ORAS OU Offensive MAltSharp - Please Critique and Give Feedback!

Hi! This is my second RMT; I received quite a lot of help on my first team, so first off I'd like to thank those who helped me improve the first time around. This team is based around Mega Altaria and Bisharp, which in theory, works pretty well as a core: I'll explain in the thread.

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tornadus-therian.gif
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To business!

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Microsoft (Altaria-Mega) (F) @ Altarianite
Ability: Pixilate
Shiny: Yes
Happiness: 0
EVs: 40 HP / 216 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Earthquake
- Roost

Ah, yes. The star of my team. I was a bit sketchy on how good MAlt really was, so I put it on my team to test it out with a generic DD set. Originally, I had 208 speed EVs to just barely speedcreep max-speed Jolly Mega Lopunnies and Manectrics; considering how prevalent MAlt really is, however, I gave it maximum speed investments and a Jolly nature to at least speed-tie other Jolly MAlts. The moveset is standard: Frustration as a powerful STAB and Earthquake to smack around Heatran, which basically walls MAlt otherwise. I gave MAlt 0 happiness because I FEED ON THE TEARS OF MY SLAVE PO- see ditto sometimes, and also because Frustration cant do anything without it.

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Not Gallade (Bisharp) (F) @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Malt is weak to fairy, poison, and steel attacks; Bisharp can check slow fairies like Clef and Sylveon, switch in on free poison hits, and take steel type attacks with relative ease. Bisharp can also set up on Megasaurs and Ferros that come in on MAlt, while MAlt can switch in on Keldeos which are frequently used to take on Bisharp. The moveset, item, and EVs are as standard as it gets, and I used a Jolly nature instead of Adamant so I can outspeed max-speed Jolly Scarf-tars after Knock Off, and also because Bisharp can dish out really strong hits even without an attack-boosting nature.

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Fowl Play (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Heat Wave
- Knock Off

I noted that both MAlt and Bisharp cant reliably switch in onto special fairy attacks (or any special attacks in general), so I added AV Tornadus to the team for easy switch ins onto sylveon and clefable. I chose hurricane as the main STAB because 110 BP shoots mons dead even neutrally, and I'm using heat wave over focus miss because my luck is horrible, and it can still deal with Ferros very well (but misses out on heatran D:). Max speed and a Jolly nature on Torn help it get the hell out of there with U-turn from Raikous and Starmies that can tear Tornadus apart.

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GOTTA GO FAST (Garchomp) (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure

I needed a Stealth Rocker, and Garchomp seemed like a solid idea because it can punish threatening physical attackers and birds with Rough Skin and Rocky Helmet on the switch-in, with minimal backlash due to its near-maxed defense and Impish nature. I placed 16 EVs in speed so I can speedcreep other Rock-chomps that roam OU. I also chose Endure over a coverage move like Fire Blast since it helps me get more residual damage off on physical attackers when necessary. I also named my Chomp GOTTA GO FAST because it's actually a scarfed Garchomp. Really.

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Of India (Starmie) @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psyshock
- Ice Beam
- Rapid Spin

After finding a rock setter, I realized that I also needed a spinner on my team to get rid of hazards (especially rocks) that can chip at MAlt and Tornadus. Offensive Starmie seemed like a good idea, since it can punish switchouts with a LO analytic hydro pump/psyshock, or play mind games instead and spin off hazards. At this point, my team seemed pretty weak to ice types, and Starmie can take both physical and special ice type attacks pretty well. In addition, I chose ice beam as coverage since it can bully the living sh*t out of Thundurus, Garchomp, and Lati@s.

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K9 (Raikou) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]

Lastly, I needed something to round off the team. Originally, I had a defensive Washtom, but it didn't provide enough offensive pressure to my liking. Raikou looked like a decent alternative (especially as a lead), since it can use Tbolt/HP Ice to threaten Skarms, Landos, and Chomps that wanted to set rocks right away. I slapped Choice Specs onto Raikou because I wanted it to hit as hard as it could; it can't OHKO physically bulky Landos and Chomps 100% of the time with AV or LO on.

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And that's my team! As with my first RMT team, this also got me to peak at mid-1400 1500 (woo!) on the OU Ladder (which, really, is the highest I've ever gotten). I've noticed a pretty gaping weakness to Weavile, which I'm seeing a lot lately, although I'm not too sure how I would go about fixing it. If you have suggestions, comments, replacements, criticism, free stuff, etc. please feel free to tell me- I'll need as much help as I can get. Thanks!
 
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Hey there, great team. However, I noticed that it is extremely weak to Mega Altaria, which can sweep your entire team after just one DD. To fix this, I think you could change Tornadus-T to CB Scizor, as it's still a great switchin to Fairy attacks, keeps a VoltTurn core, and also helps with your Weavile problem. An alternative would be Scarf Jirachi, which is faster (and bulkier) and provides utility with Healing Wish, but it is noticeably weaker than Scizor.

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit/Knock Off

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly Nature
-Iron Head
-U-turn
-Fire Punch/Ice Punch/Zen Headbutt
-Healing Wish
 
Hey there really cool team you have there however I'll like to suggest a couple of things to help improve this team :]
  1. As mentioned by -Ixtamacunxi-, your team is rather weak to an opposing Mega-Altaria especially since it can set-up on your Raikou that is choice-locked, Garchomp and possibly Tornadus-T and similar to what -Ixtamacunxi- recommended, a Scizor would be a lot more useful for your team, however, I would prefer replacing Bisharp from your team instead of Tornadus-T. With the given coverage and bulk, Tornadus-T is greatly needed on the team whereas Scizor covers a similar role as Bisharp. A recommended Scizor set would be a bulky variant with moves such as Roost and possibly Swords Dance to help provide your team with a secondary win-condition while still checking Fairies such as Altaria, Clefable, Gardevoir and Diancie which greatly threatens your team.
    Scizor @ Leftovers
    Ability: Technician
    EVs: 248 HP / 48 Atk / 212 SpD
    Careful Nature
    - Roost
    - Swords Dance
    - Bullet Punch
    - Knock Off/Bug Bite

  2. I noticed that your team is really weak to Sand Rush Excadrill with Life Orb especially since it can just sweep your team once your defensive Garchomp gets weaken (which is really to do so). Instead, I would recommend a Stealth Rock setter such as Hippowdon that can deal with Excadrill, set up Stealth Rock while providing your team with a defensive backbone.
    Hippowdon (F) @ Leftovers
    Ability: Sand Stream
    EVs: 252 HP / 144 Def / 112 SpD
    Impish Nature
    - Earthquake
    - Stone Edge/Toxic
    - Stealth Rock
    - Slack Off

  3. Lastly, I would like to suggest having Recover instead of Ice Beam on Starmie and having it bulkier with Natural Cure instead of Analytic because I do notice your team's way of handling a Keldeo is through your Starmie/Raikou/Tornadus-T of which gets worn down quickly/doesn't appreciate a scald burn. Although you lose out on dishing out powerful Ice Beam but it provides your team much more solid switch-in to common threats and Ice Beam isn't really needed in my opinion since you have a Raikou to deal with Thundurus, Altaria/Scizor for Latios.
I hope it helps :]
 
Hey there, nice team. Only one change I'd like to make alongside the Bisharp to Spdef Scizor suggestion above is to change AV Torn-T to AV-Tangrowth. This is because your team has no switch ins for Mega Diancie, so if it gets in on any pokemon that isn't Raikou or Starmie, you are forced to sack something to revenge it. Not to mention, AV Tangrowth beats generally what Tornadus-T sets out to beat and does it more reliably, only really missing out on Scizor and Ferrothorn, for which I actually recommend packing Fire blast on Garchomp anyway, or you could also run Hidden Power Fire over Hidden Power Ice. Up to you really. It also deals with Sand Exca decently well, which as pointed above is a threat to your team. This does however mean, you're slightly more vulnerable to LO Gengar, hence why Spdef Scizor, ev'd to survive 2 shadow balls, is a good pick to accompany it.

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power Ice
 
Hi there,
I came over to rate because you rate mine and the thing i find that is quite ironic is 4 of your mons are weak to heatran and tornadous cant touch it. what I think you should do is instead of running glassses on bisharp run a sash and give it revenge over swords dance so you can ohko heatran (you dont need swords dance as you can bring bisharp in on defog and sticky web) and use focus blast on t-nados because if nbisharp dies early then you need something to deal with him. I like how you have jolly on altaria as tha5t puts an end to tran at plus one (btw heatrans my favourie ou mon)
well ill be leaving now be sure to rate my upcoming uu team.
 
Not much else to say, as the team's obvious flaws are already covered on other replies. I agree in changing Bisharp to SD Scizor. I want to point out that Earthquake Mega Metagross beats half of your team (Mega Altaria, Raikou, Starmie especially if it runs Grass Knot). If given the right support *cough* Magnezone *cough* Scizor and Tornadus-T fall too. Maybe Shed Shell could be useful on Alkov's Scizor set over Lefties to solve this.
 
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Lol.

This is quite an old team, and I've already done away with it for the most part.
Anyway, thanks for the rates, they were pretty helpful (and thanks? to dsm for bringing back a 3 week old post, not quite sure why)
 
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