Omastar (Revamp) (QC: 3/3) (GP: 2/2)

zzz...
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x3 (Accidentalgreed) (Alexwolf) (BKC)
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x2 (pokemon0078 (over GCSChris' amcheck)) (Oglemi)
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Status: Done

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Pucker up

[Overview]

<p>Omastar is capable of being a strong threat in OU thanks its impressive base 115 Special Attack and access to Shell Smash, but there's quite a bit holding it back. Foremost, the prominence of powerful threats such as Keldeo, Thundurus-T, Kyurem-B, Sheer Force Landorus, and Garchomp makes even switching in a difficult task for Omastar. To make things worse, even at +2 Speed, Omastar risks being outsped and revenge killed by every relevant Choice Scarf user in the tier. All of this, in addition to a lacking movepool, keeps Omastar at the bottom of the barrel, facing stiff competition with even Gorebyss. Omastar's saving grace lies in the flexibility it has fitting onto teams; thanks to its Rock typing and Dream World ability, Weak Armor, Omastar can find a comfy spot on many different offensive teams. Though Omastar matches up poorly with many key threats in OU, it's rare to come across a check to rain teams that can keep up constant offensive pressure. Working past Omastar's weaknesses will definitely come with a huge payoff; persevere and it will not disappoint.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Grass
item: White Herb / Life Orb
ability: Swift Swim / Weak Armor
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set's aim is simple: use Shell Smash at the appropriate time and mow down any Pokemon unlucky enough to get in Omastar's way. Omastar's respectable defenses and threatening base 115 Special Attack help it achieve this, giving it numerous opportunities to set up. Ice Beam and Hidden Power Grass offer Omastar the best possible coverage, preventing Water resists from prematurely ending Omastar's sweep. The choice of Water-type STAB ultimately boils down to the plan for how Omastar is to be used; Surf is preferred for cleaning up and sweeping in general, while Hydro Pump gives Omastar greater wallbreaking potential. Likewise, Omastar's held item should reflect its intended purpose. White Herb preserves Omastar's defenses after a Shell Smash, making it much more reliable for sweeping. Life Orb, however, helps Omastar power through some major defensive threats, namely Ferrothorn and Chansey; with rain support, a boost from Shell Smash, and a Life Orb attached, Omastar can actually OHKO both with Hydro Pump. Regardless, Omastar will dish out massive damage after a boost, so make the choice that helps Omastar synergize best with its team.</p>

[ADDITIONAL COMMENTS]

<p>Even with max Speed, Omastar is only capable of outspeeding everything up to and including Timid Choice Scarf Rotom-W&mdash;most of the common Choice Scarf users in OU are much faster. Due to this, a Modest nature is preferred so that Omastar can deal as much damage as possible while at least outspeeding Choice Scarf Heatran at +2. If Life Orb is being used or if Omastar's team would prefer it to outspeed as many threats as possible, then a Timid nature is still usable; just be aware that the loss of power is definitely noticeable and can be costly at times. On a related note, the recommended EV spread isn't very flexible. Though some EVs can be removed from Omastar's Speed stat and relegated to its defenses or HP (or both), the difference in damage taken is usually insignificant. It's generally better to outspeed as many threats as possible and at least Speed tie with opposing Omastar.</p>

<p>Another offensive option worth considering is Earth Power. Though it doesn't offer much coverage-wise, Earth Power gives Omastar a solid hit on Tentacruel and Keldeo as well as a guaranteed KO on Toxicroak. Depending on the support it's receiving, Omastar can change its Hidden Power type to one that allows it to break through certain Pokemon. Though Hidden Power is weak, the altered coverage can noticeably change Omastar's list of checks and counters. For example, with Hidden Power Fire, Omastar can quickly do away with Ferrothorn if rain isn't present. Omastar might have to sacrifice crucial coverage on Water-types, but proper team support can make this a non-issue. Something else worth noting is that this is the only instance in which Omastar is better off using a different EV spread; some Hidden Power types require Omastar to lower its Speed IV to 30, which unfortunately is just enough to knock Omastar down an entire Speed tier. Speaking of Speed, Swift Swim is preferred as Omastar's ability due to the utility it has against opposing rain teams; Weak Armor is a good alternative, though. Along with providing situational Speed boosts, Weak Armor allows Omastar to be used in conjunction with Drizzle, which boosts the power of its Water-type STAB to high levels.</p>

<p>Without rain backing it, Omastar absolutely loves Pokemon that can quickly do away with special walls. Therefore, lures such as Calm Mind Latios and Expert Belt Keldeo work very well alongside Omastar. If lures don't suit you, then there's always the option of using a strong physical attacker to scare away most specially defensive Pokemon. Tyranitar is a good example of such a Pokemon. Tyranitar keeps Celebi, Latias, and Chansey away long enough for Omastar to set up and can weaken many of Omastar's checks with its powerful Pursuit. While we're on this subject, Omastar synergizes well with sand teams in general. With Sand Stream support, Omastar gets a very handy Special Defense boost, giving it more chances to secure a sweep. In return, Omastar can check most of the team archetypes that give standard sand teams problems. On a lesser note, thanks to its 4x resistance to Fire, Omastar can find use on hail and even sun teams, but there are generally better options available. Omastar can be very dangerous if given a single turn to itself, so naturally Encore support from Wobbuffet can be of great benefit. In addition to providing Encore support, Wobbuffet can comfortably revenge kill most Choice Scarf users and shield Omastar from status with Safeguard. It's still very much possible to use Omastar on a 'classic' Rain Dance team. On such a team, Omastar can make very good use of its strong Water-type STAB and Swift Swim. Moreover, thanks to Shell Smash, Omastar makes weather control less of a priority for Rain Dance teams. It's very important to keep in mind that even with solid team support, whether or not Omastar will be of any use is reliant on how it's played. Take into account every possible stop to Omastar before attempting to sweep, as it will likely only have a single chance to do so.</p>

[Other Options]

<p>Unlike most Pokemon introduced in RBY, Omastar's movepool is rather shallow, leaving it with very few viable options. Omastar can set Rain Dance up for itself and its team. This can be particularly useful when combating other weather starters; Ninetales, Tyranitar, and Hippowdon will fall to a rain-boosted Hydro Pump, though Abomasnow will require a bit of patience to take out. Like nearly every other Water-type, Omastar has access to Scald, but it is better off simply powering through the opposition with a noticeably stronger Surf or Hydro Pump. AncientPower is Omastar's only available Rock-type STAB aside from Hidden Power Rock, but its low PP and Base Power make it overall inferior to Ice Beam. Omastar can forgo Shell Smash for Rock Polish, as it is sometimes powerful enough to sweep without the Special Attack boost. The Special Attack boost from Shell Smash will be sorely missed, but Rock Polish comes with the benefit of retaining Omastar's good defenses without the need of a White Herb.</p>

<p>Speaking of Omastar's defensive capabilities, it's one of the few Pokemon with access to the entire triad of entry hazards, making a support set possible. Unfortunately, Omastar is a sitting duck when pit against most specially-bulky Pokemon, such as Tentacruel and Kyurem-B, harshly hampering the viability of such an option. Moreover, Omastar's low base Speed will likely leave its team with only a single layer of entry hazards up or none at all. If this isn't enough dissuasion, then be aware that Omastar's third ability, Shell Armor, can be used on a support set in place of Swift Swim or Weak Armor to prevent untimely critical hits. Knock Off might prove useful on a support set as well, but again, Omastar is much better off blasting Pokemon away with its powerful attacks than attempting to support its team. Omastar's options don't stretch too far beyond this point. Omastar has access to oddities such as Wring Out, numerous physical moves, and Seismic Toss, but it's best to veer away from this end of its movepool.</p>

[Checks and Counters]

<p>Omastar is a rather straightforward Pokemon, but due to its power, it can be difficult to stop if it gets set-up. Resilient special walls, such as Chansey, Slowking, and Ferrothorn, fare well under normal circumstances; however, they must be wary of switching in if multiple layers of entry hazards are present or rain is the current weather condition (or both). Specially defensive Jellicent is a superb answer to Omastar. Jellicent is immune to Hydro Pump, takes a pittance from Ice Beam, can survive a Shell Smash-boosted Hidden Power Grass, and can pound away at Omastar's lower Special Defense stat (although, Jellicent will need Energy Ball or Giga Drain to OHKO Omastar). If Omastar is without a Special Attack boost or sets up early in the game, most special sponges&mdash;Celebi in particular due to its Grass STAB&mdash;are solid checks to Omastar. Though the list of Pokemon that can outright wall Omastar is short, there are certainly reliable means of stopping it other than countering it.</p>

<p>Keep well in mind that even with the Speed boost provided by Shell Smash or Swift Swim, most Choice Scarf users&mdash;anything with base 87 Speed or higher, to be precise&mdash;can outspeed and revenge kill Omastar. In addition, Omastar's Rock typing leaves it vulnerable to many common priority attacks, particularly Breloom's Mach Punch; however, Omastar's base 125 Defense means that it must be noticeably weakened before falling to them. If all else fails, prediction can bring Omastar to its knees (tentacles?). Due to its low Speed and weaknesses to common attacking types, anything from a crafty double switch to a carefully timed attack will quickly bring Omastar down.</p>
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[Overview]

  • The 'other' Gen I fossil Pokemon
  • Gen V gave it Shell Smash and Breakable Armor, allowing it to function as a sweeper regardless of the weather
  • Rock typing means that sand is pretty kind to it
  • Swift Swim means that it's pretty kind to sand (i.e, use Omastar with Sand Stream support for the best results)
  • Can be a notable a threat with Rain Dance (Swift Swim) or Drizzle (Breakable Armor) support
  • Disappointingly low Speed stat before a Smash
  • Disappointingly low Speed stat after a Smash (can be revenged by just about every single relevant Scarfer)
  • Offensive movepool is dry
  • Faces stiff competition with many other sweepers, Gorebyss in particular (remember: Breakable Armor and Rock typing vs Hydration and pure Water typing)
  • Can sweep whole teams with the appropriate support, so working past its weaknesses will definitely pay off
[Set Comments]

  • Simple: Shell Smash and sweep
  • Acceptable enough defenses; even better under sand
  • Surf vs Hydro Pump is a simple matter of accuracy vs power
  • Ice Beam hits dragons, Celebi, Breloom, etc
  • HP Grass is recommended due to Rotom-W being one resilient mofo
  • HP Grass also hits Jellicent and Keldeo rather hard
[Additional Comments]

  • White Herb is recommended due to the lack of recoil and leftover bulk after a smash (i.e, doesn't need nearly as much support)
  • Plus, Omastar hits hard enough
  • LO is fine if you don't mind the defense drops / recoil
  • As a testament to the power it brings; +2 Modest LO Hydro Pump does 85.79 - 101.98% to the standard Nattorei under rain
  • This means that Omastar can potentially blast through its usual checks and counters with LO
  • Resist berries can help Omastar set up a Shell Smash, but are almost inferior to the recommended items.
  • Speaking of which, Modest + this spread his 396 after a boost, which is pretty much every non-Scarfed Pokemon in OU
  • Timid is worth considering, though
  • It hits 448 after one boost, assuming max Speed is being used, allowing Omastar to outspeed everything up to and including Choice Scarf Rotom-W
  • Changing the Hidden Power type is alright if you're paranoid about specific threats
  • HP Fire is notably useful for blasting Nattorei out of existence, even under rain
  • Use HP Fire with Modest, LO, and Hydro Pump so you won't miss any notable KOs
  • Earth Power is acceptable if you're willing to trade the coverage granted by Hidden Power for the ability to smack Tentacruel and Toxicroak (I really think that this is OO material. First of all, the only notable target that Earth Power hits is Tentacruel; Toxicroak only need to be weakened by 10%~ before Ice Beam becomes a guaranteed OHKO at +2 and STAB Surf is usually much more reliable. Retaining a solid hit on Keldeo is cool, I guess, but Scarf beats Omastar anyway so that's kinda negligible. I'm aware that Tentacruel is the biggest asshole ever under rain, but I have my doubts that none of Omastar's teammates will be able to consistently check / counter it).
  • Swift Swim is highly recommended if Omastar is to be used as a 'check' to rain teams
  • Breakable Armor is an acceptable alternative if you're using Omastar with Drizzle support / don't care about rain
  • It's recommended that Omastar is used with max Speed when using Breakable Armor
  • +3 Modest Omastar outspeeds base 108 Scarfers
  • Ugh, LO numbers; adjust Omastar's EV / IV spread however you see fit
  • Leftovers / Mystic Water / Lum Berry
  • Offensive partners: CM Lum Latios (acts as a very good Nattoeri / specially defensive Jirachi / blob lure), Rotom-W, Sandslash (sand) (spin support, scares away specially defensive Pokemon in general, and greatly benefits from severely weakened / dead Rotom-W)
  • Defensive partners: If it laughs at Breloom and / or Nattorei, then it's a fine defensive partner
  • Passive compliments: Sand, paralysis, Wish / Encore support, Rain Dance
  • Wobbufett can provide Encore support and excels at trapping Choice Scarfers, making him a superb partner for Omastar
  • Other things beneficial to Omastar: U-turn / Volt Switch, entry hazards


[Other Options]

  • Support set, but it sucks; if you're a brave soul, then don't forget to use Shell Armor
  • Gets a special mention for being one of the few Pokemon with access to the entire triad of entry hazards
  • Can set Rain Dance up for itself / team, but there are doubtlessly better Pokemon available for such a task
  • Resist berries
  • Substitute to make Omastar a bit more difficult to revenge, but it's hard to find a spot for it
  • Ancientpower is its only Rock STAB aside from HP Rock, but it sucks
  • lol it gets Seismic Toss, too
[Checks and Counters]

  • Base 115 Special Attack + Shell Smash is hard to outright counter, but there are answers to Omastar available
  • Blobs, Nattorei, Latias, specially defensive Celebi (latter two must be near full HP)
  • Really slow; any Scarfer base 87+ with a powerful enough move can revenge it (e.g, Scarf Terrak)
  • Priority will bring Omastar down p. quickly
 
Just one little thing...

Gen V gave it Shell Smash and Breakable Armor, allowing it to function as a sweeper regardless of the weather
(remember: Weak Armor and Rock typing vs Hydration and pure Water typing)
if you're a brave soul, then don't forget to use Battle Armor

Noting that Omastar has 2 "Armor" abilities. Shell Armor and Weak Armor
  • Shell Armor: Prevents critical hits.
  • Weak Armor: Boosts Speed by 1 stage and lowers Defense by 1 stage when hit by a physical move.

You mention Battle armor which exists and it is the same as Shell Armor, but Omastar doesn't get it, so mention the correct one. And, if I'm not wrong, Breakable armor was the first way to call Weak Armor until Game Freak revealed the correct name.
 
I think this looks largely fine. However

"scenario: Omastar boosts as Toed switches in, which then switches to Nattorei to take the the imminent Water STAB"

Doesn't seem a likely scenario - would ferrothorn not just switch straight into omastar? (also, make sure to fix the japanese name)

I think HP Fire needs more consideration, for its ability to swiftly dispatch ferrothorn. At least an AC mention, not just lumped in with other hidden powers.
 
Agreeing with jc, and actually i want to see HP Fire slashed after HP Grass. HP Fire should be used with LO and Hydro Pump though and here are the reasons (all the calcs assume +2 SpA, Modest nature, and LO):

  • Hydro Pump vs. 232 HP / 0 SpD Rotom-W: 242-285 (80.93 - 95.31%) -- 56.25% chance to OHKO after Stealth Rock (Leftovers is negated by sand)
  • Hydro Pump vs. 252 HP / 0 SpD Starmie: 293-346 (90.43 - 106.79%) -- guaranteed OHKO after Stealth Rock (Leftovers is negated by sand)
  • Hydro Pump vs. 0 HP / 4 SpD Keldeo: 279-328 (86.37 - 101.54%) -- 87.5% chance to OHKO after Stealth Rock and sand
  • Hydro Pump vs. 252 HP / 0 SpD Politoed in rain: 385-453 (100.26 - 117.96%) -- guaranteed OHKO
  • Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn in rain: 302-359 (85.79 - 101.98%) -- 12.5% chance to OHKO
Almost everything that HP Grass is needed for is KOed by LO Hydro Pump, except for Jellicent, Gastrodon, and SpD Rotom-W. Meanwhile, standard Ferrothorn is OHKOed IN RAIN by HP Fire with only Spikes on the field, so every single Ferrothorn set, inside or outside of rain, is covered. HP Fire also OHKOes Abomasnow, which although a bit rare, is still relevant. For all those reasons i think it deserves to be slashed second, as the usage of SpD Rotom-W + Jellicent + Gastrodon all combined don't even come close to the usage of Ferrothorn, and being able to KO such a big threat is that good.

Also make this the main spread: 48 HP / 252 SpA / 208 Spe with a Modest nature. The extra Speed EVs don't help Omastat outspeed anything important So they go to HP.
 
I'd consider Timid tbh - It gives Omastar just enough speed to outrun Scarf Rotom-W at +2. Although specially defensive Rotom-W are a lot more common nowadays, you'd still want Omastar to be able to beat Scarf Rotom-W when it shows its face.

I also prefer HP Grass > HP Fire imo. HP Grass simply hits so many more targets, while HP Fire is solely for Ferrothorn (okay Abomasnow, too ;x), a Pokemon that can easily be removed by Magnezone or Specs Gothitelle (mention these under AC). I don't see much use in making Omastar suboptimal just to beat this one threat.

AC mention a teammate that can set up Rain, such as Prankster Tornadus, Rotom-W, Water Gem Latios, or Starmie. Although Omastar may be used to check Rain, it can also be used as a late-game sweeper in any given game if partnered up with a Rain Summoner!

AC mention that Weak Armor variant can be used in conjunction with Drizzle for a super-powerful STAB Water move it can rely on after Shell Smash.

Priority from Breloom really hurts, so make sure this team have a solid answer to this threat, such as Xatu, Amoonguss, Lati@s, and Tornadus.

Personally, I prefer Life Orb over White Herb, because this lets Omastar to start wrecking shit in the rain even without Shell Smash boost. Therefore, LO Omastar is much less reliant on the Shell Smash setup than White Herb Omastar.
 
Just noting: Rain boosted Hydro Pump is almost as strong as HP Fire in the rain anyway, so it's probably not worth it unless you're running a sun team with Omastar (which isn't always a bad idea, might I add)
 
It is true that Hydro Pump in rain is almost as strong as HP Fire vs Ferro, but Omastar can be used on Sand and weatherless teams, and you won't always be facing a rain team with Ferro, thus HP Fire is still quite useful. Anyway i expressed my opinion, i leave it up to Chillarmy and the rest of the QC team to decide where HP Fire goes.

Mention in the AC that when using Weak Armour, it is better to max Speed, as at +3 (Shell Smash + Weak Armour) Modest Omastar outspeeds everything up to Scarf 108s.

In the overview elaborate when you say low Speed stat. Explain that it gets outsped by every single Scarfer after a boost. Also mention that even with such a good Defense stat it is weak to the second most common priority user, Breloom.

Timid stays slashed second, as outspeeding one Scarfed Pokemon that is not such a common scarfer anyway, is not worth the power loss.
  • White Herb is recommended due to the lack of recoil and leftover bulk after a smash (i.e, doesn't need nearly as much support)
  • Plus, Omastar hits hard enough
  • LO is fine if you don't mind the defense drops / recoil
  • As a testament to the power it brings; +2 Modest LO Hydro Pump does 85.79 - 101.98% to the standard Nattorei under rain meaning that Omastar can potentially blast through its usual checks and counters with LO
  • Speaking of which, Modest + this spread his 396 after a boost, which is pretty much every non-Scarfed Pokemon in OU
  • Timid is worth considering, though
  • It hits 448 after one boost, assuming max Speed is being used, allowing Omastar to outspeed everything up to and including Choice Scarf Rotom-W
Those go to AC.

Imo HP Electric shouldn't be mentioned, as you can already OHKO Gyarados after SR with Modest LO Hydro Pump.
Oh yeah, lowering the Speed IV will suck, but moving four EVs from HP to Speed won't hurt Omastar much
Remove this as it is contradictory and meaningless. The lowered Speed IV doesn't hurt Omastar at all

Why do you have CM Lum Latios in the partners section? I mean why specifically the Lum version?

Remove Energy Ball Jellicent from counters and just mention SpD Jellicent.
 
Earth Power should be in AC. It's not like Omaster has many move options, and Earth Power is useful for blasting Tentacruel & Toxicroak(to a lesser extent), who are obstacles in the rain. Sandstream & Drizzle need a much bigger mention since Omastar is only really on weather teams. I'd argue that its even better in sand than in the rain, since the boost to SpD makes it slightly harder to revenge kill(Rotom-W isn't a hard check in the rain, Keldeo is forced to use Secret Sword, rather than Hydro Pump). It think it would be a good idea to emphasize its place on rain & sand teams in the overview. Speaking of that, you don't need to mention that it's sucked in the previous gens in the overview of the actual analysis, its unnecessary fluff.

You're going to elaborate on Omaster's support abilities in OO, right? (It gets access SR, Spikes and Toxic Spikes)

Also, the antiquated names are intentional, right? Nattorei, Breakable Armor?

I can approve after the changes have been made.
 
PK Gaming said:
I think it would be a good idea to emphasize its place on rain & sand teams in the overview.
In theory Omastar seems pretty good for sun teams as well. Gets the SpD boost vs Sand teams and the SS boost vs rain teams, while sun teams already fair well against weatherless teams. The only problem is the lack of teamslots sun has.

Anyway



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QC Approved 2/3
 
Also, another thing worth noting for Omastar on sun teams is its 4x Fire resistance, which makes it synergise very well on such teams.
 
Nice job! amcheck time:
Additions
Deletions
Comments
[Overview]
<p>Omastar is capable of being a strong threat in OU thanks its impressive base 115 Special Attack and access to Shell Smash, but there's quite a bit holding it back. Foremost, the prominence of powerful threats, such as Keldeo, Thundurus-T, Kyurem-B, Sheer Force Landorus-I, and Garchomp makes even switching in a difficult task for Omastar. This is correct with or without the comma, but I feel that the sentence sounds better without. Overall it's your decision. To make things worse, even at +2 Speed, Omastar risks being outsped and revenge killed by every relevant Choice Scarf user in the tier. All of this, in addition to a lacking movepool, keeps Omastar at the bottom of the barrel, facing stiff competition with even Gorebyss. Omastar's saving grace lies in its flexibility in teambuilding; thanks to its Rock typing and Dream World ability, Weak Armor, Omastar can find and hold a comfy spot on many different offensive teams. Though Omastar matches up poorly with many key threats in OU, it's rare to come across a check to rain teams that can keep up a strong offensive flow. Working past Omastar's weaknesses will definitely come with a huge payoff; persevere, and it will not disappoint.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Grass
item: White Herb / Life Orb
ability: Swift Swim / Weak Armor
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set's aim is simple: use Shell Smash at the appropriate time and mow down any Pokemon unlucky enough to get in Omastar's way. Omastar's respectable defenses and threatening base 115 Special Attack help achieve this, giving it numerous opportunities to set up. Ice Beam and Hidden Power Grass offer Omastar the best possible coverage, preventing Water resists from prematurely ending Omastar's sweep. The choice of Water STAB will ultimately boil down to how Omastar is to be used; Surf is preferred for cleaning up and sweeping in general while Hydro Pump gives Omastar greater wallbreaking potential. Likewise, Omastar's held item should reflect its intended purpose. White Herb preserves Omastar's defenses after a Shell Smash, making it much more reliable for sweeping. Life Orb however, helps Omastar power through some major defensive threats, namely Ferrothorn and Chansey; with rain support, a boost from Shell Smash, and a Life Orb attached, Omastar can actually OHKO both with Hydro Pump. Regardless, Omastar will dish out massive damage after a boost, so make the choice that helps Omastar best synergize best with its team.</p>

[ADDITIONAL COMMENTS]

<p>Even with max Speed, Omastar's only capable of outspeeding everything up to and including Timid Choice Scarf Rotom-W&mdashmost of the common Choice Scarfers in OU are much faster. Due to this, a Modest nature is preferred so Omastar can deal as much damage as possible while at least outspeeding Choice Scarf Heatran at +2 Speed. If Life Orb is being used, or if Omastar's team would prefer it to outspeed as many threats as possible, then a Timid nature is still usable; just be aware that the loss of power is definitely noticeable and can be costly at times. On a related note, the recommended EV spread isn't very flexible. Though some EVs can be removed from Omastar's Speed stat and relegated to its defenses or HP (or both), the difference in damage taken is usually insignificant. It's generally better to outspeed as many threats as possible and at least Speed tie with opposing Omastar.</p>

<p>Another offensive option worth considering is Earth Power. Though it doesn't offer much coverage-wise, Earth Power gives Omastar a solid hit on Tentacruel and Keldeo, as well as guaranteed KO on Toxicroak. Depending on the support it's receiving, Omastar can change its Hidden Power type so it can topple certain Pokemon. Though Hidden Power is weak, the altered coverage can noticeably change Omastar's list of checks and counters. For example, with Hidden Power Fire, Omastar can quickly do away with Ferrothorn if rain isn't present. Omastar might have to sacrifice crucial coverage on Water-types, but proper team support can make this non-issue. Something else worth noting is that this is the only instance in which Omastar is better off using a different EV spread; some Hidden Power types will require Omastar to lower its Speed IV to 30, which unfortunately is just enough to knock Omastar down an entire Speed tier. Speaking of speed, Swift Swim is preferred as Omastar's ability due to the utility it has against rain teams; Weak Armor is a good alternative, though. Along with providing situational Speed boosts, Weak Armor allows Omastar to be used in conjunction with Drizzle, boosting the power of its Water STAB to high levels.</p>

<p>Without rain support backing it, Omastar absolutely loves Pokemon that can quickly do away with special walls. Therefore, lures such as Calm Mind Latios and Expert Belt Keldeo work very well alongside Omastar. If that doesn't suit you, then there's always the option of using a strong physical attacker to scare away most specially defensive Pokemon. Tyranitar is a good example of such a Pokemon. Tyranitar keeps Celebi, Latias, and Chansey away long enough for Omastar to set up, and as bonus, Tyranitar can also weaken many of Omastar's checks with its powerful Pursuit. Since we're on the subject, Omastar synergizes well with sand teams in general. With Sand Stream support, Omastar gets a very handy Special Defense boost, giving it more chances to secure a sweep. In return, Omastar can check most of the team archetypes that give standard sand problems. On a lesser note, thanks to its 4x resistance to Fire, Omastar can find use on hail and even sun teams, but generally there will be better options available. Omastar can be very dangerous if given a single turn to itself, so naturally Encore support from Wobbufett will be of great benefit here. In addition to providing Encore support, Wobbufett can comfortably revenge kill most Choice Scarf users and shield Omastar with Safeguard. It's still very much possible to use Omastar on a 'classic' Rain Dance team. There, Omastar can make very good use of its strong Water STAB and Swift Swim. Moreover, thanks to Shell Smash, Omastar makes weather control less of a priority for Rain Dance teams. It's very important to keep in mind that even with solid team support, whether or not Omastar will of any use is reliant on how it's played. Take into account every possible stop to Omastar before attempting to sweep as it will likely only have a single chance to do so.</p>

[Other Options]

<p>Unlike most Generation I Pokemon, Omastar's movepool is rather shallow, leaving it with very few viable options. Omastar can set Rain Dance up for itself and team. This can be particularly useful when combating imposing weather starters; Ninetales, Tyranitar, and Hippowdon will fall to a rain-boosted Hydro Pump, though Abomasnow will require a bit of patience to take out. Like nearly every other Water-type, Omastar has access to Scald, but is better off simply powering through the opposition with the noticeably stronger Surf or Hydro Pump. Ancientpower is Omastar's only Rock STAB aside from Hidden Power Rock, but its low PP and base power makes it overall inferior to Ice Beam. Omastar can forgo Shell Smash for Rock Polish, as its sometimes powerful enough to sweep without the Special Attack boost. The Special Attack boost from Shell Smash will be sorely missed, but Rock Polish comes with the benefit of retaining Omastar's good defenses without the need of a White Herb.</p>

<p>Speaking of Omastar's defensive capabilities, it's one of the few Pokemon with access to the entire triad of entry hazards, making a support set possible. Unfortunately, Omastar is a sitting duck when pit against most specially bulky Pokemon, such as Tentacruel and Kyurem-B, harshly hampering the viability of such an option. Moreover, Omastar's low base Speed will likely leave its team with only a single layer of entry hazards or none at all. If this isn't enough dissuasion, then Omastar's third ability, Shell Armor, can be used in the place of Swift Swim or Weak Armor to prevent untimely critical hits. I'm a bit confused why you are bringing up Shell Armor here. Knock Off might prove to be useful on a support set as well, but again, Omastar is much better off blasting Pokemon away with its powerful attacks than attempting to support its team. Omastar's options don't stretch too far beyond this point. Omastar has access to oddities such as Wring Out, numerous physical moves, and the almighty Seismic Toss, but it's best to veer away from this end of its movepool.</p>

[Checks and Counters]

<p>Omastar's a rather straightforward Pokemon, but due to its power, can be difficult to stop if it sets up. Obligatory special walls, such as Chansey and Ferrothorn fare well under normal circumstances; however, they must be wary of switching in if multiple layers of entry hazards are present or rain is the current weather condition (or both). Specially defensive Jellicent is a superb answer to Omastar. Jellicent is immune to Hydro Pump, takes a pittance from Ice Beam, can survive a boosted Hidden Power Grass, and pound away at Omastar's lower Special Defense stat (although, Jellicent will need Energy Ball or Giga Drain to OHKO Omastar). If Omastar is without a Special Attack boost or sets up early in the game, most special sponges,&mdash Celebi in particular due to its Grass STAB,&mdash are solid checks to Omastar. Though the list of Pokemon that can outright wall an Omastar is short, there are certainly other reliable means of stopping it.</p>

<p>Keep well in mind that even with the Speed boost provided by Shell Smash or Swift Swim, most Choice Scarfers&mdashanything with base 87 Speed or higher, to be precise&mdashcan outspeed and revenge KO Omastar. In addition, Omastar's Rock typing leaves it vulnerable to many common priority attacks, particularly Breloom's Mach Punch; however, Omastar's base 125 Defense means that it must be noticeably weakened before falling to them. If all else fails, prediction can bring Omastar to its knees (tentacles?). Due to its low Speed and weaknesses to common attacking types, anything from a crafty double switch to a carefully timed attack will quickly lock Omastar down.</p>
EDIT: 50th post. Woo.
 
[Overview]
(line break)
<p>Omastar is capable of being a strong threat in OU thanks its impressive base 115 Special Attack and access to Shell Smash, but there's quite a bit holding it back. Foremost, the prominence of powerful threats such as Keldeo, Thundurus-T, Kyurem-B, Sheer Force Landorus-I, and Garchomp makes even switching in a difficult task for Omastar. no, this is not correct with the comma To make things worse, even at +2 Speed, Omastar risks being outsped and revenge killed by every relevant Choice Scarf user in the tier. All of this, in addition to a lacking movepool, keeps Omastar at the bottom of the barrel, facing stiff competition with even Gorebyss. Omastar's saving grace lies in itsthe flexibility it has fitting into teambuildings; thanks to its Rock typing and Dream World ability, Weak Armor, Omastar can find and hold a comfy spot on many different offensive teams. Though Omastar matches up poorly with many key threats in OU, it's rare to come across a check to rain teams that can keep up a strongconstant offensive flowpressure. Working past Omastar's weaknesses will definitely come with a huge payoff; persevere,(RC) and it will not disappoint.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Grass
item: White Herb / Life Orb
ability: Swift Swim / Weak Armor
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set's aim is simple: use Shell Smash at the appropriate time and mow down any Pokemon unlucky enough to get in Omastar's way. Omastar's respectable defenses and threatening base 115 Special Attack help it achieve this, giving it numerous opportunities to set up. Ice Beam and Hidden Power Grass offer Omastar the best possible coverage, preventing Water resists from prematurely ending Omastar's sweep. The choice of Water-type STAB will ultimately boils down to the plan for how Omastar is to be used; Surf is preferred for cleaning up and sweeping in general, (AC) while Hydro Pump gives Omastar greater wallbreaking potential. Likewise, Omastar's held item should reflect its intended purpose. White Herb preserves Omastar's defenses after a Shell Smash, making it much more reliable for sweeping. Life Orb, (AC) however, helps Omastar power through some major defensive threats, namely Ferrothorn and Chansey; with rain support, a boost from Shell Smash, and a Life Orb attached, Omastar can actually OHKO both with Hydro Pump. Regardless, Omastar will dish out massive damage after a boost, so make the choice that helps Omastar synergize best with its team.</p>

[ADDITIONAL COMMENTS]

<p>Even with max Speed, Omastar' is only capable of outspeeding everything up to and including Timid Choice Scarf Rotom-W&mdash;most of the common Choice Scarf users in OU are much faster. Due to this, a Modest nature is preferred so that Omastar can deal as much damage as possible while at least outspeeding Choice Scarf Heatran at +2 Speed. If Life Orb is being used,(RC) or if Omastar's team would prefer it to outspeed as many threats as possible, then a Timid nature is still usable; just be aware that the loss of power is definitely noticeable and can be costly at times. On a related note, the recommended EV spread isn't very flexible. Though some EVs can be removed from Omastar's Speed stat and relegated to its defenses or HP (or both), the difference in damage taken is usually insignificant. It's generally better to outspeed as many threats as possible and at least Speed tie with opposing Omastar.</p>

<p>Another offensive option worth considering is Earth Power. Though it doesn't offer much coverage-wise, Earth Power gives Omastar a solid hit on Tentacruel and Keldeo,(RC) as well as a guaranteed KO on Toxicroak. Depending on the support it's receiving, Omastar can change its Hidden Power type so it canto one that allows it topple break through certain Pokemon. Though Hidden Power is weak, the altered coverage can noticeably change Omastar's list of checks and counters. For example, with Hidden Power Fire, Omastar can quickly do away with Ferrothorn if rain isn't present. Omastar might have to sacrifice crucial coverage on Water-types, but proper team support can make this a non-issue. Something else worth noting is that this is the only instance in which Omastar is better off using a different EV spread; some Hidden Power types will require Omastar to lower its Speed IV to 30, which unfortunately is just enough to knock Omastar down an entire Speed tier. Speaking of sSpeed, Swift Swim is preferred as Omastar's ability due to the utility it has against rain teams; Weak Armor is a good alternative, though. Along with providing situational Speed boosts, Weak Armor allows Omastar to be used in conjunction with Drizzle, which boostings the power of its Water-type STAB to high levels.</p>

<p>Without rain support backing it, Omastar absolutely loves Pokemon that can quickly do away with special walls. Therefore, lures such as Calm Mind Latios and Expert Belt Keldeo work very well alongside Omastar. If thatlures doesn't suit you, then there's always the option of using a strong physical attacker to scare away most specially defensive Pokemon. Tyranitar is a good example of such a Pokemon. Tyranitar keeps Celebi, Latias, and Chansey away long enough for Omastar to set up,(RC) and as bonus, Tyranitar can also weaken many of Omastar's checks with its powerful Pursuit. S[color=p[/b]ink]do you mean crunch? Whil[/color]e we're on theis subject, Omastar synergizes well with sand teams in general. With Sand Stream support, Omastar gets a very handy Special Defense boost, giving it more chances to secure a sweep. In return, Omastar can check most of the team archetypes that give standard sand teams problems. examples? On a lesser note, thanks to its 4x resistance to Fire, Omastar can find use on hail and even sun teams, but there are generally there will be better options available. Omastar can be very dangerous if given a single turn to itself, so naturally Encore support from Wobbuffett willcan be of great benefit here. In addition to providing Encore support, Wobbufett can comfortably revenge kill most Choice Scarf users and shield Omastar from status with Safeguard. It's still very much possible to use Omastar on a 'classic' Rain Dance team. ThereOn such a team, Omastar can make very good use of its strong Water-type STAB and Swift Swim. Moreover, thanks to Shell Smash, Omastar makes weather control less of a priority for Rain Dance teams. It's very important to keep in mind that even with solid team support, whether or not Omastar will be of any use is reliant on how it's played. Take into account every possible stop to Omastar before attempting to sweep, (AC) as it will likely only have a single chance to do so.</p>

[Other Options]

<p>Unlike most Generation I Pokemon introduced in RBY, Omastar's movepool is rather shallow, leaving it with very few viable options. Omastar can set Rain Dance up for itself and its team. This can be particularly useful when combating imposing weather starters; Ninetales, Tyranitar, and Hippowdon will fall to a rain-boosted Hydro Pump, though Abomasnow will require a bit of patience to take out. Like nearly every other Water-type, Omastar has access to Scald, but it is better off simply powering through the opposition with thea noticeably stronger Surf or Hydro Pump. AncientpPower is Omastar's only available Rock-type STAB aside from Hidden Power Rock, but its low PP and bBase pPower makes it overall inferior to Ice Beam. Omastar can forgo Shell Smash for Rock Polish, as it is sometimes powerful enough to sweep without the Special Attack boost. The Special Attack boost from Shell Smash will be sorely missed, but Rock Polish comes with the benefit of retaining Omastar's good defenses without the need of a White Herb.</p>

<p>Speaking of Omastar's defensive capabilities, it's one of the few Pokemon with access to the entire triad of entry hazards, making a support set possible. Unfortunately, Omastar is a sitting duck when pit against most specially -(hyphen)bulky Pokemon, such as Tentacruel and Kyurem-B, harshly hampering the viability of such an option. Moreover, Omastar's low base Speed will likely leave its team with only a single layer of entry hazards up or none at all. If this isn't enough dissuasion, then be aware that Omastar's third ability, Shell Armor, can be used in theon a support set in place of Swift Swim or Weak Armor to prevent untimely critical hits. Knock Off might prove to be useful on a support set as well, but again, Omastar is much better off blasting Pokemon away with its powerful attacks than attempting to support its team. Omastar's options don't stretch too far beyond this point. Omastar has access to oddities such as Wring Out, numerous physical moves, and the almighty Seismic Toss, seriously some users will actually believe that but it's best to veer away from this end of its movepool.</p>

[Checks and Counters]

<p>Omastar' is a rather straightforward Pokemon, but due to its power, can be difficult to stop if it sgets set-up. ObligatoryThe standard special walls, such as Chansey and Ferrothorn fare well under normal circumstances; however, they must be wary of switching in if multiple layers of entry hazards are present or rain is the current weather condition (or both). Specially defensive Jellicent is a superb answer to Omastar. Jellicent is immune to Hydro Pump, takes a pittance from Ice Beam, can survive a Shell Smash-(hyphen)boosted Hidden Power Grass, and pound away at Omastar's lower Special Defense stat (although, Jellicent will need Energy Ball or Giga Drain to OHKO Omastar). If Omastar is without a Special Attack boost or sets up early in the game, most special sponges&mdash ;Celebi in particular due to its Grass STAB&mdash ;are solid checks to Omastar. Though list of Pokemon that can outright wall Omastar is short, there are certainly other reliable means of stopping it other than countering it.</p>

<p>Keep well in mind that even with the Speed boost provided by Shell Smash or Swift Swim, most Choice Scarfers&mdash;anything with base 87 Speed or higher, to be precise&mdash;can outspeed and revenge KOkill Omastar. In addition, Omastar's Rock typing leaves it vulnerable to many common priority attacks, particularly Breloom's Mach Punch; however, Omastar's base 125 Defense means that it must be noticeably weakened before falling to them. If all else fails, prediction can bring Omastar to its knees (tentacles?). Due to its low Speed and weaknesses to common attacking types, anything from a crafty double switch to a carefully timed attack will quickly lockbring Omastar down.</p>

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Worked over GSCChris's check; just as a note to both of you, it's &mdash;, not &mdash. It should be used&mdash;not overused&mdash;like in this sentence. Otherwise, nice job!
 
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[Overview]

<p>Omastar is capable of being a strong threat in OU thanks its impressive base 115 Special Attack and access to Shell Smash, but there's quite a bit holding it back. Foremost, the prominence of powerful threats such as Keldeo, Thundurus-T, Kyurem-B, Sheer Force Landorus, and Garchomp makes even switching in a difficult task for Omastar. To make things worse, even at +2 Speed, Omastar risks being outsped and revenge killed by every relevant Choice Scarf user in the tier. All of this, in addition to a lacking movepool, keeps Omastar at the bottom of the barrel, facing stiff competition with even Gorebyss. Omastar's saving grace lies in the flexibility it has fitting onto teams; thanks to its Rock typing and Dream World ability, Weak Armor, Omastar can find a comfy spot on many different offensive teams. Though Omastar matches up poorly with many key threats in OU, it's rare to come across a check to rain teams that can keep up constant offensive pressure. Working past Omastar's weaknesses will definitely come with a huge payoff; persevere and it will not disappoint.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Grass
item: White Herb / Life Orb
ability: Swift Swim / Weak Armor
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set's aim is simple: use Shell Smash at the appropriate time and mow down any Pokemon unlucky enough to get in Omastar's way. Omastar's respectable defenses and threatening base 115 Special Attack help it achieve this, giving it numerous opportunities to set up. Ice Beam and Hidden Power Grass offer Omastar the best possible coverage, preventing Water resists from prematurely ending Omastar's sweep. The choice of Water-type STAB ultimately boils down to the plan for how Omastar is to be used; Surf is preferred for cleaning up and sweeping in general, while Hydro Pump gives Omastar greater wallbreaking potential. Likewise, Omastar's held item should reflect its intended purpose. White Herb preserves Omastar's defenses after a Shell Smash, making it much more reliable for sweeping. Life Orb, however, helps Omastar power through some major defensive threats, namely Ferrothorn and Chansey; with rain support, a boost from Shell Smash, and a Life Orb attached, Omastar can actually OHKO both with Hydro Pump. Regardless, Omastar will dish out massive damage after a boost, so make the choice that helps Omastar synergize best with its team.</p>

[ADDITIONAL COMMENTS]

<p>Even with max Speed, Omastar is only capable of outspeeding everything up to and including Timid Choice Scarf Rotom-W&mdash;most of the common Choice Scarf users in OU are much faster. Due to this, a Modest nature is preferred so that Omastar can deal as much damage as possible while at least outspeeding Choice Scarf Heatran at +2. If Life Orb is being used or if Omastar's team would prefer it to outspeed as many threats as possible, then a Timid nature is still usable; just be aware that the loss of power is definitely noticeable and can be costly at times. On a related note, the recommended EV spread isn't very flexible. Though some EVs can be removed from Omastar's Speed stat and relegated to its defenses or HP (or both), the difference in damage taken is usually insignificant. It's generally better to outspeed as many threats as possible and at least Speed tie with opposing Omastar.</p>

<p>Another offensive option worth considering is Earth Power. Though it doesn't offer much coverage-wise, Earth Power gives Omastar a solid hit on Tentacruel and Keldeo as well as a guaranteed KO on Toxicroak. Depending on the support it's receiving, Omastar can change its Hidden Power type to one that allows it to break through certain Pokemon. Though Hidden Power is weak, the altered coverage can noticeably change Omastar's list of checks and counters. For example, with Hidden Power Fire, Omastar can quickly do away with Ferrothorn if rain isn't present. Omastar might have to sacrifice crucial coverage on Water-types, but proper team support can make this a non-issue. Something else worth noting is that this is the only instance in which Omastar is better off using a different EV spread; some Hidden Power types require Omastar to lower its Speed IV to 30, which unfortunately is just enough to knock Omastar down an entire Speed tier. Speaking of Speed, Swift Swim is preferred as Omastar's ability due to the utility it has against opposing rain teams; Weak Armor is a good alternative, though. Along with providing situational Speed boosts, Weak Armor allows Omastar to be used in conjunction with Drizzle, which boosts the power of its Water-type STAB to high levels.</p>

<p>Without rain backing it, Omastar absolutely loves Pokemon that can quickly do away with special walls. Therefore, lures such as Calm Mind Latios and Expert Belt Keldeo work very well alongside Omastar. If lures don't suit you, then there's always the option of using a strong physical attacker to scare away most specially defensive Pokemon. Tyranitar is a good example of such a Pokemon. Tyranitar keeps Celebi, Latias, and Chansey away long enough for Omastar to set up and can weaken many of Omastar's checks with its powerful Pursuit. While we're on this subject, Omastar synergizes well with sand teams in general. With Sand Stream support, Omastar gets a very handy Special Defense boost, giving it more chances to secure a sweep. In return, Omastar can check most of the team archetypes that give standard sand teams problems. On a lesser note, thanks to its 4x resistance to Fire, Omastar can find use on hail and even sun teams, but there are generally better options available. Omastar can be very dangerous if given a single turn to itself, so naturally Encore support from Wobbuffet can be of great benefit. In addition to providing Encore support, Wobbuffet can comfortably revenge kill most Choice Scarf users and shield Omastar from status with Safeguard. It's still very much possible to use Omastar on a 'classic' Rain Dance team. On such a team, Omastar can make very good use of its strong Water-type STAB and Swift Swim. Moreover, thanks to Shell Smash, Omastar makes weather control less of a priority for Rain Dance teams. It's very important to keep in mind that even with solid team support, whether or not Omastar will be of any use is reliant on how it's played. Take into account every possible stop to Omastar before attempting to sweep, as it will likely only have a single chance to do so.</p>

[Other Options]

<p>Unlike most Pokemon introduced in RBY, Omastar's movepool is rather shallow, leaving it with very few viable options. Omastar can set Rain Dance up for itself and its team. This can be particularly useful when combating other weather starters; Ninetales, Tyranitar, and Hippowdon will fall to a rain-boosted Hydro Pump, though Abomasnow will require a bit of patience to take out. Like nearly every other Water-type, Omastar has access to Scald, but it is better off simply powering through the opposition with a noticeably stronger Surf or Hydro Pump. AncientPower is Omastar's only available Rock-type STAB aside from Hidden Power Rock, but its low PP and Base Power make it overall inferior to Ice Beam. Omastar can forgo Shell Smash for Rock Polish, as it is sometimes powerful enough to sweep without the Special Attack boost. The Special Attack boost from Shell Smash will be sorely missed, but Rock Polish comes with the benefit of retaining Omastar's good defenses without the need of a White Herb.</p>

<p>Speaking of Omastar's defensive capabilities, it's one of the few Pokemon with access to the entire triad of entry hazards, making a support set possible. Unfortunately, Omastar is a sitting duck when pit against most specially-bulky Pokemon, such as Tentacruel and Kyurem-B, harshly hampering the viability of such an option. Moreover, Omastar's low base Speed will likely leave its team with only a single layer of entry hazards up or none at all. If this isn't enough dissuasion, then be aware that Omastar's third ability, Shell Armor, can be used on a support set in place of Swift Swim or Weak Armor to prevent untimely critical hits. Knock Off might prove useful on a support set as well, but again, Omastar is much better off blasting Pokemon away with its powerful attacks than attempting to support its team. Omastar's options don't stretch too far beyond this point. Omastar has access to oddities such as Wring Out, numerous physical moves, and Seismic Toss, but it's best to veer away from this end of its movepool.</p>

[Checks and Counters]

<p>Omastar is a rather straightforward Pokemon, but due to its power, it can be difficult to stop if it gets set-up. Resilient special walls, such as Chansey, Slowking, and Ferrothorn, fare well under normal circumstances; however, they must be wary of switching in if multiple layers of entry hazards are present or rain is the current weather condition (or both). Specially defensive Jellicent is a superb answer to Omastar. Jellicent is immune to Hydro Pump, takes a pittance from Ice Beam, can survive a Shell Smash-boosted Hidden Power Grass, and can pound away at Omastar's lower Special Defense stat (although, Jellicent will need Energy Ball or Giga Drain to OHKO Omastar). If Omastar is without a Special Attack boost or sets up early in the game, most special sponges&mdash;Celebi in particular due to its Grass STAB&mdash;are solid checks to Omastar. Though the list of Pokemon that can outright wall Omastar is short, there are certainly reliable means of stopping it other than countering it.</p>

<p>Keep well in mind that even with the Speed boost provided by Shell Smash or Swift Swim, most Choice Scarf users&mdash;anything with base 87 Speed or higher, to be precise&mdash;can outspeed and revenge kill Omastar. In addition, Omastar's Rock typing leaves it vulnerable to many common priority attacks, particularly Breloom's Mach Punch; however, Omastar's base 125 Defense means that it must be noticeably weakened before falling to them. If all else fails, prediction can bring Omastar to its knees (tentacles?). Due to its low Speed and weaknesses to common attacking types, anything from a crafty double switch to a carefully timed attack will quickly bring Omastar down.</p>

[gp]2/2[/gp]
 
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