omg new meta
Charizard X deserves the obnoxiously large picture since it is so powerful.
Charizard X deserves the obnoxiously large picture since it is so powerful.
So I am pretty sick of OU at this point because the metagame revolves around 5 pokemon on hyper offense, so the same teams crop up over and over again (teambuilding and playing). Since I wanted to move away from that, I decided to try a defensive team. I still wanted to keep my team fresh and maybe throw in some creativity. This team started out with Sableye in tandem with Zard X! Only in the most recent iteration has Gliscor taken the slot over Sableye. It has gotten me req's twice and has gotten pretty far on the ladder, so I know it is quite viable. In the end, I've think I've done pretty well in accomplishing my goal by creating a Fire - Water - Grass / Dragon - Steel - Fairy core as one entity and using two unusual sets. I don't see myself being particularly interested in OU in the near future, so I wanted to share. Title is taking a crack that OU is so centered around offense that defensive teams are unheard of in the new meta.
Let's get to it:
Team Building Process
Reading this will give you a better idea on how the team works and how it came together.
So I started out with Sableye. The major appeal with Sableye was Prankster Taunt. At the time, full Baton Pass was all the rage, and Sableye's priority Taunt gave me a good chance to win against those teams. In addition, it acted as a good stall breaker, which is something I always try to include on my stall teams. Otherwise, stall vs stall is incredibly tedious, boring, and time-consuming. Lastly, Sableye was extremely good at keeping hazards down. It can block Rapid Spin (burns Excadrill before it attacks) as a ghost-type and it stops Defog with priority Taunt. Sableye had a lot of untapped potential.
Since Sableye relies upon spreading burns to do damage, I needed checks to the tiers offensive fire-types. Charizard X could check Charizard Y reliably and check Heatran. In addition, Charizard X can aid in Sableye's job in spreading burns. Quagsire checks Charizard X and can check SD Talonflame. It also gave a Toxic user.
Charizard X is weak to Dragon-types and strong EQ users. In general the current team was weak to that. Skarmory enters the team as a solution to that problem. Skarmory could lay down SR and and Defog. It was also my essential Mega-Pinsir counter (plz ban).
Chansey acts as a secondary check to Charizard Y, Landorus, and special Dragons (aka Lati@s). It also provided essential support with Aromatherapy to stop status from affecting my team too heavily. Chesnaught was included to stop Mega-Gyarados, check Aegislash, and provide Spikes.
This is the first standard version of the team I rolled with. I switched out Quagsire for Azumarill. The team was extremely weak to Keldeo and other Fighting-types. Azumarill could check Keldeo while still being able to check Charizard X. It also added an additional check to dragons. Ferrothorn replaced Chesnaught as the teams Grass-type because it could still check Gyarados and DD Tyranitar, but could also check Azumarill. A second Steel-type took a lot of pressure off of Skarmory.
This is the current interation of the team, with Gliscor over Sableye. Gliscor can stallbreak just like Sableye, although sometimes not as well. Gliscor was added because Knock Off Landorus just destroyed my team. Aegislash and Mawile were also problems and Gliscor can check both of those as well as Landorus. With Deoxys-S / Deoxys-D nearing the ban and full Baton Pass banned, Sableye's Prankster Taunt is not as necessary anymore and has less importance.
The Team
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 204 SDef / 56 Spe
Careful Nature
- Dragon Claw
- Earthquake
- Will-O-Wisp
- Roost
Now onto how this set plays. The goal of Charizard X is to burn as much shit as possible and take down a few Pokemon here and there with Dragon Claw + Earthquake. Charizard X serves as a serious deterent out there to some of the biggest threats in the metagame, which is the main reason it is one this team. Electric types (paticularly Thundurus), Bisharp, SD Scizor, Aegislash, Mega-Mawile, Rotom-W, Charizard Y, etc. It also stops Taunt + Will-o-Wisp Pokemon from stallbreaking. Against teams with Landorus-I, I sometimes have delayed Mega-Evolution to counter Landorus, especially when I ran Sableye. In general the special bulk + Will-o-Wisp makes it a hard pokemon to take down and its damage output with Tough Claws Dragon Claw allows it to finish off weakened Pokemon on the opposing team.
Azumarill (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Rest
- Sleep Talk / Perish Song
As I already mentioned Azumarill is here to stop Charizard X and Keldeo. Funnily enough you have to run Thick Fat in order to stop Charizard X, otherwise +1 Flare Blitz 2HKO's Azumarill lol. I would love to run Sap Sipper for Breloom and Ferrothorn, but whatever. Other threats that Azumarill stop include Conkeldurr, Greninja, Crawdaunt, mixed Dragons, and endgame SD Mega-Scizor. Basically Azumarill spreads status around, stops a couple of specific threats, and prevents last-mon sweeps with Perish Song (some baton pass too).
FYI, Azumarill has a bit of a wider movepool than one would think. I've tried Whirlpool over Scald to Perish Trap stuff, but it didn't do it often enough and potential burns are too good to give up. Also, not being able to break the weakest of Substitutes was big downside. Azumarill also gets Soak, which can take the STAB away from Pokemon and allows it to toxic steel and poison types, but again you can't break substitutes.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 128 Def / 128 SDef
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Stealth Rock
- Rest
Ferrothorn is the last member of the dual FWG / DFS core. Ferrothorn is the team's Stealth Rock setter and it does that job wonderfully. Ferrothorn has great resists and mixed bulk, so it can set up Stealth Rock on both physically and specially offensive pokemon. It can even set up SR against defogging Latias or weakened Excadrill. I use both Power Whip and Gyro Ball to make sure Ferrothorn can check both offensive water-types and dragon-types. Rest is an unusual choice, but I much prefer it over Leech Seed. Rest means Ferrothorn can jump back right in the game even if weakened by powerful attacks, or if it is burned by something like Rotom-W or a random Scald. With Rest, Ferrothorn can be in it for the long haul and survive into the late game.
Ferrothorn acts as the team's primary stop to Dragon Dance Tyranitar and Gyarados. In addition, Ferrothorn is the team's secondary Steel-type, so it takes a lot of pressure off of Skarmory if a team is specifically targeting Skarm. It also is a secondary check to Lati@s, which stops Chansey from getting overwhelmed.
Ferrothorn acts as the team's primary stop to Dragon Dance Tyranitar and Gyarados. In addition, Ferrothorn is the team's secondary Steel-type, so it takes a lot of pressure off of Skarmory if a team is specifically targeting Skarm. It also is a secondary check to Lati@s, which stops Chansey from getting overwhelmed.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP/ 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Aromatherapy
It shouldn't be a surprise to see Chansey here, it is practically mandatory on XY stall teams. I use standard Chansey, there is nothing paticularly special about this set. Seismic Toss is Chansey's best option to output damage and break Substitutes. Toxic is also a good source of damage and Softboiled is reliable recovery. Aromatherapy is used to wake up Ferrothorn and Azumarill after they have rested and sort out any other status problems like a burn on Ferrothorn or a Toxic on Charizard X. It conflicts with Gliscor's Poison Heal, but I haven't found it to be too significant of an issue. I just have to weigh carefully on the possibility that Gliscor may get burned. I guess the inverse is true, what if Gliscor gets burned before Poison Heal? I still have a chance. Bold nature is used for Lati@s' Psyshocks and Bisharp's Pursuit.
Chansey basically stops special threats right in there tracks and provides Aromatherapy support. Basically one of the only stops to Landorus and Zard Y in the tier, nuff said.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SDef / 60 Spe
Careful Nature
- Earthquake
- Taunt
- Toxic
- Roost
So Gliscor's stops Aegislash and Landorus, but what else does it do? As mentioned before, Gliscor stallbreaks. It isn't as good as Sableye because Toxic doesn't effect Steel or Poison-type pokemon, but it is still able to get the job done. Taunt is invaluable for this team. Taunt is another way of preventing entry hazards from coming on my side of the field and it also prevents the opponent from using Defog. That means a lot of pressure is taken off Skarmory and Ferrothorn to get hazards off my side or keep SR on the opposing side. Earthquake coming off decent speed lets me check Mawile, Bisharp, Heatran, etc. Gliscor can also check pokemon reliant on EQ (ex. Excadrill), some opposing stallbreakers, and some Fighting-types. Overall it checks a lot more pokemon than Sableye, more relevant ones at that (Aegislash and Landorus vs Mega-Medicham) which why it is on the team.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Counter
- Roost
- Defog
Taunt is there for two reasons. First, it helps with using Counter because the opponent is forced to attack instead of avoiding it with a non-damaging move. The second reason is that Taunt helps with using Defog. Again, Taunt prevents opponents from setting up hazards in the first place. So if I use Taunt against a hazard setter, then there is no need for me to Defog which would get rid of my own hazards and risk a Defiant boost. It also prevents those ridiculous situations were an SR user can outstall Skarmory's Defog since SR has more pp than Defog (8 more). Roost is for reliable recovery. The EV's are to give Skarmory the maximum amount of physical bulk possible, minus the 12 Speed EV's (well really the 8 extra EV's) that speed creep opposing min speed Skarmory.
Skarmory's role on the team is to check top tier physical threats and be the teams Defogger. It can also be troublesome to stall with Taunt from its decent speed.
____________________________________________________________
Honorable Mention:
This little guy deserves a mention because it was on my team for sometime.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Foul Play
- Recover
Sableye's Prankster Taunt allowed me to stop Baton Pass and Deoxys-D or Deoxys-S leads. With the recent banning of full baton pass teams, Sableye's Prankster Taunt has lost some of its value. In addition, a large majority of Deoxys-D's run mental herb nowadays, so it still ends getting hazards up. In addition, Sableye acted as pretty much dead weight because it was unable to stop any sort of offensive threat outside of mega medicham and conkeldurr. For these reasons Sableye was dropped from my team.
Anyway taunt + will-o-wisp allowed it to stall break. Foul Play was used over Knock Off because it could actually damage and threaten dangerous switchin's like Talonflame, Zard X, Latios, or Landorus. Recover was used for, well, recovery and to stay alive. Max defense was used to have the best chance of spin blocking Excadrill and stopping Conkeldurr / Medicham. In the beginning I used a Sableye with a slight balance to special defense because it handle Defoggers a little better, but it wasn't worth. Overall, Sableye formed a good burn core with Charizard X and stopped some really annoying threats. But it was dropped for Gliscor because there are much bigger threats around.
Threatlist
That's it for the team, but to give you a better idea of how it plays I went down to B in the OU viability rankings (really that is all you see nowadays). Ignore the []'s please. I am too lazy to get rid of the formatting
S Rank
Aegislash - EQ w/ Gliscor or Charizard X. I can burn it and then outstall with Chansey.
Charizard (Mega-X) - Toxic w/ Azumarill. Last resort is forcing Flare Blitz on Ferrothorn or Chansey
Deoxys-D - Kill it with Zard X Dclaw and try to get Skarmory in to Defog. Sableye's Taunt
Deoxys-S - Same as Deo-D
Landorus - Toxic with Gliscor and Chansey. Last resort is unevolved Charizard
Thundurus - Charizard X and Chansey. Ferrothorn and Gliscor have the possibility to check it. Physical variants are much harder to check if given the Defog boost, but much less common and I could still play around it with Zard.
A+ Rank
Azumarill - Ferrothorn and Skarmory. Sometimes Azumarill. Might burn with Zard.
Bisharp - Charizard x and Skarmory. Counters kills after a Defog, though severely weakend
Clefable - Get Azumarill in to Persh Song. Prevent it from setting up with Gliscor or Skarmory
Excadrill - EQ with Gliscor or Counter with Skarmory
[] Garchomp - Counter with Skarmory and gryo ball with Ferrothorn. Try to Toxic
[] Greninja - Toxic and Seismic Toss with Chansey. Toxic with Azumarill. Ferrothorn kills w/ p-whip
[] Gyarados (Mega) - Power Whip w/ Ferrothorn and w/ Counter Skarmory. Toxic with Azumarill
[] Keldeo - Toxic with Azumarill. Come in on choice locked attacks
[] Mawile (Mega) - Counter with Skarmory and burn with Charizard. Broken threat lol
Pinsir (Mega) - Counter with Skarmory. broken threat lol
[] Scizor (Mega) - Taunt + Counter with Skarmory, burn w/ Zard, Perish Song w/ Azu (lategame)
Talonflame - Toxic or Scald with Azumarill. Dragon Claw with Charizard. Weak to this but not too threating. Almost no one use Bulk Up + Taunt. Force BB or Flare Blitz on Chansey
[] Tyranitar - Counter with Skarmory or attack with Ferrothorn. Mixed set I burn w/ Zard
[] Tyranitar (Mega) - Use Ferrothorn's Gyro Ball. Try to Counter with Skarmory.
[] Venusaur (Mega) - Try to burn it with Charizard X. Chansey, Ferrothorn, Skarmory, and Gliscor can all annoy it to some degree depending on what set it runs.
A Rank
[] Charizard (Mega-Y) - Toxic w/ Chansey and Dragon Claw w/ Zard X
[] Dragonite - Counter with Skarmory and Gyro Ball with Ferrothorn. Toxic / Psong with Azumarill
[] Ferrothorn - Taunt w/ Skarmory and Gliscor. Burn w/ Zard or Azumarill (chance lure). Stall w/ Ferro
[] Gengar - Dragon Claw or burn with Zard X. Scald with Azumarill. One of the biggest threats
[] Heatran - EQ w/ Zard or Gliscor, Seismic Toss Chansey, and Scald w/ Azumarill
[] Hippowdon - Taunt w/ Skarmory and Gliscor. Toxic w/ somebody. Zard X burn
[] Landorus-T - Taunt w/ Skarmory and Gliscor. Toxic w/ somebody. Zard X burn
[] Mandibuzz - Taunt + Toxic w/ Gliscor, Toxic w/ somebody, Zard X Dragon Claw
[] Latias - Ferrothorn, Chansey, and sometimes Azumarill. Stop Defog by repeatedly setting up SR
[] Latios - Ferrothorn and Chansey. Stop Defog by repeatedly setting up SR
[] Rotom-W - Toxic w/ somebody. Chansey, Zard X, Ferrothorn (no particular order)
Terrakion - Soft check with Skarmory and Gliscor. Azumarill can Scald it. Most of them are Scarf or Sash in this metagame, which means they hit less hard. If Life Orb or banded its a bigger threat.
A- Rank
Breloom - Ferrothorn's Gyro Ball and Skarmory. Isn't as a big of a threat since most are Sashed w/ no Fighting-stab except Mach Punch
[]Chansey - Taunt w/ Gliscor and Skarmory
[] Diggersby - Counter with Skarmory. If Sash'ed Power Whip with Ferrothorn
[] Gliscor - Taunt w/ Gliscor (hope to outspeed) and block with Skarmory.
[] Kyurem-B - Gyro Ball w/ Ferrothorn and Seismic Toss / Toxic w/ Chansey. Stay at high health with Chansey and Ferrothorn to stop it.
[] Mamoswine - Conter w/ Skarmory and Gyro Ball w/ Ferrothorn. Sometimes Scald with Azumarill
[] Manaphy - Toxic with Chansey or Power Whip w/ Ferrothorn. Endgame CM version I use Perish Song on Azumarill
[] Scolipede - Taunt w/ Gliscor or Skarmory. Perish Song w/ Azumarill
[] Skarmory - Taunt w/ Gliscor or Skarmory. Burn with Charizard or Azumarill (lure)
B+ Rank
[] Amoonguss - Chansey and Ferrothorn usually stop it. I have to burn with Zard. Skarmory can too w/ Taunt
[] Garchomp (Mega) - Toxic w/ Gliscor. No one uses this thing lol
Gardevoir (Mega) - EQ w/ Gliscor or Zard. Toxic w/ Chansey. Gyro Ball w/ Ferrothorn Can be a threat if played well
[] Gyarados - Ferrothorn and Counter w/ Skarmory. Perish Song or Toxic with Azumarill
[] Kabutops - Power Whip with Ferrothorn or Toxic with Skarmory
[] Medicham (Mega) - Try to use Sturdy Counter with Skarmory or Toxic with Azumarill. If you don't have Sableye or Slowbro you are pretty much done. broken threat not broken cuz its checked by other broken stuff lol
[] Politoed - Toxic with Azumarill or Chansey
[] Quagsire - Toxic with Azumarill, Chansey, or Gliscor
[] Scizor - Skarmory and Charizard X shut it down
[] Slowbro - Toxic it with Azumarill or Chansey
[] Zapdos - Toxic it with Chansey or Gliscor. I stop the Defog with Gliscor's Taunt
B Rank
[] Chesnaught - Toxic it Gliscor or Azumarill. Taunt and Conuter it with Skarmory
[] Conkeldurr - Stall it out with Azumarill with Toxic or Counter with Skarmory. Kinda of a threat but it is uncommon and doesn't really break through Azumarill.
[] Gothitelle - Fuck this bullshit lol broken threat that selectively take down counters. Toxic it and hit it with Dragon Claw from Charizard X
[] Heracross (Mega) - Burn it or revenge kill with Charzard X. Counter with Skarmory. Soft counter with Azumarill and Gliscor and try to Toxic it. A threat because it deals a lot of damage, but is uncommon
[] Kingdra - Ferrothorn and Toxic with Chansey
[] Lucario - Scald with Azumarill and Counter it with Skarmory I guess. Soft check with Gliscor's EQ. I haven't came across Lucario in months of playing OU so whatever
[] Manectric (Mega) - EQ with Charzard X or Toxic with Chansey
[] Mew - Burn it and stall it with Charizard or Gliscor. Can hit it with Dragon Claw too but doesn't really kill
[] Suicune - Power Whip on Ferrothorn and Perish Song on Azumarill in the endgame
Sylveon - Toxic with Gliscor or Chansey. Taunt with Gliscor or Skarmory to prevent healing
Tornadus-T - Burn with Charizard X and Gyro Ball with Ferrothorn. It's annoying but it doesn't have very high damage output and is uncommon.
Aegislash - EQ w/ Gliscor or Charizard X. I can burn it and then outstall with Chansey.
Charizard (Mega-X) - Toxic w/ Azumarill. Last resort is forcing Flare Blitz on Ferrothorn or Chansey
Deoxys-D - Kill it with Zard X Dclaw and try to get Skarmory in to Defog. Sableye's Taunt
Deoxys-S - Same as Deo-D
Landorus - Toxic with Gliscor and Chansey. Last resort is unevolved Charizard
Thundurus - Charizard X and Chansey. Ferrothorn and Gliscor have the possibility to check it. Physical variants are much harder to check if given the Defog boost, but much less common and I could still play around it with Zard.
A+ Rank
Azumarill - Ferrothorn and Skarmory. Sometimes Azumarill. Might burn with Zard.
Bisharp - Charizard x and Skarmory. Counters kills after a Defog, though severely weakend
Clefable - Get Azumarill in to Persh Song. Prevent it from setting up with Gliscor or Skarmory
Excadrill - EQ with Gliscor or Counter with Skarmory
[] Garchomp - Counter with Skarmory and gryo ball with Ferrothorn. Try to Toxic
[] Greninja - Toxic and Seismic Toss with Chansey. Toxic with Azumarill. Ferrothorn kills w/ p-whip
[] Gyarados (Mega) - Power Whip w/ Ferrothorn and w/ Counter Skarmory. Toxic with Azumarill
[] Keldeo - Toxic with Azumarill. Come in on choice locked attacks
[] Mawile (Mega) - Counter with Skarmory and burn with Charizard. Broken threat lol
Pinsir (Mega) - Counter with Skarmory. broken threat lol
[] Scizor (Mega) - Taunt + Counter with Skarmory, burn w/ Zard, Perish Song w/ Azu (lategame)
Talonflame - Toxic or Scald with Azumarill. Dragon Claw with Charizard. Weak to this but not too threating. Almost no one use Bulk Up + Taunt. Force BB or Flare Blitz on Chansey
[] Tyranitar - Counter with Skarmory or attack with Ferrothorn. Mixed set I burn w/ Zard
[] Tyranitar (Mega) - Use Ferrothorn's Gyro Ball. Try to Counter with Skarmory.
[] Venusaur (Mega) - Try to burn it with Charizard X. Chansey, Ferrothorn, Skarmory, and Gliscor can all annoy it to some degree depending on what set it runs.
A Rank
[] Charizard (Mega-Y) - Toxic w/ Chansey and Dragon Claw w/ Zard X
[] Dragonite - Counter with Skarmory and Gyro Ball with Ferrothorn. Toxic / Psong with Azumarill
[] Ferrothorn - Taunt w/ Skarmory and Gliscor. Burn w/ Zard or Azumarill (chance lure). Stall w/ Ferro
[] Gengar - Dragon Claw or burn with Zard X. Scald with Azumarill. One of the biggest threats
[] Heatran - EQ w/ Zard or Gliscor, Seismic Toss Chansey, and Scald w/ Azumarill
[] Hippowdon - Taunt w/ Skarmory and Gliscor. Toxic w/ somebody. Zard X burn
[] Landorus-T - Taunt w/ Skarmory and Gliscor. Toxic w/ somebody. Zard X burn
[] Mandibuzz - Taunt + Toxic w/ Gliscor, Toxic w/ somebody, Zard X Dragon Claw
[] Latias - Ferrothorn, Chansey, and sometimes Azumarill. Stop Defog by repeatedly setting up SR
[] Latios - Ferrothorn and Chansey. Stop Defog by repeatedly setting up SR
[] Rotom-W - Toxic w/ somebody. Chansey, Zard X, Ferrothorn (no particular order)
Terrakion - Soft check with Skarmory and Gliscor. Azumarill can Scald it. Most of them are Scarf or Sash in this metagame, which means they hit less hard. If Life Orb or banded its a bigger threat.
A- Rank
Breloom - Ferrothorn's Gyro Ball and Skarmory. Isn't as a big of a threat since most are Sashed w/ no Fighting-stab except Mach Punch
[]Chansey - Taunt w/ Gliscor and Skarmory
[] Diggersby - Counter with Skarmory. If Sash'ed Power Whip with Ferrothorn
[] Gliscor - Taunt w/ Gliscor (hope to outspeed) and block with Skarmory.
[] Kyurem-B - Gyro Ball w/ Ferrothorn and Seismic Toss / Toxic w/ Chansey. Stay at high health with Chansey and Ferrothorn to stop it.
[] Mamoswine - Conter w/ Skarmory and Gyro Ball w/ Ferrothorn. Sometimes Scald with Azumarill
[] Manaphy - Toxic with Chansey or Power Whip w/ Ferrothorn. Endgame CM version I use Perish Song on Azumarill
[] Scolipede - Taunt w/ Gliscor or Skarmory. Perish Song w/ Azumarill
[] Skarmory - Taunt w/ Gliscor or Skarmory. Burn with Charizard or Azumarill (lure)
B+ Rank
[] Amoonguss - Chansey and Ferrothorn usually stop it. I have to burn with Zard. Skarmory can too w/ Taunt
[] Garchomp (Mega) - Toxic w/ Gliscor. No one uses this thing lol
Gardevoir (Mega) - EQ w/ Gliscor or Zard. Toxic w/ Chansey. Gyro Ball w/ Ferrothorn Can be a threat if played well
[] Gyarados - Ferrothorn and Counter w/ Skarmory. Perish Song or Toxic with Azumarill
[] Kabutops - Power Whip with Ferrothorn or Toxic with Skarmory
[] Medicham (Mega) - Try to use Sturdy Counter with Skarmory or Toxic with Azumarill. If you don't have Sableye or Slowbro you are pretty much done. broken threat not broken cuz its checked by other broken stuff lol
[] Politoed - Toxic with Azumarill or Chansey
[] Quagsire - Toxic with Azumarill, Chansey, or Gliscor
[] Scizor - Skarmory and Charizard X shut it down
[] Slowbro - Toxic it with Azumarill or Chansey
[] Zapdos - Toxic it with Chansey or Gliscor. I stop the Defog with Gliscor's Taunt
B Rank
[] Chesnaught - Toxic it Gliscor or Azumarill. Taunt and Conuter it with Skarmory
[] Conkeldurr - Stall it out with Azumarill with Toxic or Counter with Skarmory. Kinda of a threat but it is uncommon and doesn't really break through Azumarill.
[] Gothitelle - Fuck this bullshit lol broken threat that selectively take down counters. Toxic it and hit it with Dragon Claw from Charizard X
[] Heracross (Mega) - Burn it or revenge kill with Charzard X. Counter with Skarmory. Soft counter with Azumarill and Gliscor and try to Toxic it. A threat because it deals a lot of damage, but is uncommon
[] Kingdra - Ferrothorn and Toxic with Chansey
[] Lucario - Scald with Azumarill and Counter it with Skarmory I guess. Soft check with Gliscor's EQ. I haven't came across Lucario in months of playing OU so whatever
[] Manectric (Mega) - EQ with Charzard X or Toxic with Chansey
[] Mew - Burn it and stall it with Charizard or Gliscor. Can hit it with Dragon Claw too but doesn't really kill
[] Suicune - Power Whip on Ferrothorn and Perish Song on Azumarill in the endgame
Sylveon - Toxic with Gliscor or Chansey. Taunt with Gliscor or Skarmory to prevent healing
Tornadus-T - Burn with Charizard X and Gyro Ball with Ferrothorn. It's annoying but it doesn't have very high damage output and is uncommon.
Conclusion
I am pretty satisfied overall with this stall team. I think I accomplished my goal of making a viable defensive team while still being fresh to play and breaking the mold of the usual mega-venu + heatran teams. This is probably going to be my last "major" team for xy ou for the near future. I can't see XY OU being enjoyable for the near future because of the stupidly powerful pokemon that are still allowed in the tier that nuke anything that isn't hyper offense. The game is still going to revolve around zard x, zard y, aegislash, mawile, landorus, mega-pinsir, thundurus, and other powerhouse (azumarill, diggersby, mega medicham, kyurem-b). I mean seriously all of those pokemon outside of thundurus have attacking stats of 150 or more accounting for their boosting abilities lol. Anyway that's my mini-rant about xy ou and I hope you enjoyed my team!
shoutouts to...
Subject 18 TGMD Halcyon. Trinitrotoluene Nova for helping with my projects
aaaaaaaaaaandddddddddddddddd
scotti ShootingStarmie - for playing me in mega mons ou
and tomycase on deviantart for the charizard x picture
Importable
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 204 SpD / 56 Spe
Careful Nature
- Dragon Claw
- Earthquake
- Will-O-Wisp
- Roost
Azumarill (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Rest
- Perish Song
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 128 Def / 128 SpD
Relaxed Nature
- Power Whip
- Gyro Ball
- Stealth Rock
- Rest
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Aromatherapy
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
- Earthquake
- Taunt
- Toxic
- Roost
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Counter
- Roost
- Defog
Ability: Tough Claws
EVs: 248 HP / 204 SpD / 56 Spe
Careful Nature
- Dragon Claw
- Earthquake
- Will-O-Wisp
- Roost
Azumarill (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Rest
- Perish Song
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 128 Def / 128 SpD
Relaxed Nature
- Power Whip
- Gyro Ball
- Stealth Rock
- Rest
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Aromatherapy
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
- Earthquake
- Taunt
- Toxic
- Roost
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Counter
- Roost
- Defog
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