So with the flood of "Gimmicky Weather Teams" some one on the PO server (Not the smogon one) said that if "Im complaing about weather, i shouldn't use it. Boy is he face-palming now.
Team Construction:
I always like to incorporate one of my favorites. Jirachi is my favorite pokemon. I gotta use this guy.
Ok with a straight-away weakness to fire, i needed something to take a fire hit. i used to use blaziken, but alas.... With no spinner, volcarona is useless, so there goes that.Also some entry hazards
With Weakness to ground, i need an efficent wall for it. not only does this wall in general, it fits in perfectly
With gliscor, comes a MAJOR ice weakness. Not only does cloyster take it like a champ, he has whats arguably the best stat boosting move: shell smash
Just some finishing touches:)
In Depth:
Rabid Bunny(Jirachi)@Expert Belt
Nature:Adamant
Ability:Serene Grace
E.V'S: 252ATK; 252Speed; 4 HP
Iron Head
Ice Punch
Fire Punch
Thunder Punch
Anti-Leads? who the heck uses those anymore? ME. With access to this amazing coverage, and 2/3 leads are countered by this set, it makes jirachi a rage inducer. Not to mention EXTREME hax with serene grace.
Ice Punch= Hippo; some other leads
Thunder Punch= Politoad
Fire Punch= Some coverage
Iron Head= Flinch Hax + STAB
WhoNeedsBlaze(Heatran)@Air Balloon
Nature:Modest
Ability:Flash Fire
E.V'S: 252SP.Atk; 252Speed; 4 SP.Def
Earth Power
Fire Blast
Hidden Power(Ice)
Stealth Rocks
With the ability to counter fire completely, this guy is mandatory for my team. With Earth power, and FB... well lets just say they hurt. HP ice for extra coverage, and SR when you predict a switch out.
Earth Power= Staple Move
Fire Blast= STAB; and alot of pokemon are hurt by this.
HP ICE= Coverage
SR= Simple Entry Hazards
Sup Broski!(Gliscor)@Poison Orb
Nature:Impish
Ability:Poison Heal
E.V'S:252Defense; 252HP; 4SP.Defense
Protect
Fling
Earthquake
U-Turn
This guy is to take an Earthquake like a boss, and/or electric moves(ex.thundurus) Fling gets a free toxic on;Protect can stall it out. U-Turns gets a free switch out.
Protect=Stall Out the poison
Fling= Poison a problem
Earthquake= STAB; but gets problems with Flyers and levitate
U-Turn= Free switch out, and some damage
HIT,HIT,HIT(Cloyster)@Focus Sash
Nature:Adament
Ability:Skill Link
E.V'S:252ATK; 252Speed; 4DEF
Icicle Spear
Rock Blast
Shell Smash
Ice Shard
Shell Smash is broken. Peroid. Without entry hazards, focus sash guaranties a shell smash(except mach punch); after which, you outspeed the entire meta. Icicle Spear, and Rock Blast take advantage of Skill Link. Ice shard takes out some problems that lived with a few % of HP.
Ice Spear& Rock Blast= Skill Link
Shell Smash=Rape
Ice Shard=Priority
Mr.Green(Espeon)@Leftovers
Nature:Timid
Ability:Magic Bounce
E.V'S: 252SP.Atk; 252Speed; 4SP.Def
Calm Mind
Psyshock
Hidden Power(Fighting)
Shadow Ball
This is my special attacker. Calm Mind against a special attacker, because this guy outspeeds the entire metagame. It should take ANY special attack afterwords. Psyshock is for the main fact that it gets rid of bulky walls; and for STAB. HP fighting is useful against any Dark type switch in. Shadow ball are for ghosts that switch in.
Calm Mind=Set up on nuubs
Psyshock= Hello Blissy and friends!
HP FIGHT= Good for dark switch in's
Shadow Ball= Says hi to ghosts
Mach9(Breloom)@Life Orb
Nature:Adamant
Ability:Technician
E.V'S:252ATK; 252Speed; 4SP.Def
Mach Punch
Spore
Bullet Seed
Swords Dance
Spore is awesome. Not only does it pretty much guarantee a switch out, the switch out guarantees a SD. Mach Punch+Priority+Coming of 90 base power (No STAB). Bullet seed is nice damage coming of about 70 damage with stab.
Mach Punch= Tech. and priority
Spore= Night,Night
Bullet Seed= Great with STAB and Tech.
SD= Set up on nuubs
Leave Your Opinion please!
Team Construction:

I always like to incorporate one of my favorites. Jirachi is my favorite pokemon. I gotta use this guy.


Ok with a straight-away weakness to fire, i needed something to take a fire hit. i used to use blaziken, but alas.... With no spinner, volcarona is useless, so there goes that.Also some entry hazards



With Weakness to ground, i need an efficent wall for it. not only does this wall in general, it fits in perfectly




With gliscor, comes a MAJOR ice weakness. Not only does cloyster take it like a champ, he has whats arguably the best stat boosting move: shell smash






Just some finishing touches:)
In Depth:

Rabid Bunny(Jirachi)@Expert Belt
Nature:Adamant
Ability:Serene Grace
E.V'S: 252ATK; 252Speed; 4 HP
Iron Head
Ice Punch
Fire Punch
Thunder Punch
Anti-Leads? who the heck uses those anymore? ME. With access to this amazing coverage, and 2/3 leads are countered by this set, it makes jirachi a rage inducer. Not to mention EXTREME hax with serene grace.
Ice Punch= Hippo; some other leads
Thunder Punch= Politoad
Fire Punch= Some coverage
Iron Head= Flinch Hax + STAB

WhoNeedsBlaze(Heatran)@Air Balloon
Nature:Modest
Ability:Flash Fire
E.V'S: 252SP.Atk; 252Speed; 4 SP.Def
Earth Power
Fire Blast
Hidden Power(Ice)
Stealth Rocks
With the ability to counter fire completely, this guy is mandatory for my team. With Earth power, and FB... well lets just say they hurt. HP ice for extra coverage, and SR when you predict a switch out.
Earth Power= Staple Move
Fire Blast= STAB; and alot of pokemon are hurt by this.
HP ICE= Coverage
SR= Simple Entry Hazards

Sup Broski!(Gliscor)@Poison Orb
Nature:Impish
Ability:Poison Heal
E.V'S:252Defense; 252HP; 4SP.Defense
Protect
Fling
Earthquake
U-Turn
This guy is to take an Earthquake like a boss, and/or electric moves(ex.thundurus) Fling gets a free toxic on;Protect can stall it out. U-Turns gets a free switch out.
Protect=Stall Out the poison
Fling= Poison a problem
Earthquake= STAB; but gets problems with Flyers and levitate
U-Turn= Free switch out, and some damage

HIT,HIT,HIT(Cloyster)@Focus Sash
Nature:Adament
Ability:Skill Link
E.V'S:252ATK; 252Speed; 4DEF
Icicle Spear
Rock Blast
Shell Smash
Ice Shard
Shell Smash is broken. Peroid. Without entry hazards, focus sash guaranties a shell smash(except mach punch); after which, you outspeed the entire meta. Icicle Spear, and Rock Blast take advantage of Skill Link. Ice shard takes out some problems that lived with a few % of HP.
Ice Spear& Rock Blast= Skill Link
Shell Smash=Rape
Ice Shard=Priority

Mr.Green(Espeon)@Leftovers
Nature:Timid
Ability:Magic Bounce
E.V'S: 252SP.Atk; 252Speed; 4SP.Def
Calm Mind
Psyshock
Hidden Power(Fighting)
Shadow Ball
This is my special attacker. Calm Mind against a special attacker, because this guy outspeeds the entire metagame. It should take ANY special attack afterwords. Psyshock is for the main fact that it gets rid of bulky walls; and for STAB. HP fighting is useful against any Dark type switch in. Shadow ball are for ghosts that switch in.
Calm Mind=Set up on nuubs
Psyshock= Hello Blissy and friends!
HP FIGHT= Good for dark switch in's
Shadow Ball= Says hi to ghosts

Mach9(Breloom)@Life Orb
Nature:Adamant
Ability:Technician
E.V'S:252ATK; 252Speed; 4SP.Def
Mach Punch
Spore
Bullet Seed
Swords Dance
Spore is awesome. Not only does it pretty much guarantee a switch out, the switch out guarantees a SD. Mach Punch+Priority+Coming of 90 base power (No STAB). Bullet seed is nice damage coming of about 70 damage with stab.
Mach Punch= Tech. and priority
Spore= Night,Night
Bullet Seed= Great with STAB and Tech.
SD= Set up on nuubs
Leave Your Opinion please!