LC Omanyte

[OVERVIEW]

Omanyte is a powerful setup sweeper in LC thanks to Shell Smash and a very good movepool that allows it to hit almost every Pokemon super effectively. It also works very well as an entry hazard setter, providing Stealth Rock and Spikes support. Omanyte's typing and bulk allow it to switch into prominent metagame forces like Choice-locked Vulpix and boost its stats or set entry hazards. However, Omanyte's viability is severely hindered by the presence of Grookey and Timburr, which can easily remove it with strong priority moves.

[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Hydro Pump
move 3: Ice Beam
move 4: Earth Power
item: Eviolite
ability: Shell Armor
nature: Modest
evs: 76 HP / 196 SpA / 236 Spe

[SET COMMENTS]
Moves
========

Shell Smash makes Omanyte threatening, doubling both its Special Attack and Speed. Hydro Pump KOes most non-Water-resistant targets and has a high chance to KO foes like Mienfoo after Shell Smash. Surf is an alternative that's more accurate but requires notably more prior damage to get KOs. Ice Beam hits Grass-types like Foongus and Grookey, and it's the best move to hit Ferroseed, as well as being a safer option to hit Natu and Ground-types. Earth Power allows Omanyte to OHKO Mareanie and hit Staryu.

Set Details
========

A Modest nature is preferred for damage output, as Omanyte does not need a Timid nature to outspeed Choice Scarf users like Mienfoo after Shell Smash. Eviolite and Shell Armor give it more opportunities to set up.

Usage Tips
========

Omanyte should be used as a late-game sweeper that sets up after its checks and counters are damaged or removed. In particular, Ferroseed, Grookey, and Timburr should be removed, as they can survive a hit and revenge kill Omanyte after Shell Smash. Omanyte's typing doesn't allow it to set up in front of many common Pokemon, but the best ones are Choice-locked Vulpix and Choice-locked Porygon.

Team Options
========

Trapinch is the best partner on balance teams because it traps and removes Omanyte's strongest counters in Grookey and Ferroseed, as well ass being able to deal with Pawniard. Ponyta is another option to remove these counters. Fighting-resistant foes like Koffing and Foongus, or the more niche Spritzee, help against Mienfoo and especially Timburr with its threatening Mach Punch. Ferroseed is a good counter to Focus Sash Abra and SturdyJuice Magnemite and can cripple them with Knock Off, which is a good move to have on various team members to weaken Staryu and opposing Ferroseed. Omanyte can also fit on dual screens hyper offense teams, usually using Natu as a dual screens setter; common partners on this team structure are Swords Dance Grookey, Belly Drum Magby, and Pawniard.

[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Hydro Pump
move 3: Knock Off
move 4: Spikes / Blizzard / Toxic Spikes
item: Eviolite
ability: Weak Armor
nature: Timid
evs: 76 HP / 116 Def / 116 SpA / 156 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Omanyte's best offensive move, being able to threaten any neutral target after a Speed boost. Knock Off weakens switch-ins that might come in to stop the Shell Smash set, especially bulky ones like Mareanie, Staryu, and Ferroseed. Spikes in combination with Stealth Rock can be very effective at forcing passive damage on the opposing team, especially if Omanyte's partners can prevent or punish entry hazard removal. Blizzard hits Grass-types like Grookey and Foongus on the switch, while Ice Beam is a safer but considerably weaker option. Toxic Spikes helps against hyper offense teams, which rarely use Poison-types.

Set Details
========

Defense investment with Eviolite allows Omanyte to more easily switch in multiple times, avoiding the OHKO from strong super effective attacks like Earthquake from Life Orb Diglett and High Jump Kick from Eviolite Mienfoo. 13 Speed is enough to outspeed the entire unboosted metagame after a Weak Armor boost, as well as most common Choice Scarf users. The Speed boost provided by Weak Armor allows it to generate offensive pressure or set multiple layers of entry hazards. Another possible EV spread alongside Grookey is 156 HP / 196 SpA / 156 Spe with a Timid nature; it allows Omanyte to survive all the needed hits, like Earthquake from Diglett and Mudbray, under Grassy Terrain while also getting an extra point in Special Attack.

Usage Tips
========

Omanyte is a common pick on entry hazard-stacking hyper offense teams as a dedicated lead, setting at least Stealth Rock and a layer of Spikes against most opposing leads. It is best utilized early- and mid-game by safely switching into common Pokemon like Choice-locked Vulpix and Porygon to set entry hazards. Omanyte should always get on the field through a pivot move or by switching into a resisted hit, preferably physical attacks to get the Weak Armor boost. If the matchup is not favorable and the opponent can KO Omanyte before it can do anything, the main goal is to try and set one or two layers of Spikes before it's removed from the game.

Team Options
========

On hyper offense teams, good sweepers and wallbreakers like Grookey, Choice Scarf Mudbray, and Life Orb Abra appreciate Omanyte's ability to set entry hazards and weaken their targets. On balance teams, it needs teammates that can switch into Grookey, so Foongus, Koffing, and Ponyta are good picks. Omanyte also benefits from pivot moves that allow it to come on the field safely, like U-turn from Mienfoo and Volt Switch from Magnemite. Pawniard punishes Defog attempts, while Magnemite, Tyrunt, and Grookey pressure common entry hazard control measures like Natu and Staryu; also, Diglett can trap the latter.

[STRATEGY COMMENTS]
Other Options
=============

Omanyte can run Rock Blast on the Shell Smash set with a different EV spread of 36 Atk / 36 Def / 196 SpA / 236 Spe and a Rash nature to deal with Focus Sash Abra; however, dropping a less niche coverage move is not ideal. Scald is an option on the entry hazard set to potentially burn switch-ins such as Staryu and Ferroseed, although it is inconsistent and significantly weaker than Hydro Pump. Substitute helps Shell Smash Omanyte avoid status and provides safer opportunities to set up, while Protect allows Omanyte to ignore Fake Out and First Impression and punish High Jump Kick from Mienfoo.

Checks and Counters
===================

**Grass-types**: Grassy Glide from Grookey is Omanyte's greatest threat, and Foongus can prevent the Shell Smash set from setting up while also threatening the entry hazard set; however, both of them dislike Ice Beam or Blizzard on the switch. Ferroseed, on the other hand, can live any hit from Omanyte after Shell Smash and recover all the damage with Giga Drain while also being able to safely switch in against the entry hazard set, making it a very effective counter.

**Abra**: With Focus Sash, Abra can survive a hit from the Shell Smash set and KO Omanyte thanks to the Special Defense drop. However, Abra needs to be careful of Knock Off.

**SturdyJuice Users**: Sturdy Magnemite and the rare SturdyJuice Onix can tank any attack from Shell Smash Omanyte at full HP and revenge kill it with super effective attacks. However, they fail to counter it if entry hazards are on the field, unless they're running Endure and have Berry Juice intact. They also can't safely switch into Omanyte due to the threat of Knock Off.

**Priority Users**: Grookey, Timburr, Pawniard, and Trapinch can easily revenge kill or heavily damage Omanyte after Shell Smash.

[CREDITS]
- Written by: [[Albinson, 490348], [DC, 449990]]
- Quality checked by: [[zizalith, 410251], [DC, 449990], [KSG, 32350]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
 
Last edited by a moderator:
hey, sorry this got ignored for so long
[OVERVIEW]

- Access to Shell Smash and a very good movepool make Omanyte a threatening set up sweeper in the LC metagame
- bullet here on being able to support other mons w/ spikes instead. also mention that this means the opponent isnt going to know what set oma is running from team preview which u can use to your advantage
- Decent bulk allowing it to set up in front of various Pokemon always give examples, vull or pix are good ones
- Annoying weaknesses to very common priority typings like Grass and Fighting iwant you to really emphasise the ubiquity of grookey and timburr here, those 2 are basically why omanyte is so niche this gen
- Resistance to Flying and Normal type allow safe switch ins and it can set hazards move this up
also a bullet on low speed/reliance on boosts


[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Hydro Pump
move 3: Ice Beam
move 4: Earth Power
item: Eviolite / Focus Sash
ability: Shell Armor
nature: Modest
evs: 76 HP / 196 SpAtk / 236 Spe

[SET COMMENTS]
Moves
========

- Shell Smash makes it a powerful set up sweeper dont need to explain this
- Hydro Pump is its strongest stab, killing almost everything that doesn’t resist it mention you get better timburr rolls, also more likely to ohko slowfoo (surf is better for fast variants)
- Surf as an option with more accuracy, but noticeable difference in power, need more prior damage to get KO’s
- Ice Beam hits Grass types also your best move to hit ferroseed
- Earth Power hits Mareanie, Croagunk, Skrelp, Chinchou make sure to emphasise that the main target is mareanie, the rest of the mons ep hits are fringe viable at best

Set Details
========

- Max SpAtk to get maximum damage
- doesn’t need Timid, outspeeds Choice Scarf users like Mienfoo and Chinchou after a Shell Smash boost
- rest of EVs in HP to increase its bulk
- Eviolite preferred item, tanks more hits, more opportunities to set up
- Sash can surprise the opponent, allowing Omanyte to set up in front of a super effective hit or getting a surprise KO on a Grookey after getting hit by Grassy Glide, but requires good hazard control move this to oo at best, not even sure if it should be mentioned in the analysis. hazard control in lc is like, at its lowest point which makes this really unreliable and also just hard to set up in general. like youre never going to preserve sash to live grookey for example
- Rain is not viable in LC, Weak Armor drops your defense and may leave you open to priority damage, even when resisted (example: Fake Out Mienfoo), therefore Shell Armor is the preferred ability

Usage Tips
========

- Should be used as a late game sweeper
- need to make sure its checks and counters are damaged enough or, in case of priority users, removed from the game, as those can easily revenge kill it after the defense drop caused by Shell Smash
- Its typing doesn’t allow it to set up in front of many common Pokemon. The best ones would be passive like Mareanie, or things it can live a hit from, like Vullaby, Koffing, Staryu or Ponyta-G. Another common set up opportunity is Vulpix locked into a Fire move

Team Options
========

- Trapinch is the best partner in balanced teams since it traps and removes Omanyte’s strongest counters, those being Grookey and Ferroseed, while also being able to deal with an annoying priority user like Pawniard mention this pops abra's sash as well
- Vullaby and Foongus can also be used to deal with those counters
- Spritzee helps against Fighting-types like Mienfoo, Scraggy and especially Timburr, always a threat with Mach Punch mention more fighting checks here, spritzee is a bit awkward in this meta so would rather have it as a secondary mention.
- Ferroseed is a good counter to SturdyJuice Magnemite and Sash Abra, and can cripple them with Knock Off
- Fighting types: Mienfoo, Timburr, Scraggy
- hazard control: especially for the Sash set, Rapid Spin support from Staryu is greatly appreciated sash isnt gonna be main set, not sure if id keep this point
- can also fit in hyper offensive screens teams, usually using Natu or Amaura as a setter, allowing Omanyte to set up even in front of super effective hits (lives High Jump Kick from Scarf Reckless Mienfoo). Common partners in screens teams are Nasty Plot Vullaby, Dragon Dance Scraggy and Pawniard.

[SET]
name: Hazard Setter
move 1: Spikes
move 2: Knock Off
move 3: Stealth Rock / Toxic Spikes
move 4: Ice Beam / Scald
item: Eviolite
ability: Weak Armor
nature: Timid
evs: 76 HP / 116 Def / 116 SpA / 156 Spe


[SET]
name: Hazard Setter
move 1: Spikes
move 2: Hydro Pump
move 3: Knock Off / Ice Beam
move 4: Stealth Rock / Ice Beam / Toxic Spikes
item: Eviolite
ability: Weak Armor
nature: Timid

evs: 76 HP / 116 Def / 116 SpA / 156 Spe

this is the set the qc team would like you to write about. make sure to reorder or rewrite the sections below to reflect the new move order!


[SET COMMENTS]
Moves
========

- Omanyte can use its resistances to come in safely during the game and set more than one layer of Spikes this is more of a usage tips point, move it there
- Knock Off cripples switch ins that might come in to stop the Shell Smash set, especially bulky ones like Spritzee or Porygon, and it’s in general a very useful move
- Stealth Rock isn’t necessary if another Pokemon on the team can fit it, but it’s still a very good option
- Toxic Spikes helps especially against hyper offensive teams that rarely use poison types
- Ice Beam hits Grass types, otherwise Scald can get precious burns on switch ins move scald to oo at best
- Hydro Pump is also an option for the increased power, but this set is not meant to do damage, but rather set hazards and cripple opposing Pokemon as much as it can rewrite this sentence considering its the second move on the set

Set Details
========

- Defensive investment with Eviolite support allows Omanyte to switch in more easily multiple times during the game, tanking every attack from Vullaby and even avoiding the OHKO from strong super-effective attacks like Earthquake from Life Orb Diglett and High Jump Kick from Jolly Regenerator Eviolite Mienfoo.
- 13 Speed outspeeds most Mudbray sets
- After a Weak Armor boost it outspeeds the entire unboosted metagame, including the most common scarfers
- The remaining EVs are invested in Special Attack to do as much damage with its attacks as possible
- Weak Armor usually allows Omanyte to set at multiple layers of hazards, thanks to the speed boost it gets after being hit by a physical move
- would consider mentioning a spread of 156 HP / 196 SpA / 156 Spe w/ timid if running omanyte with grookey, as it lets you live all the benchmarks needed on the main set spread under grassy terrain while squeezing in an extra spa point

Usage Tips
========

- Omanyte can work as a suicide lead in hyper offensive teams, setting hazards and crippling opposing leads with Knock Off or Scald its not really a good suicide lead, mienfoos generally rlly common as a lead and that owns omanyte
- It’s a more common pick in balanced teams, where its ability to switch in safely against common Pokemon in the metagame like? allows it to set layers of hazards and switch out to repeat the process later, so the best moment to use it is in the early-middle game
-this section is barren, consider brainstorming some more bullets

Team Options
========

- Needs teammates that can switch in front of Grookey, since that’s the most common Omanyte counter, so Foongus and Vullaby are good picks
- teammates with pivot moves that give Omanyte free turns to set hazards, like Mienfoo, Vullaby, Magnemite, Slowpoke
- As a suicide lead in hyper offensive teams, set up sweepers like Swords Dance Grookey, Dragon Dance Scraggy, Nasty Plot Vullaby and Grassy Seed Woobat all appreciate the hazard support
- Pawniard punishes attempts to Defog and can run Stealth Rock so Omanyte can set Toxic Spikes
- Spinblockers like Frillish or the more niche Pumpkaboo unranked and just not that great
- bullet on mons that pressure most common hazard removal eg magnemite, elekid, tyrunt, grookey


[STRATEGY COMMENTS]
Other Options
=============

- has access to Rock Blast, that deals with Focus Sash Abra with a different EV spread (36 Atk / 36 Def / 196 SpAtk / 236 Spe, Rash Nature); however, dropping a coverage move is usually not worth it mention you also pop dewpider with this, which can otherwise tank a hit
- can be a sweeper in Rain thanks to Swift Swim. However, Rain is highly inconsistent in the LC metagame, especially with Grookey being so common, and Omanyte has a more reliable way to double its speed in the form of Shell Smash no point in mentioning something if its completely unviable in the meta

Checks and Counters
===================

you dont need to make this section in bullets, paragraphs are fine
**Grookey and Ferroseed**:
- Grassy Glide is Omanyte’s greatest enemy
- Ferroseed easily takes a hit and recovers all the damage with Giga Drain
- Other Grass-Types like Foongus and Cottonee are dealt with by Ice Beam rename this to grass-types, foongus beats the hazards set and cott can just encore you

**Sash users**: Sash Abra and SturdyJuice Magnemite or Onix are able to stop an Omanyte sweep separate this bullet into abra (mentioning sash) and sturdyjuice users (mag, onix, etc). cant lump them together cause theyre not the same thing

**Specially Bulky Pokemon**: Porygon, Spritzee, Munchlax dewpider as well, resists all moves on smash and only fears knock

**Priority users**: Grookey is included, but also Timburr and Pawniard

**Super-effective hits**: Omanyte is weak to common typings, like Fighting, Electric, Grass and Ground, leaving it with few opportunities to set up depending on the match up

[CREDITS]
- Written by: [[Albinson, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

implement this thoroughly and tag me for a stamp. nice work!
 
hey, sorry this got ignored for so long
[OVERVIEW]

- Access to Shell Smash and a very good movepool make Omanyte a threatening set up sweeper in the LC metagame
- bullet here on being able to support other mons w/ spikes instead. also mention that this means the opponent isnt going to know what set oma is running from team preview which u can use to your advantage
- Decent bulk allowing it to set up in front of various Pokemon always give examples, vull or pix are good ones
- Annoying weaknesses to very common priority typings like Grass and Fighting iwant you to really emphasise the ubiquity of grookey and timburr here, those 2 are basically why omanyte is so niche this gen
- Resistance to Flying and Normal type allow safe switch ins and it can set hazards move this up
also a bullet on low speed/reliance on boosts


[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Hydro Pump
move 3: Ice Beam
move 4: Earth Power
item: Eviolite / Focus Sash
ability: Shell Armor
nature: Modest
evs: 76 HP / 196 SpAtk / 236 Spe

[SET COMMENTS]
Moves
========

- Shell Smash makes it a powerful set up sweeper dont need to explain this
- Hydro Pump is its strongest stab, killing almost everything that doesn’t resist it mention you get better timburr rolls, also more likely to ohko slowfoo (surf is better for fast variants)
- Surf as an option with more accuracy, but noticeable difference in power, need more prior damage to get KO’s
- Ice Beam hits Grass types also your best move to hit ferroseed
- Earth Power hits Mareanie, Croagunk, Skrelp, Chinchou make sure to emphasise that the main target is mareanie, the rest of the mons ep hits are fringe viable at best

Set Details
========

- Max SpAtk to get maximum damage
- doesn’t need Timid, outspeeds Choice Scarf users like Mienfoo and Chinchou after a Shell Smash boost
- rest of EVs in HP to increase its bulk
- Eviolite preferred item, tanks more hits, more opportunities to set up
- Sash can surprise the opponent, allowing Omanyte to set up in front of a super effective hit or getting a surprise KO on a Grookey after getting hit by Grassy Glide, but requires good hazard control move this to oo at best, not even sure if it should be mentioned in the analysis. hazard control in lc is like, at its lowest point which makes this really unreliable and also just hard to set up in general. like youre never going to preserve sash to live grookey for example
- Rain is not viable in LC, Weak Armor drops your defense and may leave you open to priority damage, even when resisted (example: Fake Out Mienfoo), therefore Shell Armor is the preferred ability

Usage Tips
========

- Should be used as a late game sweeper
- need to make sure its checks and counters are damaged enough or, in case of priority users, removed from the game, as those can easily revenge kill it after the defense drop caused by Shell Smash
- Its typing doesn’t allow it to set up in front of many common Pokemon. The best ones would be passive like Mareanie, or things it can live a hit from, like Vullaby, Koffing, Staryu or Ponyta-G. Another common set up opportunity is Vulpix locked into a Fire move

Team Options
========

- Trapinch is the best partner in balanced teams since it traps and removes Omanyte’s strongest counters, those being Grookey and Ferroseed, while also being able to deal with an annoying priority user like Pawniard mention this pops abra's sash as well
- Vullaby and Foongus can also be used to deal with those counters
- Spritzee helps against Fighting-types like Mienfoo, Scraggy and especially Timburr, always a threat with Mach Punch mention more fighting checks here, spritzee is a bit awkward in this meta so would rather have it as a secondary mention.
- Ferroseed is a good counter to SturdyJuice Magnemite and Sash Abra, and can cripple them with Knock Off
- Fighting types: Mienfoo, Timburr, Scraggy
- hazard control: especially for the Sash set, Rapid Spin support from Staryu is greatly appreciated sash isnt gonna be main set, not sure if id keep this point
- can also fit in hyper offensive screens teams, usually using Natu or Amaura as a setter, allowing Omanyte to set up even in front of super effective hits (lives High Jump Kick from Scarf Reckless Mienfoo). Common partners in screens teams are Nasty Plot Vullaby, Dragon Dance Scraggy and Pawniard.

[SET]
name: Hazard Setter
move 1: Spikes
move 2: Knock Off
move 3: Stealth Rock / Toxic Spikes
move 4: Ice Beam / Scald
item: Eviolite
ability: Weak Armor
nature: Timid
evs: 76 HP / 116 Def / 116 SpA / 156 Spe


[SET]
name: Hazard Setter
move 1: Spikes
move 2: Hydro Pump
move 3: Knock Off / Ice Beam
move 4: Stealth Rock / Ice Beam / Toxic Spikes
item: Eviolite
ability: Weak Armor
nature: Timid

evs: 76 HP / 116 Def / 116 SpA / 156 Spe

this is the set the qc team would like you to write about. make sure to reorder or rewrite the sections below to reflect the new move order!


[SET COMMENTS]
Moves
========

- Omanyte can use its resistances to come in safely during the game and set more than one layer of Spikes this is more of a usage tips point, move it there
- Knock Off cripples switch ins that might come in to stop the Shell Smash set, especially bulky ones like Spritzee or Porygon, and it’s in general a very useful move
- Stealth Rock isn’t necessary if another Pokemon on the team can fit it, but it’s still a very good option
- Toxic Spikes helps especially against hyper offensive teams that rarely use poison types
- Ice Beam hits Grass types, otherwise Scald can get precious burns on switch ins move scald to oo at best
- Hydro Pump is also an option for the increased power, but this set is not meant to do damage, but rather set hazards and cripple opposing Pokemon as much as it can rewrite this sentence considering its the second move on the set

Set Details
========

- Defensive investment with Eviolite support allows Omanyte to switch in more easily multiple times during the game, tanking every attack from Vullaby and even avoiding the OHKO from strong super-effective attacks like Earthquake from Life Orb Diglett and High Jump Kick from Jolly Regenerator Eviolite Mienfoo.
- 13 Speed outspeeds most Mudbray sets
- After a Weak Armor boost it outspeeds the entire unboosted metagame, including the most common scarfers
- The remaining EVs are invested in Special Attack to do as much damage with its attacks as possible
- Weak Armor usually allows Omanyte to set at multiple layers of hazards, thanks to the speed boost it gets after being hit by a physical move
- would consider mentioning a spread of 156 HP / 196 SpA / 156 Spe w/ timid if running omanyte with grookey, as it lets you live all the benchmarks needed on the main set spread under grassy terrain while squeezing in an extra spa point

Usage Tips
========

- Omanyte can work as a suicide lead in hyper offensive teams, setting hazards and crippling opposing leads with Knock Off or Scald its not really a good suicide lead, mienfoos generally rlly common as a lead and that owns omanyte
- It’s a more common pick in balanced teams, where its ability to switch in safely against common Pokemon in the metagame like? allows it to set layers of hazards and switch out to repeat the process later, so the best moment to use it is in the early-middle game
-this section is barren, consider brainstorming some more bullets

Team Options
========

- Needs teammates that can switch in front of Grookey, since that’s the most common Omanyte counter, so Foongus and Vullaby are good picks
- teammates with pivot moves that give Omanyte free turns to set hazards, like Mienfoo, Vullaby, Magnemite, Slowpoke
- As a suicide lead in hyper offensive teams, set up sweepers like Swords Dance Grookey, Dragon Dance Scraggy, Nasty Plot Vullaby and Grassy Seed Woobat all appreciate the hazard support
- Pawniard punishes attempts to Defog and can run Stealth Rock so Omanyte can set Toxic Spikes
- Spinblockers like Frillish or the more niche Pumpkaboo unranked and just not that great
- bullet on mons that pressure most common hazard removal eg magnemite, elekid, tyrunt, grookey


[STRATEGY COMMENTS]
Other Options
=============

- has access to Rock Blast, that deals with Focus Sash Abra with a different EV spread (36 Atk / 36 Def / 196 SpAtk / 236 Spe, Rash Nature); however, dropping a coverage move is usually not worth it mention you also pop dewpider with this, which can otherwise tank a hit
- can be a sweeper in Rain thanks to Swift Swim. However, Rain is highly inconsistent in the LC metagame, especially with Grookey being so common, and Omanyte has a more reliable way to double its speed in the form of Shell Smash no point in mentioning something if its completely unviable in the meta

Checks and Counters
===================

you dont need to make this section in bullets, paragraphs are fine
**Grookey and Ferroseed**:
- Grassy Glide is Omanyte’s greatest enemy
- Ferroseed easily takes a hit and recovers all the damage with Giga Drain
- Other Grass-Types like Foongus and Cottonee are dealt with by Ice Beam rename this to grass-types, foongus beats the hazards set and cott can just encore you

**Sash users**: Sash Abra and SturdyJuice Magnemite or Onix are able to stop an Omanyte sweep separate this bullet into abra (mentioning sash) and sturdyjuice users (mag, onix, etc). cant lump them together cause theyre not the same thing

**Specially Bulky Pokemon**: Porygon, Spritzee, Munchlax dewpider as well, resists all moves on smash and only fears knock

**Priority users**: Grookey is included, but also Timburr and Pawniard

**Super-effective hits**: Omanyte is weak to common typings, like Fighting, Electric, Grass and Ground, leaving it with few opportunities to set up depending on the match up

[CREDITS]
- Written by: [[Albinson, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

implement this thoroughly and tag me for a stamp. nice work!
Finally implemented! Ready for qc2
 

DC

Kpop Main, No Brain
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Remove Add Comments
[OVERVIEW]

- Access to Shell Smash and a very good movepool make Omanyte a threatening set up setup sweeper in the LC metagame
- It also works very well as a entry hazard setter, providing Stealth Rock and Spikes support; this makes it hard for the opponent to guess which set it's running from team preview (not really; its quite obvious based on team structure and if they have a SR user)
- Decent bulk allowing it to set up in front of various Pokemon, like Vullaby and Choice-locked Vulpix
- Resistance to Flying and Normal type allow safe switch ins and it can set hazards (I don't think this is super relevant; the next sentence pretty much contradicts it cuz oma isn't getting alot of safe switch-ins)
- Annoying weaknesses to very common priority typings like Grass and Fighting, which severely limits its viability due to the high usage of Timburr and Grookey that are able to hit it super-effectively with priority moves
- It also suffers from its lackluster speed and reliance on stat boosts

[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Hydro Pump
move 3: Ice Beam
move 4: Earth Power
item: Eviolite
ability: Shell Armor
nature: Modest
evs: 76 HP / 196 SpAtk SpA / 236 Spe

[SET COMMENTS]
Moves
========
- Add a sentence on Shell Smash pls
- Hydro Pump is its strongest stab, killing KOing almost everything that doesn’t resist it, has a high chance of OHKO'ing bulky Mienfoo and hits Timburr much harder (specify that these scenarios are a shell smash boost)
- Surf as an option with more accuracy, but noticeable difference in power, need more prior damage to get KO’s
- Ice Beam hits Grass types (examples) and it's the best move to hit Ferroseed (I would also say that it is the most accurate option to hit Ground-types and Vullaby incase you don't want to risk Hydro missing)
- Earth Power allows it to OHKO Mareanie and also hits more niche Pokemon like Croagunk, Skrelp, Chinchou (not relevant; I would state that this is Omanyte's best option to hit Staryu)

Set Details
========

- doesn’t need Timid, outspeeds Choice Scarf users like Mienfoo and Chinchou after a Shell Smash boost
- Eviolite preferred item, tanks more hits, more opportunities to set up
- Rain is not viable in LC, Weak Armor drops your defense and may leave you open to priority damage, even when resisted (example: Fake Out Mienfoo), therefore Shell Armor is the preferred ability (Say why Oma prefer Shell Armor over why Oma doesn't want Weak Armor or Swift Swim. Just say it helps Oma set up consistently)

Usage Tips
========

- Should be used as a late game late-game sweeper
- need to make sure its checks and counters are damaged enough or, in case of priority users, removed from the game, as those can easily revenge kill it after the defense drop caused by Shell Smash - Adding something about Ferroseed and Grookey being removed, as those two are basically the main issues for Oma
- Its typing doesn’t allow it to set up in front of many common Pokemon. The best ones would be passive like Mareanie, or things it can live a hit from, like Vullaby, Koffing, Staryu or Ponyta-G. Another common set up opportunity is Vulpix locked into a Fire move (These are not the greatest examples. You dont KO Staryu or Galarian Ponyta and Koffing can slower than u and KO you with Tbolt. I think the relevant targets are Vullaby and Choice locked Porygon.)


Team Options
========

- Trapinch is the best partner in balanced teams since it traps and removes Omanyte’s strongest counters, those being Grookey and Ferroseed, while also being able to deal with an annoying priority user like Pawniard (Add Heat Wave Vullaby here)
- Vullaby and Foongus can also be used to deal with those counters

- Fighting resists like Koffing, Foongus, Mareanie or the more niche Spritzee help against Mienfoo, Scraggy and especially Timburr, always a threat with Mach Punch (Double water isn't super great imo)
- Ferroseed is a good counter to SturdyJuice Magnemite and Sash Abra, and can cripple them with Knock Off
- Fighting types: Mienfoo, Timburr, Scraggy (What are these helping with?)
- Mention Knock Off support to weaken foes like Staryu and Ferroseed

- can also fit in hyper offensive screens teams, usually using Natu as a setter, allowing Omanyte to set up even in front of super effective hits (lives High Jump Kick from Scarf Reckless Mienfoo). Common partners in screens teams are Nasty Plot Vullaby, Dragon Dance Scraggy and Pawniard.

[SET]
name: Entry Hazard Setter
move 1: Spikes Stealth Rock
move 2: Hydro Pump
move 3: Knock Off / Ice Beam
move 4: Stealth Rock / Ice Beam / Toxic Spikes Spikes / Ice Beam / Toxic Spikes
item: Eviolite
ability: Weak Armor
nature: Timid
evs: 76 HP / 116 Def / 116 SpA / 156 Spe

[SET COMMENTS]
Moves
========
- Reorder moves accordingly to new set
- Spikes is the key move of this set, providing hazard support to the team (Stealth Rock > Spikes cuz it hits everything, which is very important)
- Hydro Pump is Omanyte's best offensive move, being able to threaten any neutral target especially after a speed boost
- Knock Off cripples switch ins that might come in to stop the Shell Smash set, especially bulky ones like Spritzee or Porygon, and it’s in general a very useful move (These are not the greatest examples; I would mention foes like Mareanie, Staryu, and Ferroseed)
- Ice Beam hits Grass types (examples)
- Stealth Rock isn’t necessary if another Pokemon on the team can fit it, but it’s still a very good option (Spikes here)
- Toxic Spikes helps especially against hyper offensive teams that rarely use poison types


Set Details
========

- Defensive investment with Eviolite support allows Omanyte to switch in more easily multiple times during the game, tanking every attack from Vullaby and even avoiding the OHKO from strong super-effective attacks like Earthquake from Life Orb Diglett and High Jump Kick from Eviolite Mienfoo.
- 13 Speed outspeeds most Mudbray sets (Im not sure this is incredibly relevant; I would just tie this to next sentence about Weak Armor)
- After a Weak Armor boost it outspeeds the entire unboosted metagame, including the most common scarfers
- The remaining EVs are invested in Special Attack to do as much damage with its attacks as possible
- Weak Armor usually allows Omanyte to set at multiple layers of hazards, thanks to the speed boost it gets after being hit by a physical move
- Another possible spread to be run alongside Grookey is 156 HP / 196 SpA / 156 Spe with Timid nature, that allows Omanyte to live all the needed hits under grassy terrain while also getting an extra point in Special Attack

Usage Tips
========

- It’s a more common pick in balanced teams, where its ability to switch in safely against common Pokemon in the metagame allows it to set layers of hazards and switch out to repeat the process later, so the best moment to use it is in the early-middle game (definitely not balance teams; this is basically only seen on entry hazard stacking HO teams)
- It should always get on the field through a pivot move or switching into a resisted hit, possibly physical to get the Weak Armor boost. The main examples are Vullaby and Vulpix, but Pawniard can also be a decent opportunity to set hazards if it's not running the uncommon Brick Break.
- If the match up is not favorable and the opponent has many ways to kill it before it can do anything, the main goal is to try and set one or two layers of Spikes before it's removed from the game. Again, exploiting its Flying resistance against the omnipresent Vullaby is always a good idea
- Add a sentence on its role as a lead; in many scenarios, this is gonna be your go-to lead since that is its dedicated purpose
Team Options
========

- Needs teammates that can switch in front of Grookey, since that’s the most common Omanyte counter, so Foongus, Koffing and Vullaby are good picks
- teammates with pivot moves that give Omanyte free turns to set hazards, like Mienfoo, Vullaby, Magnemite, Slowpoke
- Pawniard punishes attempts to Defog and can run Stealth Rock so Omanyte can set Toxic Spikes
- Magnemite, Grookey, Tyrunt and Elekid are all examples of Pokemon that pressure common hazard removers like Staryu and Vullaby
- Add some HO mons (Life Orb Abra, DD Scraggy, etc. that appreciate entry hazards weakening foes)

[STRATEGY COMMENTS]
Other Options
=============

- has access to Rock Blast, that deals with Focus Sash Abra and Dewpider with a different EV spread (36 Atk / 36 Def / 196 SpAtk / 236 Spe, Rash Nature); however, dropping a coverage move is usually not worth it
- Scald is an option in the hazard set, potentially getting some precious burns on switch ins, although inconsistent and significantly weaker than Hydro Pump
- Mention Substitute (helps u avoid status, allows u to safely set up)
- Mention Protect (allows u to ignore one-time priority like Fake Out and First Impression; can be used to punish HJK)

Checks and Counters
===================

**Grass-types**: Grassy Glide from Grookey is Omanyte's greatest enemy, Ferroseed easily takes a hit and recovers all the damage with Giga Drain, Cottonee can deal with both sets thanks to Encore while Foongus only beats the hazard set (Foongus can prevent u from safely setting up, which is very relevant imo)

**Abra**: with a Focus Sash, Abra can live a hit and kill KO Omanyte

**StudryJuice SturdyJuice users**: Magnemite and Onix are able to stop an Omanyte sweep (Mention that SturdyJuice Onix is very uncommon)

**Specially Bulky Pokemon**: Porygon, Spritzee, Munchlax, also Dewpider resists all the moves of the Shell Smash set and only fears Knock Off (Make this last point; I would only mention Spritzee and Munchlax since defensive Porygon is never really used and Dewpider isn't really meant to counter Oma)

**Priority users**: Grookey is included, but also Timburr and Pawniard

**Super-effective hits**: Omanyte is weak to common typings, like Fighting, Electric, Grass and Ground, leaving it with few opportunities to set up depending on the match up (This is redundant with the other points)

[CREDITS]
- Written by: [[Albinson, ]]
- Quality checked by: [[zizalith, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

Sorry for the wait. 2/3 when my comments are implemented. Please write this up to paragraph format now. [DC, 449990]. You can find the ID for yourself and zizalith by hovering over your profile and taking the digits next to your name.
* For future references, your bullet points should be complete sentences and not vague points. There were some GP errors that I pointed out, so when you are writing this up, you can go in and fix the remaining ones by yourself.
 

ghost

formerly goldenghost
is a Site Content Manageris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Contributor to Smogon
LC Leader
- I don't think it's that hard for Omanyte to make process in a game since it's so strong and can set Spikes or knock stuff; the overview can lose this sentence.

- You do not need to mention scarf chou lol

- GP will remove "cripples" from this analysis, but I don't think it's the right word anyway; it's more that Knock Off weakens or softens those switch-ins
- Instead of emphasizing that spikes are unnecessary, I would talk about how useful setting Spikes is. The same thing could be said of Stealth Rock if you run Oma with Pawniard, for example
- I would replace Ice Beam with Blizzard since it almost always OHKOs 13 SpD Vull; you can give Ice Beam a move mention and say that it's weaker but more reliable.
- Mention that Weak Armor lets Oma threaten out Vullaby and generate offensive pressure after a WA boost
- I would remove this Pawniard mention from usage, I don't think it's important or true enough
- Mention that Diglett can trap Staryu

- Specify that Rock Blast is for Shell Smash sets
- This checks and counters section is a bit underbaked. Go through each of these checks and specify how they check Omanyte, which set they check, and what could potentially stop them from checking it.
- Mention Trapinch in the priority users
- Ditch the specially defensive mon section, Munchlax is an unmon and Spritzee is only a reliable check to the Smash set from full

good stuff otherwise, 3/3
 

Light Sanctity

The Usurper
is a Community Contributor Alumnusis a Smogon Discord Contributor Alumnus
[OVERVIEW]

Omanyte is a powerful setup sweeper in the LC metagame, having access to Shell Smash and a very good movepool that allows it to hit almost everything super effectively. It also works very well as an entry hazard setter, providing Stealth Rock and Spikes support. Its Omanyte's typing and bulk gives it the ability to switch into prominent metagame forces like Vullaby and Choice-locked Vulpix, allowing it to boost its stats or set entry hazards. (comma to period) However, Omanyte's viability is severely hindered by the presence of Grookey and Timburr (RC) that can hit it super effectively with strong priority moves.

[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Hydro Pump
move 3: Ice Beam
move 4: Earth Power
item: Eviolite
ability: Shell Armor
nature: Modest
evs: 76 HP / 196 SpA / 236 Spe

[SET COMMENTS]
Moves
========

Shell Smash is what makes Omanyte threatening, doubling in one turn both its SpA Special Attack and Speed and its Spe we always want to fully write out stats unless it is an EV spread. Hydro Pump is its strongest STAB, KO'ing KOing almost everything every Pokemon that doesn’t doesn't resist it; (colon to semicolon) in particular, after a Shell Smash boost, it has a high chance to OHKO bulky Mienfoo and hits Timburr much harder. Surf is an alternative that’s that's more accurate but presents noticeable difference in power, meaning it needs more prior damage to get KO’s KOes. Ice Beam hits Grass types Grass-types like Foongus and Grookey, (AC) and it’s it's the best move to hit Ferroseed, other than as well as being a safer option to hit Vullaby and Ground types Ground-types, avoiding the risk of a Hydro Pump miss I do not feel this is necessary. Earth Power allows Omanyte to OHKO Mareanie and hit Staryu.

Set Details
========

Omanyte doesn’t doesn't need a Timid nature to outspeed Choice Scarf users like Mienfoo after a Shell Smash boost, so Modest is the preferred nature to maximize its damage output. Eviolite increases its bulk, giving it more opportunities to setup set up (RC) in combination with Shell Armor to avoid critical hits.

Usage Tips
========

Omanyte should be used as a late-game sweeper, when its checks and counters are damaged enough or removed from the game, in particular Ferroseed, Grookey, (AC) and Timburr, as they can live survive a hit and revenge kill or hit it with a strong priority move after the Defense drop caused by Shell Smash. Its typing doesn't (ASCII apostrophe) allow it to setup set up in front of many common Pokemon, (period > comma) but the best ones are Vullaby, Choice-locked Vulpix, (AC) and Choice-locked Porygon.

Team Options
========

Trapinch is the best partner in on balance teams because it traps and removes Omanyte's strongest counters, those being Grookey and Ferroseed, while also being able to deal with an annoying priority user like Pawniard. Heat Wave Vullaby is another option to remove the counters. Fighting resists Fighting-resistant foes like Koffing and Foongus or the more niche Spritzee help against Mienfoo, Scraggy, (AC) and especially Timburr and its threatening Mach Punch. Ferroseed is a good counter to Focus Sash Abra and SturdyJuice Magnemite and can cripple them with Knock Off, which is in general a good move to have on various team members to weaken Staryu and opposing Ferroseed. Omanyte can also fit in hyper offensive screens teams, usually using Natu as a setter; common partners in this team structure are Dragon Dance Scraggy, Nasty Plot Vullaby, (AC) and Pawniard.

[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Hydro Pump
move 3: Knock Off
move 4: Spikes / Blizzard / Toxic Spikes
item: Eviolite
ability: Weak Armor
nature: Timid
evs: 76 HP / 116 Def / 116 SpA / 156 Spe

[SET COMMENTS]
Moves
========

Stealth Rock is the most important move of this set, providing entry hazard support to the team and damaging every opposing Pokemon as it switches in. Hydro Pump is Omanyte's best offensive move, being able to threaten any neutral target especially (especially gets used a lot) after a Speed (capitalize) boost. Knock Off weakens switch-ins (AH) that might come in to stop the Shell Smash set, especially bulky ones like Mareanie, Staryu, (AC) and Ferroseed, and it’s in general a very useful move fluff. Spikes in combination with Stealth Rock can be very effective at forcing passive damage on the opposing team, especially if Omanyte's partners can prevent or punish entry hazard removal. Blizzard hits Grass-types (hyphen) like Grookey and Foongus on the switch and almost always OHKO's OHKOes the very common 13 SpD Special Defense Vullaby, while Ice Beam is a safer but considerably weaker option. Toxic Spikes helps especially against hyper offensive teams that rarely use poison types Poison-types.

Set Details
========

Defensive investment with Eviolite support allows Omanyte to switch in more easily multiple times during the game, tanking every attack from Vullaby and even avoiding the OHKO from strong super-effective super effective (RH) attacks like Earthquake from Life Orb Diglett and High Jump Kick from Eviolite Mienfoo. 13 Speed is enough to outspeed the entire unboosted metagame after a Weak Armor boost, including the most common scarfers Choice Scarf users. The remaining EVs are invested in Special Attack to deal as much damage as possible with its attacks. idt this is necessary The Speed boost provided by Weak Armor after Omanyte gets hit by a physical move allows it to switch into Vullaby and force offensive pressure, or set multiple layers of entry hazards. Another possible spread to be run alongside Grookey is 156 HP / 196 SpA / 156 Spe with Timid nature; (comma > semicolon) that it allows Omanyte to live survive all the needed hits under grassy terrain Grassy Terrain while also getting an extra point in Special Attack.

Usage Tips
========

It’s Omanyte a more common pick in on entry hazard stacking Hyper Offensive hyper offense teams as a dedicated lead, with its ability to set at least Stealth Rock and a layer of Spikes against most opposing leads. However, (AC) it can also exploit its ability to switch in safely against common Pokemon in the metagame to set layers of hazards and switch out to repeat the process later, so the best moment to use it is in the early-middle early-or mid-game. It Omanyte should always get on the field through a pivot move or switching into a resisted hit, possibly physical to get the Weak Armor boost. The main examples are Vullaby and Choice-locked Vulpix. If the match up is not favorable and the opponent has many ways to kill it KO Omanyte before it can do anything, the main goal is to try and set one or two layers of Spikes before it's removed from the game. Again, exploiting its Flying resistance against the omnipresent Vullaby is always a good idea. (this seems oddly placed)

Team Options
========

On Hyper Offensive hyper offensive teams good sweepers and wallbreakers (was "wall breakers") like Dragon Dance Scraggy, Life Orb Abra, (AC) and Nasty Plot Vullaby appreciate Omanyte's ability to set entry hazards and weaken their targets. On more balanced teams, it needs teammates that can switch into Grookey, since it's the most common Omanyte counter, so Foongus, Koffing, (AC) and Vullaby are good picks. It also benefits from pivot moves that allow it to come on the field safely, like U-Turn U-turn from Mienfoo and Vullaby or Volt Switch from Magnemite. Pawniard punishes attempts to Defog, while Magnemite, Grookey, (AC) and Tyrunt are good examples of Pokemon that pressure common entry hazard removers like Vullaby and Staryu. The latter can also be trapped by Diglett.


[STRATEGY COMMENTS]
Other Options
=============

Omanyte can run Rock Blast on the Shell Smash set with a different EV spread of 36 Atk / 36 Def / 196 SpA / 236 Spe (RC) and a Rash nature (we do not use parentheses / brackets in analyses, which is why I removed them here) to deal with Focus Sash Abra and Dewpider; (Comma > semicolon) however, dropping a coverage move is not ideal. Scald is an option for the entry hazard set, potentially getting some precious burns on switch ins, although inconsistent and significantly weaker than Hydro Pump. Substitute helps avoiding status moves to have safer opportunities to setup set up, while Protect allows Omanyte to ignore one-time priority moves like Fake Out and First Impression and punish High Jump Kick from Mienfoo.

Checks and Counters
===================

**Grass-types**: Grassy Glide from Grookey is Omanyte's greatest enemy, Foongus can prevent the Shell Smash set to set up from setting up and also threaten the entry hazard set; however, (AC) both of them can be damaged by Ice Beam or Blizzard on the switch. Ferroseed, on the other hand, can live any hit from Omanyte after Shell Smash and recover all the damage with Giga Drain, if not already at low HP, and can safely switch in against the entry hazard set, making it a very effective counter.

**Abra**: With a Focus Sash, Abra can live a hit from the Shell Smash set and kill KO it thanks to the Special Defense drop. However, it needs to be careful of the entry hazard set hitting it with Knock Off.

**SturdyJuice users**: Magnemite and Onix, (AC + removed parenthesis) which rarely runs this set, if at full HP, can tank any attack from the Shell Smash set and revenge kill it with super (RH) effective moves. However, (AC) they fail to counter it if entry hazards are on the field, unless they're running Endure and still have their Berry Juice. Moreover, they can't safely switch into Omanyte due to the threat of Knock Off from the hazard set.

**Priority users**: Grookey is included, but also Timburr, Pawniard and Trapinch can all kill or heavily damage the Shell Smash set after the Defense drop. Grookey, Timburr, Pawniard, and Trapinch can all easily revenge kill or heavily damage Omanyte after the Shell Smash boost.

[CREDITS]
- Written by: [[Albinson, 490348]]
- Quality checked by: [[zizalith, 410251], [DC, 449990], [KSG, 32350]]
- Grammar checked by: [[, ], [, ]]

AmGP add remove comment ASCII apostrophe (') AC; add comma, RH; remove hyphen, RC; remove comma,
 
Last edited:

DC

Kpop Main, No Brain
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Top Smogon Media Contributor Alumnus
Remove Add Comments
AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[OVERVIEW]

Omanyte is a powerful setup sweeper in the LC metagame,(RC) having access thanks to Shell Smash and a very good movepool that allows it to hit almost everything every Pokemon super effectively. It also works very well as an entry hazard setter, providing Stealth Rock and Spikes support. Omanyte's typing and bulk gives it the ability allow it to switch into prominent metagame forces like Vullaby and Choice-locked Vulpix,(RC) allowing it to and boost its stats or set entry hazards. However, Omanyte's viability is severely hindered by the presence of Grookey and Timburr,(AC) that can hit it super effectively which can easily remove it with strong priority moves.

[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Hydro Pump
move 3: Ice Beam
move 4: Earth Power
item: Eviolite
ability: Shell Armor
nature: Modest
evs: 76 HP / 196 SpA / 236 Spe

[SET COMMENTS]
Moves
========

Shell Smash is what makes Omanyte threatening, doubling in one turn both its Special Attack and its Speed. Hydro Pump is its strongest STAB move, KOing almost every Pokemon that doesn't resist it; in particular, after a Shell Smash boost, it has a high chance to OHKO bulky Mienfoo and hits Timburr much harder heavily damage Timburr. Surf is an alternative that's more accurate but presents a noticeable difference in power, meaning it needs requiring more prior damage to get KOes KOs. Ice Beam hits Grass-types like Foongus and Grookey, and it's the best move to hit Ferroseed, as well as being a safer option to hit Vullaby and Ground-types. Earth Power allows Omanyte to OHKO Mareanie and hit Staryu.

Set Details
========

Omanyte doesn't need a Timid nature to outspeed Choice Scarf users like Mienfoo after a Shell Smash boost, so Modest is the preferred nature to maximize its damage output. A Modest nature is preferred for damage output, as Omanyte does not need a Timid nature to outspeed Choice Scarf users like Mienfoo after Shell Smash. Eviolite increases its bulk, giving it Omanyte more opportunities to set up in combination with Shell Armor.

Usage Tips
========

Omanyte should be used as a late-game sweeper,(RC) when its checks and counters are damaged enough or removed from the game.(comma to period) In(capitalize) particular,(AC) Ferroseed, Grookey, and Timburr should be removed, as they can survive a hit and revenge kill or hit it with a strong priority move Omanyte after Shell Smash. Its Omanyte's typing doesn't allow it to set up in front of many common Pokemon, but the best ones are Vullaby, Choice-locked Vulpix, and Choice-locked Porygon.

Team Options
========

Trapinch is the best partner on balance teams because it traps and removes Omanyte’s strongest counters,(RC) those being Grookey and Ferroseed,(RC) in Grookey and Ferroseed while also being able to deal with an annoying priority user like Pawniard. Heat Wave Vullaby is another option to remove the counters. Fighting-resistant foes resists like Koffing and Foongus,(AC) or the more niche Spritzee,(AC) help against Mienfoo, Scraggy, and especially Timburr and its threatening Mach Punch. Ferroseed is a good counter to Focus Sash Abra and SturdyJuice Magnemite and can cripple them with Knock Off, which is in general a good move to have on various team members to weaken Staryu and opposing Ferroseed. Omanyte can also fit in hyper offensive screens dual screens hyper offense teams, usually using Natu as a dual screens setter; common partners in on this team structure are Dragon Dance Scraggy, Nasty Plot Vullaby, and Pawniard.

[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Hydro Pump
move 3: Knock Off
move 4: Spikes / Blizzard / Toxic Spikes
item: Eviolite
ability: Weak Armor
nature: Timid
evs: 76 HP / 116 Def / 116 SpA / 156 Spe

[SET COMMENTS]
Moves
========

Stealth Rock is the most important move of this set, providing entry hazard support to the team and damaging every opposing Pokemon as it switches in. Hydro Pump is Omanyte's best offensive move, being able to threaten any neutral target after a Speed boost. Knock Off weakens switch-ins that might come in to stop the Shell Smash set, especially bulky ones like Mareanie, Staryu, and Ferroseed. Spikes in combination with Stealth Rock can be very effective at forcing passive damage on the opposing team, especially if Omanyte's partners can prevent or punish entry hazard removal. Blizzard hits Grass-types like Grookey and Foongus on the switch and almost always OHKOes the very common 13 Special Defense Vullaby, while Ice Beam is a safer but considerably weaker option. Toxic Spikes helps against hyper offensive offense teams that rarely use Poison-types.

Set Details
========

Defensive Defense investment with Eviolite support allows Omanyte to more easily switch in more easily multiple times during the game, tanking every attack from Vullaby and even avoiding the OHKO from strong super effective attacks like Earthquake from Life Orb Diglett and High Jump Kick from Eviolite Mienfoo. 13 Speed is enough to outspeed the entire unboosted metagame after a Weak Armor boost, including the most common Choice Scarf users. The Speed boost provided by Weak Armor after Omanyte gets hit by a physical move allows it to switch into Vullaby and force generate offensive pressure,(RC) or set multiple layers of entry hazards. Another possible EV spread to be run alongside Grookey is 156 HP / 196 SpA / 156 Spe with a Timid nature; it allows Omanyte to survive all the needed hits(vague, give some examples) under Grassy Terrain while also getting an extra point in Special Attack.

Usage Tips
========

Omanyte is a more common pick on entry hazard stacking hyper offense teams as a dedicated lead,(RC) with its ability to set at least Stealth Rock and a layer of Spikes against most opposing leads. However, it can also exploit its ability to switch in safely against common Pokemon in the metagame to set layers of hazards and switch out to repeat the process later, so the best moment to use it is in the early- or mid- game. It is best utilized early- and mid-game, utilizing its ability to safely switch into common Pokemon like Vullaby and Choice-locked Vulpix to set entry hazards. Omanyte should always get on the field through a pivot move or by switching into a resisted hit, possibly preferably physical attacks to get the Weak Armor boost. The main examples are Vullaby and Choice-locked Vulpix. If the match up matchup is not favorable and the opponent has many ways to KO Omanyte before it can do anything, the main goal is to try and set one or two layers of Spikes before it's removed from the game.

Team Options
========

On hyper offensive offense teams,(AC) good setup sweepers and wallbreakers like Dragon Dance Scraggy, Nasty Plot Vullaby,(AC) and Life Orb Abra,(RC) and Nasty Plot Vullaby appreciate Omanyte's ability to set entry hazards and weaken their targets. On more balanced balance teams, it needs teammates that can switch into Grookey, since it's the most common Omanyte counter,(RC) so Foongus, Koffing, and Vullaby are good picks. It also benefits from pivot moves that allow it to come on the field safely, like U-turn from Mienfoo and Vullaby or and Volt Switch from Magnemite. Pawniard punishes attempts to Defog, while Magnemite, Grookey, and Tyrunt are good examples of Pokemon that pressure common entry hazard removers like Vullaby and Staryu. The latter can also be trapped by Diglett.


[STRATEGY COMMENTS]
Other Options
=============

Omanyte can run Rock Blast on the Shell Smash set with a different EV spread of 36 Atk / 36 Def / 196 SpA / 236 Spe and a Rash nature to deal with Focus Sash Abra and Dewpider; however, dropping a coverage move is not ideal. Scald is an option for the entry hazard set, potentially getting some precious burns on switch-(AH)ins, although it is inconsistent and significantly weaker than Hydro Pump. Substitute helps avoiding status moves to have Omanyte avoid status and provides safer opportunities to set up, while Protect allows Omanyte to ignore one-time priority moves like Fake Out and First Impression and punish High Jump Kick from Mienfoo.

Checks and Counters
===================

**Grass-types**: Grassy Glide from Grookey is Omanyte's greatest enemy threat, while Foongus can prevent the Shell Smash set from setting up and also threaten the entry hazard set; however, both of them can be damaged by Ice Beam or Blizzard on the switch. Ferroseed, on the other hand, can live any hit from Omanyte after Shell Smash and recover all the damage with Giga Drain,(RC) if not already at low HP,(RC) and can safely switch in against the entry hazard set, making it a very effective counter.

**Abra**: With a Focus Sash, Abra can live a hit from the Shell Smash set and KO it Omanyte thanks to the Special Defense drop. However, it Abra needs to be careful of the entry hazard set hitting it with Knock Off from the entry hazard setter set.

**SturdyJuice Users(capitalize)**: Magnemite and Onix, which rarely runs this set, if at full HP, can tank any attack from the Shell Smash set and revenge kill it with super effective moves. Sturdy Magnemite and the rare SturdyJuice Onix can tank any attack from Shell Smash Omanyte at full Hp and revenge kill it with super effective attacks. However, they fail to counter it if entry hazards are on the field, unless they're running Endure and still have their Berry Juice intact. Moreover,(RC) They(capitalize) also can't safely switch into Omanyte due to the threat of Knock Off from the entry hazard setter set.

**Priority Users(capitalize)**: Grookey, Timburr, Pawniard and Trapinch can all easily revenge kill or heavily damage Omanyte after the Shell Smash boost.(add period)

[CREDITS]
- Written by: [[Albinson, 490348]]
- Quality checked by: [[zizalith, 410251], [DC, 449990], [KSG, 32350]]
- Grammar checked by: [[, ], [, ]]
GP 1/2. [DC, 449990]
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma

[OVERVIEW]

Omanyte is a powerful setup sweeper in LC thanks to Shell Smash and a very good movepool that allows it to hit almost every Pokemon super effectively. It also works very well as an entry hazard setter, providing Stealth Rock and Spikes support. Omanyte's typing and bulk allow it to switch into prominent metagame forces like Choice-locked Vulpix and boost its stats or set entry hazards. However, Omanyte's viability is severely hindered by the presence of Grookey and Timburr, which can easily remove it with strong priority moves.

[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Hydro Pump
move 3: Ice Beam
move 4: Earth Power
item: Eviolite
ability: Shell Armor
nature: Modest
evs: 76 HP / 196 SpA / 236 Spe

[SET COMMENTS]
Moves
========

Shell Smash makes Omanyte threatening, doubling both its Special Attack and Speed. Hydro Pump KOes most non-Water-resistant targets and has a high chance to KO foes like Mienfoo after Shell Smash. Surf is an alternative that's more accurate but presents a noticeable difference in power, requiring requires notably more prior damage to get KOs. Ice Beam hits Grass-types like Foongus and Grookey, and it's the best move to hit Ferroseed, as well as being a safer option to hit Natu and Ground-types. Earth Power allows Omanyte to OHKO Mareanie and hit Staryu.

Set Details
========

A Modest nature is preferred for damage output, as Omanyte does not need a Timid nature to outspeed Choice Scarf users like Mienfoo after Shell Smash. Eviolite increases its bulk, giving Omanyte more opportunities to set up in combination with Shell Armor. and Shell Armor give it more opportunities to set up.

Usage Tips
========

Omanyte should be used as a late-game sweeper that sets up after its checks and counters are damaged or removed. In particular, Ferroseed, Grookey, and Timburr should be removed, as they can survive a hit and revenge kill Omanyte after Shell Smash. Omanyte's typing doesn't allow it to set up in front of many common Pokemon, but the best ones are Choice-locked Vulpix and Choice-locked Porygon.

Team Options
========

Trapinch is the best partner on balance teams because it traps and removes Omanyte’s strongest counters in Grookey and Ferroseed while also Ferrosee, as well as being able to deal with Pawniard. Ponyta is another option to remove these counters. Fighting-resistant foes like Koffing and Foongus, or the more niche Spritzee, help against Mienfoo and especially Timburr and with its threatening Mach Punch. Ferroseed is a good counter to Focus Sash Abra and SturdyJuice Magnemite and can cripple them with Knock Off, which is a good move to have on various team members to weaken Staryu and opposing Ferroseed. Omanyte can also fit on dual screens hyper offense teams, usually using Natu as a dual screens setter; common partners on this team structure are Swords Dance Grookey, Belly Drum Magby, and Pawniard.

[SET]
name: Entry Hazard Setter
move 1: Stealth Rock
move 2: Hydro Pump
move 3: Knock Off
move 4: Spikes / Blizzard / Toxic Spikes
item: Eviolite
ability: Weak Armor
nature: Timid
evs: 76 HP / 116 Def / 116 SpA / 156 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Omanyte's best offensive move, being able to threaten any neutral target after a Speed boost. Knock Off weakens switch-ins that might come in to stop the Shell Smash set, especially bulky ones like Mareanie, Staryu, and Ferroseed. Spikes in combination with Stealth Rock can be very effective at forcing passive damage on the opposing team, especially if Omanyte's partners can prevent or punish entry hazard removal. Blizzard hits Grass-types like Grookey and Foongus on the switch, while Ice Beam is a safer but considerably weaker option. Toxic Spikes helps against hyper offense teams that teams, which (I assume this makes sense?) rarely use Poison-types.

Set Details
========

Defense investment with Eviolite allows Omanyte to more easily switch in multiple times during the game, avoiding the OHKO from strong super effective attacks like Earthquake from Life Orb Diglett and High Jump Kick from Eviolite Mienfoo. 13 Speed is enough to outspeed the entire unboosted metagame after a Weak Armor boost, including as well as most common Choice Scarf users. The Speed boost provided by Weak Armor allows it to generate offensive pressure or set multiple layers of entry hazards. Another possible EV spread to be run alongside Grookey is 156 HP / 196 SpA / 156 Spe with a Timid nature; it allows Omanyte to survive all the needed hits, (AC) like Earthquake from Diglett and Mudbray, (AC) under Grassy Terrain while also getting an extra point in Special Attack.

Usage Tips
========

Omanyte is a common pick on entry hazard-stacking hyper offense teams as a dedicated lead with its ability to set lead, setting at least Stealth Rock and a layer of Spikes against most opposing leads. It is best utilized early- and mid-game by safely switching into common Pokemon like Choice-locked Vulpix and Porygon to set entry hazards. Omanyte should always get on the field through a pivot move or by switching into a resisted hit, possibly preferably (pick one) physical attacks to get the Weak Armor boost. If the matchup is not favorable and the opponent has many ways to can (if "many ways" specifically is important, pls elaborate unless i'm missing something obvious) KO Omanyte before it can do anything, the main goal is to try and set one or two layers of Spikes before it's removed from the game. (if spikes is the priority when only having one chance, should it be slotted not last?)

Team Options
========

On hyper offense teams, good sweepers and wallbreakers like Grookey, Choice Scarf Mudbray, and Life Orb Abra appreciate Omanyte's ability to set entry hazards and weaken their targets. On balance teams, it needs teammates that can switch into Grookey, so Foongus, Koffing, and Ponyta are good picks. Omanyte also benefits from pivot moves that allow it to come on the field safely, like U-turn from Mienfoo and Volt Switch from Magnemite. Pawniard punishes attempts to Defog, Defog attempts, while Magnemite, Tyrunt, and Grookey pressure common entry hazard control measures like Natu and Staryu; the latter can also be trapped by Diglett. also, Diglett can trap the latter.

[STRATEGY COMMENTS]
Other Options
=============

Omanyte can run Rock Blast on the Shell Smash set with a different EV spread of 36 Atk / 36 Def / 196 SpA / 236 Spe and a Rash nature to deal with Focus Sash Abra; however, dropping a less niche coverage move is not ideal. Scald is an option on the entry hazard set to potentially burn switch-ins such as Staryu and Ferroseed, although it is inconsistent and significantly weaker than Hydro Pump. Substitute helps Shell Smash (I assume?) Omanyte avoid status and provides safer opportunities to set up, while Protect allows Omanyte to ignore one-time priority moves like (i dont think there are any others?) Fake Out and First Impression and punish High Jump Kick from Mienfoo.

Checks and Counters
===================

**Grass-types**: Grassy Glide from Grookey is Omanyte's greatest threat, while and Foongus can prevent the Shell Smash set from setting up and also threaten while also threatening the entry hazard set; however, both of them can be damaged by dislike Ice Beam or Blizzard on the switch. Ferroseed, on the other hand, can live any hit from Omanyte after Shell Smash and recover all the damage with Giga Drain while also being able to safely switch in against the entry hazard set, making it a very effective counter.

**Abra**: With Focus Sash, Abra can survive a hit from the Shell Smash set and KO Omanyte thanks to the Special Defense drop. However, Abra needs to be careful of Knock Off.

**SturdyJuice Users**: Sturdy Magnemite and the rare SturdyJuice Onix can tank any attack from Shell Smash Omanyte at full HP and revenge kill it with super effective attacks. However, they fail to counter it if entry hazards are on the field, unless they're running Endure and still have Berry Juice intact. They also can't safely switch into Omanyte due to the threat of Knock Off.

**Priority Users**: Grookey, Timburr, Pawniard, and Trapinch can easily revenge kill or heavily damage Omanyte after Shell Smash.

[CREDITS]
- Written by: [[Albinson, 490348], [DC, 449990]]
- Quality checked by: [[zizalith, 410251], [DC, 449990], [KSG, 32350]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]

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