[on site] RNG Abuse Guide (DPPt): Part 5 - Receiving Perfect Wondercard Pokémon

mingot

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Receiving Perfect Wondercard Pokémon

Introduction

When you talk to the deliveryman in the PokéMart, the PID (at least for variable-natured Wondercard Pokémon) is determined by an alternate random number generator, which, at the moment, we cannot control. The IVs are created from two consecutive calls to the normal RNG. This, of course, we can, and will, control. The end result is that we can get any IV spread that can be produced through Method 1 with any nature. If you are not resetting on a fixed nature Wondercard, your nature will be random, so you may get a large number of Pokémon with the correct IVs and wrong nature. This can be frustrating, but with patience a beneficial nature can be obtained.

Prerequisites

1. RNG Reporter (Note to Mac Users: This software is for Windows and there is not a Macintosh version. If you would like to try to run it using Wine/Mono please give it a shot, but no one has managed to make this work yet. You really should have Bootcamp or Parallels, though).

2. Enough Rare Candies to check the IVs of the Pokémon you will receive. As Wondercard Pokémon tend to be high leveled, you may not need to check at all. RNG Reporter has a built in IV checker.

3. An external clock with a clear Seconds display.

4. A Wondercard.

5. At least one empty slot in your party. Wondercard Pokémon may not be received without at least one empty slot.

Initial Calibration Phase

Use the calibration steps from "Common Information for Breeding and Capturing Perfect Pokémon" to get the necessary information. These steps should only need to be performed once (when you first begin learning how to reset), so make sure that you have done a good job.

Selecting a Spread

Eventually, there will be a comprehensive list of all low frame usable spreads; for the time being, if you need something that is not covered below, you can use the "Capture Time Finder" in RNG Reporter. Search using the directions from "Capturing Perfect Pokémon" using method 1 and then add two to the frame number. When searching for an IV spread, the nature attached is completely irrelevant as the PID and IVs are not coupled for Wondercard Pokémon as they are for method 1.

Here are a number of useful spreads that have already been researched:

0C0E02C2, Frame 88: 31/31/31/17/31/31 (Physical)
0A140262, Frame 26: 31/31/31/9/31/31 (Physical)
8A140262, Frame 26: 31/31/31/9/31/31 (Physical)
690302C3, Frame 43: 31/13/31/31/31/31 (Special)
52140289, Frame 116: 31/31/31/31/31/31 (Mixed)
2A0C029F, Frame 513: 31/30/30/31/31/31 (Mixed HP Ice 70)
3B090283, Frame 5: 31/11/31/31/31/30 (Ice 70)
5407027B, Frame 183: 31/14/31/30/31/30 (HP Fire 70)
601502BE, Frame 132: 31/22/31/30/31/30 (HP Fire 70)
4C020286, Frame 7: 31/18/30/31/30/30 (HP Rock 70)
200802D4, Frame 254: 31/31/31/30/31/31 (Mixed HP Electric 70)
600C029B, Frame 54: 31/22/31/30/31/31 (HP Grass 70)
1A0102AD, Frame 205: 31/10/31/30/30/31 (HP Ground 70)
0F080263, Frame 136: 31/26/31/30/30/31 (HP Ground)
8F080263, Frame 136: 31/26/31/30/30/31 (HP Ground)
600E0297, Frame 142: 31/23/30/30/30/30 (HP Fighting 70)
0A150268, Frame 110: 31/11 /31 /30 /31/30 (HP Water 70)
3B1002A9, Frame 342: 31/30/30/30/31/31 (Mixed HP Water 70)

When using these seeds, the "Seed to Time" function of RNG Reporter should be used to get a list of acceptable target times.

Keep in mind that odd spreads are going to be much easier to hit. The directions that follow require the Journal to pop up on game start and have you immediately collecting your gift after the Journal is canceled. This is done because the NPCs that wander inside of the PokéMart advance the RNG. Remember that Journal flips to pages containing information about caught and captured Pokémon advance the RNG by two. Meaning, if we start at one, the frame number will remain odd after each flip.

Having a single wandering Pokémon starts the frame at two; so in this case, even frames will be easier and odd will be more difficult.

When attempting to get an even frame without wanderers or an odd frame with them, you should pause slightly between canceling the Journal and collecting your gift.

A Complete Example

1. Save standing in front of the deliveryman. You'll also want to set the game up so the Journal will appear as soon as you start the game. Make sure that there is an entry that will advance the RNG, such as a defeated or captured wild Pokémon. It is crucial that the Journal comes up immediately when you load your game.

2. Begin your cycle of soft resetting, remembering to set the clock on your DS each and every time so the time when you select "Continue" matches your target time. Instructions for reliably hitting the target time are found in the "Common Information for Breeding and Capturing Perfect Pokémon" section.

3. Using the target frame number, calculate and execute the required number of journal flips to advance to this target. For example:

Desired Frame: 101
Number of wandering Pokémon: 0
Total required RNG advances: 100

The formula for "Total required RNG advances" is target frame - number of wandering Pokémon - 1.

Page flips: 50

The formula for the number of "page flips" is total required RNG advances / 2.

Remember that each time a page with a captured or defeated Pokémon is displayed, the frame advances by two. If the Journal has captured or defeated Pokémon on the first page, this counts as a flip.

Note that if the "Total required RNG advances" is odd, you should subtract one from this number and then calculate the page flips. This will leave you one frame shy of your target, which can be made up with NPC movements by slightly pausing between canceling the Journal and collecting your gift.

4. Verify your result. Since the majority of Wondercard Pokémon are of a fairly high level, it should be easy to verify the IVs. If they are not correct, reset and return to step 2.
 

Expert Evan

every battle has a smell!
is a Forum Moderator Alumnus
For those of you successful in achieving seeds at higher delays in an effort to easily reach a much lower frame, here are some more seeds:

18050422, frame=4, 2009 delay=1049 31/30/30/31/31/31 HP ICE 70
98050422, frame=4, 2009 delay=1049 31/30/30/31/31/31 HP ICE 70
31150781, frame=44, 2009 delay=1912 31/31/30/30/31/30 HP FIRE 70
b1150781, frame=44, 2009 delay=1912 31/31/30/30/31/30 HP FIRE 70
911207b6, frame=57, 2009 delay=1965 31/22/31/30/31/30 HP FIRE 70
111207b6, frame=57, 2009 delay=1965 31/22/31/30/31/30 HP FIRE 70

For the record, my HP-Ice(70) Timid TRU Shaymin was achieved with one of the above spreads.
 

mingot

free agent
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Expert Evan, need to think on what it will mean to include these high delay spreads without there being any sort of a guide for hitting high delays. I am strongly considering having one last article part for "advanced" topics, such as high delays, encounter tables, and chaning encounters. The high delay is difficult with the emloop factor, though. If you don't use emloop, though, perhaps you could do a write on high delays with a wristwatch?
 

Expert Evan

every battle has a smell!
is a Forum Moderator Alumnus
An advanced topic section would certainly satisfy the ones that do want to get the most from their game possible indeed.

While I don't use emloops nor am familiar with using it, I basically synchronize the DS clock with my wristwatch and use excel spreadsheet formulas based on times the seed is available. I also plug in manual calculations pertaining to journal flips and list target frames along with encounter slots pertaining to wild pokemon as well.
 

ΩDonut

don't glaze me bro
is a Programmer Alumnusis a Forum Moderator Alumnusis a Top Researcher Alumnusis a Top Contributor Alumnus
I could've sworn I posted better seeds for the Physical and HP Ground 70 sets just here.

Seeds 0A140262 and 8A140262 give you 31\31\31\9\31\31 spreads at frame 26, and you don't need to aim for a high delay to get it.

Likewise, seeds 0F080263 and 8F080263 give 31\26\31\30\30\31 at frame 136, and with an easier delay time.
 

mingot

free agent
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Top Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
I could've sworn I posted better seeds for the Physical and HP Ground 70 sets just here.

Seeds 0A140262 and 8A140262 give you 31\31\31\9\31\31 spreads at frame 26, and you don't need to aim for a high delay to get it.

Likewise, seeds 0F080263 and 8F080263 give 31\26\31\30\30\31 at frame 136, and with an easier delay time.
I have added these, sorry I missed them!

EDIT:

I have done HTML mockups of all of my articles, so before they go into the HTML workshop I want to post them here so that no one does grammar corrections on what is not the latest version

http://users.smogon.com/mingot/temp/rngdppt/dppt_rng_5
 

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