I like to play with gimmicks and this is one of my favourite gimmick teams.
Pokepaste: https://pokepast.es/07bef4fc9e1502bc
Skarmory @ Weakness Policy
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Swords Dance
- Roost
- Iron Head
This is my core. I used weakness policy because skarm is bulky and i chose Weak Armor so we can potentially sweep. I invested max in attack and speed for extra sweeping potential. Brave Bird is just really strong, Swords Dance boosts our otherwise low attack, Roost for longevity, and Iron Head for coverage. It gets walled by steel types and bulky pokemon so this is a late game cleaner (although it’s pretty bad at that).
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Knock Off
- Leech Seed
- Power Whip
Ferro does what ferro does best. Wall physical attackers and spam hazards. This is pretty self explanitory. This is my only hazard setter and I chose spikes because I love spikes. Of course I should be using rocks instead. Another reason why I chose spikes is because skarm needs the extra chip that spikes have over rocks.
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Glaciate
- U-turn
This is bulky offense so i want pivots. Victini is a good pivot that kills steel types. Just a good offensive pivot. V-creat to nuke neutrals and steels, Bolt strike pairs well with Victory Star and V-create, Glaciate hits Lando and dragons, and U-turn is useful.
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost
Koko has good synergy with Victini. Koko does normal koko things. Spam u-turn tbolt and dazzling gleam. Bad part is that it helps electric types kill skarm but they kill it anyways. Also skarm gets walled by electrics so… Also i hate volt switch on koko because grounds always absorb it so don’t tell me to switch to volt switch.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Ice Punch
- Roost
Offensive Dragonite. I get walled by corv and skarm but the rest of my team handles them no problem. I use Ice Punch over Dual Wingbeat for no real reason so you can tell me to change that (i mean it attacks grounds). Earthquake is just good and has a great type. Honestly its just here to do damage and bait corv and skarm.
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Thunder Punch
Last but not least, we have Blaziken. Extra steel killing wallbreaker. Generic Blaziken. Pairs well with spikes and skarm. Im considering using earthquake instead of thunder punch because ferro and koko already destroy slow twins. This thing is honestly just really strong.
Weaknesses:
Physical Walls
The team is mostly physically attacking so teams stacking physical walls are very hard to break.
Hyper Offense
You know a team is bad when it’s weak to a whole playstyle. My team is slow and it falls apart easily from strong attacks
Ground Types
Half of my pokemon are weak to ground but at least i have ferro and nite to take care if them.
How good is this team overall? Any changes you would make?
Pokepaste: https://pokepast.es/07bef4fc9e1502bc
Skarmory @ Weakness Policy
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Swords Dance
- Roost
- Iron Head
This is my core. I used weakness policy because skarm is bulky and i chose Weak Armor so we can potentially sweep. I invested max in attack and speed for extra sweeping potential. Brave Bird is just really strong, Swords Dance boosts our otherwise low attack, Roost for longevity, and Iron Head for coverage. It gets walled by steel types and bulky pokemon so this is a late game cleaner (although it’s pretty bad at that).
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Knock Off
- Leech Seed
- Power Whip
Ferro does what ferro does best. Wall physical attackers and spam hazards. This is pretty self explanitory. This is my only hazard setter and I chose spikes because I love spikes. Of course I should be using rocks instead. Another reason why I chose spikes is because skarm needs the extra chip that spikes have over rocks.
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Glaciate
- U-turn
This is bulky offense so i want pivots. Victini is a good pivot that kills steel types. Just a good offensive pivot. V-creat to nuke neutrals and steels, Bolt strike pairs well with Victory Star and V-create, Glaciate hits Lando and dragons, and U-turn is useful.
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost
Koko has good synergy with Victini. Koko does normal koko things. Spam u-turn tbolt and dazzling gleam. Bad part is that it helps electric types kill skarm but they kill it anyways. Also skarm gets walled by electrics so… Also i hate volt switch on koko because grounds always absorb it so don’t tell me to switch to volt switch.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Ice Punch
- Roost
Offensive Dragonite. I get walled by corv and skarm but the rest of my team handles them no problem. I use Ice Punch over Dual Wingbeat for no real reason so you can tell me to change that (i mean it attacks grounds). Earthquake is just good and has a great type. Honestly its just here to do damage and bait corv and skarm.
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Thunder Punch
Last but not least, we have Blaziken. Extra steel killing wallbreaker. Generic Blaziken. Pairs well with spikes and skarm. Im considering using earthquake instead of thunder punch because ferro and koko already destroy slow twins. This thing is honestly just really strong.
Weaknesses:
Physical Walls
The team is mostly physically attacking so teams stacking physical walls are very hard to break.
Hyper Offense
You know a team is bad when it’s weak to a whole playstyle. My team is slow and it falls apart easily from strong attacks
Ground Types
Half of my pokemon are weak to ground but at least i have ferro and nite to take care if them.
How good is this team overall? Any changes you would make?
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