[on site] Move Priority, all gens in Obi's post

This was recently bumped in Stark Mountain, I think it's worth updating and putting on the new site. All I have done is a basic conversion to the SCMS/HTML format. Does anyone think it needs any headers/division in certain areas?

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<h2>Move Priorities</h2>

<ul>
<li> +7 Focus Punch (charge message)</li>
<li> +6 Switching</li>
<li> +5 Helping Hand</li>
<li> +4 Magic Coat, Snatch</li>
<li> +3 Detect, Endure, Follow Me, Protect</li>
<li> +2 Feint</li>
<li> +1 Aqua Jet, Bide, Bullet Punch, Extremespeed, Fake Out, Ice Shard, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave</li>
<li> ±0 Assist, Me First, Metronome, Mirror Move, Sleep Talk, Everything else</li>
<li> -1 Vital Throw</li>
<li> -2 Focus Punch</li>
<li> -3 Avalanche, Revenge</li>
<li> -4 Counter, Mirror Coat</li>
<li> -5 Roar, Whirlwind</li>
<li> -6 Trick Room</li>
</ul>

<p>A faster Pokemon always goes first within the speed bracket of the move. In every single case, higher priority moves go before lower priority moves (if the move is selected by Assist, Me First, Metronome, Mirror Move, or Sleep Talk, that counts as a use of Assist / Me First / Metronome / Mirror Move / Sleep Talk, and thus it has a priority of 0)</p>

<p>Quick Claw gives your Pokemon an 18.75% chance of ignoring Speed and going first within your speed bracket, barring the enemy also activating a Quick Claw, in which case normal Speed rules would apply. Speed and Quick Claw never let a move with a lower priority beat a higher priority (so a Quick Claw activated Deoxys-E using Vital Throw always goes after Macho Brace Paralyzed Shuckle using Tackle). Custap Berry makes your next move automatically go to the top of its priority bracket after activating.</p>

<p>The 'exceptions' are Assist, Me First, Metronome, Mirror Move, and Sleep Talk. These have a priority of 0, and thus if you Sleep Talk Whirlwind, for example, you can go before a slower Pokemon using, say, Tackle.</p>

<p>Unlike in GSC, it is the faster phazer that phazes. In GSC, a Pokemon had to go last for phazing to work, so if a Tyranitar with 1 Curse and a Tyranitar with no Curses both used Roar, the non-Cursed Tyranitar would go first, and Roar would fail, and then the Cursed Tyranitar would go, and phaze out the other Tyranitar. In Advance and DP, however, the faster phazer uses Roar / Whirlwind, sending the enemy away, thus giving them no chance to try and Roar / Whirlwind you.</p>

<p>Revenge and Avalanche get boosted damage from Focus Punch, and do not interrupt it, making them the only attacks that cannot interrupt Focus Punch.</p>

<p>Full Incense, Lagging Tail, and Stall make that Pokemon always move last, if both Pokemon are using a move of the same priority. Lower priority moves will still always go after higher priority moves, regardless of Full Incense, Lagging Tail, and Stall. If two Pokemon with Stall are out at the same time, the one with higher Speed goes last. If two Pokemon are holding Full Incense or Lagging Tail at the same time, the one with the higher Speed goes last. If a Pokemon with Full Incense / Lagging Tail is out against a Pokemon with Stall, the one with Full Incense / Lagging Tail goes last. If a Pokemon with Stall activates Quick Claw, the that Pokemon will still go first, barring a faster Pokemon activating its Quick Claw.</p>

<p>Trick Room reverses the use order of the moves in the same priority. For instance, if a Pokemon with 3 Speed is up against a Pokemon with 10 Speed, the one with 10 Speed would normally go first, but under Trick Room, the one with 3 Speed goes first. Higher priority will still beat lower priority, however. Pokemon with Full Incense, Lagging Tail, and Stall completely ignore Trick Room, so they go last in the order explained above. Pokemon with Quick Claw completely ignore Trick Room as well, so Quick Claw still makes you go first, and if two Pokemon activate their Quick Claw, the faster Pokemon still goes first.</p>

<p>Pursuit comes right before a switch if a switch is used (+6.5 priority, if you want to think of it that way). It doubles in power if they switch out. If they use Baton Pass and you are faster, the Pokemon using Baton Pass takes normal damage. If they use Baton Pass and you are slower, the Pokemon they pass to takes normal damage. If they use U-Turn and you would normally go before them, the Pokemon using U-Turn takes normal damage. If they use U-Turn and you would normally go after them, the Pokemon using U-Turn takes double damage, and then they select the Pokemon to bring out, which takes no damage, so essentially, if you use Pursuit and they use U-Turn and you would normally go after them, Pursuit has 0.5 priority (so in Trick Room, you would have to be faster than them to get the boost, unless their Quick Claw activates or you are holding Full Incense / Lagging Tail or have the ability Stall).</p>
 
It looks fine to be honest. Except for Mantyke's catch, it's basically SCMS ready.

EDIT: Change 'trait' in the last line to 'ability'.
 
In the last line, of the paragraph where Lagging Tail, Full Incense and stall were explained:

<p> If a Pokemon with Stall activates Quick Claw, the that Pokemon will still go first, barring a faster Quick Claw activation.</p>
 

Havak

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isnt extremespeed supposed to be ahead of quickattack, aquajet, mach punch etc?
No, they're the same priority. It just depends if your Pokémon is faster than the other, they can all go before, or after eachother.
 
Just a question: what happens if two pokemon have the same exact speed stat and attack with the same move? Is it random chance on who strikes first?
 

chaos

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If it is to go in /articles/, it probably needs to be more generation neutral... we don't even have a link anywhere to the generic /articles/ section (and the About sections of Smogon, with the philosophy and other things). I'd like to talk with people on IRC about this when I get out of work and class (2 pm EST)
 

obi

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It would be best to make a version of this for each generation, I think. Most of it would be identical throughout gens, except things get simpler the further back you go. GSC only has 5 tiers (switching, protect / detect / endure, QA-type moves, normal moves, negative priority moves), for instance.

I made some changes in the other thread so I'll just edit them in here.
 

obi

formerly david stone
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Other generations

DP:

<ul>
<li> +7 Focus Punch (charge message)</li>
<li> +6 Switching</li>
<li> +5 Helping Hand</li>
<li> +4 Magic Coat, Snatch</li>
<li> +3 Detect, Endure, Follow Me, Protect</li>
<li> +2 Feint</li>
<li> +1 Aqua Jet, Bide, Bullet Punch, Extremespeed, Fake Out, Ice Shard, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave</li>
<li> ±0 Assist, Me First, Metronome, Mirror Move, Sleep Talk, Everything else</li>
<li> -1 Vital Throw</li>
<li> -2 Focus Punch</li>
<li> -3 Avalanche, Revenge</li>
<li> -4 Counter, Mirror Coat</li>
<li> -5 Roar, Whirlwind</li>
<li> -6 Trick Room</li>
</ul>

<p>A faster Pokemon always goes first within the speed bracket of the move. In every single case, higher priority moves go before lower priority moves.</p>

<p>The 'exceptions' are Assist, Me First, Metronome, Mirror Move, and Sleep Talk. These have a priority of 0, and thus if you Sleep Talk Whirlwind, for example, you can go before a slower Pokemon using, say, Tackle.</p>

<p>In DP, the faster phazer uses Roar / Whirlwind, sending the enemy away, thus giving them no chance to try and Roar / Whirlwind you.</p>

<p>Revenge and Avalanche get boosted damage from Focus Punch, and do not interrupt it, making them the only attacks that cannot interrupt Focus Punch.</p>

<p>Quick Claw gives your Pokemon an 18.75% chance of ignoring Speed and going first within your speed bracket, barring the enemy also activating a Quick Claw, in which case normal Speed rules would apply. Speed and Quick Claw never let a move with a lower priority beat a higher priority (so a Quick Claw activated Deoxys-E using Vital Throw always goes after Macho Brace Paralyzed Shuckle using Tackle). Custap Berry makes your next move automatically go to the top of its priority bracket after activating.</p>

<p>Full Incense, Lagging Tail, and Stall make that Pokemon always move last, if both Pokemon are using a move of the same priority. Lower priority moves will still always go after higher priority moves, regardless of Full Incense, Lagging Tail, and Stall. If two Pokemon with Stall are out at the same time, the one with higher Speed goes last. If two Pokemon are holding Full Incense or Lagging Tail at the same time, the one with the higher Speed goes last. If a Pokemon with Full Incense / Lagging Tail is out against a Pokemon with Stall, the one with Full Incense / Lagging Tail goes last. If a Pokemon with Stall activates Quick Claw, the that Pokemon will still go first, barring a faster Pokemon activating its Quick Claw.</p>

<p>Trick Room reverses the use order of the moves in the same priority. For instance, if a Pokemon with 3 Speed is up against a Pokemon with 10 Speed, the one with 10 Speed would normally go first, but under Trick Room, the one with 3 Speed goes first. Higher priority will still beat lower priority, however. Pokemon with Full Incense, Lagging Tail, and Stall completely ignore Trick Room, so they go last in the order explained above. Pokemon with Quick Claw completely ignore Trick Room as well, so Quick Claw still makes you go first, and if two Pokemon activate their Quick Claw, the faster Pokemon still goes first.</p>

<p>Pursuit comes right before a switch if a switch is used (+6.5 priority, if you want to think of it that way). It doubles in power if they switch out. If they use Baton Pass and you are faster, the Pokemon using Baton Pass takes normal damage. If they use Baton Pass and you are slower, the Pokemon they pass to takes normal damage. If they use U-Turn and you would normally go before them, the Pokemon using U-Turn takes normal damage. If they use U-Turn and you would normally go after them, the Pokemon using U-Turn takes double damage, and then they select the Pokemon to bring out, which takes no damage, so essentially, if you use Pursuit and they use U-Turn and you would normally go after them, Pursuit has 0.5 priority (so in Trick Room, you would have to be faster than them to get the boost, unless their Quick Claw activates or you are holding Full Incense / Lagging Tail or have the ability Stall).</p>





ADV:

<ul>
<li> +6 Focus Punch (charge message)</li>
<li> +5 Switching</li>
<li> +4 Helping Hand</li>
<li> +3 Magic Coat, Snatch</li>
<li> +2 Detect, Endure, Follow Me, Protect</li>
<li> +1 Extremespeed, Fake Out, Mach Punch, Quick Attack</li>
<li> ±0 Assist, Metronome, Mirror Move, Sleep Talk, Everything else</li>
<li> -1 Vital Throw</li>
<li> -2 Focus Punch</li>
<li> -3 Avalanche, Revenge</li>
<li> -4 Counter, Mirror Coat</li>
<li> -5 Roar, Whirlwind</li>
</ul>

<p>A faster Pokemon always goes first within the speed bracket of the move. In every single case, higher priority moves go before lower priority moves.</p>

<p>The 'exceptions' are Assist, Metronome, Mirror Move, and Sleep Talk. These have a priority of 0, and thus if you Sleep Talk Whirlwind, for example, you can go before a slower Pokemon using, say, Tackle.</p>

<p>In Advance, the faster phazer uses Roar / Whirlwind, sending the enemy away, thus giving them no chance to try and Roar / Whirlwind you.</p>

<p>Revenge and Avalanche get boosted damage from Focus Punch, and do not interrupt it, making them the only attacks that cannot interrupt Focus Punch.</p>

<p>Pursuit comes right before a switch if a switch is used (+6.5 priority, if you want to think of it that way). It doubles in power if they switch out. If they use Baton Pass and you are faster, the Pokemon using Baton Pass takes normal damage. If they use Baton Pass and you are slower, the Pokemon they pass to takes normal damage.</p>

<p>Quick Claw gives your Pokemon an 18.75% chance of ignoring Speed and going first within your speed bracket, barring the enemy also activating a Quick Claw, in which case normal Speed rules would apply. Speed and Quick Claw never let a move with a lower priority beat a higher priority (so a Quick Claw activated Deoxys-E using Vital Throw always goes after Macho Brace Paralyzed Shuckle using Tackle).</p>





GSC:

<ul>
<li> +3 Switching</li>
<li> +2 Detect, Endure, Protect</li>
<li> +1 Extremespeed, Mach Punch, Quick Attack</li>
<li> ±0 Metronome, Mirror Move, Sleep Talk, Everything else</li>
<li> -1 Counter, Mirror Coat, Roar Vital Throw, Whirlwind</li>
</ul>

<p>A faster Pokemon always goes first within the speed bracket of the move. In every single case, higher priority moves go before lower priority moves.</p>

<p>The 'exceptions' are Metronome, Mirror Move, and Sleep Talk. These have a priority of 0, and thus if you Sleep Talk Whirlwind, for example, you can go before a slower Pokemon using, say, Tackle.</p>

<p>Roar and Whirlwind have to go last to work, however. If the Pokemon using Roar / Whirlwind moves first, the moves fail. This can happen by selecting those moves with another move or if the opponent is using Counter, Mirror Coat, Roar, Vital Throw, or Whirlwind and is slower.</p>

<p>Pursuit comes right before a switch if a switch is used (+6.5 priority, if you want to think of it that way). It doubles in power if they switch out. If they use Baton Pass and you are faster, the Pokemon using Baton Pass takes normal damage. If they use Baton Pass and you are slower, the Pokemon they pass to takes normal damage.</p>

<p>Quick Claw gives your Pokemon a 23.4375% (60 / 256) chance of ignoring Speed and going first within your speed bracket, barring the enemy also activating a Quick Claw, in which case normal Speed rules would apply. Speed and Quick Claw never let a move with a lower priority beat a higher priority (so a Quick Claw activated Aerodactyl using Roar always goes after Macho Brace Paralyzed Shuckle using Tackle).</p>





RBY:

<ul>
<li> +2 Switching</li>
<li> +1 Quick Attack</li>
<li> ±0 Metronome, Mirror Move, Everything else</li>
<li> -1 Counter, Mirror Coat</li>
</ul>

<p>A faster Pokemon always goes first within the speed bracket of the move. In every single case, higher priority moves go before lower priority moves.</p>

<p>The 'exceptions' are Metronome and Mirror Move. These have a priority of 0, and thus if you Metronome Counter, for example, you can go before a slower Pokemon using, say, Tackle.</p>
 

chaos

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just fyi: im not including "switching" in the priority list on the dex (its not a move...) neither am i including the charge messages. in the articles, i would simply list as a side note where switching and the charge message would be instead of assigning them numbers.
 

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