I finally died on my streak playing Jumpman's team. I died in battle 166. It was a nice long run, and I had a lot of luck along the way. In the end I was done in by a hax move, a cheap AI move, bad luck, and a really bad matchup. Here's the warstory of the loss:
I send out Starmie.
Opponent sends out Dugtrio.
This kinda sucks. Dugtrio normally can't KO Starmie. But it has many variants that can hurt Starmie badly, and all versions are faster. Starmie always KO's with a Surf. I'll just take the hit and get Dugtrio out of the way.
Dugtrio used Fissure!
(Starmie faints)
Damn hax move! I've been pretty lucky on this run, when it comes to OHKO moves. I've only had a couple of OHKO moves connect during my entire run. Every time, I was able to recover. This sucks, but hopefully the other two can get it done. Still, a big blow to the team...
I send out Garchomp.
Garchomp uses Outrage!
(Dugtrio faints)
Opponent sends out Mamoswine!
Oh shit...
Garchomp uses Outrage!
(~65% damage to Mamoswine, ~35% left)
Mamoswine uses Ice Fang!
(97% damage to Garchomp, 11hp left)
Garchomp becomes confused due to fatigue.
Garchomp is a total stud for taking a STAB 4x SE Ice Move from a base 130 attack. I guess that's lucky on my part. But, I'm screwed with a confused Chomp, who's about to die. Jolly Tyranitar is faster than Swine, can take this Ice Fang in stride, and will KO it without much trouble.
I send out Tyranitar.
Mamoswine uses Earthquake!
(~70% damage to Tyranitar, ~30% left)
What the fuck? That seems awfully "smart" for the AI. Personally, I would have used that move, but the AI normally hits with a 4x effective move, regardless of the health of the opponent. I think I just got screwed over. That sucks bad. Oh well, one Crunch and this thing is gone. After that, I'll dent the next opponent with TTar and finish it off with one big hit from Chomp. Typical nailbiter finish...
Tyranitar uses Crunch!
(~34% damage to Mamoswine, ~1% left)
Mamoswine uses Earthquake!
(Tyranitar faints)
What a load of shit! I don't believe how many things are going against me! Even against the defensive version of Mamoswine, a Crunch does 34% minimum. I had to hit the absolute bottom of the barrel on the damage calc to not take it out. Now, I'm in real bad shape. No matter what happens, I'll only get one hit out of my nearly-dead Chomp after Mamoswine is gone. Earthquake has the best chance of being SE against something, but Outrage has the best chance of KO'ing something neutral. Flip a coin, and...
I send out Garchomp.
Garchomp uses Outrage!
(Mamoswine faints)
Opponent sends out Torterra.
I'm doomed. gg.
Garchomp uses Outrage!
(~45% damage to Torterra, ~55% left)
Torterra uses Leaf Storm!
(Garchomp faints)
And so ends a VERY long streak. 165 wins is more than I ever expected. It was fun while it lasted. I'm surprised how good this team is, even in the face of bad breaks. Along the way, I got some very timely critical hits that saved my ass, so I guess it went both ways. I feel pretty confident that I didn't misplay that last battle. With probably 300 battles under my belt playing Jumpman's team, I know how to use this team against almost every pokemon in the Battle Tower. I've posted several messages along the way to getting this streak. For anyone interested, here's some quick links to previous posts on my successes, failures, and strategy in the Battle Tower:
http://www.smogon.com/forums/showthread.php?p=652246#post652246
http://www.smogon.com/forums/showthread.php?p=661651#post661651
http://www.smogon.com/forums/showthread.php?p=663047#post663047
http://www.smogon.com/forums/showthread.php?p=663129#post663129
http://www.smogon.com/forums/showthread.php?p=676008#post676008
This may seem odd, but I think the battles in the mid-40's are the hardest rounds in the entire tower. On that same note, all the battles from 60 onward were all about the same, some easier than others. You will face the same opponents many, many times. So get used to it. The pokemon I found troublesome were:
Granbull - Huge movepool, massive attack, lots of HP. Has SE moves against the entire team. Two Quick Claw variants, and the QC fires all the time. All-around pain in the ass. Faced it at least a dozen times. I hate that fucker.
Lickylicky - Same as Granbull, but more HP and more annoying to look at.
Yache Salamence - If your Starmie is bred well, an Ice Beam will take Mence down to a sliver of HP, even with the Yache Berry. If it Dragon Dances, you have to sacrifice TTar and take it out with Sandstream damage. Dangerous pokemon that takes a lot of strategy. If you get a Mence against this team, it will be the Yache version 90% of the time.
Exeggutor - Faced it more than Granbull. Easy to beat once you figure out all four versions. Different strategy for each. I won't cover it here, but it's rarely straightforward.
Lati@s - Not too hard to beat, since all three of my pokes have SE moves, but it seems to come out only when Garchomp is locked into EQ. Almost all versions can really hurt you on the switch. If it Dragon Dances, you're in a world of shit. Fortunately, if it DD's, it will usually DD again -- allowing you to KO. But, my heart skipped a beat the first time it DD'd on the switch.
Curselax - Always comes out when you are beat up. Very tough to take down when you are at low-health. I got the Chesto-Rest version every time.
Tangela, Venusaur, Meganium - Damn bulky grassers. The worst part about Jumpman's team is that it is a magnet for Grass types, and has no clear counter for them. Starmie's Ice Beam rarely KO's them and is almost always KO'd by them in return. Tyranitar doesn't like Grass either. Garchomp is forced to come in and Outrage twice, which always means confusion and a costly switch. My next team will be strong against grass, just because I'm so sick of facing them.
Ludicolo - I reserve a special slot in this list because of the nightmare that is Ludicolo. I hate the damn thing. Go look at the four versions, and you will see how many problems it causes this team. Every time I faced it, I shit in my pants. I put Aerial Ace on Chomp, specifically because of Double-Team Ludicolo. Think long and hard when this smiling fucker shows up, it can kill the whole team.
I'm kind of glad the streak is over now. As the streak went longer and longer, I became more and more focused on each fight, not wanting to make a critical mistake and blowing it all. I've been anxious to take what I've learned and try to craft my own team that can be effective in the tower. Jumpman's team is awesome, and I recommend it to anyone having trouble in the Tower. It also served as a great Pokemon strategy lesson. Not the same as battling real people, since you have to learn a different set of "reflexes" to maximize your chances against the AI. But, I found it fascinating nonetheless. Now, I hope I can get similar results with a team of my own creation.