Got some sample sets and other stuff here:
Also, things which benefit from new things:
I'm bored now. Bye!

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD/ 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run / Knock Off
- Pursuit / Knock Off
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fell Stinger / Swords Dance
- Poison Jab
- U-turn / X-Scissor
- Drill Run / Knock Off
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fell Stinger / Swords Dance
- Poison Jab
- U-turn
- Knock Off
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 27 HP
- Earthquake
- Reversal
- Screech / Toxic
- Memento
Ability: Swarm
EVs: 252 Atk / 4 SpD/ 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run / Knock Off
- Pursuit / Knock Off
- Benefits from the speed on turn 1, allowing it to run 2 coverage/utility options
- Beyond this, does standard pivoting stuff from gen 6
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fell Stinger / Swords Dance
- Poison Jab
- U-turn / X-Scissor
- Drill Run / Knock Off
- Benefits from Fell Stinger buff giving it a 100 BP Fell Stinger after the boost from STAB+Adaptability
- Pretty solid late-game cleaner if it can get to +2, having a blazing 145 speed stat and a powerful +2 Adaptability Poison Jab
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fell Stinger / Swords Dance
- Poison Jab
- U-turn
- Knock Off
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 27 HP
- Earthquake
- Reversal
- Screech / Toxic
- Memento

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 27 HP
- Earthquake
- Reversal
- Screech
- Memento / Stealth Rock / Toxic / Aerial Ace
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge / Aerial Ace
- Sucker Punch / Aerial Ace
- Pursuit / Memento / Aerial Ace
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 27 HP
- Earthquake
- Reversal
- Screech
- Memento / Stealth Rock / Toxic / Aerial Ace
- Same thing as standard in gen 6 with a higher attack stat
- Screech beats Chansey etc., Aerial Ace nails Mega Heracross for a 2HKO and stops you being as much of a Sub bait for it while outright beating them if they SD (252 Atk Dugtrio Aerial Ace vs. 248 HP / 24 Def Mega Heracross: 192-228 (52.8 - 62.8%) -- guaranteed 2HKO) and also beats Breloom if your sash is up/if it uses Bullet Seed (252 Atk Dugtrio Aerial Ace vs. 0 HP / 4 Def Breloom: 264-312 (101.1 - 119.5%) -- guaranteed OHKO)
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge / Aerial Ace
- Sucker Punch / Aerial Ace
- Pursuit / Memento / Aerial Ace
- Higher firepower, namely OHKOing Tar without busting your sash (252 Atk Life Orb Dugtrio Earthquake vs. 0 HP / 4 Def Tyranitar: 328-385 (96.1 - 112.9%) -- guaranteed OHKO after Stealth Rock) and preventing Hera from Subbing up at all (252 Atk Life Orb Dugtrio Aerial Ace vs. 248 HP / 24 Def Mega Heracross: 250-296 (68.8 - 81.5%) -- guaranteed 2HKO (prevents Sub with SR); 252 Atk Choice Band Dugtrio Aerial Ace vs. 248 HP / 24 Def Mega Heracross: 288-340 (79.3 - 93.6%) -- 37.5% chance to OHKO after Stealth Rock)
- Lots of attacking options beat different things:
- SEdge traps pre-boost Volcarona
- Sucker Punch gives it priority
- Pursuit traps Gengar and Latios
- Aerial Ace nails Heracross and Breloom
- Memento aids setup

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Roost
- Toxic / Air Slash / Ice Beam / Hidden Power Electric
- Defog / Toxic / Hidden Power Electric
Ability: Water Absorb
EVs: some speed benchmark, some bulk benchmark and the rest in SpA
Some Nature
- Substitute
- Toxic
- Roost
- Air Slash / Scald
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Roost
- Toxic / Air Slash / Ice Beam / Hidden Power Electric
- Defog / Toxic / Hidden Power Electric
- lol so fat
- lol scald immunity
- lol roost
- lol so many viable alternative EV spreads
- HNNNNG
- ALL HAIL
Ability: Water Absorb
EVs: some speed benchmark, some bulk benchmark and the rest in SpA
Some Nature
- Substitute
- Toxic
- Roost
- Air Slash / Scald
- Baits stuff like Curse Gastro and HP Electric Mantine with Toxic
- Stalls out between Sub and Roost
- ALL HAIL

Pelipper @ Damp Rock / Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Defog
- Toxic / U-turn
- Hurricane / Scald
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Toxic / Scald
- U-turn
- Hurricane
Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Encore
- Toxic
- Rest
Kingdra @ Normallum-Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Splash
- Waterfall
- Outrage
- Hydro Pump
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Waterfall
- Stone Edge
- Aqua Jet
- Low Kick / Swords Dance
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Giga Drain
- Ice Beam
- Focus Blast
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Low Kick / Power-Up Punch / Superpower
Pelipper @ Leftovers
Ability: Drizzle
EVs: some speed benchmark, some bulk benchmark and the rest in SpA
Some Nature
- Substitute
- Toxic
- Roost
- Hurricane
Ability: Drizzle
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Hydro Pump
- Hurricane
- Hidden Power Electric
- U-turn / Scald
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Defog
- Toxic / U-turn
- Hurricane / Scald
- Rain setter
- Water/Fly
- Worse than Mantine on teams which have no use for Drizzle






Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Toxic / Scald
- U-turn
- Hurricane
Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Encore
- Toxic
- Rest
Kingdra @ Normallum-Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Splash
- Waterfall
- Outrage
- Hydro Pump
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Waterfall
- Stone Edge
- Aqua Jet
- Low Kick / Swords Dance
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Giga Drain
- Ice Beam
- Focus Blast
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Low Kick / Power-Up Punch / Superpower
Pelipper @ Leftovers
Ability: Drizzle
EVs: some speed benchmark, some bulk benchmark and the rest in SpA
Some Nature
- Substitute
- Toxic
- Roost
- Hurricane
- Subs+Roosts to stall out SEdges
- Baits out stuff like Mantine with Toxic
Ability: Drizzle
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Hydro Pump
- Hurricane
- Hidden Power Electric
- U-turn / Scald
- 95 SpA+Choice Specs+Drizzle+Hurricane/Hydro Pump hurts
- HNNNNNNG (252+ SpA Choice Specs Pelipper Hydro Pump vs. 252 HP / 0 SpD Mew in Rain: 357-420 (88.3 - 103.9%) -- guaranteed OHKO after Stealth Rock)

Moltres @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic / Wisp
- Roost
- Fire Blast / Hurricane
Ability: Flame Body
EVs: 248 HP / 156 Def / 104 Spe
Timid Nature
IVs: 0 Atk
- Toxic / U-turn
- Will-O-Wisp
- Roost
- Flamethrower / Hurricane
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Fire Blast
- Hidden Power [Electric]
- U-turn
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic / Wisp
- Roost
- Fire Blast / Hurricane
- Not 2HKOed by Tapu Bulu's CB Wood Hammer (252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 0 HP / 0 Def Moltres in Grassy Terrain: 132-155 (41.1 - 48.2%) -- guaranteed 3HKO <-- what the fuck Game Freak)
- Stalls out Stone Edges with Pressure+Sub
- Uses Toxic/Wisp on shit
Ability: Flame Body
EVs: 248 HP / 156 Def / 104 Spe
Timid Nature
IVs: 0 Atk
- Toxic / U-turn
- Will-O-Wisp
- Roost
- Flamethrower / Hurricane
- Defensive fires are cool
- A better Bulu resist
- ALL HAIL OUR LORD AND SAVIOUR MOLTRES
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Fire Blast
- Hidden Power [Electric]
- U-turn
- The rain fire, benefits from Pelipper buff
- Specs Hurricane is power
- Fire Blast dents rain headaches like Ferrothorn

Volcarona @ Leftovers
Ability: Flame Body
EVs: 248 HP / 236 Def / 24 Spe
Timid Nature
- U-turn
- Will-O-Wisp
- Roost
- Flamethrower / Fiery Dance
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Bug Buzz
- Giga Drain / Hidden Power Ground
Ability: Flame Body
EVs: 248 HP / 236 Def / 24 Spe
Timid Nature
- U-turn
- Will-O-Wisp
- Roost
- Flamethrower / Fiery Dance
- Fills same role as defensive Moltres on different teams
- Another Bulu stop
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Bug Buzz
- Giga Drain / Hidden Power Ground