Gen 3 Offensive Swampert + OO Partial Rewrite [QC 1/1] [ GP 1/1]

Zac

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[SET]
name: Standard Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Earthquake
move 4: Focus Punch / Curse / Refresh
item: Leftovers
ability: Torrent
nature: Quiet
evs: 240 HP / 236 SpA / 32 Spe

[SET COMMENTS]
Set Description
=========

In contrast with the above sets, this is an offensive Swampert set that relies on its mixed attacking power to break common defensive backbones and punish some of its standard checks. Hydro Pump threatens to 2HKO or 3HKO virtually any Pokemon that doesn't resist it. Ice Beam primarily nails specially defensive Zapdos as well as Grass-types and Salamence. Earthquake gives Swampert mixed attacking coverage, which helps wear down Blissey, pressures defensive Jirachi, and guarantees the KO on Tyranitar and Metagross at certain ranges without risking a Hydro Pump miss. Focus Punch works to get a guaranteed hit on predicted switches and, more importantly, prevents Blissey from freely recovering with Soft-Boiled, which keeps it from being a reliable check. Curse is a flex option for Swampert in the 4th move slot, allowing it to threaten Bulky Water-Types that would often sit on Swampert and impede it's progress, such as Milotic, Rest Suicune, and Defensive Starmie. Refresh lets Swampert shrug off the Toxic from Skarmory, Defensive Jirachi, and Blissey and Will-O-Wisp from Gengar, limiting the opposing teams ability to pivot around it while it loses HP.

240 HP EVs maximise Swampert's bulk without needing to benchmark for specific physical or special hits. 32 Speed EVs allow Pert to outspeed uninvested Blissey. With the remaining 236 EVs put into Special Attack with a Quiet nature Swampert's damage output remains high enough to hit all but its hardest of checks for good damage. 28 Attack EVs can sometimes be used to ensure that a Focus Punch followed by an Earthquake from Swampert will always KO Blissey from full with sand up. Faster spreads are of course possible, investing in Speed to outrun Claydol, standard Skarmory, Jolly Marowak and negative-natured Wish + Protect Jirachi. Curse Offensive Swampert forgoes speed investment, and instead runs high HP and Special Attack investment with a Quiet nature to maximize its destructive capabilities.

This set is meant to be played aggressively, relying on Swampert's natural ability to force switches and Hydro Pump's damage output for offensive momentum. The player should be willing to trade Swampert's health for potential KOs or preserve it so it can hold off an expected Dragon Dance sweeper or Aerodactyl in the back.

Team Options
========

A second rock-resist is absolutely integral as a partner, as this Swampert cannot be relied on defensively and thus requires the support of a backup check to physical attackers. For example, Metagross and Swampert together form a dual status pivot core against Blissey; Metagross is immune to Toxic, and Swampert is immune to Thunder Wave. Thus, they exert massive pressure while playing around status moves. Metagross tends to appreciate Swampert's targeting of Skarmory and opposing Swampert while threatening to use Explosion on Milotic and Suicune, thereby opening up Swampert as a threat. Salamence draws Rock Slides that give Swampert an opportunity to switch in, and its Intimidate cushions physical blows for Swampert to come in on, while it appreciates the offense this set brings. Offensive Celebi and Zapdos switch in on Swampert's common checks in Milotic, Rest Suicune, and Recover Starmie. Furthermore, Celebi can Baton Pass Calm Mind boosts to Swampert.

As always, Spikes are helpful to punish Grass-types and bulky Water-types, which switch into Hydro Pump comfortably. Skarmory and Cloyster can also back Swampert up against physical attackers that threaten it. Lastly, faster Pokemon like Starmie and Jolteon appreciate this Swampert's wallbreaking capabilities while threatening mixed attackers like Salamence that can give it trouble.


[STRATEGY COMMENTS]
Other Options
=============

An attack-invested or even Choice Band Swampert can do better at pushing through defensive Water-types and could potentially lure and KO Celebi with Hidden Power Bug, but Hydro Pump is still useful for Skarmory and Gengar. Choice band Swampert can also carry Rock Slide to hit its Flying-Type would-be switch-ins. In a similar vein, a Substitute + Focus Punch set could work, brutalizing Blissey and Snorlax much harder at the cost of a valuable coverage slot. Finally, Swampert may also consider using Hidden Power Grass as an option to hit opposing Swampert for massive damage, opening the game up for physical attacking teammates.
 
Last edited:
[SET]
name: Standard Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Earthquake

move 4: Focus Punch / Curse / Refresh
item: Leftovers
ability: Torrent
nature: Quiet
evs: 240 HP / 236 SpA / 32 Spe

[SET COMMENTS]
Set Description
=========

In contrast with the above sets, this is an offensive Swampert set that relies on its mixed attacking power to break common defensive backbones and punish some of its standard checks. Hydro Pump threatens to 2HKO or 3HKO virtually any Pokemon that doesn't resist it. Ice Beam primarily nails specially defensive Zapdos as well as Grass-types and Salamence. Earthquake gives Swampert mixed attacking coverage, which helps wear down Blissey, pressures specially defensive Jirachi, and guarantees the KO on Tyranitar and Metagross at certain ranges rather than without risking a Hydro Pump miss. Focus Punch works to get a guaranteed hit on predicted switches and, more importantly, prevents Blissey from freely recovering with Soft-Boiled, which keeps it from being a reliable check.

240 HP EVs maximise Swampert's bulk without needing to benchmark for specific physical or special hits. 32 Speed EVs allow Pert to outspeed uninvested Blissey. With the remaining 236 EVs put into Special Attack with a Quiet nature Swampert's damage output remains high enough to hit all but its hardest of checks for good damage, while the Speed investment allows it to outrun Blissey, and slower variants of Metagross and Tyranitar. 28 Attack EVs can sometimes be used to ensure that a Focus Punch followed by an Earthquake from Swampert will always KO Blissey from full with sand up. Bulkier Faster spreads are of course possible, as is maximizing investing in Speed for the purpose of to outrunning Adamant Claydol, SpDef standard Skarmory, Jolly Marowak and negative-natured Wish + Protect Jirachi.

Curse is an optional flex option for Swampert in the 4th move slot, allowing it to threaten Bulky Water-Types that would often sit on Swampert and impede it's progress, such as Milotic, Rest Suicune, and Defensive Starmie. Curse Offensive Swampert forgoes running speed investment, and instead runs 252 high HP and 252 Special Attack investment EVs with a Brave Quiet nature to maximize its destructive capabilities.
[Insert commentary on Refresh]

This set is meant to be played aggressively, relying on Swampert's natural ability to force switches and Hydro Pump's damage output for offensive momentum. It's generally better to bring this Swampert in on predicted switches and resisted moves like Rock Slide than to take massive damage from Choice Band Metagross or mixed Tyranitar. The player should be willing to trade Swampert's health for potential KOs or preserve it so it can hold off an expected Dragon Dance sweeper Tyranitar or Aerodactyl in the back. Prediction is key when using this Swampert. Keep in mind that despite the offensive spread, this Swampert cannot break through Milotic, Rest Suicune, or Celebi without significant luck, and thus it should always avoid those matchups. As always, be wary of Hidden Power Grass, as the lack of SpDef investment can allow foes to KO it when they otherwise wouldnt.

Team Options
========

Metagross A second rock-resist is absolutely integral as a partner, as this Swampert cannot be relied on defensively and thus requires the support of a backup Rock-type check and check to physical attackers. For example, Metagross and Swampert together form a dual status pivot core against Blissey; Metagross is immune to Toxic, and Swampert is immune to Thunder Wave. Thus, they exert massive pressure on it for an offensive team while playing around potential status moves attempts. Metagross tends to appreciate Swampert's targeting of Skarmory and opposing Swampert while threatening to use Explosion on Milotic and Suicune and thereby opening up Swampert as a threat. Salamence draws Rock Slides that give Swampert an opportunity to switch in, and its Intimidate cushions physical blows for Swampert to come in on, while it appreciates the offense this set brings. Salamence pairs extremely well with both Metagross and Jirachi as well, providing offense and an immunity to Earthquake. Offensive Celebi and Zapdos threaten to blow through switch in on Swampert's common checks in Milotic, Rest Suicune, and Recover Starmie, all of which this Swampert struggles to touch. Furthermore, they Celebi can potentially Baton Pass Calm Mind boosts to Swampert, making it much more of an offensive threat.

As always, Spikes are helpful to punish Grass-types and bulky Water-types, which tend to switch into Hydro Pump comfortably with impunity. Skarmory and Cloyster can also back Swampert up against physical attackers that threaten it. Lastly, faster Pokemon like Starmie and Jolteon appreciate this Swampert's wallbreaking capabilities while threatening mixed attackers like Salamence that can give it trouble.


[STRATEGY COMMENTS]
Other Options
=============

An all-physical attack-invested or even Choice Band Swampert can do better at pushing through defensive Water-types and could potentially lure in Celebi and KO it Celebi with Hidden Power Bug, but Hydro Pump is still useful but it would be required to drop Hydro Pump and thus require Magneton and Pursuit Tyranitar to avoid becoming bait for Skarmory and Gengar. Choice band Swampert can also carry Rock Slide to hit its Flying-Type would-be switch-ins es from its maximised Attack stat. In a similar vein, a Substitute + Focus Punch set similar to non-Salac Berry offensive Swampert could work, brutalizing Blissey and Snorlax much harder at the cost of a valuable coverage slot requiring the same support an all-physical Swampert would and struggling even more against other Water-types. Finally, Swampert may also consider using Hidden Power Grass as an option to cripple dent opposing Swampert, opening the game up for physical attacking teammates.
 
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Edited down per QC, refresh discussion in blue.

[SET]
name: Standard Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Earthquake
move 4: Focus Punch / Curse / Refresh
item: Leftovers
ability: Torrent
nature: Quiet
evs: 240 HP / 236 SpA / 32 Spe

[SET COMMENTS]
Set Description
=========

In contrast with the above sets, this is an offensive Swampert set that relies on its mixed attacking power to break common defensive backbones and punish some of its standard checks. Hydro Pump threatens to 2HKO or 3HKO virtually any Pokemon that doesn't resist it. Ice Beam primarily nails specially defensive Zapdos as well as Grass-types and Salamence. Earthquake gives Swampert mixed attacking coverage, which helps wear down Blissey, pressures defensive Jirachi, and guarantees the KO on Tyranitar and Metagross at certain ranges without risking a Hydro Pump miss. Focus Punch works to get a guaranteed hit on predicted switches and, more importantly, prevents Blissey from freely recovering with Soft-Boiled, which keeps it from being a reliable check. Curse is a flex option for Swampert in the 4th move slot, allowing it to threaten Bulky Water-Types that would often sit on Swampert and impede it's progress, such as Milotic, Rest Suicune, and Defensive Starmie. Refresh lets Swampert shrug off the Toxic from Skarmory, Defensive Jirachi, and Blissey and Will-O-Wisp from Gengar, limiting the opposing teams ability to pivot around it while it loses HP.

240 HP EVs maximise Swampert's bulk without needing to benchmark for specific physical or special hits. 32 Speed EVs allow Pert to outspeed uninvested Blissey. With the remaining 236 EVs put into Special Attack with a Quiet nature Swampert's damage output remains high enough to hit all but its hardest of checks for good damage. 28 Attack EVs can sometimes be used to ensure that a Focus Punch followed by an Earthquake from Swampert will always KO Blissey from full with sand up. Faster spreads are of course possible, investing in Speed to outrun Claydol, standard Skarmory, Jolly Marowak and negative-natured Wish + Protect Jirachi. Curse Offensive Swampert forgoes speed investment, and instead runs high HP and Special Attack investment with a Quiet nature to maximize its destructive capabilities.

This set is meant to be played aggressively, relying on Swampert's natural ability to force switches and Hydro Pump's damage output for offensive momentum. The player should be willing to trade Swampert's health for potential KOs or preserve it so it can hold off an expected Dragon Dance sweeper or Aerodactyl in the back.

Team Options
========

A second rock-resist is absolutely integral as a partner, as this Swampert cannot be relied on defensively and thus requires the support of a backup check to physical attackers. For example, Metagross and Swampert together form a dual status pivot core against Blissey; Metagross is immune to Toxic, and Swampert is immune to Thunder Wave. Thus, they exert massive pressure while playing around status moves. Metagross tends to appreciate Swampert's targeting of Skarmory and opposing Swampert while threatening to use Explosion on Milotic and Suicune, thereby opening up Swampert as a threat. Salamence draws Rock Slides that give Swampert an opportunity to switch in, and its Intimidate cushions physical blows for Swampert to come in on, while it appreciates the offense this set brings. Offensive Celebi and Zapdos switch in on Swampert's common checks in Milotic, Rest Suicune, and Recover Starmie. Furthermore, Celebi can Baton Pass Calm Mind boosts to Swampert.

As always, Spikes are helpful to punish Grass-types and bulky Water-types, which switch into Hydro Pump comfortably. Skarmory and Cloyster can also back Swampert up against physical attackers that threaten it. Lastly, faster Pokemon like Starmie and Jolteon appreciate this Swampert's wallbreaking capabilities while threatening mixed attackers like Salamence that can give it trouble.


[STRATEGY COMMENTS]
Other Options
=============

An attack-invested or even Choice Band Swampert can do better at pushing through defensive Water-types and could potentially lure and KO Celebi with Hidden Power Bug, but Hydro Pump is still useful for Skarmory and Gengar. Choice band Swampert can also carry Rock Slide to hit its Flying-Type would-be switch-ins. In a similar vein, a Substitute + Focus Punch set could work, brutalizing Blissey and Snorlax much harder at the cost of a valuable coverage slot. Finally, Swampert may also consider using Hidden Power Grass as an option to hit opposing Swampert for massive damage, opening the game up for physical attacking teammates.
 
Last edited:
QC 1/1 completed
Edited down per QC, refresh discussion in blue.

[SET]
name: Standard Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Earthquake
move 4: Focus Punch / Curse / Refresh
item: Leftovers
ability: Torrent
nature: Quiet
evs: 240 HP / 236 SpA / 32 Spe

[SET COMMENTS]
Set Description
=========

In contrast with the above sets, this is an offensive Swampert set that relies on its mixed attacking power to break common defensive backbones and punish some of its standard checks. Hydro Pump threatens to 2HKO or 3HKO virtually any Pokemon that doesn't resist it. Ice Beam primarily nails specially defensive Zapdos as well as Grass-types and Salamence. Earthquake gives Swampert mixed attacking coverage, which helps wear down Blissey, pressures defensive Jirachi, and guarantees the KO on Tyranitar and Metagross at certain ranges without risking a Hydro Pump miss. Focus Punch works to get a guaranteed hit on predicted switches and, more importantly, prevents Blissey from freely recovering with Soft-Boiled, which keeps it from being a reliable check. Curse is a flex option for Swampert in the 4th move slot, allowing it to threaten Bulky Water-Types that would often sit on Swampert and impede it's progress, such as Milotic, Rest Suicune, and Defensive Starmie. Refresh lets Swampert shrug off the Toxic from Skarmory, Defensive Jirachi, and Blissey and Will-O-Wisp from Gengar, limiting the opposing teams ability to pivot around it while it loses HP.

240 HP EVs maximise Swampert's bulk without needing to benchmark for specific physical or special hits. 32 Speed EVs allow Pert to outspeed uninvested Blissey. With the remaining 236 EVs put into Special Attack with a Quiet nature Swampert's damage output remains high enough to hit all but its hardest of checks for good damage. 28 Attack EVs can sometimes be used to ensure that a Focus Punch followed by an Earthquake from Swampert will always KO Blissey from full with sand up. Faster spreads are of course possible, investing in Speed to outrun Claydol, standard Skarmory, Jolly Marowak and negative-natured Wish + Protect Jirachi. Curse Offensive Swampert forgoes speed investment, and instead runs high HP and Special Attack investment with a Quiet nature to maximize its destructive capabilities.

This set is meant to be played aggressively, relying on Swampert's natural ability to force switches and Hydro Pump's damage output for offensive momentum. The player should be willing to trade Swampert's health for potential KOs or preserve it so it can hold off an expected Dragon Dance sweeper or Aerodactyl in the back.

Team Options
========

A second rock-resist is absolutely integral as a partner, as this Swampert cannot be relied on defensively and thus requires the support of a backup check to physical attackers. For example, Metagross and Swampert together form a dual status pivot core against Blissey; Metagross is immune to Toxic, and Swampert is immune to Thunder Wave. Thus, they exert massive pressure while playing around status moves. Metagross tends to appreciate Swampert's targeting of Skarmory and opposing Swampert while threatening to use Explosion on Milotic and Suicune, thereby opening up Swampert as a threat. Salamence draws Rock Slides that give Swampert an opportunity to switch in, and its Intimidate cushions physical blows for Swampert to come in on, while it appreciates the offense this set brings. Offensive Celebi and Zapdos switch in on Swampert's common checks in Milotic, Rest Suicune, and Recover Starmie. Furthermore, Celebi can Baton Pass Calm Mind boosts to Swampert.

As always, Spikes are helpful to punish Grass-types and bulky Water-types, which switch into Hydro Pump comfortably. Skarmory and Cloyster can also back Swampert up against physical attackers that threaten it. Lastly, faster Pokemon like Starmie and Jolteon appreciate this Swampert's wallbreaking capabilities while threatening mixed attackers like Salamence that can give it trouble.


[STRATEGY COMMENTS]
Other Options
=============

An attack-invested or even Choice Band Swampert can do better at pushing through defensive Water-types and could potentially lure and KO Celebi with Hidden Power Bug, but Hydro Pump is still useful for Skarmory and Gengar. Choice band Swampert can also carry Rock Slide to hit its Flying-Type would-be switch-ins. In a similar vein, a Substitute + Focus Punch set could work, brutalizing Blissey and Snorlax much harder at the cost of a valuable coverage slot. Finally, Swampert may also consider using Hidden Power Grass as an option to hit opposing Swampert for massive damage, opening the game up for physical attacking teammates.
 
:pmd/swampert:

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[SET]
name: Standard Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Earthquake
move 4: Focus Punch / Curse / Refresh
item: Leftovers
ability: Torrent
nature: Quiet
evs: 240 HP / 236 SpA / 32 Spe

[SET COMMENTS]
Set Description
=========

In contrast with the above its other sets, this is an offensive Swampert set that relies on its mixed attacking power to break common defensive backbones and punish some of its standard checks. Hydro Pump threatens to 2HKO or 3HKO virtually any Pokemon that doesn't resist it. Ice Beam primarily nails specially defensive Zapdos as well as Grass-types and Salamence. Earthquake gives Swampert mixed attacking coverage, which helps wear down Blissey, pressures defensive Jirachi, and guarantees the KO on Tyranitar and Metagross at certain ranges without risking a Hydro Pump miss. Focus Punch works to get a guaranteed hit on predicted switches and, more importantly, prevents Blissey from freely recovering with Soft-Boiled, which keeps it from being a reliable check. Curse is a flex option for Swampert in the 4th move slot moveslot, allowing it to threaten bulky Water-types that would often sit on Swampert and impede it's its progress, such as Milotic, Rest Suicune, and defensive Starmie. Refresh lets Swampert shrug off the Toxic from Skarmory, defensive Jirachi, and Blissey and Will-O-Wisp from Gengar, limiting the opposing teams team's ability to pivot around it while it loses HP.

240 HP EVs maximise maximize Swampert's bulk without needing to benchmark for specific physical or special hits. 32 Speed EVs allow Pert Swampert to outspeed uninvested Blissey. With the remaining 236 EVs put into Special Attack with a Quiet nature, (AC) Swampert's damage output remains high enough to hit all but its hardest of checks for good damage. 28 Attack EVs can sometimes be used to ensure that a Focus Punch followed by an Earthquake from Swampert will always KO Blissey from full HP with sand up. Faster spreads are, (AC) of course, (AC) possible, investing in Speed to outrun Claydol, standard Skarmory, Jolly Marowak, (AC) and negative-natured Wish + Protect Jirachi. Curse Offensive Swampert forgoes Speed investment, (RC) and instead runs high HP and Special Attack investment with a Quiet nature to maximize its destructive capabilities.

This set is meant to be played aggressively, relying on Swampert's natural ability to force switches and Hydro Pump's damage output for offensive momentum. The player should be willing to trade Swampert's health for potential KOs or preserve it so it can hold off an expected Dragon Dance sweeper or Aerodactyl in the back.

Team Options
========

A second rock-resist Pokemon that resists Rock is absolutely integral as a partner, as this Swampert cannot be relied on defensively and thus requires the support of a backup check to physical attackers. For example, Metagross and Swampert together form a dual status pivot core against Blissey; Metagross is immune to Toxic, and Swampert is immune to Thunder Wave. Thus Together, they exert massive pressure while playing around status moves. Metagross tends to appreciate appreciates Swampert's targeting of Skarmory and opposing Swampert while threatening to use Explosion on Milotic and Suicune, thereby opening up Swampert as a threat. Salamence draws Rock Slides that give Swampert an opportunity to switch in, and its Intimidate cushions physical blows for Swampert to come in on, while it Salamence appreciates the offense this Swampert set brings. Offensive Celebi and Zapdos switch in on Swampert's common checks in Milotic, Rest Suicune, and Recover Starmie. Furthermore, Celebi can Baton Pass Calm Mind boosts to Swampert.

As always, Spikes are helpful to punish Grass-types and bulky Water-types, which switch into Hydro Pump comfortably. Skarmory and Cloyster can also back Swampert up against physical attackers that threaten it. Lastly, faster Pokemon like Starmie and Jolteon appreciate this Swampert's wallbreaking capabilities while threatening mixed attackers like Salamence that can give it trouble.

[SET CREDITS]
https://www.smogon.com/forums/members/zac.517019/
Quality checked by:
https://www.smogon.com/forums/members/giraffefromholland.561770/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

[STRATEGY COMMENTS]
Other Options
=============

An Attack-invested or even Choice Band Swampert can do better at pushing through defensive Water-types and could potentially lure in and KO Celebi with Hidden Power Bug, but Hydro Pump is still useful for Skarmory and Gengar. Choice Band Swampert can also carry Rock Slide to hit its Flying-Type would-be Flying-type switch-ins. In a similar vein, a Substitute + Focus Punch set could work, brutalizing Blissey and Snorlax much harder at the cost of a valuable coverage slot. Finally, Swampert may also consider using Hidden Power Grass as an option to hit opposing Swampert for massive damage, opening the game up for physical attacking teammates.

GP Team done
 
[SET]
name: Standard Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Earthquake
move 4: Focus Punch / Curse / Refresh
item: Leftovers
ability: Torrent
nature: Quiet
evs: 240 HP / 236 SpA / 32 Spe

[SET COMMENTS]
Set Description
=========

In contrast with its other sets, this is an offensive Swampert set that relies on its mixed attacking power to break common defensive backbones and punish some of its standard checks. Hydro Pump threatens to 2HKO or 3HKO virtually any Pokemon that doesn't resist it. Ice Beam primarily nails specially defensive Zapdos as well as Grass-types and Salamence. Earthquake gives Swampert mixed attacking coverage, which helps wear down Blissey, pressures defensive Jirachi, and guarantees the KO on Tyranitar and Metagross at certain ranges without risking a Hydro Pump miss. Focus Punch works to get a guaranteed hit on predicted switches and, more importantly, prevents Blissey from freely recovering with Soft-Boiled, which keeps it from being a reliable check. Curse is a flex option for Swampert in the 4th moveslot, allowing it to threaten bulky Water-types that would often sit on Swampert and impede its progress, such as Milotic, Rest Suicune, and defensive Starmie. Refresh lets Swampert shrug off the Toxic from Skarmory, defensive Jirachi, and Blissey and Will-O-Wisp from Gengar, limiting the opposing team's ability to pivot around it while it loses HP.

240 HP EVs maximize Swampert's bulk without needing to benchmark for specific physical or special hits. 32 Speed EVs allow Swampert to outspeed uninvested Blissey. With the remaining 236 EVs put into Special Attack with a Quiet nature, Swampert's damage output remains high enough to hit all but its hardest of checks for good damage. 28 Attack EVs can sometimes be used to ensure that a Focus Punch followed by an Earthquake from Swampert will always KO Blissey from full HP with sand up. Faster spreads are, of course, possible, investing in Speed to outrun Claydol, standard Skarmory, Jolly Marowak, and negative-natured Wish + Protect Jirachi. Curse Swampert forgoes Speed investment and instead runs high HP and Special Attack investment with a Quiet nature to maximize its destructive capabilities.

This set is meant to be played aggressively, relying on Swampert's natural ability to force switches and Hydro Pump's damage output for offensive momentum. The player should be willing to trade Swampert's health for potential KOs or preserve it so it can hold off an expected Dragon Dance sweeper or Aerodactyl in the back.

Team Options
========

A second Pokemon that resists Rock is absolutely integral as a partner, as this Swampert cannot be relied on defensively and thus requires the support of a backup check to physical attackers. For example, Metagross and Swampert together form a dual status pivot core against Blissey; Metagross is immune to Toxic, and Swampert is immune to Thunder Wave. Together, they exert massive pressure while playing around status moves. Metagross appreciates Swampert's targeting of Skarmory and opposing Swampert while threatening to use Explosion on Milotic and Suicune, thereby opening up Swampert as a threat. Salamence draws Rock Slides that give Swampert an opportunity to switch in, and its Intimidate cushions physical blows for Swampert to come in on, while Salamence appreciates the offense this Swampert set brings. Offensive Celebi and Zapdos switch in on Swampert's common checks in Milotic, Rest Suicune, and Recover Starmie. Furthermore, Celebi can Baton Pass Calm Mind boosts to Swampert.

As always, Spikes are helpful to punish Grass-types and bulky Water-types, which switch into Hydro Pump comfortably. Skarmory and Cloyster can also back Swampert up against physical attackers that threaten it. Lastly, faster Pokemon like Starmie and Jolteon appreciate this Swampert's wallbreaking capabilities while threatening mixed attackers like Salamence that can give it trouble.

[SET CREDITS]
https://www.smogon.com/forums/members/zac.517019/
Quality checked by:
https://www.smogon.com/forums/members/giraffefromholland.561770/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

[STRATEGY COMMENTS]
Other Options
=============

An Attack-invested or even Choice Band Swampert can do better at pushing through defensive Water-types and could potentially lure in and KO Celebi with Hidden Power Bug, but Hydro Pump is still useful for Skarmory and Gengar. Choice Band Swampert can also carry Rock Slide to hit its would-be Flying-type switch-ins. In a similar vein, a Substitute + Focus Punch set could work, brutalizing Blissey and Snorlax much harder at the cost of a valuable coverage slot. Finally, Swampert may also consider using Hidden Power Grass as an option to hit opposing Swampert for massive damage, opening the game up for physical attacking teammates.
 
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