Resource OldGens Little Cup Resource Thread (BETA)

Coconut

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This thread is for all of the previous generations of Little Cup, and should be used as a discussion point for all things OldGens LC, including metagame trends, good teams, play-styles, and possible future suspect tests. If you're posting here, make sure to specify what generation you are talking about before you post. I hope this can mainly be used as a one-track resource for picking up one of these metagames, or not having to dig around somewhere in Cold Storage for old, or potentially outdated threads and information.

Take note that these posts are in BETA. More will be added to them.

If you're looking for Sample Teams for prior Generations of LC, you can find those here.

Major shoutouts to all of the people who's work I collected. Including but not limited to... Fiend Mambo Quote macle Ray Jay Elevator Music blarajan iss GOAO Heysup Seven Deadly Sins Aerow Corporal Levi slurmz ggggd

XY


Pokemon Eligibility
In order to be used in LC, a Pokemon must comply with the following criteria:
  • The Pokemon must be able to evolve.
  • The Pokemon must be at its earliest evolution stage.
  • The Pokemon must be at level 5.
Clauses
Little Cup, like other metagames, uses clauses to ensure the most competitive environment. These are:
  • Species Clause: Only one Pokemon from each species may be on a team.
  • Sleep Clause: Only one Pokemon per team can be put to sleep by an opponent at a time.
  • OHKO Clause: Moves that score a guaranteed OHKO on the opponent (Sheer Cold, Horn Drill, Guillotine, and Fissure) are banned.
  • Evasion Clause: Moves that boost evasion (e.g. Double Team and Minimize) are not allowed. Note that moves with an alternative purpose that also incidentally affect evasion (such as Defog and Acupressure) are allowed.
Banned Moves and Abilities
Dragon Rage: This move always inflicts 40 damage on the foe, unless it is a Fairy-type. This move is an absurdity in LC, where no Pokemon can even reach an HP stat above 40.
Sonic Boom: This move always inflicts 20 damage on the foe, unless it is a Ghost-type. Although it is less brutal than Dragon Rage, it is still enough to instantly take out a large portion of the tier.
Swagger: In conjunction with moves such as Thunder Wave, this move could successfully immobilize an opposing Pokemon while dealing rather consistent damage. It was deemed uncompetitive and banned from the tier.
Moody: This ability increases a random stat by 2 and decreases a random stat by 1 at the end of each turn. It is considered too random to be competitively relevant.


Banned Pokemon
Base Stats: 70 HP / 110 Atk / 80 Def / 55 SpA / 80 SpD / 105 Spe
Abilities: Swarm / Technician / Steadfast

Scyther's base stats, which are actually the same in total as its evolution, Scizor, are simply too good to allow Scyther to battle with the rest of LC. Scyther has access to everything it needs to abuse these high stats, including boosting moves (Swords Dance and Agility) and strong STAB (Technician-boosted Aerial Ace and Bug Bite). It even has priority, again boosted by Technician, in Quick Attack. Scyther has never been unbanned and likely never will be.

Base Stats: 55 HP / 95 Atk / 55 Def / 35 SpA / 75 SpD / 115 Spe
Abilities: Inner Focus / Keen Eye / Pickpocket

While not as extreme as Scyther in stats, Sneasel still has excellent offensive STAB moves and a simply brilliant stat spread for its role. Sneasel was actually temporarily allowed in early XY LC, but it was banned due to its extremely strong Knock Off (which also was buffed in the transition to XY), which by itself, or in conjunction with Ice Punch and Brick Break, was able to wear down Sneasel's common switch-ins. Furthermore, Sneasel was difficult to revenge kill due to its access to a priority move, Ice Shard.

Base Stats: 65 HP / 55 Atk / 115 Def / 100 SpA / 40 SpD / 60 Spe
Abilities: Chlorophyll / Leaf Guard / Regenerator

Tangela was of the first Pokemon banned by the LC Council in XY. Tangela was originally allowed into the metagame, but it was found to be simply too strong and bulky, especially when running its signature set of Sleep Powder, Solarbeam, and Ancient Power with support from Drought Vulpix. Even outside of the sun, Tangela could run a devastatingly resilient defensive set or an extremely strong and durable Life Orb set that used Leaf Storm and Regenerator. Tangela was banned by a unanimous vote from the LC council.

Base Stats: 65 HP / 65 Atk / 45 Def / 75 SpA / 45 SpD / 95 Spe
Abilities: Speed Boost / Compound Eyes / Frisk

Yanma was the second Pokemon banned by the LC Council in XY. Yanma had two destructive sets that were simply too strong for the Little Cup metagame: a Speed Boost set, which easily sweep opponents late-game when priority users had been eliminated, and a Compound Eyes set that utilized Hypnosis and Yanma's 20 Speed to cripple all potential counters and either set up with Substitute or get out with STAB U-turn. Ultimately, the proliferation of the second set, one that was simply too fast, strong, and unstoppable for LC, was what pushed Yanma over the edge and led to a unanimous vote.

Base Stats: 65 HP / 75 Atk / 105 Def / 35 SpA / 65 SpD / 85 Spe
Abilities: Hyper Cutter / Sand Veil / Immunity

Gligar's unique typing and great offensive and defensive stats were what led to its inevitable ban from XY LC. It could run a variety of sets, from a support hazard setter to a Swords Dance sweeper. After the ban of Yanma and Tangela, Gligar became the most over-centralizing Pokemon in the tier, proved by an astounding 47% usage rate. Little Cup became a metagame filled with Choice Scarf Hidden Power Ice Pokemon with the intent of taking on Gligar, and the "Fly Scorpion"'s versatility was deemed to much for the tier.

Base Stats: 62 HP / 48 Atk / 66 Def / 59 SpA / 57 SpD / 49 Spe
Abilities: Sweet Veil / Unburden

Aw, look at how cute and innocent Swirlix looks. Wrong! This new Fairy-type sweeper was one of, if not, the most terrifying Pokemon in Little Cup. Capable of running a variety of sets, Swirlix began to dominate the tier with its fantastic combination of Belly Drum, Cotton Guard, Calm Mind, and Unburden, being even further bolstered by a diverse movepool. There was no way to know if your "Swirlix counter" would actually counter the opposing Swirlix, and this versatility was just too much for Little Cup to handle.

Base Stats: 60 HP / 85 Atk / 42 Def / 85 SpA / 42 SpD / 91 Spe
Abilities: Insomnia / Super Luck / Prankster

Murkrow's fantastic offensive stats, coupled with access to solid STAB moves in Brave Bird and Dark Pulse, made it a huge threat in Little Cup. It could effectively sweep with an extremely threatening Life Orb set, an annoying Substitute + Thief set, or even a Prankster + Haze utility set. Its offensive capabilities, useful support movepool, and ability to disrupt an opponent's entire plan led to its ban from the tier.

Base Stats: 30 HP / 40 Atk / 55 Def / 40 SpA / 55 SpD / 60 Spe
Abilities: Pure Power / Telepathy

At first glance, Meditite's stats seem underwhelming, but it was blessed with Pure Power, an amazing ability that doubled its Attack to a toppling 28. This, in conjunction with a solid movepool and decent bulk, made Meditite the most devastating wallbreaker in Little Cup. A Choice Scarf would patch up Meditite's average Speed stat, and an Eviolite would mend its rather mediocre bulk, increasing Meditite's viability as a threat.

Base Stats: 60 HP / 60 Atk / 60 Def / 85 SpA / 85 SpD / 85 Spe
Abilities: Levitate

Misdreavus's ban was rather controversial, as many users were unsure of their feelings towards the Ghost-type. The omnipresent Knock Off and emergence of Choice Scarf Pawniard seemed to keep Misdreavus in check, and the variety of bulky Normal- and Dark-types proved to be a challenge for Misdreavus to switch into and perform its role effectively. However, its 19 Speed, 18 Special Attack, and access to a variety of great support and offensive moves led to its ban from the tier.


Base Stats: 90 HP / 50 Atk / 34 Def / 60 SpA / 44 SpD / 70 Spe
Abilities: Aftermath / Unburden / Flare Boost

Drifloon's ban, similarly to Misdreavus' ban, was also rather controversial, as it's ability to completely stall out a specific check has never been seen before in Little Cup. The Ghost / Flying type has the ability Unburden, which gives the balloon a massive jump in speed, outspeeding many choice scarf users. Couple this with a Berry Juice as an item, which allows it to fully heal itself; finally the tipping point being the variety of it's moveset, Recycle allows it to fully heal itself again, Substitute allows it to waste turns and use it's Berry Juice, Will-o-wisp to char down and stall out a majority of it's potential threats, Acrobatics gives Drifloon a powerful Flying-type STAB, and Calm Mind allows Drifloon to set up on special hitters or behind substitutes. Overall, Drifloon's diversity in sets and ability to deal with checks and counters led to a ban.

Items
What You Should Use

Berry Juice
Aside from being simply delicious, Berry Juice restores 20 HP when the holder's HP drops below 50%. This allows most Pokemon in Little Cup to completely or almost completely restore their HP after taking a hit or two. This is exceptional on most setup sweepers that are comfortable taking a hit, as it allows them to potentially sweep while being at full health. Some Pokemon that synergize particularly well with Berry Juice include Drifloon, Archen, Tirtouga, and Dwebble. Drifloon uses Berry Juice and Unburden to begin sweeping after accruing a few boosts; Archen heals with Berry Juice and then attacks with a boosted Acrobatics; and both Tirtouga and Dwebble have the combination of Sturdy and Shell Smash, which allows them to set up a Shell Smash and still have the potential to take another hit with Sturdy after regaining full HP with Berry Juice.

Choice Scarf
Choice Scarf boosts the holder's Speed by 1.5x but forces it to only select one of its moves each time it switches in. This makes Choice Scarf perfect for letting a Pokemon revenge kill specific threats, and it is frequently seen on Pokemon that have wide coverage, have some sort of method of maintaining momentum, reach at least 14 Speed (21 with a Choice Scarf, which is enough to outspeed all unboosted LC Pokemon), or have any combination of the above. Magnemite is a prime example of such a Pokemon, as it hits 14 Speed, can revenge kill many of the large threats in the metagame (such as Fletchling), can 2HKO many switch-ins before they get a chance to strike, and has the added bonus of a Steel typing, which can aid its longevity. Chinchou is also a common Choice Scarf user, as it has good coverage and Volt Switch. Inkay is almost never seen without a Choice Scarf. This allows it to spam Superpower and gain boosts from it via Contrary. Bunnelby is also a frequent user, as its middling Speed is repaired through Choice Scarf, and it likes to spam Huge Power-boosted Returns anyway.

Eviolite
Eviolite gives any unevolved Pokemon a 1.5x boost to both its Defense and Special Defense stats. In Little Cup, every single Pokemon can take advantage of this boost. The most notable users are walls and defensive pivots with some form of recovery (e.g. Vullaby and Mienfoo) or Pokemon with a boosting move who appreciate the added bulk while trying to set up (e.g. Scraggy and Honedge). Eviolite is a big reason why Little Cup has slowed down since DPP, which featured mostly heavily offensive teams. Eviolite was suspected at the beginning of BW LC, but it was not banned and is now firmly accepted as a staple of the Little Cup metagame.

Life Orb
Life Orb gives a 1.3x boost to the holder's attacks at the cost of 10% of its HP per attack. In Little Cup, this is typically paired with Pokemon that simply have excellent attacking stats or coverage. A good example is Abra, which can 2HKO most of the tier with 1.3x boosted Psychic, Shadow Ball, or Energy Ball while taking no recoil due to its ability, Magic Guard. Due to the fact that most calculations in Pokemon round down, any Pokemon with an HP stat of 19 will take 1.9 damage from Life Orb recoil, which rounds down to only 1 damage, allowing a 19 HP Life Orb user to survive 19 rounds of Life Orb recoil instead of 10. Elekid and Houndour are two Pokemon that appreciate the power boost from Life Orb but also minimize the effects of recoil.

What You Should Not Use
Assault Vest
Assault Vest gives the holder a 1.5x boost to its Special Defense stat, but the holder can only use attacking moves. This is inferior to Eviolite, which provides a 1.5x boost to both the holder's Defense and Special Defense stats with no downsides.

Leftovers
Leftovers restores 1/16 of the holder's HP at the end of each turn. This is almost never enough HP to be useful in LC, as the holder would require a whopping 32 HP to restore just 2 HP per turn. Instead, Berry Juice should be used if one wants some form of recovery, and Eviolite should be used to provide greater longevity in general.

Oran Berry
Oran Berry restores 10 HP to the holder when its HP drops below 50%, which is objectively inferior to Berry Juice. Berry Juice also is unaffected by Incinerate, Pluck, and Bug Bite, giving it further advantages. You should only use Oran Berry if you have a Pokemon with the ability Harvest, which is only notably used by Phantump.

Sitrus Berry
Sitrus Berry restores 25% HP to the holder when its HP drops below 50%, which is objectively inferior to both Oran Berry and Berry Juice for all LC Pokemon (no LC Pokemon can reach an HP stat of 40, meaning Sitrus Berry can never restore 10 HP or more).

Situational
Choice Band / Choice Specs
Choice Band and Choice Specs have the same adverse effect as Choice Scarf, but Choice Band gives a 1.5x boost to the holder's Attack and Choice Specs gives a 1.5x boost to the holder's Special Attack. Most of the time, LC Pokemons' stats are so low that the ability to switch moves is preferred over the difference between Life Orb (1.3x) and Choice Band or Choice Specs. The only exceptions occur when Pokemon are prone to priority and therefore do not want to whittle down their HP, and when they are likely to only use a single attack anyways. Choice Band Bunnelby is a good example.

Damp Rock
LC has plenty of rain sweepers, but no Pokemon with Drizzle. Damp Rock can be used on any of the tier's bulkier Pokemon with Rain Dance, such as Bronzor or Mienfoo, to allow these Pokemon to shine when the sun does not.

Deep Sea Tooth
Deep Sea Tooth doubles Clamperl's Special Attack, putting it at around 36 before any boosts. This allows Clamperl to fire off exceedingly strong Surfs and Ice Beams. Deep Sea Tooth can also be used alongside Shell Smash to simply devastate teams without strong priority attacks or Water-type immunities.

Focus Sash
Focus Sash allows the holder to survive any attack when at full HP. It is commonly used by Abra, which can ensure that it will live any attack except those that hit more than once through its ability Magic Guard, which negates all effects that indirectly damage the user, such as burn, Stealth Rock and Spikes.

Heat Rock
Heat Rock extends the number of turns with intense sunlight from five to eight. It is commonly used by Vulpix, which uses Drought to instantly change the weather to sunlight.

Normal Gem
Normal Gem boosts the power of the first Normal-type move used by the holder. It is the only gem that is currently available in XY. It is commonly used by Meowth, which can use it up with Fake Out and then steal an opponent's item with Covet or Thief.

Move / Ability Legality at Level 5
Little Cup is played at level 5, which makes for some interesting situations regarding move legality. This section will briefly cover the main sources for why something that might be legal at level 100 is not legal at level 5. Also, know that it is impossible for simulators to detect all of these sources for legality that is different at level 5 than level 100.

One nice thing to note is that XY has fortunately changed the way egg moves work, so now either parent may pass on egg moves to their offspring. This has removed virtually all previously impossible egg move combinations, including Budew with Spikes and Sleep Powder, Shelmet with Spikes and Encore, and Tentacool with Rapid Spin and Mirror Coat.

New Abilities / Moves and Old TMs / Move Tutors

This is probably the largest source of move illegality for Little Cup Pokemon and Pokemon in general. At its simplest level, this means that new moves or abilities are incompatible with old moves that can't be bred onto a child.

  • Lickitung gets Wish and Heal Bell in ADV from a special event and the ability Cloud Nine from the Dream World in BW. There is no way to have these older moves on a Lickitung with the newer Cloud Nine ability.
  • Stunky gets Sucker Punch in DPP from move tutors and Play Rough as an egg move in XY. There is no way to have a level 5 Stunky with Sucker Punch and Play Rough bred onto it.
  • Staryu can obtain Hydro Pump and Rapid Spin in ADV via the Pomeg glitch and the ability Analytic from the Dream World in BW. There is no way to have these older moves on Staryu with the newer Analytic ability.
ADV: The Pomeg Glitch
In ADV, the Pomeg Berry, which removed 10 HP EVs upon use, could be used to faint one's party Pokemon in the overworld and then enter battle with only an Egg. In battle, this Egg could gain experience points and learn level-up moves, but when it was hatched, it would still be at level 5. Most Pokemon do not have any problem with level-up moves bred onto them, as the only prerequisite is that both parents know the move. The exceptions are genderless and male-only Pokemon, which must breed with Ditto. As Ditto cannot learn any of said Pokemon's level-up moves, this would cause their level-up moves to be illegal; however, the Pomeg Glitch could be used to remedy this situation. Some notable benefits of the Pomeg Glitch include Tri Attack and Recover on Porygon, and Rapid Spin, Recover, and Hydro Pump on Staryu.

Genderless / Single Gender Pokemon and Level-Up Moves After ADV
After ADV, the Pomeg Glitch was removed from the game, and genderless and single-gender Pokemon could no longer learn moves while in Egg form. As female-only Pokemon can breed with male fathers, they have the least problems; virtually all competitive egg moves are available to the female-only Pokemon of DPP, BW, and XY. Male-only Pokemon have many more problems, as they can only breed with Ditto; the only casualty of this post-ADV change is Rufflet, who unfortunately misses out on Brave Bird in LC. Genderless Pokemon have an equal number of problems, with Bronzor missing out mostly on irrelevant level-up moves, Klink losing Shift Gear and Gear Grind, and Golett tragically losing access to Shadow Punch and Focus Punch.

Ability Capsule
Many people theorized that the introduction of Ability Capsule, an item that allows you to change your Pokemon's ability, would solve many of Little Cup's legality issues with hidden abilities. Unfortunately, Ability Capsule only allows a Pokemon to switch between its two main abilities and not among all three. For this reason, it does not solve any legality problems regarding past generation move tutors and hidden ability introduction, although many of these were solved by BW2 move tutors or can be expected to be resolved with future move tutors. It is notable that via Ability Capsule, Pokemon that did not originally have two abilities but had an ability added in DPP have access to old moves; for example, Ability Capsule can be used on a Pomeg Glitch Tri Attack Porygon (which would have Trace from ADV) to get a Porygon with Tri Attack and Download.


 

Coconut

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XY Little Cup Viability Rankings (Pokemon are listed alphabetically)

S-Rank is Reserved for the very best Pokemon in the LC metagame. These Pokemon are usually able to perform a variety of roles effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this tier have very few flaws that are patched up by numerous positive traits.

S

Diglett
Mienfoo
Pawniard
Porygon

A-rank is reserved for Pokemon that are outstanding in the LC metagame and can sweep, wall, or support the majority of the tier. These Pokemon require less support than other Pokemon to be used effectively and have few flaws that can be overlooked when compared to their outstanding traits.

A+

Fletchling
Foongus
Magnemite
Shellder
Timburr
Vullaby

A

Abra
Carvanha
Chinchou
Cottonee
Gastly
Gothita
Ponyta
Snivy

A-
Archen
Corphish
Croagunk
Drilbur
Ferroseed
Omanyte
Snubbull
Spritzee
Staryu
Tirtouga

B-rank is reserved for Pokemon who are great in the LC metagame. These Pokemon have more notable flaws than of those above it that affects how they function in the tier. Their positive traits still outshine their negatives, but they require a bit more team support to bring out their full potential. Their niches are often slightly smaller than those that are in A and S rank, which leads them to face some competition for a teamslot.

B+

Aipom
Dwebble
Hippopotas
Larvesta
Munchlax
Onix
Scraggy
Skrelp
Vulpix

B

Bellsprout
Bunnelby
Cranidos
Doduo
Elekid
Houndour
Pancham
Pumpkaboo-Super
Riolu
Surskit
Taillow
Torchic

B-

Amaura
Clamperl
Deerling
Honedge
Magby
Shellos
Slowpoke
Stunky
Tentacool
Zigzagoon

C-rank is reserved for Pokemon that have notable niches in the LC metagame, but have just as notable flaws that prevent them from being effective. Pokemon in the C tier often require significant support to be effective in LC. C rank Pokemon tend to find themselves outclassed by Pokemon in the above tiers, and face a lot of competition for a team slot.

C+

Aron
Anorith
Axew
Buneary
Chespin
Darumaka
Frillish
Kabuto
Lickitung
Lileep
Numel
Rufflet
Sandile
Sandshrew
Snover
Trapinch
Trubbish
Tyrunt
Wynaut

C

Bulbasaur
Dratini
Exeggcute
Geodude
Inkay
Koffing
Meowth
Natu
Pumpkaboo-Small
Purrloin
Spinarak
Teddiursa
Venipede

C-

Budew
Cubone
Goldeen
Karrablast
Larvitar
Machop
Mankey
Mantyke
Nosepass
Remoraid
Shelmet
Togepi
Wingull
Wooper
Zorua

D-Rank is reserved for Pokemon that are generally bad in the LC metagame, but are decent enough to justify their occasional use on some teams. These Pokemon are either usable but have no real niche, or are only capable of doing their specific task and fail at doing anything more than that. Their niche is often so tiny, that they are not worth using the majority of the time.

Binacle
Bronzor
Cacnea
Ekans
Finneon
Froakie
Gible
Glameow
Grimer
Golett
Growlithe
Helioptile
Litleo
Mime Jr.
Munna
Oddish
Pineco
Piplup
Poliwag
Shroomish
Skiddo
Smoochum
Solosis
Totodile
Treecko
Voltorb
Wailmer

Smog Frog Rank
Reserved for Pokemon that are atrocious in the LC metagame. These Pokemon have no place on any serious team.
:pirate: Everything else
 

Coconut

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is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
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BW

Pokemon Eligibility
In order to be used in LC, a Pokemon must comply with the following criteria:
  • The Pokemon must be able to evolve.
  • The Pokemon must be at its earliest evolution stage.
  • The Pokemon must be at level 5.
Clauses
Little Cup, like other metagames, uses clauses to ensure the most competitive environment. These are:
  • Species Clause: Only one Pokemon from each species may be on a team.
  • Sleep Clause: Only one Pokemon per team can be put to sleep by an opponent at a time.
  • OHKO Clause: Moves that score a guaranteed OHKO on the opponent (Sheer Cold, Horn Drill, Guillotine, and Fissure) are banned.
  • Evasion Clause: Moves that boost evasion (e.g. Double Team and Minimize) are not allowed. Note that moves with an alternative purpose that also incidentally affect evasion (such as Defog and Acupressure) are allowed.
Banned Moves and Abilities
Dragon Rage: This move always inflicts 40 damage on the foe, unless it is a Fairy-type. This move is an absurdity in LC, where no Pokemon can even reach an HP stat above 40.
Sonic Boom: This move always inflicts 20 damage on the foe, unless it is a Ghost-type. Although it is less brutal than Dragon Rage, it is still enough to instantly take out a large portion of the tier.
Swagger: In conjunction with moves such as Thunder Wave, this move could successfully immobilize an opposing Pokemon while dealing rather consistent damage. It was deemed uncompetitive and banned from the tier.
Moody: This ability increases a random stat by 2 and decreases a random stat by 1 at the end of each turn. It is considered too random to be competitively relevant.

Banned Pokemon
Carvanha

During DPP, Carvanha was a major offensive threat. With Waterfall, Crunch, and Aqua Jet, combined with its massive base 90 Attack and respectable base 65 Speed, Carvanha could easily 2HKO or OHKO most of the metagame. However, its horrific defenses—the worst of all Pokémon—prevented it from being broken, as nearly any attack could do massive damage to it. In addition, many common Pokémon were faster than Carvanha and could survive Aqua Jet, while being able to OHKO it easily in return. However, Carvanha received Speed Boost from the Dream World. With Speed Boost, Carvanha was able to outspeed all unboosted Pokémon in Little Cup after one turn and all Choice Scarf users after two. Combined with Carvanha's huge Attack stat, Little Cup teams were effectively forced to run priority moves that could OHKO Carvanha, such as Croagunk's Vacuum Wave and Timburr's Mach Punch. However, Carvanha users began to run Zen Headbutt to OHKO Croagunk and 2HKO Timburr. Ultimately, Little Cup players decided that Carvanha was too powerful, and banned it from the metagame in July 2011.

Gligar

While Gligar was not banned in DPP, it received several things in BW that led to its ban. Eviolite made Gligar much tankier (although this is true for all Pokémon in Little Cup) and made it one of the best walls in Little Cup, with excellent moves such as Stealth Rock, Roost, and Taunt at its disposal. However, Acrobatics Gligar with Flying Gem was discovered, terrorizing the metagame with its incredibly powerful Acrobatics, especially after a Swords Dance. While several checks and counters were soon discovered, AcroGar (as it was commonly referred to) combined with Gligar's amazing defensive and utility capabilities proved too good for Little Cup. Gligar was also banned by Little Cup players in July 2011 (coincidentally, the same vote as Carvanha and Meditite).

Meditite

While Meditite was banned for the entirety of the DPP Little Cup metagame, it was unbanned at the start of BW. One of Meditite's abilities, Pure Power, allows it to double its Attack stat. With Pure Power, Meditite was the strongest Pokémon in the metagame, with a massive Attack stat of up to 28 without any boosts. Combined with powerful STAB attacks in Hi Jump Kick, Drain Punch, and Zen Headbutt, as well as a variety of coverage attacks in ThunderPunch, Ice Punch, and Bullet Punch, Meditite was incredibly powerful and required Little Cup teams to run multiple counters to it in order to account for all of its coverage moves. Meditite was banned by Little Cup players in July 2011 (again, the same vote as Carvanha).

Murkrow

Murkrow is another incredibly offensively diverse offensive Pokémon, with many options that it can employ. The most common offensive sets are Eviolite Substitute / Roost, relying on Prankster for a priority Substitute and Roost, or Life Orb Mixkrow, which uses Insomnia to get free switches on Spore, and hits incredibly hard and has excellent coverage with Brave Bird / Sucker Punch / Heat Wave / Hidden Power Grass. Murkrow is also frequently seen sporting a Choice Scarf. Finally, Calm Mind sets are possible, though nowhere near as common as the above sets.

Scyther

Scyther has stayed banned for the entirety of Little Cup. Simply put, its base stats are far too good for the rest of the metagame. If allowed into Little Cup, it would have the second highest Attack, highest Speed, and yet still be roughly as bulky as the bulkiest Pokémon currently allowed in Little Cup. Technician with Bug Bite and Aerial Ace give it solid STAB attacks, while Swords Dance and Agility give it all the boosting moves it needs. Other nice moves such as Roost, Brick Break, and Pursuit aren't even necessary for Scyther. Although Scyther is extremely weak to Stealth Rock, Rapid Spin can easily deal with that. Scyther has never been unbanned, and likely never will be.

Scraggy

Scraggy was once the defining metagame threat of Little Cup. Its offensive prowess comes from its access to Dragon Dance, incredible offensive STABs, good bulk with Eviolite, semi-reliable recovery in Drain Punch, and and ability to set up on status moves due to Shed Skin. In addition to that, a powerful scarf set, in addition to Moxie, allowed it to quickly run through teams without needing to set up. With all of this, Scraggy was the premiere sweeper of the tier.

Sneasel

Sneasel is very similar to Scyther. It has also remained banned throughout the history of Little Cup. While being slightly weaker and slightly less bulky, it makes up for it by having a fantastic offensive typing as well as being even faster than Scyther. Sneasel also has access to Swords Dance, which renders it practically unstoppable if it does manage to get a boost. While Sneasel's movepool is not as good or as strong as Scyther's, it still manages to get the job done. Ice Punch and Bite or Pursuit provide solid STAB attacks, while Ice Shard is extremely useful priority and Brick Break provides coverage on Steel-types. Like Scyther, Sneasel will most likely never be unbanned.

Tangela

While not nearly as impressive as Scyther or Sneasel, Tangela boasts an amazing base 115 Defense and an equally as good base 100 Special Attack. The one problem that Tangela has is its somewhat mediocre Speed stat. However, Tangela has access to Chlorophyll, doubling its Speed while sun is active. It is able to render walls useless with Sleep Powder, while destroying everything else with SolarBeam, Hidden Power Fire, and AncientPower. Although Vulpix (see below), the only Pokémon in Little Cup to provide permanent sun through Drought, was banned, Tangela still proved too strong; it could easily use Sunny Day itself with its impressive Defense and sweep Little Cup teams anyways. The ridiculous amount of power that Tangela has as well as the amazing utility of Sleep Powder simply makes Tangela too powerful for Little Cup.

Vulpix

While Vulpix lacks good stats or an impressive movepool, it makes up for its deficiencies with an amazing ability in Drought. Drought summons permanent sun onto the field, allowing sweepers such as the aforementioned Tangela, Bellsprout, Oddish, and a few others to gain a massive Speed stat through Chlorophyll. Sun also allows these sweepers to use SolarBeam without penalty, as well as boosting the power of their Hidden Power Fire or Weather Ball. Permanent sun effectively forces Little Cup teams to be able to change the weather, as if sun is allowed to remain on the field, sweepers with Chlorophyll will simply wreck everything left on the field. Vulpix was determined to be too overcentralizing, and was banned from Little Cup in May 2011.

Yanma

Just like the aforementioned Scyther and Sneasel, Yanma was banned from LC before BW started. While Yanma's stats are not quite as impressive as Scyther or Sneasel, it makes up for it in several ways. Although Yanma is already extremely fast (tied for the the fastest Pokémon in Little Cup), it has access to Speed Boost, allowing it to outpace nearly all Choice Scarf users after one turn. Alternatively, Yanma could use Compoundeyes to get a fairly accurate Hypnosis. Combined with powerful STAB attacks in Bug Buzz and Air Slash, as well as decent coverage moves in Giga Drain and AncientPower, Yanma was extremely difficult to stop. Although still unlikely to be unbanned, Yanma is certainly not as good as Scyther or Sneasel. However, it is still extremely powerful, explaining its ban from Little Cup.

Items
What You Should Use


Eviolite
There's really no reason not to use Eviolite a vast, vast majority of the time. With the 1.5x boost to both defensive stats, set up sweepers with recovery (such as Scraggy, who has Drain Punch, or Dratini, who has Rest and Marvel Scale) become incredibly difficult to face late-game. Eviolite is also better than nigh any other item for most walls; not only does it help them stick around longer, take more hits when they need to, and ensure that hazards can be put up or status can be spread, it allows for the game to slow down from the pace it was at in DPP. This item is so incredible in Little Cup, it has been contested as a possible suspect a number of times, but for now, it is a defining aspect of the metagame that doesn't seem to be going anywhere.

Choice Scarf
Many Pokémon sit at just the right Speed stat (14, if you were wondering) that they can outspeed the entire unboosted metagame with a Choice Scarf. The notable examples include Snover, Shellder, and some variants of Chinchou and Mienfoo. You'll notice something about all of these examples: they boast incredibly strong attacks, such as Snover's Blizzard or Mienfoo's Hi Jump Kick, meaning they can clean up late in the game if a team has been built to allow them to do so. Murkrow and Misdreavus, although at a whopping 19 Speed, can still both use a Choice Scarf as well; the former to revenge kill threats including Scraggy, and the latter to use Trick, Destiny Bond, and a mess of other toys. Porygon is also a notable Choice Scarf user, as it can utilize the Choice Scarf boost and Trace to outspeed Sand Rush Drilbur in sandstorm.
Life Orb
Life Orb is an oft underestimated item in Little Cup because stats tend to be somewhat close together. Many Pokémon with a strong STAB that intend on playing the role of glass cannon can afford to use a Life Orb; others rely on their immunities to soak hits, rendering Eviolite unnecessary. Most of the time, Life Orb should be used when the team can afford to lose some bulk in return for gaining a slight element of surprise; Mienfoo, Misdreavus, and Murkrow all net KOes they wouldn't normally obtain with Life Orb.

It is also notable that the ideal HP for a Pokémon using Life Orb is 19; each Life Orb recoil takes away 10% of the user's health, and for Pokémon, this is calculated as 1.9, which rounds down to 1. Pokémon with 19 HP take only 1 HP in recoil damage from Life Orb every turn.

Oran Berry
While not nearly as good as Eviolite for Pokémon that have recovery, Oran Berry still has its merits on certain Pokémon. Dwebble is a notable example of this, as it can take a hit with Sturdy and then devour its Oran Berry to maybe get an extra layer of hazards up. It also eases the pressure on prediction-heavy Pokémon, such as Wynaut, who are already pretty bulky.
What You Shouldn't Use

Leftovers
Leftovers is a very common item in the upper tiers, as Pokémon have higher base HP and will regain a more significant amount every turn. If healing is really necessary, an Oran Berry can be used instead, often doing in one turn what it would take Leftovers five or maybe even ten turns to accomplish.

Choice Band / Choice Specs
As any given Pokémon has much lower raw stats here than they would in another tier, the 50% boost from these Choice items is frankly not worth it. Almost all of the time, a Life Orb will allow you to reach a similar stat and maintain the ability to switch moves.

Sitrus Berry
In Little Cup, 10 HP is always more than 25% of your health; for this reason, use Oran Berry, not Sitrus.

Pomeg Glitch, Genderless Pokemon, and Single Gender Pokemon
In order for a Pokemon to obtain a Level Up move by breeding, both of the parents must know the move. This becomes problematic for genderless Pokemon and Pokemon that are always a certain gender. This is cause for legality issues that simulators such as Pokemon Online do not currently catch, as most of these problems caused by this intricacy would not be present at Level 100. To make the matter even more complicated, legality in this field differs between Generation III and Generations IV and V, due to the Pomeg glitch being accessible only in ADV.

The Pomeg Glitch and Generation III
Pomeg Berries allow the user to remove 10 HP EVs from a Pokemon (and, in effect, remove all of their Hit Points), and in Generation III, this could be used to battle with an Egg by bringing the HP stats of all other party members down to 0. By battling with an Egg, the player could gain "Experience," allowing the Egg to learn Level Up Moves. However, when the Egg is hatched, it will still be at Level 5; this allows even genderless or single gender Pokemon to obtain a movepool consisting of Level Up moves. The discovery of the Pomeg glitch led to vast changes in the metagame, such as allowing Staryu to use Rapid Spin (normally learned at Level 10) and Hydro Pump (normally learned at Level 60). These are the genderless Pokemon that were introduced no later than ADV and can thus utilize the Pomeg glitch, along with a few moves for each one that become legal via the Pomeg glitch:

  • Baltoy (Cosmic Power, Explosion)
  • Beldum (No Level Up moves beyond Level 5)
  • Magnemite (Zap Cannon)
  • Porygon (Tri Attack, Agility [illegal with Download, which was introduced in Generation IV])
  • Staryu (Rapid Spin, Hydro Pump)
  • Voltorb (Mirror Coat)
Pokemon that are always a single gender are a bit more complicated, as they do not always have to breed with Ditto. This means that there is always the potential for female Pokemon to breed with a male partner that knows the same Level Up move as them and can thus be passed down to the offspring; unfortunately, this does not always work out. These are the Pokemon that are always a single gender that were introduced no later than ADV and can thus utilize the Pomeg glitch, along with a few moves for each that become legal via the Pomeg glitch:

  • Nidoran F (No legality issues as all moves are learnable by a potential mate)
  • Nidoran M (Horn Attack)
  • Smoochum (Powder Snow, Perish Song, Lucky Chant)
  • Tyrogue (No Level Up moves beyond Level 5)
One final note on the Pomeg glitch: because it is indeed a glitch, it is often considered by some to be unethical. Know that in an instance in which the Pomeg glitch is deemed illegal, all of the above moves, and a few more inconsequential ones, can be considered illegal as well. Also know, however, that Smogon's official Little Cup rules deem the Pomeg glitch as legal for Pokemon introduced no later than ADV.

Genderless Pokemon in Generations IV and V
In DPP and BW, the Pomeg glitch is fixed and thus genderless Pokemon have a difficult time obtaining their Level Up moves, assuming they can at all. Fortunately, the addition of more TMs and Move Tutors has remedied some of these potential problems, with a good example being Bronzor and Gyro Ball. Many people try to argue that the Pomeg glitch is still included in Generations IV and V; however, attempting to do so on a Generation IV cartridge typically crashes the game, while it has indeed been completely removed in Generation V. Here is the list of genderless Pokemon introduced in Generations IV and V, along with some moves that are illegal due to the removal of the Pomeg glitch:

  • Bronzor (Hypnosis, Iron Defense)
  • Golett (Shadow Punch, Focus Punch)
  • Klink (Shift Gear, Gear Grind)
Once again, it is worth noting that as all of these are Level Up moves, simulators such as Pokemon Online will not recognize them as illegal, as current versions of said simulator cannot differentiate legality between Level 5 and Level 100.

Single Gender Pokemon in Generations IV and V
The lack of the Pomeg glitch also leads to complications for Pokemon with only one gender. Primarily, Pokemon that are always male find it simply impossible to breed Level Up moves; this is because these Pokemon can only breed with Ditto, who obviously cannot learn any of their Level Up moves. Pokemon that are always female can breed some of their Level Up moves, provided that there is a potential mate for them that can also learn the required Level Up moves. Here is the list of Pokemon that are always a specific gender (Happiny, Petilil, and Vullaby are always female, while Rufflet is always male) that were introduced in DPP or BW and thus cannot make use of the Pomeg glitch, along with some explanation on the legality of their Level Up moves:

  • Happiny (its only Level Up moves past Level 5 are Refresh and Sweet Kiss, which can be supplied by a mother Blissey and father Audino; Happiny has no legality issues)
  • Petilil (nothing in the Plant Egg group aside from Petilil and Lilligant has access to Entrainment, so Entrainment is illegal; furthermore, there are many specific combinations, such as After You + Helping Hand that cannot be obtained on anything in the Plant Egg group; this combination would be illegal)
  • Rufflet (Rufflet is always male, so none of its Level Up moves beyond Level 5 are legal, including Whirlwind and Brave Bird)
  • Vullaby (nothing in the Flying Egg group can learn the combination of Nasty Plot + Flatter, so this combination is illegal; most other combinations of moves can be solved by a father Honchkrow, Chatot, or something in the Zubat line)
Illegal Dream World Abilities
While this section is technically out of the realm of "move legality," I've taken the liberty to add it in for you to point out that sometimes it may be the ability rendering a Pokemon in LC illegal rather than a move combination. Obviously, any unreleased Dream World ability is not allowed; however, Little Cup has some additional intricacies due to the way Dream World abilities are passed down.

No Dream World Pokemon comes below Level 10 unless it is available from Dream Radar and you have zero Badges in-game. When breeding, there is a chance that the Dream World ability can be passed down if the mother has said ability. This creates legality issues for LC when there is no way to have a mother with the ability. The most obvious example is genderless Pokemon, but male only Pokemon are also included. Genderless Pokemon or Pokemon that are only male may not use their Dream World abilities, released or not, in LC unless they are available through Dream Radar. The following is the list of Pokemon that fit into this category and their respective Dream World abilities, which will likely never be legal:
  • Golett (No Guard)
  • Klink (Clear Body)
  • Magnemite (Analytic)
  • Rufflet (Hustle)
  • Tyrogue (Vital Spirit)
  • Voltorb (Aftermath)
Previous Generation Tutors or Events, New Moves, and the Dream World
Now that most of the Pokemon that work differently are out of the way, it's time to look at some facets of moveset legality that affect nearly every Pokemon. The general rule of thumb to keep in mind is that previous Generation tutor or event moves are incompatible with moves and abilities added to a Pokemon in a later Generation. As with any rule, there are exceptions, so let's take a look at some more specific examples of how illegality in LC can arise. Also keep in mind that many of the movepool problems posed in this section apply at both Level 5 and Level 100. Finally, this list is not exhaustive, as there are illegalities that arise for specific Pokemon that are almost never accounted for in Little Cup and are thus never discovered. These are just the common sources of illegality.

Earlier Generation Move Tutor + Later Generation Move Addition
Many Pokemon have access to Move Tutors in ADV that provide them with moves that are not obtainable in future generations. The same applies to DPP, which had a wealth of Move Tutors that are non-existent in BW. Fortunately, Nintendo often fixes potential problems here with TMs or movepool additions, so many of these problems don't exist at Level 100. Here are a few examples of when an earlier Generation Move Tutor and the acquirement of a new move for a Pokemon in a later Generation force illegality:

  • Machop learns Mega Punch from a Generation III Move Tutor. Heavy Slam was added into Machop's Egg movepool in Generation V. A Level 5 Machop with Mega Punch + Heavy Slam is illegal.
  • Houndour learns Double Edge from a Generation III Move Tutor. Thunder Fang was added as an Egg move for Houndour in Generation IV. As the only way to get Thunder Fang onto Houndour is to breed a new Houndour in DPP or later, Double Edge + Thunder Fang Houndour is illegal.
Special Event Move + Egg Move
There are numerous events from the ADV era (and beyond) that provide complications to movepool legality both then and now. Here are a few examples of special event moves and Egg moves that lead to incompatibilities in Little Cup (and, most likely, other tiers):

  • Lickitung obtains Wish via an ADV event. Lickitung has Curse as an Egg move, even in Generation III. As Wish is an event only move, Curse + Wish is illegal
  • Pichu obtains Endeavor via a DPP event. Pichu has Reversal as an Egg move. As Endeavor is a special, event only move, Endeavor + Reversal is illegal
Previously Available Move + New Ability
This is easily one of the broadest categories, as both Generation IV and V have introduced new abilities. Previously available moves are moves that were able to be supplied onto a Pokemon in Generation III (or, rarely, in Generation IV) but not in subsequent Generations. Most of the time, this is not a problem as the Pokemon can simply be transferred into the future Generations of Pokemon games. However, the subsequent Generations often introduced a new ability for certain Pokemon, and these new abilities are almost always incompatible with the previously available moves as Pokemon do not change abilities upon being transferred into the future Generations.
Here are a few instances where previously available moves are illegal with a newer ability:

  • Porygon obtains Tri Attack, a Level Up move, through the Pomeg glitch in ADV. Porygon obtained the new ability Download in DPP. Porygon with Tri Attack and the ability Download is thus illegal
  • Cacnea obtains Focus Punch via a TM that is in DPP but not in BW. Cacnea's Dream World ability, Water Absorb, is available only in BW. Thus, Cacnea with Focus Punch and the ability Water Absorb is illegal
    Dream World Moves
    This one's a bit easier: no Dream World Pokemon is obtainable at below Level 10. Furthermore, Dream World moves cannot as of yet be bred onto a baby Pokemon as Dream World abilities can. For this reason, no LC Pokemon can legally use its moves that are exclusively obtained from the Dream World. Here are a few examples of where this would cause illegality:
    • Wooper obtains Aqua Tail from the Dream World, but also from a Generation IV move tutor. The only conceivable Wooper with Aqua Tail and its Dream World ability (Unaware) would have to be at Level 10 or greater, so Wooper with Aqua Tail that has the ability Unaware is illegal in LC. Wooper with Aqua Tail and either Damp or Water Absorb, however, is legal
    • Natu obtains Giga Drain solely from the Dream World, so this move is illegal in LC. Natu also obtains FeatherDance from the Dream World; however, this is also one of Natu's Egg moves, meaning a Natu with its Dream World ability (Magic Bounce) and FeatherDance is thus legal
    Egg Move Incompatibilities
    So you've made it this far and still cannot figure out why your Pokemon's moveset is illegal. Egg moves are passed down to a Pokemon when the father possesses the desired moves. It is sometimes not possible to get the desired combination of moves onto a single father, meaning a Pokemon cannot obtain the combination of Egg moves in tandem with each other. Here are some examples of how this might cause trouble:
    • Shelmet obtains Spikes and Encore as Egg moves. However, no Pokemon in the Bug breeding group can obtain Spikes and Encore on one moveset. Thus, Shelmet with Spikes + Encore is illegal
    • Tentacool obtains Rapid Spin and Mirror Coat as Egg moves. However, no Pokemon in the Water 3 breeding group can obtain Rapid Spin and Mirror Coat on one moveset. Thus, Tentacool with Rapid Spin and Mirror Coat is illegal
    Pokemon that are in the Ground breeding group will very rarely have these problems, as they can breed with Smeargle.

    Hypothetical Sources of Illegality
    There are other intricacies of Little Cup that, if a new Pokemon or new moveset combination was introduced that fits the below categories, would be illegal; however, at this time, no examples of these exist within the awareness of your author. Here are just a few potential sources of illegality:
    • Pokemon X evolves into Pokemon Y via learning a special move. Pokemon X has four or more unique Level Up moves that Pokemon Y does not learn. Pokemon X cannot breed but Pokemon Y can. It would be illegal to have a baby Pokemon X with all four of these Level Up moves, as the baby can only carry three of these moves + the move required to evolve if it wants to be able to breed.
    • Pokemon X wants to have a baby with Egg moves A and B. Unfortunately, the only potential "father" that knows moves A and B is always female. Therefore, baby Pokemon X cannot use moves A + B in Little Cup.
    • Pokemon X learns move A by Level Up in one game but move B instead in a different game. In our scenario, for one of the complications already listed in this guide, no father can provide both move A and B. Pokemon X then cannot use move A + B in Little Cup.
 

Coconut

W
is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Moderator
#4
BW Little Cup Viability Rankings (Pokemon are listed alphabetically)

S rank:
Reserved for Pokemon that are amazing in the LC metagame. These Pokemon are usually able to perform a variety of roles effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this tier have very few flaws that are patched up by numerous positive traits.

A rank: Reserved for Pokemon that are outstanding in the LC metagame and can sweep, wall, or support the majority of the tier. These Pokemon require less support than other Pokemon to be used effectively and have few flaws that can be overlooked when compared to their outstanding traits.

B rank: Reserved for Pokemon who are great in the LC metagame. These Pokemon have more notable flaws than of those above it that affects how they function in the tier. Their positive traits still outshine their negatives, but they require a bit more team support to bring out their full potential.

C rank: Reserved for Pokemon that have notable niches in the LC metagame, but have just as notable flaws that prevent them from being effective. Pokemon in the C tier often require significant support to be effective in LC. C rank Pokemon tend to face a lot of competition with the more commonly used Pokemon.

D rank: Reserved for Pokemon that are mediocre in the LC metagame, but are decent enough to justify their use on some teams. These Pokemon are either usable but have no real niche, or are only capable of doing their specific task and fail at doing anything more than that.

E rank: Reserved for Pokemon that are atrocious in the LC metagame. These Pokemon have no place on any serious team.


S-Rank:
- Drilbur

- Mienfoo
- Misdreavus
- Snover


A-Rank

- Chinchou
- Croagunk
- Foongus
- Hippopotas
- Lileep
- Porygon
- Riolu
- Staryu
- Timburr
- Tirtouga


B-Rank

- Abra
- Archen
- Axew
- Bronzor
- Clamperl
- Cottonee
- Dwebble
- Diglett
- Dratini
- Drifloon
- Ferroseed
- Frillish
- Gastly
- Houndour
- Koffing
- Larvesta
- Magnemite
- Natu
- Omanyte
- Pawniard
- Ponyta
- Shellder
- Taillow
- Vullaby


C-Rank
- Aipom
- Cranidos
- Doduo
- Teddiursa
- Totodile
- Stunky
- Shroomish


D-Rank:

- Chimchar
- Elekid
- Sandile
- Spearow
- Trapinch
- Wingull


E-Rank

everything that isn't listed in another tier. :(
 

Coconut

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is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
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DPP

Pokemon Eligibility
In order to be used in LC, a Pokemon must comply with the following criteria:
  • The Pokemon must be able to evolve.
  • The Pokemon must be at its earliest evolution stage.
  • The Pokemon must be at level 5.
Clauses
Little Cup, like other metagames, uses clauses to ensure the most competitive environment. These are:
  • Species Clause: Only one Pokemon from each species may be on a team.
  • Sleep Clause: Only one Pokemon per team can be put to sleep by an opponent at a time.
  • OHKO Clause: Moves that score a guaranteed OHKO on the opponent (Sheer Cold, Horn Drill, Guillotine, and Fissure) are banned.
  • Evasion Clause: Moves that boost evasion (e.g. Double Team and Minimize) are not allowed. Note that moves with an alternative purpose that also incidentally affect evasion (such as Defog and Acupressure) are allowed.
Banned Moves and Abilities
Dragon Rage: This move always inflicts 40 damage on the foe, unless it is a Fairy-type. This move is an absurdity in LC, where no Pokemon can even reach an HP stat above 40.
Sonic Boom: This move always inflicts 20 damage on the foe, unless it is a Ghost-type. Although it is less brutal than Dragon Rage, it is still enough to instantly take out a large portion of the tier.
Swagger: In conjunction with moves such as Thunder Wave, this move could successfully immobilize an opposing Pokemon while dealing rather consistent damage. It was deemed uncompetitive and banned from the tier.
Moody: This ability increases a random stat by 2 and decreases a random stat by 1 at the end of each turn. It is considered too random to be competitively relevant.


Banned Pokemon

Scyther

A moveset consisting of Swords Dance, Aerial Ace, Quick Attack, and Brick Break is almost unstoppable in Little Cup, with no Pokémon in Little Cup able to resist that attack combination. Both Aerial Ace and Quick Attack have their power boosted by 50% due to Technician; the latter attack is vital in stopping Pokémon using Choice Scarf to outspeed it or in stopping slower users of priority attacks. Scyther's pedigree is enhanced by the sheer power of its base stats, boasting both the second highest Attack stat, base 110, and the second highest Speed stat, base 105.

Sneasel

Sneasel can run a similar moveset to Scyther consisting of Swords Dance, Ice Shard, Bite, and Brick Break and be equally difficult to stop. Also akin to Scyther, it boasts a priority attack and an attack combination that no Pokémon resists. A 95 base Attack stat and the highest unboosted Speed in Little Cup with a base stat of 115 make Sneasel all the harder to stop.

Yanma

Already in one of the highest speed tiers, Yanma's Speed Boost ability means that after two turns it will outspeed virtually everything. From there it can wreak havoc with STAB Air Slash or STAB Bug Buzz from a respectable Special Attack stat or simply put to sleep anything it can't kill with Hypnosis.

Tangela

With Sunny Day in effect, Tangela becomes an offensive juggernaut. Its Chlorophyll ability can take its Speed stat to 30, and it can power through anything not resistant to Grass-type attacks with SolarBeam from a 100 base Special Attack stat, which not even Munchlax can stand up to when factoring Life Orb in. Hidden Power Fire and AncientPower provide it with good type coverage, or it can take the option of putting its counters to sleep with Sleep Powder. Moreover, Tangela's bulky defensive nature--in particular its 115 base Defense stat—makes it even harder to take down.

Misdreavus

Misdreavus was the last Pokemon to be banned from Little Cup. After much discussion, it was unanimously voted Uber. Its ability to beat Munchlax and Stunky, its only two "checks," one-on-one as well as being used on over 70% of teams showed that it was clearly too powerful for the tier, and consequently it was removed. STAB Shadow Ball and Hidden Power Fighting afforded it flawless coverage, while Will-O-Wisp allowed it to burn attackers, Shadow Sneak allowed it to revenge kill Choice Scarf-wielding Pokemon and Substitute allowed it to attack with impunity. If anything could be called unstoppable in Little Cup post-Murkrow, it was Misdreavus.

Meditite

Pure Power transforms Meditite into a very potent threat, reaching 28 Attack with no item boosts. Not even Cranidos and its 125 base Attack stat can match that. Hi Jump Kick, Psycho Cut, and Ice Punch gives it all the coverage it needs, and such is the power of Hi Jump Kick is that with Life Orb it can OHKO Bronzor, arguably the best defensive Pokémon in Little Cup, who is not even weak to it. Alternatively, Choice Scarf can be used to remedy its average Speed stat and make it difficult to revenge kill.

Murkrow

Murkrow was allowed in Little Cup for longer than the rest of the banned Pokémon (barring Misdreavus), but in the end it was deemed that its ability to sweep through multiple members of a team without any set-up pushed it over the banned threshold. Sucker Punch really makes Murkrow difficult to take on, bypassing the Speed hierarchy with an 80 Base Power STAB attack with priority running off 91 base Speed (i.e. the second highest speed tier aside excluding Sneasel and Scyther). Pluck complements Sucker Punch and runs off its 85 Base Attack, and hits any Pokémon carrying a berry, such as the Oran Berry, favored by walls, for 60 Base Power (90 Base Power after STAB), disabling and consuming the berry in the process. Dark Pulse hits many physical walls, such as Gligar and Koffing, for plentiful damage and has a 20% flinch rate. Murkrow also has access to Hidden Power, Heat Wave, Calm Mind, and Pursuit. Murkrow was not unstoppable but was deemed too powerful and was also a clear centralizing force.

Tier Specific Bans:

Clamperl is not banned, but the DeepSeaTooth item is. DeepSeaTooth can give Clamperl up to 36 Special Attack, more than a Modest Choice Specs Abra, whilst still retaining freedom to switch attacks. Surf, Ice Beam, and Hidden Power Electric or Hidden Power Grass provide good coverage, and not even Munchlax, the Pokémon widely considered to be the best Special wall in Little Cup, can switch in on Surf, being 2HKOed, even taking Oran Berry into account. Its low Speed is a problem but if it is Baton Passed an Agility then it will be incredibly dominant over an opponent's team. Without DeepSeaTooth, however, Clamperl is much more manageable.

The Most Effective Items in DPP Little Cup

Choice Scarf
Choice Scarf is possibly the most common item in the metagame. The ability to increase your Speed 50% is incredibly useful, as anything that normally maxes out at 14 Speed has the potential to outspeed every single Pokémon not wearing a Choice Scarf (the highest obtainable un-boosted Speed is 20). Starters, sweepers, and revenge killers are notorious for using Choice Scarves, and usually the only way to beat a Choice Scarf user is with priority, a Focus Sash, or simply by a faster Choice Scarf user. Cranidos and Remoraid (with Hustle) make great Choice Scarf users with their monstrous Attack stats and mediocre Speed. Pokémon such as Magby are used with Choice Scarves to revenge kill Pokémon in the rain or sun, and slower Choice Scarf users.

Damp Rock / Heat Rock / Light Clay
Little Cup is fast-paced enough that by the time you use Rain Dance/Sunny Day and switch to a sweeper, only three turns are left, and it's easy for your opponent to stall you out. As such, an extra three turns is incredibly useful, giving you a total of six. Light Clay is similar, because with both screens many Pokémon such as Gligar can set up and sweep or pass quite easily due to natural bulk, but only get 3 turns without Light Clay. Light Clay is often used with Pokémon such as Natu, or even on the odd Abra. All of these items are quite common on Bronzor.

Focus Sash
A great Little Cup item that pops up quite often. In OU it is used on frail but powerful Pokémon like Rampardos that could manage to get a Rock Polish in. In LC, it's abused by similar Pokémon, but for the purpose of killing fast Pokémon, but still used to get the set-up move most of the time. There are much more Pokémon in LC than OU that bear Rampardos's characteristics, such as Dratini. This item is also used by Pokémon such as Diglett to revenge kill Pokémon using Choice Scarf. Pokémon can also use Focus Sash to lead, and pretty much any Pokémon can be a usable lead as long as it has a Focus Sash, though Pokémon who have a decent attack stat and are fast or have priority generally do it better than others because they beat other Focus Sash leads. This allows the Pokémon to survive a hit and KO back. Beware of Stealth Rock, which is becoming very common to break the Focus Sashes of Pokémon so that they can't successfully revenge kill sweepers.

Liechi / Petaya / Salac Berry
The "pinch" berries are used mainly for those Pokémon with outstanding Attack (or Special Attack) / Speed, but which lack the stat to use the naturally strong stat with. A good example would be Substitute + Petaya Drifloon, which not only appreciates the boost to its mediocre Special Attack, but gets an added kick from Unburden.

Life Orb
Is often used on sweepers with the purpose of maximizing type coverage. The Pokémon that use Life Orb are generally fast, strong, have great coverage, or have a powerful priority move to make revenge killing quite difficult. The most common pure attacking sweepers with Life Orb are Elekid, followed by Magby. The mixed priority sweepers who use Life Orb effectively as well include Houndour and Croagunk. This item is as popular as Choice Scarf due to one of the best ways of countering a Choice Scarf Pokémon is with a Life Orb boosted priority attack.

Lum Berry
Little Cup is slightly more diversified in its metagame than OU is; that is, you'll see a lot more weather teams, and slightly more Trick Room teams. Because some of the common LC leads use Hypnosis or a lesser status move, teams that rely on set-up will often lead with a Lum Berry Pokémon to ensure they get the turn they need. Leads like Houndour are also common with Lum Berry because of their ability to trap and KO Gastly, another common lead. Pokémon that lead with an Agility, followed by Baton Pass strategy (such as Aipom) are also commonly found using Lum Berry.

Oran Berry
The other most common item in LC. If you can't think of a good item to put on your Pokémon, use Oran Berry. While 10 HP was next to nothing in standard, for many LC Pokémon, 10 HP is 50% of their health. Oran Berry is generally seen on walls, stat-uppers, and utility Pokémon.

Toxic / Flame Orb
Pokémon that use the ability Guts or Quick Feet can take advantage of status orbs, because it will increase their Attack or Speed respectively, giving an advantage of a Choice Band or Choice Scarf, but with the ability to change attacks, and use an 140 base power Facade. Pokémon such as Taillow and Teddiursa use these items effectively. Flame Orb does not work with Quick Feet well, though, as it still reduces the Attack of the Pokémon. Shroomish can also use the Toxic Orb with its Poison Heal ability.

Items that are good in OU but not in Little Cup

Leftovers

Due to the fact that Leftovers heal only a relatively small percentage of your health per turn, it would take 5-10 turns for the majority of Pokémon to achieve the healing powers that one Oran Berry will have in a single use. Therefore, Oran Berry is a much better choice in Little Cup. There are a few exceptions, though. One exception to this is Munchlax with Protect, as it can out heal an Oran Berry after 4 or 5 turns, which is easy to do with Protect. Another is Sub-Seed Pokémon, who out heal Oran in around two turns with Leech Seed + Leftovers + Protect.

Expert Belt
Generally used on Pokémon that don't like taking recoil damage. Since the only Pokémon that rely on having lots of type coverage are fast sweepers that don't like getting hit anyway, some Life Orb recoil doesn't affect them as badly. Also, with 19 HP, Pokémon only lose about 6% of their health, which isn't nearly as much of an impact in LC than 10% in standard is. To summarize, Life Orb is always better than Expert Belt.

The Right Item for your Pokémon

It can be difficult to decide what the correct item to assign your Pokémon is. This section will break down some general guidelines regarding the qualities a specific Pokémon should have for each item.

Choice Scarf
14 Unboosted Speed

This is extremely important when considering using a Choice Scarf. Choice Scarf gives a multiplier boost of 1.5x to Speed, so to outspeed any non-Choice Scarf Pokémon would require an unboosted 14 (14*1.5=21).

Destructive Power
Choice Scarf Pokémon will generally want pretty high attack stats and a versatile movepool. Apply the principles for the other Choice items, but instead reverse (Special) Attack and Speed. Pokémon such as Cranidos or Remoraid have very high Attack stats, but are too slow to really use it. This is where Choice Scarf comes in; it allows these Pokémon to boost their Speed and use their hard hitting attacks while outspeeding almost every Pokémon in the metagame, except for those faster Pokémon such as Magby who also use Choice Scarf to revenge kill threats like the previously mentioned Cranidos.

Life Orb

High Attack Stat(s)

As you probably could have guessed, Life Orb is used by either powerful mixed attackers, late game sweepers, and Pokémon with powerful priority attacks. Elekid is an excellent example, being strong and fast enough to do serious damage, but having low enough defenses and HP that it would not feel comfortable if a counter switched in. As such, it needs a varied movepool. Pokémon like Houndour use this well, because it can take out all slower Pokémon with a Life Orb boosted Fire Blast, and take out the frail, faster Pokémon with a Life Orb boosted Sucker Punch.

19 HP
The mechanics of Life Orb take away 10% of your health with each successful attack, but the damage is rounded down. So 10% of 20 HP is 2 HP per turn, but 10% of 19 is only 1.9. This is rounded down, so you only take 1 point of damage. Good Life Orb users are generally the ones that can manipulate their health to hit that magic number. This is not required, however; it just allows certain Pokémon to keep their health higher and be less vulnerable to revenge killers.

Focus Sash
A Good set-up Pokémon

Pokémon that run Focus Sash should be those that are too frail to reliably increase their stats. However, after the boost, frail stats shouldn't matter, as the Pokémon should in theory be able to sweep. Think of Cranidos or Dratini. They have horrible HP and defenses, but high Attack (or move power) and decent Speed. After a Rock Polish or Agility, they should be able to reliably sweep any team, barring priority attacks. This can also include Pokémon that lead, who want to use Stealth Rock first and then live to contribute to the battle later.

Revenge Killing Power
Pokémon that are not either a set-up Pokémon with frail defenses or a Counter / Mirror Coat user need to have this aspect to take advantage of a Focus Sash. Pokémon that have trapping abilities, such as Diglett or Trapinch, or trapping moves, such as Pursuit, are good with Focus Sash to make sure your opponent will not switch out. Your Pokémon can also be slower, but this means it needs to hit hard because it only has one chance to KO your opponent's Pokémon. Sending a Pokémon equipped with Focus Sash will often put your opponent between a rock and a hard place. On one hand, your opponent can switch out and have to take two attacks from your Pokémon, but on the other hand, if they stay in, they lose their Pokémon.

Counter / Mirror Coat
Counter or Mirror Coat is not a requirement for a Focus Sash user, but it is an excellent strategy. The idea is to bring the Pokémon with Focus Sash into a Pokémon that will easily knock it out. The opposing Pokémon should attack, you survive, and reflect the attack right back. This is rather gimmicky, however, and makes your Pokémon rather useless after it hopefully takes out one Pokémon.
A Pokémon can also generally lead quite well when it is equipped with Focus Sash. It allows a Pokémon to nearly always beat another Pokémon without Focus Sash, but there are no requirements for this. Generally faster Pokémon or Pokémon with priority will do this better.

Oran Berry

There aren't any specific requirements for an Oran Berry user. Usually the item is put on walls to add to their staying power, but this isn't necessary one bit. I personally run a Belly Drum Poliwag with an Oran Berry to heal the damage. Just keep several things in mind about the item itself.
Many Pokémon such as Natu and Paras carry the attack Pluck or Bug Bite (respectively) to deal with the bulky Pokémon who switch in with Oran Berry. This is something to keep in mind when switching Bronzor into any of these two Pokémon.

Why Oran Berry over Sitrus Berry?
Sitrus Berry is a better choice when playing competitive OU, because 25% recovery is much more useful than a measly 10 HP. But, in Little Cup, 10 HP will always be more than what 25% would give you. For Sitrus Berry to be as effective as Oran, you'd need a Pokémon with 40 HP, of which there are none.

Liechi / Petaya / Salac Berry

Lacks a Necessary Stat

The "pinch Berries," as they are called, are a bit trickier to use than other items: not only do you not get their effect right away, you have to be very low of health for them to activate. For the downsides to be worth it, your Pokémon has to have a need for a particular stat. Something like Belly Drum Poliwag is a good example. One hit and a Belly Drum, and your berry will activate. The boost will make you faster than anything without high Speed and a Choice Scarf. And with the Attack increase from Belly Drum, you'll be a force to be reckoned with.
 

Coconut

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#6
DPP Little Cup Viability Rankings (Pokemon are listed alphabetically)

S-Rank
Reserved for Pokemon that are amazing in the DPP LC metagame. These Pokemon are almost always able to perform a variety of roles effectively, or can just do one extremely well. Their use has very little risk involved and high reward exerted.

Gligar
Munchlax

A-rank

Reserved for Pokemon that are outstanding in the DPP LC metagame and can sweep, wall, or support the majority of the tier. These Pokemon do not require much support to be used effectively and have few flaws that can be overlooked when compared to their outstanding traits.

High A rank

Bronzor
Croagunk
Elekid
Gastly
Machop
Snover
Wynaut

Low A Rank

Chinchou
Dratini
Drifloon
Duskull
Glameow
Houndour
Kabuto
Mankey
Mantyke
Slowpoke
Stunky
Taillow

B-Rank
Reserved for Pokemon who are great in the DPP LC metagame, but have notable flaws that affect how they function in the tier. Their positive traits still outshine their negatives, but they require a bit more team support to bring out their full potential.

High B Rank

Aipom
Aron
Bagon
Bellsprout
Carvanha
Chimchar
Diglett
Doduo
Exeggcute
Geodude
Horsea
Krabby
Magby
Magnemite
Meowth
Oddish
Omanyte
Phanpy
Ponyta
Porygon
Staryu
Totodile
Voltorb
Wailmer

Low B Rank

Abra
Anorith
Barboach
Bonsly
Buizel
Buneary
Cacnea
Clamperl
Cubone
Cyndaquil
Eevee
Ekans
Goldeen
Grimer
Hippopotas
Koffing
Larvitar
Lileep
Makuhita
Natu
Paras
Pineco
Poliwag
Rattata
Seel
Shroomish
Squirtle
Swinub
Teddiursa
Trapinch
Zigzagoon

C-rank
Reserved for Pokemon that have notable niches in the DPP LC metagame, but have just as notable flaws that prevent them from being effective. Pokemon in the C tier often require significant support to be effective in DPP LC, and face a large amount of competition from the more commonly used Pokemon.

Baltoy
Bulbasaur
Charmander
Corphish
Cranidos
Drowzee
Gible
Growlithe
Lickitung
Numel
Onix
Nidoran M
Psyduck
Remoraid
Sandshrew
Shellos
Shieldon
Shupett
Snorunt
Snubbull
Spheal
Spoink
Starly
Tentacool
Wingull
Piplup

D-Rank
Reserved for everything else that is not worth using in DPP LC.
 

Coconut

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ADV

Pokemon Eligibility
In order to be used in LC, a Pokemon must comply with the following criteria:
  • The Pokemon must be able to evolve.
  • The Pokemon must be at its earliest evolution stage.
  • The Pokemon must be at level 5.
Clauses
Little Cup, like other metagames, uses clauses to ensure the most competitive environment. These are:
  • Species Clause: Only one Pokemon from each species may be on a team.
  • Sleep Clause: Only one Pokemon per team can be put to sleep by an opponent at a time.
  • OHKO Clause: Moves that score a guaranteed OHKO on the opponent (Sheer Cold, Horn Drill, Guillotine, and Fissure) are banned.
  • Evasion Clause: Moves that boost evasion (e.g. Double Team and Minimize) are not allowed. Note that moves with an alternative purpose that also incidentally affect evasion (such as Defog and Acupressure) are allowed.
Banned Moves and Abilities
Dragon Rage: This move always inflicts 40 damage on the foe, unless it is a Fairy-type. This move is an absurdity in LC, where no Pokemon can even reach an HP stat above 40.
Sonic Boom: This move always inflicts 20 damage on the foe, unless it is a Ghost-type. Although it is less brutal than Dragon Rage, it is still enough to instantly take out a large portion of the tier.
Swagger: In conjunction with moves such as Thunder Wave, this move could successfully immobilize an opposing Pokemon while dealing rather consistent damage. It was deemed uncompetitive and banned from the tier.
Moody: This ability increases a random stat by 2 and decreases a random stat by 1 at the end of each turn. It is considered too random to be competitively relevant.


Banned Pokemon
Chansey:

Due to its enormous HP and Special Defense stats, especially by LC standards, and compounded by the lack of Choice Specs or Psyshock, Chansey's existence rendered Special attackers entirely unviable. In addition, it was comparable to physically defensive Porygon in terms of bulk, because of the combination of huge HP and the ability to reach 11 Defense.. Chansey also had an enormous supportive movepool which meant that it was able to take good advantage of its near-invincibility.

Meditite:
Despite its low bulk and average speed, it boasted great Attack. STAB High Jump Kick, which, even at its low 85 base power, allowed Meditite to OHKO the vast majority of the Eviolite-less metagame. Not only that, but gen 3 Meditite had perfect neutral coverage in two moves (Shadow Ball and High Jump Kick), because Ghost-type moves are physical, giving it ample moveslots to abuse an excellent supportive movepool that was often shafted aside in gen 6. Although it wasn't entirely unbeatable, with decent checks in Koffing and Wailmer existing, the low number of checks it did have, coupled with the utility it provided on top of its offensive prowess, meant that Meditite proved too good for the metagame.

Omanyte:
In gen 3 there is no Eviolite, and the many prominent Special walls of XY LC, such as Munchlax and Lickitung, are ineligable or do not exist. As such, after a Rain Dance, Omanyte was able to outspeed and OHKO nearly every relevant Pokemon with Hydro Pump. In addition to its great offensive capabilities, Omanyte's good physical bulk gave it numerous opportunities to set up. Because Ice Beam was very powerful, even without STAB, teams were required to run multiple Specially Defensive Water-types (or outright gimmicks such as Specially Defensive Bulbasaur) just to prevent a clean Omanyte sweep.

Ponyta:
Ponyta quickly rose up to be one of the most threatening Pokemon in the metagame with it's powerful Sunny Day set. Ponyta's incredibly high 19 speed stat was only completely beaten out by 3 Pokemon, the only one of the three that actually threatened it being Diglett. While it already had enough speed to outpace a majority of the metagame, it was generally coupled with Agility to prevent being trapped by Diglett. It also had the ability to remove it's other checks, mainly Water and Rock types, with it's SunnyBeam combination. As a result, it was now not only able to tank hits from water types because of the sun, but return significant damage back, which proved to be too much for the metagame to handle.

Porygon:
Porygon was one of the most dominant defensive threats in an extremely fast-paced metagame in ADV LC. It's ability to abuse Sitrus Berry with Recycle made it a very difficult threat to kill. In addition to it's ability to stall, very few Pokemon were able to actually kill Porygon. In addition to it's ability to tank a hit, it was also able to return a hit with a powerful coverage move with a respectable amount of Special Attack.

Scyther:
Scyther had the single highest base Attack stat in the entire metagame. More importantly, because of the lack of Choice Scarf (or Sneasel) in gen 3 LC, Scyther was the absolute fastest Pokemon on the field on turn 1. When coupled with bulk higher than Porygon's, which allowed Scyther to set up a Swords Dance with ease, games were decided by Scyther speed ties more often than not; the lack of Technician was a non-factor in the face of Scyther's ridiculous base stats.

Wailmer:
Wailmer was one of the most threatening Pokemon in the metagame, with the ability to fire off powerful Water Spouts, return to full health with it's Sitrus Berry, and it's raw HP stat, making it almost impossible to kill from full health; bar explosion. In addition to that, Wailmer can also Self-Destruct by itself, ensuring that it is at least able to score 1 kill per game. In addition to that, there were very few Pokemon that actually were able to defeat Wailmer, resorting to Pokemon such as Surskit or Lotad to have a chance to defeat it.

Wynaut:
Between Sitrus Berry instantly healing Wynaut back to full health and Knock Off's distribution being limited to gimmicky unviable Pokemon outside of Abra, Wynaut was all but guaranteed at least one KO, and the vast majority of the time, two. Almost no Pokemon at all was able to OHKO Wynaut, meaning to prevent Wynaut from doing its job nearly every single time, ridiculous measures had to be taken, such as running multiple Dark-types and Choice Band Gastly on a single team.

Zigzagoon:
At +6, Zigzagoon was nearly impossible to stop. In addition to Sitrus Berry healing Zigzagoon to full health after Belly Drum, both Shadow Ball and Hidden Power Fighting were physical, meaning not even bulky Ghost, Steel and Rock-types were enough. Although Zigzagoon initially appeared to be difficult to set up, plenty of moves were unable to OHKO it, and dual screens and memento support were and still are commonplace, meaning pulling off a Belly Drum wasn't too difficult. Even extremely powerful priority users such as Choice Band Doduo were often only able to deal slightly over half of Zigzagoon's health (keeping in mind Extremespeed and Fake Out were only +1 priority in gen 3), so Explosion Gastly was absolutely mandated on every single competitively viable team.

Tier Specific Bans
Agility + Baton Pass:

As the only way to consistently pass speed to a teammate, this specific combination turns otherwise manageable hard hitters into ridiculously effective sweepers. In a metagame without Eviolite, the number of checks to, for example, a boosted Clamperl with a set of Surf/Ice Beam/HP Grass, is limited to a few otherwise unviable or at least not very good sets, such as specially defensive variants of Lotad and Surskit. Ledyba has a great deal of special bulk, and Spinarak lacks double weaknesses to take advantage of, so it isn't difficult for them to find the opportunity to set up. Key recipients include Clamperl, Cubone, and Drowzee, but there are other effective choices, although they are generally somewhat less broken. This decent variety makes it difficult to predict what will be coming in, especially with the lack of team preview, so trying to OHKO a recipient as soon as it enters the field is often not feasible.

If you are an current LC player, you should feel at home in ADV LC; however, there are new (or old!) things to learn. The first is the smaller variety of items. There are three types of items that are commonly used in ADV LC: Sitrus Berry (in ADV, it restores 30 HP), Type-boosting items such as Soft Sand or Silk Scarf, pinch berries such as Salac Berry, and of course, Choice Band. Items such as Eviolite, Choice Specs, Choice Scarf, Status Orbs and Life Orb do not exist in ADV LC. Thief is the Dark-type item stealing move of choice in ADV LC, and is similar to Knock Off in LC; very common. Another big difference is the special/physical split; all moves of a given type are either physical or special. For example, Tri Attack is physical because all Normal-type moves are physical. An easy way to remember them is that there is an Eeveelution for every special type except Dragon. Here is a list of which types are physical and special:

Special: Fire, Water, Electric, Grass, Ice, Psychic, Dragon, Dark.
Physical: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, Steel.

Trapping is an extremely viable strategy - helped further by the fact that there is no team preview - and pinch berries are very common despite the fact that Sitrus Berry basically restores all of a mon's health.

Sample Teams:

Elekid/Anorith Offense by slurmz
Houndour (M) @ Salac Berry
Ability: Flash Fire
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Endure
- Overheat
- Crunch

Shellder (M) @ Sitrus Berry
Ability: Shell Armor
Level: 5
EVs: 196 HP / 196 Def / 116 Spe
Bold Nature
- Surf
- Explosion
- Rapid Spin
- Icy Wind

Trapinch (M) @ Sitrus Berry
Ability: Arena Trap
Level: 5
EVs: 76 HP / 36 Atk / 156 Def / 240 SpD
Adamant Nature
- Hidden Power [Bug]
- Earthquake
- Rock Slide
- Quick Attack

Elekid (M) @ Petaya Berry
Ability: Static
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Substitute
- Thunderbolt
- Ice Punch
- Hidden Power [Grass]

Anorith (M) @ Sitrus Berry
Ability: Battle Armor
Level: 5
EVs: 240 Atk / 236 Spe
Jolly Nature
- Swords Dance
- Rock Blast
- Double-Edge
- Hidden Power [Bug]

Doduo (M) @ Choice Band
Ability: Early Bird
Level: 5
EVs: 240 Atk / 236 Spe
Naive Nature
- Drill Peck
- Double-Edge
- Hidden Power [Grass]
- Quick Attack

Shellder Sun by ggggd
Voltorb @ Sitrus Berry
Ability: Static
Level: 5
EVs: 40 Atk / 240 SpA / 196 Spe
Hasty Nature
- Thunderbolt
- Taunt
- Thunder Wave
- Explosion

Diglett @ Salac Berry
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Hasty Nature
- Endure
- Earthquake
- Sludge Bomb
- Rock Slide

Doduo @ Choice Band
Ability: Early Bird
Level: 5
EVs: 240 Atk / 236 Spe
Naive Nature
- Drill Peck
- Double-Edge
- Quick Attack
- Hidden Power [Grass]

Shellder @ Sitrus Berry
Ability: Shell Armor
Level: 5
EVs: 196 HP / 196 Def / 116 Spe
Bold Nature
- Surf
- Icy Wind
- Rapid Spin
- Explosion

Exeggcute @ Sitrus Berry
Ability: Chlorophyll
Level: 5
EVs: 36 HP / 196 SpA / 196 Spe
Modest Nature
- Sleep Powder
- Explosion
- Solar Beam
- Sunny Day

Oddish @ Sitrus Berry
Ability: Chlorophyll
Level: 5
EVs: 236 SpA / 196 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Sunny Day
- Sleep Powder
- Solar Beam
- Hidden Power [Fire]

Larvitar/Meowth Offense by Coconut
Abra @ Salac Berry
Ability: Inner Focus
Level: 5
EVs: 76 Def / 236 SpA / 196 Spe
Timid Nature
IVs: 2 Atk / 30 Def / 30 SpA
- Psychic
- Hidden Power [Water]
- Endure
- Thunder Punch

Diglett @ Choice Band
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Hidden Power [Ghost]
- Sludge Bomb

Doduo @ Sitrus Berry
Ability: Early Bird
Level: 5
EVs: 236 Atk / 240 Spe
Adamant Nature
- Drill Peck
- Hidden Power [Fighting]
- Double-Edge
- Quick Attack

Larvitar @ Sitrus Berry
Ability: Guts
Level: 5
EVs: 244 Atk / 40 Def / 192 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Rock Slide
- Hidden Power [Fighting]

Meowth @ Silk Scarf
Ability: Pickup
Level: 5
EVs: 36 HP / 236 Atk / 36 SpD / 200 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Shadow Ball
- Hypnosis

Koffing @ Sitrus Berry
Ability: Levitate
Level: 5
EVs: 36 HP / 76 Atk / 236 Def / 160 SpD
Impish Nature
- Explosion
- Sludge Bomb
- Will-O-Wisp
- Hidden Power [Fighting]

Trapinch/Bagon HO by eren
FEAR. (Pineco) (M) @ Sitrus Berry
Ability: Sturdy
Level: 5
EVs: 196 HP / 36 Def / 236 SpD
Careful Nature
- Spikes
- Explosion
- Rapid Spin
- Body Slam

LUST. (Snubbull) (M) @ Sitrus Berry
Ability: Intimidate
Level: 5
Happiness: 0
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Thunder Wave
- Frustration
- Shadow Ball
- Earthquake

DUCKWORTH. (Lotad) @ Sitrus Berry
Ability: Swift Swim
Level: 5
EVs: 36 HP / 36 Def / 116 SpA / 196 SpD / 116 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Surf
- Rain Dance
- Ice Beam

LOYALTY. (Trapinch) (M) @ Sitrus Berry
Ability: Arena Trap
Level: 5
EVs: 76 HP / 36 Atk / 156 Def / 240 SpD
Adamant Nature
- Hidden Power [Bug]
- Earthquake
- Rock Slide
- Quick Attack

PRIDE. (Abra) (M) @ Salac Berry
Ability: Synchronize
Level: 5
EVs: 240 SpA / 196 Spe
Timid Nature
IVs: 2 Atk / 30 Def / 30 SpA
- Endure
- Calm Mind
- Hidden Power [Water]
- Psychic

GOD. (Bagon) (M) @ Sitrus Berry
Ability: Rock Head
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Hidden Power [Ghost]
- Substitute
 
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Coconut

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#8
ADV Little Cup Viability Rankings (Pokemon are listed alphabetically)

S-Rank

S-Rank is reserved for the very best Pokemon in the LC metagame. These Pokemon are usually able to perform a variety of roles effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this tier have very few flaws that are patched up by numerous positive traits.

Doduo
Diglett

A-Rank

A-rank is reserved for Pokemon that are outstanding in the LC metagame and can sweep, wall, or support the majority of the tier. These Pokemon require less support than other Pokemon to be used effectively and have few flaws that can be overlooked when compared to their outstanding traits.
High A


Abra
Elekid
Snubbull
Trapinch

Low A

Bagon
Chinchou
Larvitar
Pineco
Shellder
Voltorb

B-Rank

B-rank is reserved for Pokemon who are great in the LC metagame. These Pokemon have more notable flaws than of those above it that affects how they function in the tier. Their positive traits still outshine their negatives, but they require a bit more team support to bring out their full potential. Their niches are often slightly smaller than those that are in A and S rank, which leads them to face some competition for a teamslot.

High B

Gastly
Kabuto
Horsea
Shellder
Staryu

Low B

Anorith
Exeggcute
Houndour
Lotad
Meowth
Oddish
Taillow

C-Rank

C-rank is reserved for Pokemon that have notable niches in the LC metagame, but have just as notable flaws that prevent them from being effective. Pokemon in the C tier often require significant support to be effective in LC. C rank Pokemon tend to find themselves outclassed by Pokemon in the above tiers, and face a lot of competition for a team slot.

High C

Baltoy
Cubone
Mankey
Onix
Poliwag
Smoochum
Snorunt
Surskit
Venonat

Low C
Bellsprout
Carvanha
Clamperl
Dratini
Grimer
Growlithe
Koffing

D-Rank

D-Rank is reserved for Pokemon that are generally bad in the LC metagame, but are decent enough to justify their occasional use on some teams. These Pokemon are either usable but have no real niche, or are only capable of doing their specific task and fail at doing anything more than that. Their niche is often so tiny, that they are not worth using the majority of the time.

Drowzee
Ekans
Ledyba
Lileep
Magby
Rhyhorn
Sandshrew
 
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