's Close Combat.

Iron Treads fits well on balance and (I dont think this set fits on balance particularly well, said teams would prefer Tusk or utility Treads at the very worst) offensive teams, taking the role of an offensive spinner and potential Stealth Rock user. It can support offensive teammates like Roaring Moon, Meowscarada, and Greninja with hazard control, as they are prone to them, while dealing with their counters such as Toxapex, Iron Valiant, and Hatterene. Iron Treads is rather weak to Cinderace, Dragapult, and Great Tusk so therefore appreciates wallbreakers such as the aforementioned Meowscarada, Roaring Moon and Greninja as well as Baxcalibur, Gholdengo, and Iron Valiant. Defensive walls to these threats like Garganacl, Corviknight, and Dondozo greatly help Iron Treads matchup against faster, stronger attackers. (This set outspeeds Cinderace and Dragapult, both of which hate staying in, so its rather odd mentioning them)

Mention its weakness to Corviknight, maybe even Dondozo too. If it fits in offensive teams then its a bit weird to mention defensive walls that sink momentum such as Dondozo.


[CREDITS]
- Written by: [[Milo, 540138]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
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Update to QC 1/2 after implemented. Thank you:)

[SET]
name: Offensive
move 1: Earthquake
move 2: Iron Head / Stealth Rock
move 3: Knock Off
move 4: Rapid Spin
item: Booster Energy
tera type: Ground / Flying
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads is a valid Offensive Spinner in the metagame that can provide hazard control for its team. With its high Attack, decent and Speed paired with a Booster Energy, Iron Treads can threaten an opponent with its high base power moves, and use Rapid Spin to clear entry hazards. Earthquake is its strongest move, hitting Skeledirge, Toxapex, Garganacl, Gholdengo, Glimmora, and Kingambit super-effectively, while Iron Head hits Hatterene, and Iron Valiant super-effectively. Alternatively, Stealth Rock can turn Iron Treads into a fast hazard setter whilst exerting offensive pressure. Knock Off provides utility in removing Dondozo, Rotom-W, and Garganacl's Leftovers. Rapid Spin provides the most utility however, as it keeps entry hazards clear to better help its teammates. Booster Energy allows Iron Treads to outspeed the entire unboosted metagame, and noteably outspeeds fast threats such as +1 Dragonite, Dragapult, Choice Scarf Gholdengo, Meowscarada, and Iron Valiant. A Ground Tera Type is ideal for Iron Treads to fully maximise Earthquake's damage output against Garganacl, Dragapult, Skeledirge, and Volcarona while removing its weakness to Fire. However, it can instead decide to run Tera Flying to gain an immunity to Great Tusk, opposing Iron Treads and Dragonite's Earthquake, whilst giving it a resistance to Breloom's Mach Punch and Great Tusk's Close Combat.

Iron Treads fits well on offensive teams, taking the role of an offensive spinner and potential Stealth Rock user. It can support offensive teammates like Roaring Moon, Meowscarada, and Greninja with hazard control, as they are prone to them, while dealing with their counters such as Toxapex, Iron Valiant, and Hatterene. (Not very sure about this part since it doesnt hold up super well. How about we instead try to make emphasis on its ability to threaten the Ghosts that would try to spinblock, mainly Gholdengo. In fact we can add how if running Stealth Rock, it can pair with Spikes Meowscarada or Greninja) Iron Treads struggles against Great Tusk, Corviknight, and Dondozo due to their high physical defence. Because of this, wallbreakers such as Meowscarada, Iron Valiant, and Gholdengo can support it and provide enough coverage for Iron Treads to clean late game. (Not sure on Treads been a particularly good cleaner)

[CREDITS]
- Written by: [[Milo, 540138]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

memesketch

won't look back, i must shine
is a Tiering Contributoris a Contributor to Smogon
AMQC, feel free to take or leave my suggestions!
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[SET]
name: Offensive
move 1: Earthquake
move 2: Iron Head / Stealth Rock
move 3: Knock Off
move 4: Rapid Spin
item: Booster Energy
tera type: Ground / Flying
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads is a valid Offensive Spinner in the metagame that can provide hazard control for its team. With its high Attack and Speed paired with a Booster Energy, Iron Treads can threaten an opponent with its high base power moves, and use Rapid Spin to clear entry hazards. Earthquake is its strongest move, hitting Skeledirge, Toxapex, Garganacl, Gholdengo, Glimmora, and Kingambit super-effectively, while Iron Head hits Hatterene, Baxcalibur, and Iron Valiant super-effectively. Alternatively, Stealth Rock can turn Iron Treads into a fast hazard setter whilst exerting offensive pressure. Knock Off provides utility in removing Dondozo, Rotom-W, and Garganacl's Leftovers May want to also mention Great Tusk and Ting-Lu - arguably more relevant targets here than Garg, since they switch into Treads whereas Garg is generally forced out. Also worth mentioning that it removes Boots from mons like Dragonite and Slowking. Rapid Spin provides the most utility however, as it keeps entry hazards clear to better help its teammates Could also mention how the additional Speed boost from Spin allows Treads to outspeed extremely fast Pokemon, such as Booster Valiant and Scarf Roaring Moon. Booster Energy allows Iron Treads to outspeed the entire unboosted metagame, and noteably outspeeds fast threats such as +1 Dragonite, Dragapult, Choice Scarf Gholdengo, Meowscarada, and Iron Valiant. A Ground Tera Type is ideal for Iron Treads to fully maximise Earthquake's damage output against Garganacl, Dragapult, Skeledirge, and Volcarona while removing its weakness to Fire. However, it can instead decide to run Tera Flying to gain an immunity to Great Tusk, opposing Iron Treads and Dragonite's Earthquake, whilst giving it a resistance to Breloom's Mach Punch and Great Tusk's Close Combat.

Iron Treads fits well on offensive teams, taking the role of an offensive spinner and potential Stealth Rock user. It can support offensive teammates like Roaring Moon and Iron Moth with entry hazard control, threatening Gholdengo and deterring it from spinblocking. If running Stealth Rock, hazard Spikes setters like Meowscarada and Greninja can form an effective entry hazard stacking core. Iron Treads struggles against Great Tusk, Corviknight, and Dondozo due to their high physical defence. Because of this, special wallbreakers such as Iron Valiant, Dragapult, Hisuian Zoroark, and Gholdengo can support it.

Mention that Gholdengo also blocks attempts to clear Iron Treads' potential Stealth Rock. Also include a sentence about how the speed control Iron Treads provides is appreciated by slower teammates such as Baxcalibur, Breloom, and Garchomp.

[CREDITS]
- Written by: [[Milo, 540138]]
- Quality checked by: [[SetsuSetsuna, 548068], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Add Remove Comment Highlight
[SET]
name: Offensive
move 1: Earthquake
move 2: Iron Head / Stealth Rock
move 3: Knock Off
move 4: Rapid Spin
item: Booster Energy
tera type: Ground / Flying
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads is a valid Offensive Spinner in the metagame that can provide hazard control for its team. With its high Attack and Speed paired with a Booster Energy, Iron Treads can threaten an opponent with its high base power moves[/SPOILER], and use Rapid Spin to clear entry hazards its a bit repetitive imo since you will be mentioning Rapid Spin later on. Earthquake is its strongest move, hitting Skeledirge, Toxapex, Garganacl, Gholdengo, Glimmora, and Kingambit super-effectively, while Iron Head hits Hatterene, and Iron Valiant super-effectively (add Bax Tera Fairy Garg and Tera Fairy Dirge). Alternatively, Stealth Rock can turn Iron Treads into a fast hazard setter whilst exerting offensive pressure. Knock Off provides utility in removing Dondozo, Rotom-W, and Garganacl's Leftovers mention Corviknight and Ting-Lu instead of Garg. Also mention that it removes Boots from users like Dragonite and Iron Moth. Rapid Spin provides the most utility however, as it keeps entry hazards clear to better help its teammates switch in without them fearing hazard chip damage. Booster Energy allows Iron Treads to outspeed the entire unboosted metagame, and noteably outspeeds fast threats such as +1 Dragonite, Dragapult, Choice Scarf Gholdengo, Meowscarada, and Iron Valiant. A Ground Tera Type is ideal for Iron Treads to fully maximise Earthquake's damage output against Garganacl, Dragapult, Skeledirge, and Volcarona while removing its weakness to Fire. However, it can instead decide to run Tera Flying to gain an immunity to Great Tusk's Headlong Rush, opposing Iron Treads and Dragonite's Earthquake, whilst giving it a resistance to Breloom's Mach Punch and Great Tusk's Close Combat.

Iron Treads fits well on offensive teams, taking the role of an offensive spinner and potential Stealth Rock user. It can support offensive teammates like Roaring Moon and Iron Moth (volc too) with entry hazard control, threatening Gholdengo and deterring it from spinblocking. If running Stealth Rock, hazard setters like Meowscarada and Greninja can form an effective entry hazard stacking core. Iron Treads struggles against Great Tusk, Corviknight, and Dondozo due to their high physical defence. Because of this, wallbreakers such as Iron Valiant and Gholdengo can support it.

[CREDITS]
- Written by: [[Milo, 540138]]
- Quality checked by: [[SetsuSetsuna, 548068], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 2/2 and ty memesketch
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Last edited by a moderator:

Adeleine

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(AC): Add Comma
[SET]
name: Offensive Spinner (or slot rapid spin first. or both. whichever)
move 1: Earthquake
move 2: Iron Head / Stealth Rock
move 3: Knock Off
move 4: Rapid Spin
item: Booster Energy
tera type: Ground / Flying
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads is a valid offensive spinner in the metagame that can provide hazard control for its team. With its high Attack and Speed, (AC) paired with a Booster Energy for more Speed, Iron Treads can threaten a foe with its high-Base (added hyphen) Power moves. Earthquake hits Skeledirge, Toxapex, Garganacl, Gholdengo, Glimmora, and Kingambit super effectively, while Iron Head hits nails Hatterene and Iron Valiant, as well as Tera Fairy Baxcalibur and Garganacl, super effectively. Alternatively, Stealth Rock can turn Iron Treads into a fast hazard setter while exerting that exerts (I imagine this works?) offensive pressure. Knock Off provides utility in removing Leftovers from Dondozo, Rotom-W, and Corviknight. Rapid Spin provides the most utility, as it keeps entry hazards clear to better help its teammates switch in without fearing chip damage. Booster Energy allows Iron Treads to outspeed the entire unboosted metagame, and noteably outspeeds notably outspeeding fast threats such as +1 Dragonite, Dragapult, Choice Scarf Gholdengo, Meowscarada, and Iron Valiant. A Ground Tera Type is ideal for Iron Treads to fully to maximize Earthquake's damage output against Garganacl, Dragapult, Skeledirge, and Volcarona while removing its weakness to Fire. However, it can instead decide to run Tera Flying to gain run Tera Flying for an immunity to Great Tusk's Headlong Rush and Dragonite's Earthquake, whilst giving it as well as a resistance to Breloom's Mach Punch and Great Tusk's Close Combat.

Iron Treads fits well on offensive teams, taking the role of an offensive spinner and potential Stealth Rock user. It can support offensive teammates like Roaring Moon, Iron Moth, and Volcarona with entry hazard control, threatening Gholdengo and deterring it from spinblocking. If running Stealth Rock, other hazard setters like Meowscarada and Greninja can form an effective entry hazard-stacking (added hyphen) core with Iron Treads. Iron Treads struggles against Great Tusk, Corviknight, and Dondozo due to their high Defense. As such, Here, wallbreakers such as Iron Valiant and Gholdengo can support it.

Written by:
https://www.smogon.com/forums/members/milo.540138/
Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grammar checked by:
me
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