National Dex Offensive Utility Great Tusk [GP 1/1]

[SET COMMENTS]
Great Tusk is a behemoth of role compression. It provides an imposing offensive presence, access to entry hazards and hazard removal, and a defensive profile that enables it to check certain physical attackers such as Kingambit and Mega Tyranitar all in one slot. Rapid Spin enables the removal of hazards in the face of nearly every hazard setter in the tier such as Heatran, Garchomp, and Ting-Lu, which is specially given the difficulty of spinblocking Great Tusk, which is able to threaten massive damage on Gholdengo and Pecharunt. Additionally, Ice Spinner is necessary for threatening Flying-types such as Landorus-T, Gliscor, and Zapdos. Great Tusk is a good Stealth Rock setter given its ability to force switches against foes such as Galarian Slowking and Gholdengo and to threaten removal options such as Landorus-T and opposing Great Tusk if carrying Icium Z. Close Combat can be run to deny Ogerpon-W a safe switch in and better pressure Skarmory, Corviknight, and Rotom-W. Alternatively, Knock Off is an option for making progress against Great Tusk's checks, such as through removing Heavy-Duty Boots from Alomomola, Moltres, and Zapdos, as well as hitting Air Balloon Gholdengo for more damage. Stone Edge OHKOes Moltres and Volcarona, as well as 2HKOes Zapdos without making contact. Heavy-Duty Boots protects Great Tusk from Spikes and particularly Toxic Spikes, which is important given its role as hazard removal. Leftovers is another source of longevity, providing passive recovery for longer matchups in exchange for increased vulnerability to offensive hazard pressure. Booster Energy makes Great Tusk nigh unwallable, enabling it to threaten 2HKOs on standard Alomomola, Corviknight, and Rotom-W with its STAB options. Booster Energy sets should always carry Close Combat to maximize allbreaking potential. Subzero Slammer lets Great Tusk OHKO Tornadus-T and Zapdos, as well as Landorus-T even after Intimidate, while weakening the effect of Knock Off from the likes of Kingambit and Mega Tyranitar. Finally, Rocky Helmet provides a source of chip damage against the physical attackers Great Tusk switches into, including punishing U-turn from pivots such as Landorus-T and Mega Scizor.

Great Tusk's ability to perform a plethora of roles leads it to fit best on offense and bulky offense due to its lack of longevity. However, it is also effective on balance teams, especially with the right teammates such as Alomomola, as its traits are highly coveted nonetheless. Great Tusk is often forced out by special attackers, such as Tapu Lele and Mega Charizard Y, meaning teammates such as Melmetal and Toxapex are strong teammates. Great Tusk is also not a blanket check to physical attackers, as its somewhat double-edged defensive typing leaves it with common weaknesses to attacks from Ogerpon-W, Weavile, and Kartana. As a result, defensive Pokemon with complementary typings such as Ferrothorn and Alomomola are effective partners. In particular, the latter can also provide Great Tusk with Wish support to mitigate its lack of longevity. With regards to its offensive profile, Great Tusk appreciates the ability of powerful special wallbreakers such as Raging Bolt and Tapu Lele to break through its checks such as Alomomola and Skarmory. In return, Great Tusk can exploit their checks such as Ting-Lu, Ferrothorn, and Melmetal as opportunities to set up Stealth Rock or remove entry hazards with ease. On offense teams, Great Tusk can pair well with other physical attackers such as Kingambit and Swords Dance Iron Valiant, being able to overwhelm or threaten common switch-ins such as Landorus-T and Moltres. Finally, Great Tusk forms a powerful core with Mega Charizard Y, providing premium hazard removal to address its crippling Stealth Rock weakness, the ability to switch into powerful physical attackers such as Mega Tyranitar, and threatening Mega Charizard Y's checks such as Dragonite, Toxapex, and Raging Bolt. In exchange, Mega Charizard Y's Drought provides Great Tusk with a Protosynthesis boost at no cost to the item slot while using Great Tusk's switch-ins such as Alomomola and Slowbro as wallbreaking opportunities.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/moisture99.573467/
Quality checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
[SET]
Great Tusk @ Heavy-Duty Boots / Leftovers / Booster Energy / Icium Z / Rocky Helmet
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Stealth Rock / Close Combat / Knock Off
- Rapid Spin
- Ice Spinner
- Stealth Rock / Close Combat / Knock Off moves with slashes go last moveslot

[SET COMMENTS]
Great Tusk is a behemoth of role compression. It provides an imposing offensive presence, access to hazards and hazard removal, and a defensive profile enabling it to check certain physical attackers such as Kingambit and Mega Tyranitar all in one slot. (Great Tusk is a good setter of Stealth Rock, given its ability to force switches against foes like <glowking etc> and to threaten removal options such as Terapagos Landorus-T rocks doesnt run cc so terap shell 1v1s you unless mad chipped and opposing Great Tusk, especially with if carrying you probably lose to defensive tusk without icium Icium Z. Close Combat can be run to deny Ogerpon-Wellspring a safe switch-in, and better pressure Skarmory, Corviknight, and Rotom-Wash. Alternatively, Knock Off is an option for making progress into its checks, such as through removing Heavy Duty-Boots from Alomomola, Moltres, and Zapdos. Another option is Stone Edge, which threatens an OHKO on Moltres and Volcarona, as well as a 2HKO on Zapdos without making contact.) move these sentences between the brackets down to suit moveslot reorder Rapid Spin enables the removal of hazards in the face of nearly every hazard setter in the tier such as <heatran etc>, especially given the difficulty of spinblocking Great Tusk, which is able to threaten either massive damage or an OHKO on Gholdengo and Dragapult. Additionally, Ice Spinner is necessary for threatening Landorus-Therian and Gliscor, which otherwise wall Great Tusk, while achieving decent damage on Flying types such as Zapdos. Heavy-Duty Boots protects Great Tusk from Spikes and particularly Toxic Spikes, which is important given its role as hazard removal. Leftovers is another source of longevity, providing passive recovery talk about how leftys is better into bulkier teams but worse into offense. Booster Energy makes Great Tusk nigh-unwallable, enabling it to threaten 2HKOs on standard Alomomola, Corviknight, and Rotom-Wash with its STAB options. Booster Energy sets should always carry Close Combat to maximise wallbreaking potential. Icium Z lets Great Tusk OHKO Tornadus-Therian and Zapdos as well as Landorus-T even after Intimidate, while weakening the effect of Knock Off from the likes of Kingambit and Mega Tyranitar. Finally, Rocky Helmet provides a source of chip damage into the physical attackers Great Tusk switches into talk about pressuring u turn spammers.

Great Tusk's ability to perform a plethora of roles leads it to fit best on offense and bulky offense due to its lack of longevity. However, it is also effective on balance teams, especially with the right teammates such as Alomomola, as its traits are highly coveted nonetheless. Great Tusk is often forced out by special attackers, hence checks to threats such as Tapu Lele, Dragapult and Mega Charizard Y are strong teammates, such as Assault Vest Kingambit and Melmetal, or Toxapex for the latter. Great Tusk is also not a blanket check to physical attackers, as its somewhat double-edged defensive typing leaves it with common weaknesses to Water, Ice and Grass. As such, defensive Pokemon with complementary typings such as Ferrothorn and Alomomola, are effective partners. In particular, the latter can also provide Great Tusk with Wish support to mitigate its lack of longevity. With regards to its offensive profile, Great Tusk appreciates the ability of powerful special wallbreakers such as Raging Bolt and Tapu Lele to break through its checks such as Alomomola and Skarmory. In return, Great Tusk can exploit their checks such as Ting-Lu, Ferrothorn and Melmetal as opportunities to set up Stealth Rock, Rapid Spin, or attack. On offense teams, Great Tusk can pair well with other physical attackers such as Kingambit and Swords Dance Iron Valiant, being able to overwhelm or threaten common switch-ins such as Landorus-Therian and Moltres. Great Tusk forms an infamous core with Mega Charizard Y, providing premium hazard removal to address its crippling Stealth Rock weakness, the ability to switch into powerful physical attackers such as Kingambit Mega Tyranitar gambit just gets nuked by yard, and threatening Mega Charizard Y's checks such as Mega Tyranitar Dragonite since i already had you add ttar, Toxapex, and Raging Bolt. In exchange, Mega Charizard Y's Drought provides Great Tusk with a Protosynthesis boost at no cost to the item slot, while exploiting Great Tusk's switch-ins such as Alomomola and Slowbro as wallbreaking opportunities. great para but would be nice to talk about breakers that take advantage of birds somewhere in the middle since tusk lures them so neatly

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/moisture99.573467/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
1/2
real stamp small qc.gif
 
[SET]
Great Tusk @ Heavy-Duty Boots / Leftovers / Booster Energy / Icium Z / Rocky Helmet
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Stealth Rock / Close Combat / Knock Off
- Rapid Spin
- Ice Spinner
- Stealth Rock / Close Combat / Knock Off moves with slashes go last moveslot

[SET COMMENTS]
Great Tusk is a behemoth of role compression. It provides an imposing offensive presence, access to hazards and hazard removal, and a defensive profile enabling it to check certain physical attackers such as Kingambit and Mega Tyranitar all in one slot. (Great Tusk is a good setter of Stealth Rock, given its ability to force switches against foes like <glowking etc> and to threaten removal options such as Terapagos Landorus-T rocks doesnt run cc so terap shell 1v1s you unless mad chipped and opposing Great Tusk, especially with if carrying you probably lose to defensive tusk without icium Icium Z. Close Combat can be run to deny Ogerpon-Wellspring a safe switch-in, and better pressure Skarmory, Corviknight, and Rotom-Wash. Alternatively, Knock Off is an option for making progress into its checks, such as through removing Heavy Duty-Boots from Alomomola, Moltres, and Zapdos. Another option is Stone Edge, which threatens an OHKO on Moltres and Volcarona, as well as a 2HKO on Zapdos without making contact.) move these sentences between the brackets down to suit moveslot reorder Rapid Spin enables the removal of hazards in the face of nearly every hazard setter in the tier such as <heatran etc>, especially given the difficulty of spinblocking Great Tusk, which is able to threaten either massive damage or an OHKO on Gholdengo and Dragapult. Additionally, Ice Spinner is necessary for threatening Landorus-Therian and Gliscor, which otherwise wall Great Tusk, while achieving decent damage on Flying types such as Zapdos. Heavy-Duty Boots protects Great Tusk from Spikes and particularly Toxic Spikes, which is important given its role as hazard removal. Leftovers is another source of longevity, providing passive recovery talk about how leftys is better into bulkier teams but worse into offense. Booster Energy makes Great Tusk nigh-unwallable, enabling it to threaten 2HKOs on standard Alomomola, Corviknight, and Rotom-Wash with its STAB options. Booster Energy sets should always carry Close Combat to maximise wallbreaking potential. Icium Z lets Great Tusk OHKO Tornadus-Therian and Zapdos as well as Landorus-T even after Intimidate, while weakening the effect of Knock Off from the likes of Kingambit and Mega Tyranitar. Finally, Rocky Helmet provides a source of chip damage into the physical attackers Great Tusk switches into talk about pressuring u turn spammers.

Great Tusk's ability to perform a plethora of roles leads it to fit best on offense and bulky offense due to its lack of longevity. However, it is also effective on balance teams, especially with the right teammates such as Alomomola, as its traits are highly coveted nonetheless. Great Tusk is often forced out by special attackers, hence checks to threats such as Tapu Lele, Dragapult and Mega Charizard Y are strong teammates, such as Assault Vest Kingambit and Melmetal, or Toxapex for the latter. Great Tusk is also not a blanket check to physical attackers, as its somewhat double-edged defensive typing leaves it with common weaknesses to Water, Ice and Grass. As such, defensive Pokemon with complementary typings such as Ferrothorn and Alomomola, are effective partners. In particular, the latter can also provide Great Tusk with Wish support to mitigate its lack of longevity. With regards to its offensive profile, Great Tusk appreciates the ability of powerful special wallbreakers such as Raging Bolt and Tapu Lele to break through its checks such as Alomomola and Skarmory. In return, Great Tusk can exploit their checks such as Ting-Lu, Ferrothorn and Melmetal as opportunities to set up Stealth Rock, Rapid Spin, or attack. On offense teams, Great Tusk can pair well with other physical attackers such as Kingambit and Swords Dance Iron Valiant, being able to overwhelm or threaten common switch-ins such as Landorus-Therian and Moltres. Great Tusk forms an infamous core with Mega Charizard Y, providing premium hazard removal to address its crippling Stealth Rock weakness, the ability to switch into powerful physical attackers such as Kingambit Mega Tyranitar gambit just gets nuked by yard, and threatening Mega Charizard Y's checks such as Mega Tyranitar Dragonite since i already had you add ttar, Toxapex, and Raging Bolt. In exchange, Mega Charizard Y's Drought provides Great Tusk with a Protosynthesis boost at no cost to the item slot, while exploiting Great Tusk's switch-ins such as Alomomola and Slowbro as wallbreaking opportunities. great para but would be nice to talk about breakers that take advantage of birds somewhere in the middle since tusk lures them so neatly

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/moisture99.573467/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
1/2
View attachment 702253
implemented
 
add remove comment
qc 2/2 (update this on the title and change to copyediting after pinging gp team)
[SET]
Great Tusk @ Heavy-Duty Boots / Leftovers / Booster Energy / Icium Z / Rocky Helmet
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Rapid Spin
- Ice Spinner
- Stealth Rock / Close Combat / Knock Off fix the colouring on this (aka use eraser tool when colouring)

[SET COMMENTS]
Great Tusk is a behemoth of role compression. It provides an imposing offensive presence, access to hazards and hazard removal, and a defensive profile enabling it to check certain physical attackers such as Kingambit and Mega Tyranitar all in one slot. Rapid Spin enables the removal of hazards in the face of nearly every hazard setter in the tier such as Heatran, Garchomp and Landorus-T without Earth Power i get why u mentioned it but lando doesnt run max spe here so tusk outspeeds and even then epower is a low-ish roll to 2hko so usually tusk is fine anyways, especially given the difficulty of spinblocking Great Tusk, which is able to threaten either massive damage or an OHKO filler on Gholdengo and Dragapult. Additionally, Ice Spinner is necessary for threatening Landorus-T and Gliscor, which otherwise wall Great Tusk, while achieving decent damage on Flying types such as Zapdos Flying-types such as Landorus-T, Gliscor and Zapdos. Great Tusk is a good setter of Stealth Rock, given its ability to force switches against foes such as Slowking-Galar and Gholdengo, and to threaten removal options such as Landorus-T and opposing Great Tusk, if carrying Icium-Z. Close Combat can be run to deny Ogerpon-Wellspring a safe switch-in, and better pressure Skarmory, Corviknight, and Rotom-Wash. Alternatively, Knock Off is an option for making progress into its checks, such as through removing Heavy Duty-Boots from Alomomola, Moltres, and Zapdos should mention hitting air balloon ghold for more damage. Another option is Stone Edge, which threatens an OHKO on Moltres and Volcarona, as well as a 2HKO on Zapdos without making contact shouldnt mention moves that arent on the analysis Heavy-Duty Boots protects Great Tusk from Spikes and particularly Toxic Spikes, which is important given its role as hazard removal. Leftovers is another source of longevity, providing passive recovery for longer matchups in exchange for increased vulnerability to offensive hazard pressure. Booster Energy makes Great Tusk nigh-unwallable, enabling it to threaten 2HKOs on standard Alomomola, Corviknight, and Rotom-Wash with its STAB options. Booster Energy sets should always carry Close Combat to maximise wallbreaking potential. Icium Z lets Great Tusk OHKO Tornadus-Therian and Zapdos, as well as Landorus-T even after Intimidate, while weakening the effect of Knock Off from the likes of Kingambit and Mega Tyranitar. Finally, Rocky Helmet provides a source of chip damage into the physical attackers Great Tusk switches into, and including punishing U-Turn from pivots such as Landorus-T and Mega Scizor.

Great Tusk's ability to perform a plethora of roles leads it to fit best on offense and bulky offense due to its lack of longevity. However, it is also effective on balance teams, especially with the right teammates such as Alomomola, as its traits are highly coveted nonetheless. Great Tusk is often forced out by special attackers, hence checks to threats such as Tapu Lele, Dragapult and Mega Charizard Y are strong teammates, meaning teammates such as Assault Vest Kingambit, (AC) and Melmetal, or and Toxapex for the latter are strong teammates rearranged sentence a bit. Great Tusk is also not a blanket check to physical attackers, as its somewhat double-edged defensive typing leaves it with common weaknesses to Water, Ice and Grass Ogerpon-W, Weavile and Kartana mentioning mons is better. As such, defensive Pokemon with complementary typings such as Ferrothorn and Alomomola, are effective partners. In particular, the latter can also provide Great Tusk with Wish support to mitigate its lack of longevity. With regards to its offensive profile, Great Tusk appreciates the ability of powerful special wallbreakers such as Raging Bolt and Tapu Lele to break through its checks such as Alomomola and Skarmory. In return, Great Tusk can exploit their checks such as Ting-Lu, Ferrothorn and Melmetal as opportunities to set up Stealth Rock, (RC) Rapid Spin, or attack or remove hazards with ease dont like the "or attack" seems rlly vague and too open-ended. On offense teams, Great Tusk can pair well with other physical attackers such as Kingambit and Swords Dance Iron Valiant, being able to overwhelm or threaten common switch-ins such as Landorus-Therian and Moltres. Great Tusk can act as a great lure for Flying-types, such as with Icium-Z for Zapdos and Landorus-T, or Stone Edge and Knock Off for Moltres. Wallbreakers that take advantage of this such as Kartana or Melmetal are therefore good partners as well. ngl this whole point is kinda filler atp Finally, Great Tusk forms an infamous a powerful why infamous? core with Mega Charizard Y, providing premium hazard removal to address its crippling Stealth Rock weakness, the ability to switch into powerful physical attackers such as Mega Tyranitar, and threatening Mega Charizard Y's checks such as Dragonite, Toxapex, and Raging Bolt. In exchange, Mega Charizard Y's Drought provides Great Tusk with a Protosynthesis boost at no cost to the item slot, while exploiting Great Tusk's switch-ins such as Alomomola and Slowbro as wallbreaking opportunities.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/moisture99.573467/
Quality checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
add remove comment
qc 2/2 (update this on the title and change to copyediting after pinging gp team)
[SET]
Great Tusk @ Heavy-Duty Boots / Leftovers / Booster Energy / Icium Z / Rocky Helmet
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Rapid Spin
- Ice Spinner
- Stealth Rock / Close Combat / Knock Off fix the colouring on this (aka use eraser tool when colouring)

[SET COMMENTS]
Great Tusk is a behemoth of role compression. It provides an imposing offensive presence, access to hazards and hazard removal, and a defensive profile enabling it to check certain physical attackers such as Kingambit and Mega Tyranitar all in one slot. Rapid Spin enables the removal of hazards in the face of nearly every hazard setter in the tier such as Heatran, Garchomp and Landorus-T without Earth Power i get why u mentioned it but lando doesnt run max spe here so tusk outspeeds and even then epower is a low-ish roll to 2hko so usually tusk is fine anyways, especially given the difficulty of spinblocking Great Tusk, which is able to threaten either massive damage or an OHKO filler on Gholdengo and Dragapult. Additionally, Ice Spinner is necessary for threatening Landorus-T and Gliscor, which otherwise wall Great Tusk, while achieving decent damage on Flying types such as Zapdos Flying-types such as Landorus-T, Gliscor and Zapdos. Great Tusk is a good setter of Stealth Rock, given its ability to force switches against foes such as Slowking-Galar and Gholdengo, and to threaten removal options such as Landorus-T and opposing Great Tusk, if carrying Icium-Z. Close Combat can be run to deny Ogerpon-Wellspring a safe switch-in, and better pressure Skarmory, Corviknight, and Rotom-Wash. Alternatively, Knock Off is an option for making progress into its checks, such as through removing Heavy Duty-Boots from Alomomola, Moltres, and Zapdos should mention hitting air balloon ghold for more damage. Another option is Stone Edge, which threatens an OHKO on Moltres and Volcarona, as well as a 2HKO on Zapdos without making contact shouldnt mention moves that arent on the analysis Heavy-Duty Boots protects Great Tusk from Spikes and particularly Toxic Spikes, which is important given its role as hazard removal. Leftovers is another source of longevity, providing passive recovery for longer matchups in exchange for increased vulnerability to offensive hazard pressure. Booster Energy makes Great Tusk nigh-unwallable, enabling it to threaten 2HKOs on standard Alomomola, Corviknight, and Rotom-Wash with its STAB options. Booster Energy sets should always carry Close Combat to maximise wallbreaking potential. Icium Z lets Great Tusk OHKO Tornadus-Therian and Zapdos, as well as Landorus-T even after Intimidate, while weakening the effect of Knock Off from the likes of Kingambit and Mega Tyranitar. Finally, Rocky Helmet provides a source of chip damage into the physical attackers Great Tusk switches into, and including punishing U-Turn from pivots such as Landorus-T and Mega Scizor.

Great Tusk's ability to perform a plethora of roles leads it to fit best on offense and bulky offense due to its lack of longevity. However, it is also effective on balance teams, especially with the right teammates such as Alomomola, as its traits are highly coveted nonetheless. Great Tusk is often forced out by special attackers, hence checks to threats such as Tapu Lele, Dragapult and Mega Charizard Y are strong teammates, meaning teammates such as Assault Vest Kingambit, (AC) and Melmetal, or and Toxapex for the latter are strong teammates rearranged sentence a bit. Great Tusk is also not a blanket check to physical attackers, as its somewhat double-edged defensive typing leaves it with common weaknesses to Water, Ice and Grass Ogerpon-W, Weavile and Kartana mentioning mons is better. As such, defensive Pokemon with complementary typings such as Ferrothorn and Alomomola, are effective partners. In particular, the latter can also provide Great Tusk with Wish support to mitigate its lack of longevity. With regards to its offensive profile, Great Tusk appreciates the ability of powerful special wallbreakers such as Raging Bolt and Tapu Lele to break through its checks such as Alomomola and Skarmory. In return, Great Tusk can exploit their checks such as Ting-Lu, Ferrothorn and Melmetal as opportunities to set up Stealth Rock, (RC) Rapid Spin, or attack or remove hazards with ease dont like the "or attack" seems rlly vague and too open-ended. On offense teams, Great Tusk can pair well with other physical attackers such as Kingambit and Swords Dance Iron Valiant, being able to overwhelm or threaten common switch-ins such as Landorus-Therian and Moltres. Great Tusk can act as a great lure for Flying-types, such as with Icium-Z for Zapdos and Landorus-T, or Stone Edge and Knock Off for Moltres. Wallbreakers that take advantage of this such as Kartana or Melmetal are therefore good partners as well. ngl this whole point is kinda filler atp Finally, Great Tusk forms an infamous a powerful why infamous? core with Mega Charizard Y, providing premium hazard removal to address its crippling Stealth Rock weakness, the ability to switch into powerful physical attackers such as Mega Tyranitar, and threatening Mega Charizard Y's checks such as Dragonite, Toxapex, and Raging Bolt. In exchange, Mega Charizard Y's Drought provides Great Tusk with a Protosynthesis boost at no cost to the item slot, while exploiting Great Tusk's switch-ins such as Alomomola and Slowbro as wallbreaking opportunities.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/moisture99.573467/
Quality checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Appreciate the qc but
1. ngl i think stone edge (or head smash - at least one of them) should be included on the analysis, u see it a lot on ladder and its a genuine option for sniping moltres and zard y
2. same thing for max speed lando but even if its not standard rn, i do think the earth power is worth bringing up since in a 1v1 situation with intimidate, rapid spin + ice spinner would generally beat eq lando but loses to ep lando (especially since ur not considering helmet chip here).
 
Appreciate the qc but
1. ngl i think stone edge (or head smash - at least one of them) should be included on the analysis, u see it a lot on ladder and its a genuine option for sniping moltres and zard y
2. same thing for max speed lando but even if its not standard rn, i do think the earth power is worth bringing up since in a 1v1 situation with intimidate, rapid spin + ice spinner would generally beat eq lando but loses to ep lando (especially since ur not considering helmet chip here).
point 1 was discussed over discord and definitely keep sedge sentence as is, sami was unaware that nonslashed moves can be in the analysis (and stone edge is my goat not sure about head smash tho)
as for lando point the matchup is very confusing because without max speed lando doesnt 1v1 even with epow but prior chip changes that entirely, best would be to just replace the example since tusk hates the helm chip anyway
 
Hi there, kindly remember to fully implement the check, taking into account what was discussed above. If it is not implemented within the week it will be reassigned, please understand as we are trying to prevent delays
 
[SET]
Great Tusk @ Heavy-Duty Boots / Leftovers / Booster Energy / Icium Z / Rocky Helmet
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Rapid Spin
- Ice Spinner
- Stealth Rock / Close Combat / Knock Off

[SET COMMENTS]
Great Tusk is a behemoth of role compression. It provides an imposing offensive presence, access to entry hazards and hazard removal, and a defensive profile enabling that enables it to check certain physical attackers such as Kingambit and Mega Tyranitar all in one slot. Rapid Spin enables the removal of hazards in the face of nearly every hazard setter in the tier such as Heatran, Garchomp, (AC) and Ting-Lu, which is especially given the difficulty of spinblocking Great Tusk, which is able to threaten massive damage on Gholdengo and Dragapult. Additionally, Ice Spinner is necessary for threatening Flying-types such as Landorus-T, Gliscor, (AC) and Zapdos. Great Tusk is a good setter of Stealth Rock setter (RC) given its ability to force switches against foes such as Slowking-Galar Galarian Slowking and Gholdengo (RC) and to threaten removal options such as Landorus-T and opposing Great Tusk (RC) if carrying Icium-Z Icium Z. Close Combat can be run to deny Ogerpon-Wellspring Ogerpon-W a safe switch-in (RC) switch in and better pressure Skarmory, Corviknight, and Rotom-Wash Rotom-W. Alternatively, Knock Off is an option for making progress into its against Great Tusk's checks, such as through removing Heavy Duty-Boots Heavy-Duty Boots from Alomomola, Moltres, and Zapdos, as well as hitting Air Balloon Gholdengo for more damage. Another option is Stone Edge (RC) which threatens an OHKO on OHKOes Moltres and Volcarona, as well as a 2HKO on 2HKOes Zapdos without making contact. Heavy-Duty Boots protects Great Tusk from Spikes and particularly Toxic Spikes, which is important given its role as hazard removal. Leftovers is another source of longevity, providing passive recovery for longer matchups in exchange for increased vulnerability to offensive hazard pressure. Booster Energy makes Great Tusk nigh-unwallable nigh unwallable, enabling it to threaten 2HKOs on standard Alomomola, Corviknight, and Rotom-Wash Rotom-W with its STAB options. Booster Energy sets should always carry Close Combat to maximise maximize wallbreaking potential. Icium Z Subzero Slammer lets Great Tusk OHKO Tornadus-Therian Tornadus-T and Zapdos, as well as Landorus-T even after Intimidate, while weakening the effect of Knock Off from the likes of Kingambit and Mega Tyranitar. Finally, Rocky Helmet provides a source of chip damage into against the physical attackers Great Tusk switches into, including punishing U-turn from pivots such as Landorus-T and Mega Scizor.

Great Tusk's ability to perform a plethora of roles leads it to fit best on offense and bulky offense due to its lack of longevity. However, it is also effective on balance teams, especially with the right teammates such as Alomomola, as its traits are highly coveted nonetheless. Great Tusk is often forced out by special attackers, such as Tapu Lele, Dragapult, (AC) and Mega Charizard Y, meaning teammates such as Assault Vest Kingambit, Melmetal, and Toxapex are strong teammates. remove space before the period Great Tusk is also not a blanket check to physical attackers, as its somewhat double-edged defensive typing leaves it with common weaknesses to attacks from Ogerpon-W, Weavile, (AC) and Kartana. As such a result, defensive Pokemon with complementary typings such as Ferrothorn and Alomomola (RC) are effective partners. In particular, the latter can also provide Great Tusk with Wish support to mitigate its lack of longevity. With regards to its offensive profile, Great Tusk appreciates the ability of powerful special wallbreakers such as Raging Bolt and Tapu Lele to break through its checks such as Alomomola and Skarmory. In return, Great Tusk can exploit their checks such as Ting-Lu, Ferrothorn, (AC) and Melmetal as opportunities to set up Stealth Rock or remove entry hazards with ease. On offense teams, Great Tusk can pair well with other physical attackers such as Kingambit and Swords Dance Iron Valiant, being able to overwhelm or threaten common switch-ins such as Landorus-Therian Landorus-T and Moltres. double space here Finally, Great Tusk forms a powerful core with Mega Charizard Y, providing premium hazard removal to address its crippling Stealth Rock weakness, the ability to switch into powerful physical attackers such as Mega Tyranitar, and threatening Mega Charizard Y's checks such as Dragonite, Toxapex, and Raging Bolt. In exchange, Mega Charizard Y's Drought provides Great Tusk with a Protosynthesis boost at no cost to the item slot (RC) while exploiting using Great Tusk's switch-ins such as Alomomola and Slowbro as wallbreaking opportunities.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/moisture99.573467/
Quality checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
GP Team done
will do a quick check after implementation
 
It provides an imposing offensive presence, access toentryhazards to entry hazards and hazard removal, and a defensive profile that enables it to check certain physical attackers such as Kingambit and Mega Tyranitar all in one slot.
Great Tusk is a good Stealth Rock setter given its ability to force switches against foes such as Galarian Slowking and Gholdengo and to threaten removal options such as Landorus-T and opposing Great Tusk if carrying Icium Z Icium-Z.
there are a few mistaken edits I noticed. I didn't go through it all but please review before uploading
 
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