Time to make my one nom for the vrIntroduction to STABmons + Almost Any Ability aka STAAABmons!
STAAABMONS is currently suspect testing Magearna! More info here.
With STAAABmons getting a ladder this month as leader's choice and since we don't get our own thread, I have decided to make a primer on the metagame that will consolidate all resources in one post (this is the thread for STAAABmons discussion!). Found below are the following:
a quick introduction on this metagame's concept, banlist and ruleset (in the spoiler below), a bunch of sample teams that I have compiled from our users' submissions and a VR/Setpedia for the metagame.
Pokemon can use almost any ability and any (non restricted) move of their typing.
- Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
- 2 Ability Clause: A player cannot have more than two Pokemon with the same Ability on a team.
- OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
- Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
- Sleep Clause: If a player has already put a Pokemon on his/her opponent's side to sleep and it is still sleeping, another one can't be put to sleep.
- Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
- Dynamax Clause: Players cannot use the mechanic known as Dynamaxing.
Pokemon: Ubers, Slaking, Regigigas, Pheromosa, Kartana, Blacephalon, Chandelure, Terrakion, Keldeo, Melmetal, Dragapult, Zeraora, Landorus-I, Calyrex-Shadow, Calyrex-Ice, Kyurem-Black, Tapu Koko, Dragonite, Archeops, Zygarde, Thundurus T, Thundurus I, Genesect, Shedinja, Silvally, Volcarona, Naganadel
Abilities: Arena Trap, Comatose, Contrary, Fluffy, Fur Coat, Gorilla Tactics, Huge Power, Ice Scales, Illusion, Imposter, Intrepid Sword, Innards Out, Libero, Moody, Neutralizing Gas, Parental Bond, Protean, Power Construct, Pure Power, Shadow Tag, Simple, Stakeout, Speed Boost, Water Bubble, Wonder Guard, Tinted Lens
RESTRICTED: Acupressure, Belly Drum, Bolt Beak, Double Iron Bash, No Retreat, Fishious Rend, Shell Smash, Shift Gear, Spore, V-Create, Transform, Thousand Arrows, Geomancy, Lovely Kiss, Extreme Speed
BANNED: Baton Pass, Hypnosis, Sing, Grasswhistle, Sleep Powder, Wicked Blow, Electrify
Items: King's Rock, Razor Fang
UNBANS: (from STABmons): Dracovish, Porygon Z
UNRESTRICTED (from STABmons): Astral Barrage
The Number Man (Tier Leader)
1) Sample teams:
Trick Room by RICEMAN
Rain offense by AthaThe purpose of this team is to click trick room then watch the opponents team drop to your breakers.
These are the mons that ensure you get the trick room up.
Jirachi works as your ground type answer as most don't carry another move SE against steel types. This clicks trick room then dips with teleport.
Cressellia is the primary trick room setter. Lead with this as it is fat enough to live any hit. The trick is to cripple any fast attacker by making them always move last.
Hattrene is here to make sure you don't get swept by Triage priority. This can also be used offensively with expanding force or moonblast.
These are the mons that ensure the opponent has no room to even make a move.
Marowak-A is complete powerhouse that almost 2hko's the entire meta. SD is there incase you predict a switch.
Victini is here to just abuse V-Create in the sun. Bolt strike is for flash fire corviknight and photon geyser is for stab + pex. U-turn is for momentum
Stakataka is here as a fallback trick room setter. The balloon is to allow you to get it out on ground types and set a hail mary trick room. Adapt diamond storm does close to 50% on phys def pex but sadly that just eats and recovers up. THATS WHERE WONDER ROOM COMES IN! This move swaps defence and special defence so now u have a spdef stakataka and a weak asf pex that is gonna DROP.
Gyroball is almost always at 150bp since we slow as hell boi.
Now enjoy spamming the STAAAB Ladder
Standard Bulky Offense by Menace17
This is a really bulky team who strictly follow the recipe of a good STAAAB team . Dauntless Shield Swampert to set up rocks , take damage (that he can heal with Shore Up) pivot with Flip Turn and punish switch with PBlades . Weavile , a nuke with queenly majesty so he can come freely on pokes like Triage Buzzwole or Triage Togekiss due to his immunity to OWing, DKiss, DPunch and Leech Life (very useful when you're weak to barely all those moves )and punish them with a Stabed Glacial Lance or lock them with Switcheroo and then set up with Sword Dance . A Magearna Unaware , there is a lot of Set Up sweeper and this thing just wall most of them (MOST not all , don't try to come on a set up Heatran) , with a set up set because that's ironical and he's only check is Unaware Mag , funny isn't it ? A Tapu Fini with Poison Heal , he only have a support role , same as Swampert but on special moves , may need to change it . Heatran Magic Guard with Life Orb and autotomize , with that he can touch a lot of poke and after one Autotomize , even if he's not max speed ,he become really hard to Outspeed by his official check . And the last one , the Prio Abuser , Buzzwole Triage is one of the best poke , good movepool and a stab on two draining move , with his good bulk most of the time you'll have the opportunity to place one Bulk Up and then sweep .
Gale Wings Lando magpull by Menace17
This team is a counter to the actual STAAAB metagame and i tried to find an answer to every big threat, but this team is weak to Stealth Rocks.
First, the Heatran run magnet pull to trap Magearna and prevent a Healing move with Taunt, autotomize can be changed to an other move more useful like King's Shield but I let it since it's always useful to set up a Pokémon and then try to sweep with. Blue Flare and Earth Power are here to be sure to touch Flash fire and Levitate Magearna, obviously and unfortunately, most Magearna run Volt Switch but you can anticipate that to immediately send an answer like Landorus.
Stakataka, this Pokémon is here to check physical spammer like Glacial Lance Weavile and maybe Victini after one King's Shield (depend of the set but i don't think he can take a lot of V-Create if it's Sun/Band) and set up Stealth Rocks which are kinda underestimate in STAAAB.
My proudest creation : Band Landorus-T with Gale Wings and Dragon Ascent, the creator of this feeling when you don't have anything to check a Pokémon and you see the end coming. This Pokémon is just a monster, with Gale Wings you don't need to invest speed, you just have to click Dragon Ascent and see the opposite team die. Precipice Blade and U-Turn are here to punish/anticipate the opponent answer and destroy it and then let Landorus do the Job.
Weavile is also a classic, due to his new toy call "Glacial Lance" he's a real monster, Queenly Majesty is obviously to counter abomination like Triage Owing Togekiss or Triage Tornadus and the most evil of all, Gale Wing Landorus-T. Switcheroo is to lock the opposite Pokémon on a healing move and then kill with Glacial Lance, Knock off or set up with Sword Dance. The only Pokémon that may be a problem is Buzzwole which is threaten by Landorus.
Kyurem is just Kyurem, Sheer Force is actually a really good set and it can easily pressure when he's behind a Substitute, Roost can be run instead of something but i personally find Substitute better.
And the master piece, Tapu Fini, due to the good typing Tapu Fini resist to a lot of thing and check most of teams weaknesses like Fire and Fight, Defog is probably the most important move on the set, this team and particularly Landorus is very weak to SR that warn him to spam Dragon Ascent. Taunt is here to prevent entry hazarding Fleur Cannon to do some damage (you can put the 8Atk EV on SpA) and you don't care about SpA drop cause you can pivot with Flip Turn.
Sticky Webs by RICEMAN
Volt Turn by temp
Dragmag by Axgwd
Weavile + Fat setup spam balance by The Number Man
Latios + GZap balance by youngsterjoeyv69
Lele + Zolt Balance by longhiep341:
This team specializes in breaking defensive cores and stall. The combination of Doom Desire/Future Sight + Zapdos-Galar/Dracozolt can break any core since nothing can take both at the same time. Umbreon has Water Absorb since this team can struggle against rain and Psyspam otherwise. Thick Fat is an underrated ability, and Steelix makes great use of it. It can live a Mind Blown from Heatran, as well as tank all the Adaptability/Tinted Lens Glacial Lance that is trending. Protect is to lessen the risk against Tinted Lens Lando-T, which can outpace the whole team with Scarf and threaten the whole team with Tinted Lens Dragon Ascent/Precipice Blades.
2) VR and Setpedia
The first draft of the VR/setpedia can be found here in pokepaste form and in the section below this paragraph. Click on the names of the pokemon in the VR to open up the pokepaste with their sets. For now we only have sets for mons that are ranked A- or higher, but we will likely be adding to this resource throughout the month. This is not meant to be an exhaustive list of all possible sets, merely a starting point for new players.
Magearna (Flash Fire, Levitate, Regenerator, Magic Guard, Triage, Unaware)
Chansey (Regenerator, Unaware, Magic Bounce)
Latios (Psychic Surge, Dragon's Maw, Adaptability)
Landorus-T (Adaptability, Unburden)
Buzzwole (Adaptability, Triage, Dauntless Shield, Flash Fire, Regenerator)
Gengar (Storm Drain, Dazzling, Adaptability, Lightning Rod)
Weavile (Adaptability, Technician, Dazzling)
Tapu Fini (Poison Heal, Dauntless Shield, Triage, Regenerator)
Swampert (Intimidate, Regenerator, Dauntless Shield, Poison Heal, Sap Sipper, Primordial Sea)
Corviknight (Flash Fire, Volt Absorb, Regenerator, Magic Bounce, Unaware, etc.)
Victini (Desolate Land, Magnet Pull, Sheer Force, Magic Guard)
Heatran (Magic Guard, Magnet Pull, Desolate Land)
Toxapex (Prankster, Regenerator, Iron Barbs)
Aerodactyl (Magic Guard)
Suicune (Poison Heal)
Spectrier (Adaptability, Dazzling)
Tornadus I + T (Triage)
Zapdos (Magic Bounce, Triage, Intimidate, Dauntless Shield, Delta Stream)
Tyranitar (Regenerator, Bulletproof, Magic Guard)
Kyurem (Adaptability, Sheer Force, Skill Link, Poison Heal)
Urshifu R (Technician, Primordial Sea, Regenerator)
Zapdos G (Magic Guard, Adaptability, Poison Heal)
Garchomp (Technician, Adaptability, Dauntless Shield, Poison Heal, Dazzling)
Mew (Prankster, Magic Bounce, Dauntless Shield)
Mamoswine (Adaptability, Technician, Regenerator)
Barraskewda (Primordial Sea)
Marowak Alola (Desolate Land, Adaptabiliy)
Urshifu - S (Tough Claws, Guts, Triage, Regenerator)
Dracovish (Primordial Sea, Dazzling, Adaptability)
Dracozolt (Transistor, Adaptability, Dragon's Maw)
Ferrothorn (Flash Fire, Triage, Dauntless Shield, Mold Breaker)
Snorlax (Poison Heal, Unaware)
Doublade (Flash Fire, Levitate)
Gyarados (Technician, Magic Guard)
Nihilego (Mold Breaker, Regenerator, Water Absorb, Levitate)
Skarm (Flash Fire, Volt Absorb, Magic Guard)
Lele (Psychic Surge)
Bulu (Triage, Poison Heal)
Staka (Levitate, Steelworker, Adaptability)
Salamence (Technician, Triage, Magic Guard, Adaptability)
Cress (Poison Heal, Magic Bounce, Unaware)
Golisopod (Regenerator, Poison Heal, Volt Absorb, Triage)
Rhydon (Regenerator, Water Absorb)
Zarude (Triage, Grassy Surge)
Rhyperior (Water Absorb, Regenerator, Magic Guard, Sap Sipper)
While we usually defaulted to quickbans or council votes when it came to tiering decisions, this ladder gives us a good opportunity to run a suspect test. If you guys think there's something that needs attention, feel free to bring it up in this thread. Read the disclaimer at the top of the post first tho!
Edit 4: Updated with VR and setpedia!
Heliolisk UR -> Viable
Specs Adaptability Boomburst has a high chance of 2hkoing physicaly defensive Celesteela
252 SpA Choice Specs Adaptability Heliolisk Boomburst vs. 248 HP / 4 SpD Celesteela: 199-235 (50.1 - 59.1%) -- 78.5% chance to 2HKO after Leftovers recovery
This thing still has it. As before, any ground type doesnt want to switch into a boomburst bc all of them get ohko'd by it barring the rare defensive swampert which gets 2hko'd confidently by it. AV mag makes it go :( but it can always volt switch on it and non specially defensive variants get 2hko'd by tbolt. It can make a great partner to mons that hate steel flyings with ff such as victini, or desolate land landorus