I decided to post this in PR instead of Stark because I think this is both a very important and controversial policy issue that, once solved, will make crafting and enforcing Smogon policy concerning banning attacks much easier.
Many of you are familiar with MTI's "Stealth Rock thread", and the rat's nest that it turned into with those who wanted SR suspect repeating the same non-sequiters and irrelevant arguments Ad Nauseum. Because I was not satisified with the lackluster arguments that were being given by both sides, I tried to provide "intelligent" arguments for SR being suspect so that the staff could provide intelligent counter arguments that SR was not suspect instead of just pointing out fallacies designating burden of proof. Despite my best effort, I could not objectively prove that SR is borked, but not because of Stealth Rock's merits, but because there is currently no definition for what "broken" means when applied to a move, and I remarked that the underlying problem of trying to argue for SR's banning probably deserved it's own thread. Well this is that thread.
Currently there is no official justification for the banned status of certain moves. There is only the de facto argument that OHKOs and Evasion do not require skill to use, which is really based on the biased opinion of those(myself included) that do not want these moves to be a part of the metagame and not on any objective data. This is causing a great deal of controversy amongst the community as they start to realize this and has led to the creation of many annoying threads. I think it is in the best interest of Smogon to define what makes an attack broken so that threads like this, this and this stop popping up more than once.
I would like to make it clear that we can't apply to attacks the same principles that make a Pokemon broken, because the difference between a Pokemon and an attack is the difference between a strategy and a tactic. A Strategy is a plan for victory that spans over multiple turns, while a Tactic is the action taken during each turn to realize the strategy. Accepting the following definitions, a Pokemon is actually multiple tactics connected to a sprite, employing the tactics that a battler uses to set up their strategy, which is why we need a completely different definition for what makes an attack broken vs. what makes a Pokemon Uber. Essentially this will be the "Portrait of an Uber" for attacks.
Many of you are familiar with MTI's "Stealth Rock thread", and the rat's nest that it turned into with those who wanted SR suspect repeating the same non-sequiters and irrelevant arguments Ad Nauseum. Because I was not satisified with the lackluster arguments that were being given by both sides, I tried to provide "intelligent" arguments for SR being suspect so that the staff could provide intelligent counter arguments that SR was not suspect instead of just pointing out fallacies designating burden of proof. Despite my best effort, I could not objectively prove that SR is borked, but not because of Stealth Rock's merits, but because there is currently no definition for what "broken" means when applied to a move, and I remarked that the underlying problem of trying to argue for SR's banning probably deserved it's own thread. Well this is that thread.
Currently there is no official justification for the banned status of certain moves. There is only the de facto argument that OHKOs and Evasion do not require skill to use, which is really based on the biased opinion of those(myself included) that do not want these moves to be a part of the metagame and not on any objective data. This is causing a great deal of controversy amongst the community as they start to realize this and has led to the creation of many annoying threads. I think it is in the best interest of Smogon to define what makes an attack broken so that threads like this, this and this stop popping up more than once.
I would like to make it clear that we can't apply to attacks the same principles that make a Pokemon broken, because the difference between a Pokemon and an attack is the difference between a strategy and a tactic. A Strategy is a plan for victory that spans over multiple turns, while a Tactic is the action taken during each turn to realize the strategy. Accepting the following definitions, a Pokemon is actually multiple tactics connected to a sprite, employing the tactics that a battler uses to set up their strategy, which is why we need a completely different definition for what makes an attack broken vs. what makes a Pokemon Uber. Essentially this will be the "Portrait of an Uber" for attacks.
Remember, Tradition should not be a vaild reason for banning OHKO moves and Evasion. Saying that they've always been banned and there's no reason to change things should not cut it when it comes to policy.The purpose of this thread is to provide frameworks for which we can justify claiming a move as "broken" - things to consider are Evasion (Double Team, Minimize), OHKO, "Stealth Rock" (It won't be tested, don't worry). This thread should try to explore how one can justify OHKOs/Evasions and the such and provide framework for people to comment with if there is ever a suspect test.